Cdodders Posted June 15, 2020 Share Posted June 15, 2020 (edited) Gemini Orbital Recon - Mun Edited June 15, 2020 by Cdodders Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted June 15, 2020 Share Posted June 15, 2020 hmmm..... tags = ?gemina 1.875 1.5 Gemini rocket propulsion leo beale loaf bread beale loaf bread... Quote Link to comment Share on other sites More sharing options...
Zorg Posted June 15, 2020 Share Posted June 15, 2020 (edited) 7 hours ago, Bongotastic said: I've never modded in KSP, but if I was to add RealAntenna configs for all of the cool BDB antennas, would there be interest in rolling this in the mod? The probe cores have RA configs (somehow), but the separate antennas don't. Absolutely. Please make a PR to the v1.7 development branch if you do so. I suspect the probe cores are covered by some generic blanket patch within RA that covers parts with both antennas and command. Edited June 15, 2020 by Zorg Quote Link to comment Share on other sites More sharing options...
davidy12 Posted June 15, 2020 Share Posted June 15, 2020 The Nova-Punch Freyja CST coupled to a Muo V N22. Waiting on @DylanSemrau's CST which could take a while, but this will suffice in the meantime (albeit with a couple tweaks in Mass and Fuel Amounts in the Pod and SM). I've been fooling around in JNSQ on my laptop (on one of my training trips and not by my rig currently), and I'm glad I did. This really re-kindled my interest in KSP. Quote Link to comment Share on other sites More sharing options...
Bongotastic Posted June 15, 2020 Share Posted June 15, 2020 1 hour ago, Zorg said: Absolutely. Please make a PR to the v1.7 development branch if you do so. Briefly connected with the main dev for RA. Time to make two mods that I enjoy work together. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted June 16, 2020 Author Share Posted June 16, 2020 Y'all I made a longboi Quote Link to comment Share on other sites More sharing options...
Pudgemountain Posted June 16, 2020 Share Posted June 16, 2020 Launch Vehicle for the Komarov Tylo landing probe. I was too lazy to build a proper launchpad. Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted June 16, 2020 Share Posted June 16, 2020 10 hours ago, CobaltWolf said: Y'all I made a longboi What kind of launch vehicle is that supposed to be launched on? Quote Link to comment Share on other sites More sharing options...
Jso Posted June 16, 2020 Share Posted June 16, 2020 4 minutes ago, Mountain Parrot said: What kind of launch vehicle is that supposed to be launched on? Saturn I or IB Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted June 17, 2020 Share Posted June 17, 2020 (edited) Small issue with new Augustus: bugged B9PS configs (see github for screenshot) Rather big issue with "Pitseolak" and "Bellini" Gemini SMs: they lack extra nodes for interstages. This leads to inability to use existing interstages (like Saturn petal adapter) without using offset tool if you mount something on SM's bottom node (like docking node, especially a smaller one, like Apollo). Also, Bellini lacks place for crew (which it should have, according to its textures) Edited June 17, 2020 by biohazard15 Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted June 17, 2020 Share Posted June 17, 2020 Is there a mm patch that can give the BDB Apollo Command Module the stock IVA? Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted June 17, 2020 Share Posted June 17, 2020 Aaand here's my first problem with the new thermal patch: Transtage. The part itself is okay, but it overheats stuff attached to it during long burns. For example: it will overheat Lunar Orbiter solar panels during burn to Minmus. Quote Link to comment Share on other sites More sharing options...
Jso Posted June 17, 2020 Share Posted June 17, 2020 2 hours ago, biohazard15 said: Also, Bellini lacks place for crew (which it should have, according to its textures) Since you would "control from here" on the docking, port, I'm questioning if any of these SM's should hold crew, since four our purposes they're just crew tubes, not cabins. Maybe if we had a rear facing IVA that worked with these parts. 48 minutes ago, biohazard15 said: Transtage Yeah. That's an all-in-one part so... trouble. Does it need immediate attention or is this just visual? Like, overheat how: glowing red; showing a temp gauge; parts exploding? 2 hours ago, biohazard15 said: Augustus: bugged B9PS configs (see github for screenshot) I see a few problems in your screenshot. If that's a craft file, you need to rebuild from scratch. Quote Link to comment Share on other sites More sharing options...
Marcelo Silveira Posted June 17, 2020 Share Posted June 17, 2020 (edited) 1 hour ago, biohazard15 said: Aaand here's my first problem with the new thermal patch: Transtage. The part itself is okay, but it overheats stuff attached to it during long burns. For example: it will overheat Lunar Orbiter solar panels during burn to Minmus. (@Jso or whoever is doing the thermal balance) This can be mitigated by reducing the decoupler's heatConductivity value or increasing the Transtage's thermalMassModifier Edited June 17, 2020 by Marcelo Silveira Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted June 17, 2020 Share Posted June 17, 2020 (edited) 27 minutes ago, Jso said: Since you would "control from here" on the docking, port, I'm questioning if any of these SM's should hold crew, since four our purposes they're just crew tubes, not cabins. Maybe if we had a rear facing IVA that worked with these parts. Good point. Still, would be nice to have that option. 27 minutes ago, Jso said: Does it need immediate attention or is this just visual? Like, overheat how: glowing red; showing a temp gauge; parts exploding? It most certainly needs an immediate attention. Solar panels I've mentioned are exploding. Stuff like Transtage RCS are showing temperature gauge. And Transtage itself is glowing red. 27 minutes ago, Jso said: I see a few problems in your screenshot. If that's a craft file, you need to rebuild from scratch. This is NOT a craft file - it was built from scratch. What problems do you see? The bug is that "LifeSupport" is listed under "Paint", which is presumably leads to both visual bugs (no texture) and cargo bugs (bugged config for LS mods?) That's how Transtage looks like after Minmus burn, with two stock (okay, ReStock) radiator panels: You can see overheat gauges over radiators and solar panels. Without radiators, ALL attached stiff shows overheat gauge, with solar panels exploding at the end of the burn. Note that it's a 2.5x rescale. Edited June 17, 2020 by biohazard15 Quote Link to comment Share on other sites More sharing options...
Jso Posted June 17, 2020 Share Posted June 17, 2020 @biohazard15 I addressed Transtage and the Lifesupport patches. Try it now. I think Transtage heat still needs to be toned down a bit still but it should be ok. Quote Link to comment Share on other sites More sharing options...
dtoxic Posted June 17, 2020 Share Posted June 17, 2020 Hi all is anyone else having a problem with kerbals sliding of the Mercury Capsule when on eva in orbit? this is on KSP 1.9.1 and BDB 1.7.0 Development branch Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted June 17, 2020 Share Posted June 17, 2020 (edited) 1 hour ago, Jso said: I addressed Transtage and the Lifesupport patches. Try it now. I think Transtage heat still needs to be toned down a bit still but it should be ok. Tried the same craft, flying the same mission, but without radiators - seems to be OK, no red glow or temp gauges during the LKO escape burn. B9 switch for LS on Augustus seems to be OK now. While we're here: please un-nerf its cargo capacity. Unexpected nerfs are bad. Especially such harsh nerfs. Edited June 17, 2020 by biohazard15 Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted June 17, 2020 Share Posted June 17, 2020 My station is on its 3rd type of Docking ports (MOL now) and its finally moved to EVA assembly, not launching modules. https://imgur.com/a/Bfxu4Hh.jpg Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted June 17, 2020 Share Posted June 17, 2020 @Jso I think there might also be issues with the Titan parts in response to the new thermal patch . I don't seem to have enough time to hot-stage without either the decoupler or upper fuel tank overheating and exploding . Quote Link to comment Share on other sites More sharing options...
Zorg Posted June 17, 2020 Share Posted June 17, 2020 9 minutes ago, sslaptnhablhat said: @Jso I think there might also be issues with the Titan parts in response to the new thermal patch . I don't seem to have enough time to hot-stage without either the decoupler or upper fuel tank overheating and exploding . Any specific combination of parts? I used a titan about a week ago, I usually stage the lr91 4-5 seconds prior to decoupling but just curious about the thermal patch i think I staged at 10 seconds prior and it was still fine (Lr91-aj11). Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted June 17, 2020 Share Posted June 17, 2020 2 minutes ago, Zorg said: Any specific combination of parts? I used a titan about a week ago, I usually stage the lr91 4-5 seconds prior to decoupling but just curious about the thermal patch i think I staged at 10 seconds prior and it was still fine (Lr91-aj11). I think I've only used the Titan III/IV LR91 . Quote Link to comment Share on other sites More sharing options...
Adam-Kerman Posted June 17, 2020 Share Posted June 17, 2020 Gemini and Agena Quote Link to comment Share on other sites More sharing options...
Not a Spy Posted June 18, 2020 Share Posted June 18, 2020 i would very much like a patch or something that changed the stats so that they would work in a stock system Quote Link to comment Share on other sites More sharing options...
Zorg Posted June 18, 2020 Share Posted June 18, 2020 (edited) 23 minutes ago, Not a Spy said: i would very much like a patch or something that changed the stats so that they would work in a stock system BDB parts are balanced against stock *parts*. If they seem overpowered, its because the stock part balance is an overpowered balance (deliberately so the game is easier). If this sounds strange to you think about how small a rocket is needed to get to the moon in stock parts vs what is required in real life. It has long been the case that if you want your rockets to have more realistic performance you need to play at 2.5/2.7 scale. This is true for bdb, and *its true for stock parts as well*. For instance both the BDB Titan II and the making history Titan II can send the Gemini/Mk II all the way to the Mun at stock scale. But in 2.5x scale they have just enough Dv to get into low orbit, just like the real thing. Put simply no patch is required for BDB parts at stock scale. Their performance is similar to stock parts (broadly speaking) Edited June 18, 2020 by Zorg Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.