DaveyJ576 Posted April 19 Share Posted April 19 MERCURY JUPITER In the late afternoon of October 19, 1961, NASA launched the final suborbital mission of Project Mercury. Mercury Jupiter-2 was intended to put a Mercury spacecraft on a high speed, high altitude flight as a final test of the heatshield prior to the start of the orbital missions. Air Force Captain Michael Alfred Robert Sampson and his spacecraft "Delta 7" flew a highly successful mission, despite some minor technical issues that delayed the launch and resulted in a twilight splashdown 1450 miles downrange, 700 miles northeast of Puerto Rico. Spoiler After clearing some issues with the booster, the Launch Director made the call for the late afternoon launch, clearing it with NASA HQ and the Navy recovery forces. The launch and ride up hill went without a hitch. Spoiler The spacecraft separated from the Jupiter booster on time, with the posigrade rockets pushing it clear. Sampson immediately rotated to retrograde and conducted a goo experiment. He had a beautiful view of the Atlantic and the northern Caribbean islands through the periscope as they passed below. Spoiler Retrofire occurred 30 seconds prior to apoapsis, with the maximum altitude reached being 149 km. A clean separation of the retro package occurred and Sampson endured a crushing 9.5 Gs for a few seconds as the spacecraft entered the thickest part of the atmosphere. Spoiler Twilight over the Atlantic provided a beautiful backdrop as the drogue stabilized the falling Delta 7. A HSS-1 Seabat helicopter from the USS Lake Champlain captured a memorable photo of Delta 7 descending under her main parachute, with the landing bag fully deployed. The antenna fairing can be seen in the background, coming down under the now discarded drogue chute. Everyone at the Space Task Group, NASA, and the astronaut corps was very happy with the flight and were looking forward to the orbital flights with the Atlas. Quote Link to comment Share on other sites More sharing options...
Blufor878 Posted April 19 Share Posted April 19 On 4/18/2024 at 2:53 AM, GoldForest said: Here it is, Atlas Titan! ... Titan Atlas? Attin? Tilas? Can't decide.... anyway, the Voyager was just thrown together quick. Full album: Imgur: The magic of the Internet Tilas isn't bad, but I personally think it should be Tinnitis... Quote Link to comment Share on other sites More sharing options...
Pudgemountain Posted April 19 Share Posted April 19 55 minutes ago, Blufor878 said: Tilas isn't bad, but I personally think it should be Tinnitis... Tetanus. Quote Link to comment Share on other sites More sharing options...
DA299 Posted April 20 Share Posted April 20 11 hours ago, Zorg said: Its best to ask there since the RF configs for BDB are provided within RF stock. It seems the configs haven't been updated since BDB 1.8. Are there large difference btw 1.8 and 1.13 that would crash my game? Quote Link to comment Share on other sites More sharing options...
Pappystein Posted April 20 Share Posted April 20 (edited) 21 hours ago, Blufor878 said: Tilas isn't bad, but I personally think it should be Tinnitis... ugh, my ears are ringing 13 hours ago, DA299 said: It seems the configs haven't been updated since BDB 1.8. Are there large difference btw 1.8 and 1.13 that would crash my game? Yes a lot, I think But more importantly the BDB Extras folder does have a HypergolicBDB patch (in the Pafftek) sub-directory) if you are looking for a more realistic fuel status. It isn't every fuel, but any Hypergolic fuel system is replaced with an AZ50/NTO mix. Mostly to avoid having unique fuel load combos requiring too many switches in the tank setup. That gives you 4ish fuel types in BDB, LF/O, Hydrolox, xenon, and AZ50/NTO Edited April 20 by Pappystein Quote Link to comment Share on other sites More sharing options...
zakkpaz Posted April 20 Share Posted April 20 (edited) there's something up with the X-15 parts, the game freezes when loading a part Not sure what any of log stuff means, but this looks relevant. [LOG 15:51:32.230] PartLoader: Compiling Part 'Bluedog_DB/Parts/X15/bluedog_X15_VentralFin/bluedog_X15_VentralFin' [ERR 15:51:32.235] Cannot find fx group of that name for decoupler [ERR 15:51:32.237] Cannot find fx group of that name for decoupler [LOG 15:51:32.240] PartLoader: Part 'Bluedog_DB/Parts/X15/bluedog_X15_VentralFin/bluedog_X15_VentralFin' has no database record. Creating. [LOG 15:51:32.240] [DragCubeSystem]: Drag cubes not found or cannot be read for part Part. Generating New drag cubes. [ERR 15:51:32.242] Cannot find fx group of that name for decoupler [LOG 15:51:32.242] DragCubeSystem: Creating drag cubes for part 'bluedog.X15.VentralFin' [EXC 15:51:32.313] NullReferenceException: Object reference not set to an instance of an object ModuleParachute.AssumeDragCubePosition (System.String name) (at <39c0323fb6b449a4aaf3465c00ed3c8d>:0) DragCubeSystem+<RenderDragCubes>d__34.MoveNext () (at <39c0323fb6b449a4aaf3465c00ed3c8d>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <12e76cd50cc64cf19e759e981cb725af>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Edited April 20 by zakkpaz Quote Link to comment Share on other sites More sharing options...
GoldForest Posted April 20 Share Posted April 20 40 minutes ago, zakkpaz said: there's something up with the X-15 parts, the game freezes when loading a part Not sure what any of log stuff means, but this looks relevant. Same error on my end. @CobaltWolf My guess is you made a boo boo in the config file. Quote Link to comment Share on other sites More sharing options...
zw_45 Posted April 21 Share Posted April 21 (edited) Here’s my launch setup - the initial state is Mach 0.5 at 13000m, and the final state is Mach 2.5 at 17000m. The plane cannot continue to accelerate, although the TWR has exceed 3 at this moment. I guess this is due to excessive drag from lifting surfaces. Edited April 21 by zw_45 Quote Link to comment Share on other sites More sharing options...
GoldForest Posted April 21 Share Posted April 21 6 hours ago, zw_45 said: Here’s my launch setup - the initial state is Mach 0.5 at 13000m, and the final state is Mach 2.5 at 17000m. The plane cannot continue to accelerate, although the TWR has exceed 3 at this moment. I guess this is due to excessive drag from lifting surfaces. How you get your's to load? Quote Link to comment Share on other sites More sharing options...
Adam-Kerman Posted April 21 Share Posted April 21 (edited) 15 minutes ago, GoldForest said: How you get yours's to load? Know someone else other than "ZW_45" Got it to load via deleting the Ventral Fin files Edited April 21 by Adam-Kerman Quote Link to comment Share on other sites More sharing options...
Pudgemountain Posted April 21 Share Posted April 21 I'll wait until the X-15 is out of beta before using it, plus the planet pack I am using the home planet is not airplane friendly lol. Quote Link to comment Share on other sites More sharing options...
Socowez Posted April 22 Share Posted April 22 5 hours ago, Pudgemountain said: I'll wait until the X-15 is out of beta before using it, plus the planet pack I am using the home planet is not airplane friendly lol. Everything's a rocket with enough engine. X-15 was basically a rocket with wings. Could be fine. Quote Link to comment Share on other sites More sharing options...
Pudgemountain Posted April 22 Share Posted April 22 39 minutes ago, Socowez said: Everything's a rocket with enough engine. X-15 was basically a rocket with wings. Could be fine. The terrain is is very rocky and the space center is in a crater like area and parts of the runway is covered in snow. Quote Link to comment Share on other sites More sharing options...
Pudgemountain Posted April 22 Share Posted April 22 (edited) After a test above Frontier and a Dress rehearsal after that, we had done a landing on Scar. Honestly I doubt you would want to land a LEM onto Scar given it's gravity is around 10% or less of Kerbin so the Gemini lander would work. First Launch: The lander. Rocket: Titan II with Delta K stage. Payload: Gemini Lander codenamed "Kovu" Spoiler Unfortunately, Dummy me forgot to put an Avionics unit on the Delta stage so we had to send the Gemini to it and have Jeb EVA to the lander, decouple and dock with Gemini while still above Frontier. Second Launch: Crew Rocket: Titan II Centaur with SRBs. Payload: Gemini Lunar Capsule codenamed "Kiara" Crew: Jebediah Kerman Gemini Pilot, Mirik Kerman Lander Pilot. You seen my launches lol but for now the Docking and EVA. Spoiler Jeb gets into postition to EVA. We decided it would be easier to manuever and dock using the lander instead of a Gemini with Centaur lol. So far so good Jeb. Decoupling is successful now to dock this bad boy. Keep rollin rollin rollin and docked. After using Centaur to get to Scar we reached its SOI and orbited about 28,321 Meters above Scar. Mirik enters Kovu and enjoys the view. Careful....steady...... TOUCHDOWN! One small step for Kerbals, another.....small step for Kerbalkind. We brought ourselves a CCTV camera on the lander but Mirik forgot to turn it on until after landing. Wasn't until I was about to leave when I realized this is the first time I landed on Scar with Frontier visible from the surface. Edited April 22 by Pudgemountain Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted April 22 Author Share Posted April 22 On 4/20/2024 at 4:56 PM, zakkpaz said: there's something up with the X-15 parts, the game freezes when loading a part Not sure what any of log stuff means, but this looks relevant. On 4/20/2024 at 5:37 PM, GoldForest said: Same error on my end. @CobaltWolf My guess is you made a boo boo in the config file. I have no idea why the ventral isn't loading. I've seen several other people playing with it in game (and not just duplicating the dorsal fin) and have no idea what the difference would be. My guess is it has something to do with drag cubes? But I don't know anything about them besides being named "drag cubes"... Quote Link to comment Share on other sites More sharing options...
The Dressian Exploder Posted April 22 Share Posted April 22 Is there any possiblity for adapter parts to allow us to use the X-15 cockpit with standard parts sizes? Quote Link to comment Share on other sites More sharing options...
Gupyzer0 Posted April 23 Share Posted April 23 (edited) So ... Bio experiment sounding rocket! time to redstone this post a bit. Spoiler Now launching another redstone, Forerunner 6 ... A partial success, failed to reach orbit. Spoiler And now ... Time to curse this post a bit more with Redstone-Ablestar! Spoiler A low tech/money solution. After 3 failures/partial successes ... Forerunner 9 made it into orbit with an atmospheric density experiment, a beacon probe! Edited April 23 by Gupyzer0 images into spoilers Quote Link to comment Share on other sites More sharing options...
zakkpaz Posted April 23 Share Posted April 23 (edited) On 4/20/2024 at 4:37 PM, GoldForest said: Same error on my end. @CobaltWolf My guess is you made a boo boo in the config file. Can I get a list of the mods your using? I think this is a compatibility issue, but deleting the obvious stuff hasn't worked. Nope, I deleted everything but BDB and it still froze. maybe it's a hardware issue, I have a RTX 3080 and an i9-10850K are you using AMD hardware? are you still running Windows 10? Edited April 23 by zakkpaz Quote Link to comment Share on other sites More sharing options...
zw_45 Posted April 23 Share Posted April 23 (edited) My temporary solution for the VentralFin is deleting ModuleParachute and ModuleDragModifier. @PART[bluedog_X15_VentralFin] { !MODULE[ModuleParachute] {} !MODULE[ModuleDragModifier],* {} MODULE { name = ModuleB9DisableTransform transform = canopy } } Edited April 23 by zw_45 Quote Link to comment Share on other sites More sharing options...
GoldForest Posted April 23 Share Posted April 23 X-15. (IDK why, but on my laptop on my main game, it loads fine, but on my desktop with JUST BDB and dependencies installed, it throws the error.) Also, @CobaltWolf X-15's engine needs a node. (For those wondering, the engine doesn't have a node on bottom/end, so I had to use some trickery.) Full album: Imgur: The magic of the Internet (Oops, overshot the KSP... oh well. At least the landing was soft enough the craft survived a water landing.) Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted April 23 Share Posted April 23 (edited) whoops - posted before reading closely. womp. People with the fin issues - has anyone uploaded a log file? Edited April 23 by OrbitalManeuvers Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted April 23 Author Share Posted April 23 We are working the issues with the ventral fin, and many others besides. In the meantime: Quote Link to comment Share on other sites More sharing options...
Zorg Posted April 23 Share Posted April 23 LR-101s Includes a fictional ultra compact mount, a bare version of the historical mount, and three colours for the full version with aero covers. (The red was used on some Atlas A launches) Quote Link to comment Share on other sites More sharing options...
AdrianDogmeat Posted April 23 Share Posted April 23 Saturn III+ Lifting Capacity Comparison Quote Link to comment Share on other sites More sharing options...
Gupyzer0 Posted April 23 Share Posted April 23 1 hour ago, Zorg said: LR-101s Includes a fictional ultra compact mount, a bare version of the historical mount, and three colours for the full version with aero covers. (The red was used on some Atlas A launches) You're putting some hours on this Zorg, they're looking great. What else do you need to do to finish the Atlas revamp? I mean I can see that you made an issue a long time ago but it's been "kind off abandoned" -> https://github.com/CobaltWolf/Bluedog-Design-Bureau/issues/974 Quote Link to comment Share on other sites More sharing options...
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