Superfluous J Posted June 16, 2018 Share Posted June 16, 2018 On 6/6/2018 at 1:37 PM, Yaivenov said: I was going to fudge the instability nature of some of the lagrangian points via the gravity mechanic. Did you ever have any luck with this? I was going to do this but have never used Kopernicus before so was looking through posts to see how to make relatively simple changes to the configs and came across this post. I'd love to see the configs you have, even if they don't work. Quote Link to comment Share on other sites More sharing options...
wasml Posted June 16, 2018 Share Posted June 16, 2018 On 6/5/2018 at 8:50 AM, FreeThinker said: Would there be any way for external mods to retrieve the closest Kopernicus star and all related data including solar flux? @FreeThinker I had some success a few versions back when solar panels were broken. Made a small mod that took the vessels CelestialBody (variable name may be wrong) and iterated up the chain of parents until encountering one with a temperature greater than an arbitrary value (think I used the temp of the smallest red dwarf). Haven't looked at this in a long time but here's the original post. Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted June 16, 2018 Share Posted June 16, 2018 @wasml Reading the Kopernicus config file is indeed the ticked to ride. Quote Link to comment Share on other sites More sharing options...
katateochi Posted June 16, 2018 Share Posted June 16, 2018 I've been having some frame rate issues with StockVisualTerrain and after some tests have found that the drop in frame rate seems to come from having Kopernicus installed. For testing I had a 137 part (all stock parts) craft landed on Mun. With no mods in stalled I got 110 fps, with ModuleManager and ModularFlightIntegrator the fps was the same. With Kopernicus installed the frame rate dropped by ~25fps. Adding SVT on top didn't reduce the frame rate. Obv if I just had SVT (+dependencies) having 80+ fps wouldn't be worth mentioning, but with a bunch of other mods installed that 25fps hit becomes more of an issue. Is there anything I can do to reduce what Kopernicus is doing in my setup (I only need it as a dependency for SVT)? Or is there currently a known performance issue? These are all the tests I've done, tests 7-10 are the ones focusing on Kopernicus and it's dependencies. and here is a zip containing the corresponding KSP log and ckan file listing the installed mods for each test. Spoiler Tests all start with KSP log deleted. and save reset to same starting point. Steps: Load KSP with given mod payload, load save, go into tracking station & select landed craft. wait 20-30 seconds for FPS to stabalize and record FPS landed craft is a 137 part craft made of all stock parts, landed on Mun (near Mun Arch on equator) KSP info: KSP 1.4.3 build id = 02152 2018.04.26 at 23:09:44 CEST Test Machine i7 6800k OC'd @4.1Ghz 32GB RAM GTX 1070sc (8GB) Windows 7 pro 64bit Test 01 - [low mod setup including SVE & Scatterer - without SVT] mods see list; 01_mods.ckan see log; 01_KSP.log FPS: 65 Test 02 - [low mod setup including SVE & Scatterer - with SVT] mods see list; 02_mods.ckan see log; 02_KSP.log FPS: 40 Test 03 - [full mod setup including SVE & Scatterer - without SVT] mods see list; 03_mods.ckan *see note at bottom see log; 03_KSP.log FPS: 50-55 Test 04 - [full mod setup including SVE & Scatterer - with SVT] mods see list; 04_mods.ckan *see note at bottom see log; 04_KSP.log FPS: 20 Test 05 - [Stock + SVE & Scatterer - without SVT] mods see list; 05_mods.ckan see log; 05_KSP.log FPS: 90 Test 06 - [Stock + SVE & Scatterer - with SVT] mods see list; 06_mods.ckan see log; 06_KSP.log FPS: 58 Test 07 - [Stock + SVT, Kopernicus, ModularFlightIntegrator, ModuleManager] mods see list; 07_mods.ckan see log; 07_KSP.log FPS: 82 Test 08 - [Stock + Kopernicus, ModularFlightIntegrator, ModuleManager] mods see list; 08_mods.ckan see log; 08_KSP.log FPS: 86 Test 09 - [Stock + ModularFlightIntegrator, ModuleManager] mods see list; 09_mods.ckan see log; 09_KSP.log FPS: 109 Test 10 - [Stock] mods see list; 10_mods.ckan see log; 10_KSP.log FPS: 110 Mods not listed in full install ckan files (tests 03 & 04): WildBlueTools, Pathfinder, MemGraph, Buffalo Quote Link to comment Share on other sites More sharing options...
BlackAndWhite Posted June 17, 2018 Share Posted June 17, 2018 (edited) Hello. Does anyone has problem with water collision after editing stock planets size? I tried two configs which makes Kerbol System bigger and on both I have same problem. Water surface loses collision and I can't land on it. Object simply fly through water surface and crashing on the bottom. I assume this is problem with Kopernicus because 2 configs has same problem and they simply increases size of planets. Edit: It was caused by lack of Ocean section in config file. After I've manually added it, everything is fine. Edited June 18, 2018 by BlackAndWhite Problem solved Quote Link to comment Share on other sites More sharing options...
Zithorian Posted June 21, 2018 Share Posted June 21, 2018 (edited) -Deleted- Edited July 3, 2021 by Zithorian Quote Link to comment Share on other sites More sharing options...
OhioBob Posted June 21, 2018 Share Posted June 21, 2018 @Zithorian, you have to specify a template, like this: Body { Template { name = Jool } Quote Link to comment Share on other sites More sharing options...
Zithorian Posted June 21, 2018 Share Posted June 21, 2018 (edited) -Deleted- Edited July 3, 2021 by Zithorian Quote Link to comment Share on other sites More sharing options...
15Redstones Posted June 21, 2018 Share Posted June 21, 2018 How broken is Kopernicus in the 1.4.4 patch? Quote Link to comment Share on other sites More sharing options...
Crazierinzane Posted June 21, 2018 Share Posted June 21, 2018 (edited) Angry Kerbal noises about solar panels. I'll post the solution if I find one. Edit: Using the infinite electricity cheat via the debug toolbar is a workaround. Edited June 21, 2018 by Crazierinzane Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted June 21, 2018 Share Posted June 21, 2018 20 minutes ago, 15Redstones said: How broken is Kopernicus in the 1.4.4 patch? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted June 21, 2018 Share Posted June 21, 2018 27 minutes ago, 15Redstones said: How broken is Kopernicus in the 1.4.4 patch? It's... pretty blue right now, unfortunately. Spoiler Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted June 21, 2018 Share Posted June 21, 2018 (edited) 3 hours ago, JadeOfMaar said: It's... pretty blue right now, unfortunately. Spoiler (bonus musical quotation for a space game...) Edited June 22, 2018 by Beetlecat hide the big things :) Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted June 21, 2018 Share Posted June 21, 2018 Musical quotation? I better put mine into a spoiler... Spoiler Quote Link to comment Share on other sites More sharing options...
lajoswinkler Posted June 22, 2018 Share Posted June 22, 2018 I don't dare to open my savegame. Has anyone tried? Quote Link to comment Share on other sites More sharing options...
mr. engino Posted June 22, 2018 Share Posted June 22, 2018 36 minutes ago, lajoswinkler said: I don't dare to open my savegame. Has anyone tried? What I'd suggest is starting a new game. If it appears that whatever planets or whatnot you had before the update is gone, it's safe to say that Kopernicus is broken. Quote Link to comment Share on other sites More sharing options...
Jammer-TD Posted June 22, 2018 Share Posted June 22, 2018 (edited) well the splash screen for 1.4.4 states Kopernicus is not usable with this version "do not open saves from that version" so its not a mystery untill they get the patch.. most world mods need to be recompiled to the new code and K's Modder has always been there to accomplish this.Thank's to them/him/her for doing that. give them some time, it just came out.. feels much more stable so far. landing legs work, plumes correct and explosions under control.I have not tried to open a landed vehicle to see if it jumps yet, as I am building new craft for the missions but it looks good on the runway. so your save maybe used once the mod gets updated as has happened in the past. Enjoy Jammer Edited June 22, 2018 by Jammer-TD additional info Quote Link to comment Share on other sites More sharing options...
rulerofdabacon Posted June 22, 2018 Share Posted June 22, 2018 I grabbed the github repository & changed the version lock to the current KSP version, and everything seems to work fine except for the lack of textures on planets. If you don't mind that, it's really not anything major. I'm using GPP & it's working so far. Oh, and one section of the runway is missing for no particular reason. But overall, functionally, it seems to be fine. Quote Link to comment Share on other sites More sharing options...
Diddly Feelerino Posted June 23, 2018 Share Posted June 23, 2018 Any updates on this? Sitting waiting for an update to Kopernicus and I can't play my current save until it's sorted =/ Quote Link to comment Share on other sites More sharing options...
Pleb Posted June 23, 2018 Share Posted June 23, 2018 (edited) 34 minutes ago, Diddly Feelerino said: Any updates on this? Sitting waiting for an update to Kopernicus and I can't play my current save until it's sorted =/ On Steam you can just revert back to 1.4.3 if you look under beta versions. You may have to uninstall KSP first, then select the version you want under beta releases, then install again. Shouldn't remove any mods or saves though. I've done this before with previous releases and it's all been fine. Edited June 23, 2018 by Pleb Typos! Quote Link to comment Share on other sites More sharing options...
Diddly Feelerino Posted June 23, 2018 Share Posted June 23, 2018 1 minute ago, Pleb said: On Steam you can just revert back to 1.4.3 if you look under beta versions. You may have to uninstall KSP first, then select the version you want u see beta releases, then install again. Shouldn't remove any mods or saves though. I've done this before with previous releases and it's all been fine. Thanks! Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted June 23, 2018 Share Posted June 23, 2018 @Pleb @Diddly Feelerino better suggestion: After installing KSP with Steam, copy the game folder to anywhere else (your game partiton or what ever). For example: ...\SteamApps\common\Kerbal Space Program\ -> copy to -> E:\Games\Kerbal Space Program\ That's a start. You run the exe or a link to the exe (parameters) directly there. You don't need Steam anymore. When you want to test a new KSP version, just rename the actual E:\Games\Kerbal Space Program\ to let's say E:\Games\Kerbal Space Program 1.4.3\ Use Steam to download newest version. Copy that again to E:\Games\Kerbal Space Program\ Copy your mods and saves etc. in there Test it. If it's a no-go, just scrap that folder and re-rename E:\Games\Kerbal Space Program 1.4.3\ to E:\Games\Kerbal Space Program\ and go. Quote Link to comment Share on other sites More sharing options...
Pleb Posted June 23, 2018 Share Posted June 23, 2018 @Gordon Dry Yes I do something similar to this. Steam thinks I've been playing for over 50 hours but it's probably more like 500! Quote Link to comment Share on other sites More sharing options...
Tiberius Posted June 23, 2018 Share Posted June 23, 2018 It still works with Astronomers Visual Pack (AVP) in 1.4.4. AVP doesn't add any new planets but uses Kopernicus as a dependency. Anyone using that mod should be safe. If you're using additional mods, or mods that change/add new planets, it may not work. Quote Link to comment Share on other sites More sharing options...
Galileo Posted June 23, 2018 Share Posted June 23, 2018 (edited) 52 minutes ago, Tiberius said: It still works with Astronomers Visual Pack (AVP) in 1.4.4. AVP doesn't add any new planets but uses Kopernicus as a dependency. Anyone using that mod should be safe. If you're using additional mods, or mods that change/add new planets, it may not work. The parts of AVP that use kopernicus are not loading, guaranteed. Kopernicus, will not, under any circumstances, work in 1.4.4 until it is updated. So no, it doesn’t make a special exception for AVP. Edited June 23, 2018 by Galileo Quote Link to comment Share on other sites More sharing options...
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