KrAu Posted November 21, 2022 Share Posted November 21, 2022 On 11/19/2022 at 9:45 AM, OrbitalManeuvers said: 看起来像这样。 could you tell me how to install this RO cfg and use it? Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted November 21, 2022 Share Posted November 21, 2022 8 hours ago, KrAu said: could you tell me how to install this RO cfg and use it? Afraid I have no idea since I don't use RO. You'll want to ask about this on the RO thread. Quote Link to comment Share on other sites More sharing options...
Cytauri Posted November 24, 2022 Share Posted November 24, 2022 I'm having a glitch with the rcs thrusters on the Orion Spacecraft. Whenever I use the thrusters, they turn into a pink cylinder. The waterfall effects are barely visible because the cylinder is covering it. Is there any way to fix it? Here is the picture https://imgur.com/gallery/8fKMCJe Quote Link to comment Share on other sites More sharing options...
RiccRacc Posted November 25, 2022 Share Posted November 25, 2022 being this is artemis construction kit will there be gateway parts? Quote Link to comment Share on other sites More sharing options...
Aion Posted November 25, 2022 Share Posted November 25, 2022 Hi KrAu, if you want to use ATK in RO/RP, you need to upload the RO configuration from the link that SkyPhoenix999 gave(how to do it is described at the link): https://github.com/SkyPhoenix999/Artemis-Construction-Kit-RO-Configs Also a better Kerbalism configuration would be useful as you can't set in the capsules any other method of air purification other than consuming "Li" but still great job !!! BTW, I am preparing a flight to Mars in the style of Constellation Program . Everything works beautifully only when loading KSP i get 4 errors popping up: Quote Link to comment Share on other sites More sharing options...
MARL_Mk1 Posted November 25, 2022 Share Posted November 25, 2022 (edited) Loving this. Edited November 25, 2022 by MARL_Mk1 Quote Link to comment Share on other sites More sharing options...
cameronisher3 Posted November 26, 2022 Share Posted November 26, 2022 Something has got to be done about these damn nodes on SLS Quote Link to comment Share on other sites More sharing options...
Smegghed Posted November 27, 2022 Share Posted November 27, 2022 (edited) Anyone have a good idea for setting up a good launch platform with Modular Launch Pads? The shuttle one is decent enough, has the ports for the SRBS, but the arm doesn't hit the hatch location at all. I haven't fully built the Saturn V one yet, I don't have a lot of experience with it, just kinda getting into it. EDIT: After actually looking through the entire thread, I see several examples. Don’t mind me…. Edited November 27, 2022 by Smegghed Quote Link to comment Share on other sites More sharing options...
ExMachina Posted November 27, 2022 Share Posted November 27, 2022 the rl-10 eisourau doesn't retract even in the vab, how to fix this? Quote Link to comment Share on other sites More sharing options...
JebTheDestroyer Posted November 27, 2022 Share Posted November 27, 2022 (edited) 12 hours ago, ExMachina said: the rl-10 eisourau doesn't retract even in the vab, how to fix this? Do you have Deployable Engines installed? Edited November 27, 2022 by JebTheDestroyer Quote Link to comment Share on other sites More sharing options...
Space Enjoyer Posted November 27, 2022 Share Posted November 27, 2022 I don't have Liquid Hydrogen in my tank I need help ? The version that I play on is 1.12.3 Quote Link to comment Share on other sites More sharing options...
Davi SDF Posted November 28, 2022 Share Posted November 28, 2022 2 hours ago, Space Enjoyer said: I don't have Liquid Hydrogen in my tank I need help ? The version that I play on is 1.12.3 Do you have Community Resource Pack? It's a dependency for the Liquid Hydrogen resource. Quote Link to comment Share on other sites More sharing options...
Space Enjoyer Posted November 28, 2022 Share Posted November 28, 2022 10 hours ago, Davi SDF said: Do you have Community Resource Pack? It's a dependency for the Liquid Hydrogen resource. Could be this, thanks for the information. Quote Link to comment Share on other sites More sharing options...
KrAu Posted November 28, 2022 Share Posted November 28, 2022 On 11/25/2022 at 6:17 PM, Aion said: 嗨 KrAu,如果您想在RO/RP 中使用 ATK,您需要从 SkyPhoenix999 给出的链接上传RO配置(如何操作在链接中描述): https://github.com/SkyPhoenix999/Artemis-Construction-Kit-RO-配置 更好的坎巴利亚配置也很有用,因为除了消耗“Li”之外,您不能在胶囊中设置任何其他空气净化方法,但仍然!!! 顺便说一句,我正在准备以星座计划的方式飞往火星。 只有在加载 KSP 时,一切才能正常工作,我弹出 4 个错误: thank you!i will try Quote Link to comment Share on other sites More sharing options...
Cytauri Posted November 29, 2022 Share Posted November 29, 2022 I'm still having a glitch with the rcs thrusters on the Orion Spacecraft. Whenever I use the thrusters, they turn into a pink cylinder. Does anyone have an answer? Here is the picture https://imgur.com/gallery/8fKMCJe Quote Link to comment Share on other sites More sharing options...
BSS_Snag Posted November 29, 2022 Share Posted November 29, 2022 45 minutes ago, CytauriKerbal said: I'm still having a glitch with the rcs thrusters on the Orion Spacecraft. Whenever I use the thrusters, they turn into a pink cylinder. Does anyone have an answer? Here is the picture https://imgur.com/gallery/8fKMCJe For effective troubleshooting, can you provide a ksp.log file? This enables the mod developer to check for errors. Quote Link to comment Share on other sites More sharing options...
benjee10 Posted November 29, 2022 Author Share Posted November 29, 2022 Well, SLS finally flew! You'll notice I didn't publish an update right before the launch attempt this time, so I'm taking credit for this one... A big thanks to everyone who has been enjoying the mod. We saw a big spike in downloads on launch day so I assume there have been a lot of Artemis I recreations since then! Artemis Construction Kit | Update 4 Kerbal Landing System No self-respecting lunar program would be complete without a crewed lander. As HLS for Artemis currently consists of Starship (which is way beyond the scope of this mod), a second lander hasn't been chosen yet, and the other proposals either had a negative mass margin or were ugly as sin (sorry Blue), I've decided to implement the single-stage Lockheed lander proposal from a few years ago. This utilises a modified Orion pressure vessel and numerous other Orion systems, so it makes sense to include it with Orion itself. It's a cryogenic lander which should have more than enough DV for a round trip from a highly elliptical lunar polar orbit to the surface and back again! Also features some fun alternate texture options: (screenshots by @Pioneer_Steve) Orion Improvements Based on some of the incredible footage coming down from Artemis I, I've revised some of the textures and model work on the Service Module to better reflect the real Orion, and added a couple of new parts: Updated service module model & textures Remodelled auxiliary thrusters Added solar array 'selfie' cameras Added star tracker navigation system Added optical communications system (to be flown on Artemis II) Other Updates I've also made a few smaller quality of life improvements: Switched Shaddy implementation from Shabby to Textures Unlimited. This should solve the log spam on load for those without Shaddy (thanks Rodger for sorting this!) Added Neptune Camera support to relevant parts Now available on GitHub and SpaceDock! Quote Link to comment Share on other sites More sharing options...
obnox twin Posted November 29, 2022 Share Posted November 29, 2022 Gonna try this new lander if my game doesn't decided to crash when opening to load ships Quote Link to comment Share on other sites More sharing options...
Emilius73 Posted November 30, 2022 Share Posted November 30, 2022 Some images I've taken over the past few weeks: Quote Link to comment Share on other sites More sharing options...
Cytauri Posted November 30, 2022 Share Posted November 30, 2022 23 hours ago, Aussie Toad Stool said: For effective troubleshooting, can you provide a ksp.log file? This enables the mod developer to check for errors. Thanks for responding, I'll try the new update to see if the problem occurs. I'll give logs if it does. Nice job devs on the new update also! Quote Link to comment Share on other sites More sharing options...
emord-nillap Posted November 30, 2022 Share Posted November 30, 2022 On 11/25/2022 at 10:17 AM, Aion said: Everything works beautifully only when loading KSP i get 4 errors popping up: How do you get the custom loading screens? I see every single stock screenshot a minimum of 5 times when loading my ksp. p.s. Really nice Curiosity Rover - what mod is it from? p.p.s. lovely mod @benjee10 Quote Link to comment Share on other sites More sharing options...
kerbalboi Posted November 30, 2022 Share Posted November 30, 2022 with footage of the icps staging will you update the icps to have silver foil? Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted December 1, 2022 Share Posted December 1, 2022 5 hours ago, kerbalboi said: with footage of the icps staging will you update the icps to have silver foil? That's a matter for the BDB dev team, since the ICPS is *borrowed* from there Quote Link to comment Share on other sites More sharing options...
obnox twin Posted December 1, 2022 Share Posted December 1, 2022 I am having problem might not be for mod but want some help. when or something happens I can't stage but still able to use throttle, can't check debug menu in alt menu, after doing a few burns/time warping to burn things go gray on UI and when going in menu, menu gets bugged out and can't click anything and can't right click on parts (this happens when flying block 1 SLS from craft files) Log Spoiler [EXC 18:17:15.842] NullReferenceException: Object reference not set to an instance of an object SoftMasking.SoftMask.UpdateMaskParameters () (at <0435390348b6470d8166bd1c53b4b100>:0) SoftMasking.SoftMask.OnWillRenderCanvases () (at <0435390348b6470d8166bd1c53b4b100>:0) UnityEngine.Canvas.SendWillRenderCanvases () (at <6abb5768313b43b49a30fcef70f5d7de>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Camera:Render() scatterer.ReflectionProbeFixer:OnPreCull() UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemWrapper:Internal_ScriptableRuntimeReflectionSystemWrapper_TickRealtimeProbes(Boolean&) [EXC 18:17:15.859] NullReferenceException: Object reference not set to an instance of an object SoftMasking.SoftMask.SoftMasking.ISoftMask.GetReplacement (UnityEngine.Material original) (at <0435390348b6470d8166bd1c53b4b100>:0) SoftMasking.SoftMaskable.GetModifiedMaterial (UnityEngine.Material baseMaterial) (at <0435390348b6470d8166bd1c53b4b100>:0) UnityEngine.UI.Graphic.get_materialForRendering () (at <a6472e411f874b3ebd6709e17b5f792d>:0) UnityEngine.UI.Graphic.UpdateMaterial () (at <a6472e411f874b3ebd6709e17b5f792d>:0) UnityEngine.UI.Image.UpdateMaterial () (at <a6472e411f874b3ebd6709e17b5f792d>:0) UnityEngine.UI.Graphic.Rebuild (UnityEngine.UI.CanvasUpdate update) (at <a6472e411f874b3ebd6709e17b5f792d>:0) UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at <a6472e411f874b3ebd6709e17b5f792d>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Canvas:SendWillRenderCanvases() [EXC 18:17:15.859] NullReferenceException: Object reference not set to an instance of an object SoftMasking.SoftMask.UpdateMaskParameters () (at <0435390348b6470d8166bd1c53b4b100>:0) SoftMasking.SoftMask.OnWillRenderCanvases () (at <0435390348b6470d8166bd1c53b4b100>:0) UnityEngine.Canvas.SendWillRenderCanvases () (at <6abb5768313b43b49a30fcef70f5d7de>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 18:17:15.861] NullReferenceException: Object reference not set to an instance of an object SoftMasking.SoftMask.UpdateMaskParameters () (at <0435390348b6470d8166b Keep getting these NullReferenceException everytime around the same time when game breaks. If not in right area please direct me to the right forum area Quote Link to comment Share on other sites More sharing options...
Astra Infinitum Posted December 1, 2022 Share Posted December 1, 2022 **FYI** If you want to use the craft files from ACK and have them actually load without errors, please read this lil quick tutorial. I thought it would help anyone else annoyed by it like me. Ok so, If you're hoping to install only this mod and use the craft files from the mod that come with it, they will not work. Well the orion craft will but not any of the stacked launcher craft files. Craft files will not work succesfully without installing BluedogDB. Obviously nobody wants to have to install the way too entirely too large and bloated parts pack that is BluedogDB. I love the pack but honestly does anyone use ALL the parts in it? Cmon. It's too bloated and anyone who installs alot of mods will testify that you should cut out whatever parts you dont use. So For anyone wanting the craft files from ACK to work "out of the box" who does not want to have to install the whole BluedogDB pack, you can make everything work by downloading BluedogDB and extracting just the files/folders needed. The main ones are the Centaur RL10 Engine and the Delta DCSS and the Delta AJ10 engine. RMM mod pack is mentioned in the original post but as far as i can tell ive searched each craft file and see no RMM parts used in any of them. @benjee10 is this right? Whats the scope of the RMM parts you mentioned? These are the craft files included in ACK, you can see the bluedog parts listed in the craft file. This means if they are not there, most of the time the craft will not load. Although KSP is finnicky and loads some crafts with 5 missing files but the wont load some crafts with a single missing file. Go figure. Whatevs tho idc. These are the file you need from BluedogDB \Bluedog_DB\ \FX *whole folder \FXconfig *whole folder \Parts \Centaur \bluedog_Centaur_RL10.dds \bluedog_Centaur_RL10_Emit.dds \bluedog_Centaur_RL10_NRM.dds \bluedog_CentaurD_RL10.cfg \bluedog_CentaurD_RL10.mu \bluedog_CentaurD_RL10A4N.cfg \bluedog_CentaurD_RL10A4N.mu \bluedog_CentaurD_RL10B2.cfg \bluedog_CentaurD_RL10B2.mu \bluedog_Helios_Mesh.dds \bluedog_Hydrolox_innerGlow.dds \RL10ExtraNozzles.mu \Upgrades.cfg \Delta \DCSS \Bluedog_DCSS_5m.dds \Bluedog_DCSS_5m_LH2tank.dds \Bluedog_DCSS_5m_LH2tank_NRM.dds \Bluedog_DCSS_5m_NRM.dds \bluedog_DCSS_Tex1.dds \bluedog_DCSS_Tex1_NRM.dds \bluedog_DCSS_Tex2.dds \bluedog_DCSS_Tex2_NRM.dds \bluedog_DeltaIV_DCSS_5m.cfg \bluedog_DeltaIV_DCSS_5m.mu \bluedog_Helios_Mesh.dds \DeltaK \bluedog_AJ10_118F.cfg \bluedog_AJ10_118F.mu \bluedog_AJ10_118K.cfg \bluedog_AJ10_118K.mu \bluedog_AJ10_118X.cfg \bluedog_AJ10_118X.mu \bluedog_Helios_Mesh.dds \bluedog_Titan_innerGlow.dds \Paint \Alternate \Blue \Green \White \bluedog_DeltaK_Emit.dds \bluedog_Hydrolox_innerGlow.dds \bluedog_Titan_innerGlow.dds \glass.dds \Patches \Thermal \engines.cfg \ThrustCurve \prefab \castor30.cfg \castor30XL.cfg \castor120.cfg \flat.cfg \longSep.cfg \risefall_66.cfg \risefall_76.cfg \risefall_86.cfg \sr118.cfg \sr119.cfg \steadydrop_30.cfg \steadydrop_66.cfg \steadydrop_76.cfg \steadydrop_86.cfg \default.cfg \DeprecatedParts.cfg \mass_patch.cfg \RemoveExtraFields.cfg \Star-37-48-Rescale.cfg \Plugins \BDB.dll \Suits \Icons \A7L_F-icon.png \A7L_M-icon.png \A7LB_F-icon.png \A7LB_M-icon.png \A7LB-c_F-icon.png \A7LB-c_M-icon.png \Textures \A7L_diff.dds \A7L_nrm.dds \A7LB_diff.dds \A7LB_nrm.dds \A7LB-c_diff.dds \Suits.cfg **The suits folder is just because they're cool so why not. You do not need the suits for ACK crafts to work. How do I do that? Download bluedogDB (latest rev). Extract it somewhere that is not your KSP install yet. Go through this directory list above and basically delete everything that is not listed. Its actually really easy. Then, whatever is leftunder the bluedog main folder, just copy that into your /GameData folder in your KSP install location. Now im sure the reason the bluedog files needed for this mod to work properly are not included is due to "LiScEnSiNg" derpa derp, but I dont like downloading a mod that has craft files that wont even work unless I have to install a humongous parts pack that I dont need only to use 3 parts from it. If you cant figure this out, DM me, ill send you a zip file pre-made. Quote Link to comment Share on other sites More sharing options...
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