KSP2 Alumni Dakota Posted December 22, 2023 KSP2 Alumni Share Posted December 22, 2023 On 12/19/2023 at 10:48 PM, ShadowZone said: I'm curious: the rocket icon signifying fixes that were aided by the community is missing in the current release notes. Is this deliberate or an omission? To be honest, these were left out simply because we didn't have enough time with everything happening this week. It's a fault of my own, apologies to the bug reporters who work we didn't recognize. Quote Link to comment Share on other sites More sharing options...
TickleMyMary Posted December 22, 2023 Share Posted December 22, 2023 25 minutes ago, Dakota said: What's with the new orbital bugs? I can't get a single craft into orbit, even stock ones... It has been reported in the forum by me and at least one other user. Fresh install, fresh save... Unable to get to orbit at all... Every time, craft vanishes and I get pinged into the wider galaxy all while my instruments think I'm in orbit but the map shows me yeeting off. Infuriating. Quote Link to comment Share on other sites More sharing options...
ArmchairGravy Posted December 23, 2023 Share Posted December 23, 2023 I'm experiencing some bugs. Reloading fixes some of them. However, after working my way up the tech tree where I have tier 2 pretty much unlocked, I have to admit I'm finally having a pretty good time. I see a lot that need tweaked, a lot has been fixed, and some of the stubborn bugs have been ameliorated. Well done, devs. Have a happy holiday season! I'll be sending Tim to the North Pole via rover. Quote Link to comment Share on other sites More sharing options...
hikerchick29 Posted December 24, 2023 Share Posted December 24, 2023 I saw that the heat shields are supposed to visually show burn marks from reentry, but it’s either not working for me, or happens too slow to actually see results. I’m not seeing any difference, and the ablative coating barely wears off Quote Link to comment Share on other sites More sharing options...
The Aziz Posted December 24, 2023 Share Posted December 24, 2023 It does but at high levels of depletion. A direct Mun return will burn few % of the ablator, not enough to show the burn marks, sadly. Guess that could be tweaked. Quote Link to comment Share on other sites More sharing options...
cocoscacao Posted December 25, 2023 Share Posted December 25, 2023 Finally got my hands on the update today. Now I'm waiting for the real deal. Colonies. In the meantime... I gotta say, I absolutely start to hate... hate, everything pixelated in this game. Please consider rewamping that whole part of UI. On a positive side, I no longer play with this game, I can finally, actually play it. v 0.2.0 may be unpolished, but it's very fun. I got a bit spoiled in sandbox, by launching everything with vectors. Time to see just how much I actually suck at this game Quote Link to comment Share on other sites More sharing options...
kerbalinitzator Posted December 31, 2023 Share Posted December 31, 2023 On 12/21/2023 at 3:10 PM, The Aziz said: Because people wanted to be able to plan the maneuvers in pause (like, it's the most logical thing) but they treated as bug and took away the only thing that sort of allowed it. Oh, I didn't understand it, yes, I would have loved that mechanic too Quote Link to comment Share on other sites More sharing options...
whatsEJstandfor Posted December 31, 2023 Share Posted December 31, 2023 Just wanted to say that, since For Science!, I've been having so much g*sh d*ng fun. Last night, I stayed up till 5 AM trying to rescue Bob from the Duna monument. The mission was a success, and good times were had by all (except for Bob). There are still some extremely frustrating bugs, but, for the first time since launch, absolutely none of them have made me stop playing. For the first time since launch, I'm stopping each play session because I'm an adult and unfortunately have other responsibilities. anyway good job ig ilu Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 1 Share Posted January 1 Some sort of update was just pushed, but there are no release notes. It was a 6 gig download on Steam, I can't find any info on what was fixed Quote Link to comment Share on other sites More sharing options...
The Aziz Posted January 1 Share Posted January 1 I see nothing, had steam open for few hours now. Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted January 2 Share Posted January 2 5 hours ago, linuxgurugamer said: Some sort of update was just pushed, but there are no release notes. It was a 6 gig download on Steam, I can't find any info on what was fixed 4 hours ago, The Aziz said: I see nothing, had steam open for few hours now. Me either. The last update was 3.8 gig on Jan 19th (i.e. 0.2.0). Maybe Steam decided you needed to reinstall for some random reason? Quote Link to comment Share on other sites More sharing options...
DaveLChgo Posted January 2 Share Posted January 2 Direct downloads on KSP2 site don't show any further update either. Did a redownload of 0.2.0 to compare with my earlier download. The zip files are exactly the same size. The main executable is also the same size and has the same crc. Not to say there is not a change elsewhere that was the extent of the looking I did. You got my hopes up that a patch was pushed. Quote Link to comment Share on other sites More sharing options...
The Aziz Posted January 2 Share Posted January 2 ~6GB looks kinda like 0.2 itself so I dunno what could've happened there. A file/directory corruption? Accidental downgrade to earlier version? Quote Link to comment Share on other sites More sharing options...
redrem Posted January 2 Share Posted January 2 The procedural fairings do not open normally, and they do not shoot back, and in flight they do not protect the first part under the fairing from heating. Quote Link to comment Share on other sites More sharing options...
DaveLChgo Posted January 3 Share Posted January 3 (edited) Not had any new problem with fairings in 0.2.0. myself. Creating the fairings with the arrows is fiddly but that is a over beaten dead horse. They seem to open normally to me. Not sure what you mean by 'shoot back'. Protection from heating... will try with a faster rocket and report back.......... Had a rocket with 8.2 TWR, vertical g force was around 12 g's Fairing covered payload on very top. And the fairing did protect payload inside. The same craft without fairing, the payloads uppermost part, a docking port, overheated and removed itself. The part beneath also started to overheat as well, but fuel ran out and rocket acceleration ceased . Edited January 3 by DaveLChgo Quote Link to comment Share on other sites More sharing options...
Emanuel01 Posted January 4 Share Posted January 4 About the fairings... They are way better in the sense that they are not destroying my craft or doing some really bizarre stuff, but I'd prefere if they opened to the sides and not to the front of the craft. Similar to what we see in KSP 1. Currently it goes like a missile to the front of the craft and clips through everything Also, about the VHB, I think It would be really nice to see the old mouse tool back, but only on the side view. This would make building fairings much easier and enjoyable while maintaining the current system. Quote Link to comment Share on other sites More sharing options...
averageksp Posted March 9 Share Posted March 9 love it Quote Link to comment Share on other sites More sharing options...
averageksp Posted March 9 Share Posted March 9 Quote Link to comment Share on other sites More sharing options...
Flush Foot Posted March 18 Share Posted March 18 On 1/4/2024 at 5:19 PM, Emanuel01 said: I'd prefer if they opened to the sides and not to the front of the craft. Similar to what we see in KSP 1 Agreed! Maybe it could still go forward in any of the non-Clamshell deployments, but with 2x thru 4x it definitely should have some lateral kick to 'complement' the forward push. Quote Link to comment Share on other sites More sharing options...
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