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What did you do in KSP1 today?


Xeldrak

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Yeah, I'll be sticking with the original KSP for a while. That's par for the course for me though - I bought a new box that could (in theory) play Star Citizen in 2020; before that the last box I bought was in 2010, and that's the one I had the vast majority of my KSP exploits on. Maybe I'll try out KSP2 in 2030 when I get my next tech upgrade, but I do expect to be dead by then, so maybe not...

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I did a launch from the hardest planet in my mod! Solis! It is a chthonian planet that is 1800km in radius with 3.2g surface gravity and 7.8atm pressure. I did launch from a high peak, which due to the atmosphere being squished by the crushing gravity, is actually at 0.75atm. HOWEVER, there is still potentially insane gravity losses, so I had to have very high twr.

I havent released the latest update of Estrela Dobre / Everoth (Everoth is the name of the cluster, which is the mods new name), so its just the one system with four planets and their moons. Solis orbits a different star. 

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  On 2/25/2023 at 9:42 AM, Krazy1 said:

Nice. Now use light bars to make 7-segment displays and add decoders? :cool: 

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That's planned :)

I may do it today.

 

EDIT: Since I don't want to enter like 1000 points by hand, I will probably write a python script to do it...
Looking in the .craft file yields this:

AXIS
{
	persistentId = 210973617
	moduleId = 4023821551
	partNickName = Spotlight Mk1
	rowIndex = 0
	axisName = lightR
	timeValueCurve
	{
		key = 0 0 0 0
		key = 0.498 0 0 0
		key = 0.5 1 0 0
		key = 1 1 0 0
	}
}

I guess the key= things are like

key = [position] [value] [handle1] [handle2]

so hopefully it will be easy.

 

EDIT 2: It works! Now it's time to see if the output works in-game.

 

EDIT 3: Here's what it gave me for the top horizontal segment...

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Edited by Nazalassa
It spits cool stuff
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My first try at a Mun landing under Kerbalism.

 Started out by pre-positioning a lander at the Mun.

cMDM3ys.png

The lander settles in to orbit to wait for the crewed part of the mission.

CPyE3nV.png

Then Jeb and Val head out.

5ZhVfgw.png

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Val pauses doing science for a selfie.

 RMVxcy0.png

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And happy landings were had back at Kerbin

IOwqvpW.png

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In my attempts to reach every planet in the Kerbol System, in an all stock save called "Kerbal Space Program" (I know, very creative), I've made it to Duna!

LMQkUlJ.png

Jeb and Val take in the sights of Duna.

I've also placed flags on both the Mun and Minmus. Next stop, [REDACTED]! Or Ike.

Edited by Kerbalsaurus
Typos and such.
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  On 2/25/2023 at 2:33 PM, Blufor878 said:

After making so many rockets and spacecraft, I decided to make an airplane. I present the T680.
52710549358_6b5dc248e5_o.png
52710066721_c4570cbb50_o.png
I'm also making a longer T682. Stay tuned.

 

 

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Those fuselageparts, where are they from!?

  On 2/25/2023 at 3:10 AM, CatastrophicFailure said:

IT. DOESN'T. FIT. 

7joJWdV.jpg

head-banging-blood-everywhere.gif

 

 

 

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Sorry for you... but this is a really kerbaly experience. Bob would be proud.

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  On 2/25/2023 at 9:42 AM, Krazy1 said:

Nice. Now use light bars to make 7-segment displays and add decoders? :cool: 

Expand  

Done! OK, fine. 75% done. I'm not completely finished yet...

KALlogic_005.png

Here's a 8-bit-to-KAL-position-converter, it sets the position of the bottom KAL to the number represented by the top KALs (in seconds). So in this case 11000101 gives 197.
 

KALlogic_010.png

Here's a KAL-position-to-7-segments-display. You set the position of the KAL to an integer between 0 and 255 and it will display it. I don't know where the blue light comes from, I double-checked everything but well... Bah never mind.

  Reveal hidden contents

KALlogic_014.png

And here's the combination of the two previous things: a 8-bit-to-7-segments-display. You enter a 8-bit number with the top KALs and it will be displayed on the 7-segments display.
 

KALlogic_015.png

Again, do NOT open the editor of the "intermediate KAL", for the same reasons I listed above.


If you want to download the crafts, here are the links:
8-bit-to-KAL-position-converter      KAL-position-to-7-segments-display      8-bit-to-7-segments-display

I made sure to not include any Making History parts so it only requires the stock game and Breaking Ground.
 

Now, the only thing left to do is the KAL-position-to-8-bit converter - but that will be relatively easy.

Edited by Nazalassa
Fixed image tag
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I turned on Parallax colliders and instantly regretted it

Qh3IA1v.png

Jeb is walking away from Jeanimarre, an all-terrain refinery rover, built specifically for Duna. It fits in a 2 unit long Mk3 cargo bay with wheels in stowed configuration which makes for easy deployment. The only sacrifice is, of course, size 1.25 ISRU module -- I couldn't make it work with a 2.5 m one.

The attention-grabbing wheels are for scaling Parallax terrain. The rover usually runs at around 120 RPM or 10-12 m/s when traversing difficult terrain, but can reach up to 25 m/s on the dune seas. If you want to go even faster, we have a tool for that too -- it's called a plane.

The torque of the smallest rotors which power the wheels, although advertised as meager, can not only backflip Jeanimarre if you're not careful when raising the throttle, but also helps it to move around entire cargo spaceplanes, provided you can get a decent grip and connect the awkwardly-situated claw.

Parallax colliders are lots of fun and I like that they're actually making landing and travelling much more challenging.

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After a “not so brief” riot in the United Nations of Kerbin’s building - that started when Werner von Kerman informed the world leaders that the recently discovered Asteroid JKE-830 was on a collision course with Kerbin - a plan was put together to save Kerbin from it:

S.A.R.C.O.

The “Single Asteroid Redirect and Capture into Orbit” mission would rendezvous with “Jake” (as the team lovingly calle the asteroid), and pushed it out of harms way. A secondary objective was to capture the asteroid into Kerbin’s orbit.

The world celebrated when the live transmission from the spacecraft, showed it pushing “Jake” out of the way; furthermore the asteroid was indeed captured, albeit on an elliptical orbit that will take its apoapsis between Mun and Minmus.

Future missions will be able to explore the asteroid and perhaps build a permanent presence on it.

 

Redezvous

uc?id=1cppQdj8fqeeSfIdzotPQiyKX7ppYTZbX

Redirect

uc?id=1hg7nrAIE4Q2aaewD3N-6qOTR8nq9E04H

Capture Burn

uc?id=1uFMm8EaEDLv56aYOTFqtnnwlajhs23My

Final Orbit

uc?id=13fD_o9NCOVXObug0FVi61Aq6nQ3J6Q1p
 

Additional data: JKE-830
Class: C
Mass: 177.281t

Edited by Director_Valle
Added Screenshots, added mass
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WD9jfdp.jpg

Tis' the Argon Side Hustle. Basically 2 supersized empty argon tank with an atmospheric extractor and a power supply. The extractor fills up the tank to the brim within a minute or two. The collected Argon is worth 13 mil in funds. I dont need to do contracts anymore!!!

If only there was a way to turn funds to science...

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I diagnosed a problem related to recovering funds on very expensive parts on career (and I really mean expensive! :P ) and so did a huge amount of tests - and some of them ended so absurd that it would be a crime not to share them with you! :sticktongue:

Like this one:

221460008-061cfe5d-73dd-4005-9e3a-c3fe8c

THIS is one of the reasons I love this little freaking game. :) 

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Edited by Lisias
Eliminating attrition with the moderation.
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Today in RP-1, it's Obscure Soviet Sounding Rocket Time!

izITCha.jpg

This is the MR-1 Meteo, replicated as closely as possible. It's comparable to the Aerobee, both in layout and performance. It has a short-duration first stage composed of a cluster of solid rocket motors (derived from missiles, just like with Aerobee), and a pressure-fed liquid-fueled sustainer which burns for about a minute.

Gt6F1th.png

The liquid stage is hot-staged, also like Aerobee. It has a payload of about eighty kilograms to just below the Karman line.

To be clear, the MR-1 isn't a copy of Aerobee, it's entirely internally developed by the USSR; it turns out that a rocket filling this kind of niche is useful for a developing space program. It's also quite nice for RP-1 gameplay because you can do a Soviet-only playthrough without having to start out with the enormously-expensive R-1.

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Hey all.

 

Busy the last few days.

Tonight I landed on Moho. Fifth try.

Thrust to weight ratio was below 1.0. I had to fiddle with burning fuel to shed mass.

While keeping enough to descend and land.

And adjust the height to start the descent from to allow time for the low thrust to increase and slow the ship down.

(My bad, I burned the oxidizer out of Gilly. Should have kept it for Moho)

 

Pushing the ship over after the touchdown with 64 m/s left.

UrgpaH4.png

 

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Bob says he never saw the Mohole.

Will have to take a small detour before proceeding to the outer planets.

 

ME

Edited by Martian Emigrant
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  On 2/26/2023 at 9:42 AM, Rakete said:

Sorry for you... but this is a really kerbaly experience. Bob would be proud.

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It gets worse more Kerbal. 

LongRamble=true

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:confused:

Edited by CatastrophicFailure
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