capi3101 Posted February 25, 2023 Share Posted February 25, 2023 Yeah, I'll be sticking with the original KSP for a while. That's par for the course for me though - I bought a new box that could (in theory) play Star Citizen in 2020; before that the last box I bought was in 2010, and that's the one I had the vast majority of my KSP exploits on. Maybe I'll try out KSP2 in 2030 when I get my next tech upgrade, but I do expect to be dead by then, so maybe not... Quote Link to comment Share on other sites More sharing options...
JcoolTheShipbuilder Posted February 25, 2023 Share Posted February 25, 2023 I did a launch from the hardest planet in my mod! Solis! It is a chthonian planet that is 1800km in radius with 3.2g surface gravity and 7.8atm pressure. I did launch from a high peak, which due to the atmosphere being squished by the crushing gravity, is actually at 0.75atm. HOWEVER, there is still potentially insane gravity losses, so I had to have very high twr. I havent released the latest update of Estrela Dobre / Everoth (Everoth is the name of the cluster, which is the mods new name), so its just the one system with four planets and their moons. Solis orbits a different star. Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted February 25, 2023 Share Posted February 25, 2023 On 2/23/2023 at 6:58 AM, Nazalassa said: I made a 6-bit adder today! Nice. Now use light bars to make 7-segment displays and add decoders? Quote Link to comment Share on other sites More sharing options...
Nazalassa Posted February 25, 2023 Share Posted February 25, 2023 (edited) 3 hours ago, Krazy1 said: Nice. Now use light bars to make 7-segment displays and add decoders? That's planned I may do it today. EDIT: Since I don't want to enter like 1000 points by hand, I will probably write a python script to do it... Looking in the .craft file yields this: AXIS { persistentId = 210973617 moduleId = 4023821551 partNickName = Spotlight Mk1 rowIndex = 0 axisName = lightR timeValueCurve { key = 0 0 0 0 key = 0.498 0 0 0 key = 0.5 1 0 0 key = 1 1 0 0 } } I guess the key= things are like key = [position] [value] [handle1] [handle2] so hopefully it will be easy. EDIT 2: It works! Now it's time to see if the output works in-game. EDIT 3: Here's what it gave me for the top horizontal segment... Spoiler timeValueCurve { key = 0 1 0 0 key = 0.0017 1 0 0 key = 0.0022 0 0 0 key = 0.0056 0 0 0 key = 0.0061 1 0 0 key = 0.0134 1 0 0 key = 0.0139 0 0 0 key = 0.0173 0 0 0 key = 0.0178 1 0 0 key = 0.0408 1 0 0 key = 0.0413 0 0 0 key = 0.0447 0 0 0 key = 0.0452 1 0 0 key = 0.0525 1 0 0 key = 0.053 0 0 0 key = 0.0564 0 0 0 key = 0.0569 1 0 0 key = 0.0798 1 0 0 key = 0.0803 0 0 0 key = 0.0837 0 0 0 key = 0.0842 1 0 0 key = 0.0916 1 0 0 key = 0.092 0 0 0 key = 0.0955 0 0 0 key = 0.0959 1 0 0 key = 0.1189 1 0 0 key = 0.1194 0 0 0 key = 0.1228 0 0 0 key = 0.1233 1 0 0 key = 0.1306 1 0 0 key = 0.1311 0 0 0 key = 0.1345 0 0 0 key = 0.135 1 0 0 key = 0.158 1 0 0 key = 0.1584 0 0 0 key = 0.1619 0 0 0 key = 0.1624 1 0 0 key = 0.1697 1 0 0 key = 0.1702 0 0 0 key = 0.1736 0 0 0 key = 0.1741 1 0 0 key = 0.197 1 0 0 key = 0.1975 0 0 0 key = 0.2009 0 0 0 key = 0.2014 1 0 0 key = 0.2087 1 0 0 key = 0.2092 0 0 0 key = 0.2126 0 0 0 key = 0.2131 1 0 0 key = 0.2361 1 0 0 key = 0.2366 0 0 0 key = 0.24 0 0 0 key = 0.2405 1 0 0 key = 0.2478 1 0 0 key = 0.2483 0 0 0 key = 0.2517 0 0 0 key = 0.2522 1 0 0 key = 0.2751 1 0 0 key = 0.2756 0 0 0 key = 0.2791 0 0 0 key = 0.2795 1 0 0 key = 0.2869 1 0 0 key = 0.2874 0 0 0 key = 0.2908 0 0 0 key = 0.2913 1 0 0 key = 0.3142 1 0 0 key = 0.3147 0 0 0 key = 0.3181 0 0 0 key = 0.3186 1 0 0 key = 0.3259 1 0 0 key = 0.3264 0 0 0 key = 0.3298 0 0 0 key = 0.3303 1 0 0 key = 0.3533 1 0 0 key = 0.3538 0 0 0 key = 0.3572 0 0 0 key = 0.3577 1 0 0 key = 0.365 1 0 0 key = 0.3655 0 0 0 key = 0.3689 0 0 0 key = 0.3694 1 0 0 key = 0.3923 1 0 0 key = 0.3928 0 0 0 key = 0.3962 0 0 0 key = 0.3967 1 0 0 key = 0.4041 1 0 0 key = 0.4045 0 0 0 key = 0.408 0 0 0 key = 0.4084 1 0 0 key = 0.4314 1 0 0 key = 0.4319 0 0 0 key = 0.4353 0 0 0 key = 0.4358 1 0 0 key = 0.4431 1 0 0 key = 0.4436 0 0 0 key = 0.447 0 0 0 key = 0.4475 1 0 0 key = 0.4705 1 0 0 key = 0.4709 0 0 0 key = 0.4744 0 0 0 key = 0.4749 1 0 0 key = 0.4822 1 0 0 key = 0.4827 0 0 0 key = 0.4861 0 0 0 key = 0.4866 1 0 0 key = 0.5095 1 0 0 key = 0.51 0 0 0 key = 0.5134 0 0 0 key = 0.5139 1 0 0 key = 0.5212 1 0 0 key = 0.5217 0 0 0 key = 0.5251 0 0 0 key = 0.5256 1 0 0 key = 0.5486 1 0 0 key = 0.5491 0 0 0 key = 0.5525 0 0 0 key = 0.553 1 0 0 key = 0.5603 1 0 0 key = 0.5608 0 0 0 key = 0.5642 0 0 0 key = 0.5647 1 0 0 key = 0.5876 1 0 0 key = 0.5881 0 0 0 key = 0.5916 0 0 0 key = 0.592 1 0 0 key = 0.5994 1 0 0 key = 0.5999 0 0 0 key = 0.6033 0 0 0 key = 0.6038 1 0 0 key = 0.6267 1 0 0 key = 0.6272 0 0 0 key = 0.6306 0 0 0 key = 0.6311 1 0 0 key = 0.6384 1 0 0 key = 0.6389 0 0 0 key = 0.6423 0 0 0 key = 0.6428 1 0 0 key = 0.6658 1 0 0 key = 0.6663 0 0 0 key = 0.6697 0 0 0 key = 0.6702 1 0 0 key = 0.6775 1 0 0 key = 0.678 0 0 0 key = 0.6814 0 0 0 key = 0.6819 1 0 0 key = 0.7048 1 0 0 key = 0.7053 0 0 0 key = 0.7087 0 0 0 key = 0.7092 1 0 0 key = 0.7166 1 0 0 key = 0.717 0 0 0 key = 0.7205 0 0 0 key = 0.7209 1 0 0 key = 0.7439 1 0 0 key = 0.7444 0 0 0 key = 0.7478 0 0 0 key = 0.7483 1 0 0 key = 0.7556 1 0 0 key = 0.7561 0 0 0 key = 0.7595 0 0 0 key = 0.76 1 0 0 key = 0.783 1 0 0 key = 0.7834 0 0 0 key = 0.7869 0 0 0 key = 0.7874 1 0 0 key = 0.7947 1 0 0 key = 0.7952 0 0 0 key = 0.7986 0 0 0 key = 0.7991 1 0 0 key = 0.822 1 0 0 key = 0.8225 0 0 0 key = 0.8259 0 0 0 key = 0.8264 1 0 0 key = 0.8337 1 0 0 key = 0.8342 0 0 0 key = 0.8376 0 0 0 key = 0.8381 1 0 0 key = 0.8611 1 0 0 key = 0.8616 0 0 0 key = 0.865 0 0 0 key = 0.8655 1 0 0 key = 0.8728 1 0 0 key = 0.8733 0 0 0 key = 0.8767 0 0 0 key = 0.8772 1 0 0 key = 0.9001 1 0 0 key = 0.9006 0 0 0 key = 0.9041 0 0 0 key = 0.9045 1 0 0 key = 0.9119 1 0 0 key = 0.9124 0 0 0 key = 0.9158 0 0 0 key = 0.9163 1 0 0 key = 0.9392 1 0 0 key = 0.9397 0 0 0 key = 0.9431 0 0 0 key = 0.9436 1 0 0 key = 0.9509 1 0 0 key = 0.9514 0 0 0 key = 0.9548 0 0 0 key = 0.9553 1 0 0 key = 0.9783 1 0 0 key = 0.9788 0 0 0 key = 0.9822 0 0 0 key = 0.9827 1 0 0 key = 0.99 1 0 0 key = 0.9905 0 0 0 key = 0.9939 0 0 0 key = 0.9944 1 0 0 key = 1 1 0 0 } Edited February 25, 2023 by Nazalassa It spits cool stuff Quote Link to comment Share on other sites More sharing options...
Blufor878 Posted February 25, 2023 Share Posted February 25, 2023 After making so many rockets and spacecraft, I decided to make an airplane. I present the T680. I'm also making a longer T682. Stay tuned. Quote Link to comment Share on other sites More sharing options...
N_Danger Posted February 25, 2023 Share Posted February 25, 2023 My first try at a Mun landing under Kerbalism. Started out by pre-positioning a lander at the Mun. The lander settles in to orbit to wait for the crewed part of the mission. Then Jeb and Val head out. Spoiler Trans Munner burn. The crew arrives at the Mun and starts chasing down the lander. They grab the lander and Val gets in and powers it up. Val pauses doing science for a selfie. Spoiler And at least I made it into orbit (wasted fuel on the landing by fat fingering the throttle and pogoing) Jeb to the rescue. "Val, lets go home" And happy landings were had back at Kerbin Quote Link to comment Share on other sites More sharing options...
Kerbalsaurus Posted February 25, 2023 Share Posted February 25, 2023 (edited) In my attempts to reach every planet in the Kerbol System, in an all stock save called "Kerbal Space Program" (I know, very creative), I've made it to Duna! Jeb and Val take in the sights of Duna. I've also placed flags on both the Mun and Minmus. Next stop, [REDACTED]! Or Ike. Edited February 25, 2023 by Kerbalsaurus Typos and such. Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted February 25, 2023 Share Posted February 25, 2023 20 hours ago, CatastrophicFailure said: IT. DOESN'T. FIT. Quote Link to comment Share on other sites More sharing options...
Rakete Posted February 26, 2023 Share Posted February 26, 2023 19 hours ago, Blufor878 said: After making so many rockets and spacecraft, I decided to make an airplane. I present the T680. I'm also making a longer T682. Stay tuned. Those fuselageparts, where are they from!? On 2/25/2023 at 4:10 AM, CatastrophicFailure said: IT. DOESN'T. FIT. Sorry for you... but this is a really kerbaly experience. Bob would be proud. Quote Link to comment Share on other sites More sharing options...
Nazalassa Posted February 26, 2023 Share Posted February 26, 2023 (edited) On 2/25/2023 at 10:42 AM, Krazy1 said: Nice. Now use light bars to make 7-segment displays and add decoders? Done! OK, fine. 75% done. I'm not completely finished yet... Here's a 8-bit-to-KAL-position-converter, it sets the position of the bottom KAL to the number represented by the top KALs (in seconds). So in this case 11000101 gives 197. Here's a KAL-position-to-7-segments-display. You set the position of the KAL to an integer between 0 and 255 and it will display it. I don't know where the blue light comes from, I double-checked everything but well... Bah never mind. Spoiler Note: Do NOT, UNDER ANY CIRCUMSTANCES, open the track editor of the KAL that controls the 7-segments display. It will freeze the game for 15-20 seconds then it will be very laggy until you close it. And here's the combination of the two previous things: a 8-bit-to-7-segments-display. You enter a 8-bit number with the top KALs and it will be displayed on the 7-segments display. Again, do NOT open the editor of the "intermediate KAL", for the same reasons I listed above. If you want to download the crafts, here are the links: 8-bit-to-KAL-position-converter KAL-position-to-7-segments-display 8-bit-to-7-segments-display I made sure to not include any Making History parts so it only requires the stock game and Breaking Ground. Now, the only thing left to do is the KAL-position-to-8-bit converter - but that will be relatively easy. Edited February 26, 2023 by Nazalassa Fixed image tag Quote Link to comment Share on other sites More sharing options...
Kerbalsaurus Posted February 26, 2023 Share Posted February 26, 2023 The Duna system has been conquered! Jeb and Val... again. Wait, what?! Quote Link to comment Share on other sites More sharing options...
Blufor878 Posted February 26, 2023 Share Posted February 26, 2023 4 hours ago, Rakete said: Those fuselageparts, where are they from!? I know the cockpit is from Prakasa Aeroworks. I want to say the fuselage parts are from the same pack as well, but I'm probably wrong. Quote Link to comment Share on other sites More sharing options...
SpacePixel Posted February 26, 2023 Share Posted February 26, 2023 I turned on Parallax colliders and instantly regretted it Jeb is walking away from Jeanimarre, an all-terrain refinery rover, built specifically for Duna. It fits in a 2 unit long Mk3 cargo bay with wheels in stowed configuration which makes for easy deployment. The only sacrifice is, of course, size 1.25 ISRU module -- I couldn't make it work with a 2.5 m one. The attention-grabbing wheels are for scaling Parallax terrain. The rover usually runs at around 120 RPM or 10-12 m/s when traversing difficult terrain, but can reach up to 25 m/s on the dune seas. If you want to go even faster, we have a tool for that too -- it's called a plane. The torque of the smallest rotors which power the wheels, although advertised as meager, can not only backflip Jeanimarre if you're not careful when raising the throttle, but also helps it to move around entire cargo spaceplanes, provided you can get a decent grip and connect the awkwardly-situated claw. Parallax colliders are lots of fun and I like that they're actually making landing and travelling much more challenging. Spoiler Meanwhile, Tokatemak did become a tilt-rotor, and a pretty one at that, if I dare say so myself! Duna exploration craft family is slowly taking shape Quote Link to comment Share on other sites More sharing options...
Kerbalsaurus Posted February 26, 2023 Share Posted February 26, 2023 Did anybody say bridge? I made it under, than hit the building right in front of the bridge. But, any landing you can walk away from is a good landing. Quote Link to comment Share on other sites More sharing options...
darthgently Posted February 26, 2023 Share Posted February 26, 2023 32 minutes ago, Kerbalsaurus said: Did anybody say bridge? I made it under, than hit the building right in front of the bridge. But, any landing you can walk away from is a good landing. "Has anyone seen the bridge? Where's that confounded bridge?" -- Led Zeppelin Quote Link to comment Share on other sites More sharing options...
GDJ Posted February 26, 2023 Share Posted February 26, 2023 On 2/24/2023 at 8:10 PM, CatastrophicFailure said: IT. DOESN'T. FIT. I'm thinking eGPU case, power supply and Bob's your uncle. Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted February 26, 2023 Share Posted February 26, 2023 9 hours ago, Rakete said: Sorry for you... but this is a really kerbaly experience. Bob would be proud. Indeed. In proper Kerbal fashion, time for... plan B... Quote Link to comment Share on other sites More sharing options...
Director_Valle Posted February 26, 2023 Share Posted February 26, 2023 (edited) After a “not so brief” riot in the United Nations of Kerbin’s building - that started when Werner von Kerman informed the world leaders that the recently discovered Asteroid JKE-830 was on a collision course with Kerbin - a plan was put together to save Kerbin from it: S.A.R.C.O. The “Single Asteroid Redirect and Capture into Orbit” mission would rendezvous with “Jake” (as the team lovingly calle the asteroid), and pushed it out of harms way. A secondary objective was to capture the asteroid into Kerbin’s orbit. The world celebrated when the live transmission from the spacecraft, showed it pushing “Jake” out of the way; furthermore the asteroid was indeed captured, albeit on an elliptical orbit that will take its apoapsis between Mun and Minmus. Future missions will be able to explore the asteroid and perhaps build a permanent presence on it. Redezvous Redirect Capture Burn Final Orbit Additional data: JKE-830 Class: C Mass: 177.281t Edited February 27, 2023 by Director_Valle Added Screenshots, added mass Quote Link to comment Share on other sites More sharing options...
Selective Genius Posted February 26, 2023 Share Posted February 26, 2023 Tis' the Argon Side Hustle. Basically 2 supersized empty argon tank with an atmospheric extractor and a power supply. The extractor fills up the tank to the brim within a minute or two. The collected Argon is worth 13 mil in funds. I dont need to do contracts anymore!!! If only there was a way to turn funds to science... Quote Link to comment Share on other sites More sharing options...
N_Danger Posted February 26, 2023 Share Posted February 26, 2023 I did not go into space today Quote Link to comment Share on other sites More sharing options...
Lisias Posted February 27, 2023 Share Posted February 27, 2023 (edited) I diagnosed a problem related to recovering funds on very expensive parts on career (and I really mean expensive! ) and so did a huge amount of tests - and some of them ended so absurd that it would be a crime not to share them with you! Like this one: THIS is one of the reasons I love this little freaking game. Spoiler Not that I'm going to miss it - as I'm not going to stop playing it!!! Edited October 17, 2023 by Lisias Eliminating attrition with the moderation. Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted February 27, 2023 Share Posted February 27, 2023 Today in RP-1, it's Obscure Soviet Sounding Rocket Time! This is the MR-1 Meteo, replicated as closely as possible. It's comparable to the Aerobee, both in layout and performance. It has a short-duration first stage composed of a cluster of solid rocket motors (derived from missiles, just like with Aerobee), and a pressure-fed liquid-fueled sustainer which burns for about a minute. The liquid stage is hot-staged, also like Aerobee. It has a payload of about eighty kilograms to just below the Karman line. To be clear, the MR-1 isn't a copy of Aerobee, it's entirely internally developed by the USSR; it turns out that a rocket filling this kind of niche is useful for a developing space program. It's also quite nice for RP-1 gameplay because you can do a Soviet-only playthrough without having to start out with the enormously-expensive R-1. Quote Link to comment Share on other sites More sharing options...
Martian Emigrant Posted February 27, 2023 Share Posted February 27, 2023 (edited) Hey all. Busy the last few days. Tonight I landed on Moho. Fifth try. Thrust to weight ratio was below 1.0. I had to fiddle with burning fuel to shed mass. While keeping enough to descend and land. And adjust the height to start the descent from to allow time for the low thrust to increase and slow the ship down. (My bad, I burned the oxidizer out of Gilly. Should have kept it for Moho) Pushing the ship over after the touchdown with 64 m/s left. Spoiler Mun Minmus Gilly Moho Bob says he never saw the Mohole. Will have to take a small detour before proceeding to the outer planets. ME Edited February 27, 2023 by Martian Emigrant Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted February 27, 2023 Share Posted February 27, 2023 A speculative upgraded version of the MR-1. This one has a cluster of ten first-stage solids instead of eight, and an improved sustainer, allowing it to carry and recover (in this case) a biological payload. Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted February 27, 2023 Share Posted February 27, 2023 (edited) 22 hours ago, Rakete said: Sorry for you... but this is a really kerbaly experience. Bob would be proud. It gets worse more Kerbal. LongRamble=true Spoiler After a fittingly Kerbal moment of panic, I remembered my funky open case included a bracket to mount the video card at 90°. And I still have it, victory! Nope, needs a PCIe riser cable. To Amazon! Fast forward to today, I’m out working on a little electrical project when a thunder graupel storm starts, push through only to discover the (unrelated) cable I ordered is 10 feet too short! <facepalm> That’s it for the day but hey, the mail’s here with my riser cable! Pull the faceplate off the PC, get it reconfigured for the new GPU, power on… Nothing. Blank screen. Dead fans. RTFM. Oh, it needs two power cables, thirsty boi. Ok… crap, there’s only one. Which means… Unmount the dang thing from the wall, remove the bracket, pull the case open, evict a dejected family of dust bunnies living inside… there’s the other cable! Reassemble case, remount bracket, computer on wall, hook everything back up, power on… Fans are alive! Screen still dead. Can hear windows starting up still, so that means… time for the dreaded BIOS FLASH! In all fairness, 2018 was a really long time ago, or at least feels like it. So, swap the cards again, tear the office a[art to find a random thumb drive, flash the BIOS, don’t brick the machine, swap the cards again, power up… VICTORY! We’ve got a picture! But no sound now. [beatsheadagainstwall.gif] One random device tweak, and now finally I’ve got KSP2 running! At a pretty respectable framerate even on max detail, to boot. ‘Time to Kerbal! Where I very promptly kill Bill and evaporate the ocean. And don’t realize til later than F1 no longer works for screenshots, so here’s a computer with at least one foot firmly in the 2020a now: and THAT is what I did in KSP today. Edited February 27, 2023 by CatastrophicFailure Quote Link to comment Share on other sites More sharing options...
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