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What did you do in KSP1 today?


Xeldrak

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I got bored of my heavily modded career - It took half an hour to load, and then ran with dismal performance. So, I decided to uninstall almost all of my mods (I kept restock and a few visual mods), and attempt some challenges that I haven't done before. My first attempt at a Jool V was a failure, I couldn't be bothered to design a laythe lander and I only made vall and tylo... So I scrapped that mission and attempted a new one, this time a proper Jool 5. so far I have built the ship and launched it into Kerbin orbit:

 https://i.imgur.com/2oHQilQ.jpeg

Edited by space_otter
Oh no I started a new page
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After the recent forums incident made me reevaluate my priorities for KSP, and since I've been learning a ton about missions to the outer planets (Cassini is now my favorite spacecraft, and Saturn my favorite planet, for partially unrelated reasons) in any new saves I will place a much higher priority on unkerbaled exploration, with missions like Pioneer and Voyager. 

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18 minutes ago, Kimera Industries said:

After the recent forums incident made me reevaluate my priorities for KSP, and since I've been learning a ton about missions to the outer planets (Cassini is now my favorite spacecraft, and Saturn my favorite planet, for partially unrelated reasons) in any new saves I will place a much higher priority on unkerbaled exploration, with missions like Pioneer and Voyager. 

I need to do this as well.  And I need to remind myself that sounding rockets and one-way satellite trips are not the death of a space program; not all launches are going to return science points.

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54 minutes ago, Scarecrow71 said:

I need to do this as well.  And I need to remind myself that sounding rockets and one-way satellite trips are not the death of a space program; not all launches are going to return science points.

Amen to that. I got myself into the mindset that each mission had to spectacularly outdo the last. My first and so far only Jool mission was a Jool 5. That's a wee bit overkill.

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On 11/6/2024 at 4:35 AM, RoninFrog said:

No reaction wheels, steers like an actual bike

That's sick :D

On 11/6/2024 at 4:35 AM, RoninFrog said:

and consumes only 0.05 EC/s.

That'd be the most ecological and efficient means of transportation on Kerbin then ^^
 

On 11/7/2024 at 4:30 AM, Kimera Industries said:

I will place a much higher priority on unkerbaled exploration, with missions like Pioneer and Voyager. 

Also, the joy of designing cool looking probes during hours is a blast, I love it : )



So, it's been a while, happy to see this thread so active, life has been busy for me, and I can finally enjoy some bits of KSP modding and playing time !

Speaking of probes, first probes that will be sent to explore Minmus in my IVA only career :
aaOOKGP.png


cNMvjXU.png

Not shown here, but the tiny lander will be attached on top of the orbiter

066cJ1u.png

Cheers !

Edited by kurgut
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Completed the transfer of the kerbal'ed exploration ship from Janus/Lond to Verna. Since I still have a lot of dV to burn on that FFT engine, I didn't bother with efficiency and instead just burned for Verna for a near brachistochrone transfer. Thus, the transit took only 130 days instead of what might've been years.

A3CBRmg.jpeg

mgbI3K8.jpeg

LMAXeQh.jpeg

And I've once again miscalculated the arrival times of the relays and the mapping satellite, so they got to Verna whole two days after the crewed ship. And I'll need to wait a little bit longer still before I have a good enough map of the planet for a nice safe landing.

44jZtp5.jpeg

ondtVft.jpeg

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Once more with feeling, A rover was launched to Duna

G43NJgm.png

Spoiler

Booster Separation

 36KLiqM.png

Second stage ignition

J9KuFqc.png

Fairing Separation

Vwons4l.png

Transfer burn

vA8QhlF.png

And coasting to Duna

E8E3onq.png

Arrival

skwVNcL.png

Spoiler

Separation of the transfer stage before entry

syx20kT.png

Entry heating 

rVMM4vq.png

Drogue chute deployment

 3WNQo7o.png

Heat shield separation and wheel deploy

AUqBZbi.png

Engine start and then decent speed adjusted to 20 m/s for final approach

SDdXuGM.png

Touchdown and Sky Crane fly away (no crash this time!)

bsm7pjj.png

And the rover waits until dawn  to set out after charging up

waGnCBd.png

 

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So... It's near Seasons again, and I'm recovering from a somewhat daring breakdown, and then I though "damn, it's time to do something fun for a change, or my next post will be on asylum...".

So I started to plan a new Career on KSP. A Caveman style career, I will set up a goal and I will try to accomplish it with the lowest tech possible. And with good economics, for a good measure, the cheapest as possible as long I don't kill Kerbals - and some redundancy on the crafts, of course, as sheet :P happens.

But I'm not a masochist neither, so some mods will be used. Making History (and Missing History!), TweakScale for fuel tanks, batteries, structures. wings and gears, MechJeb2 for launches and transfers. And did I mentioned I'll will use KSP 1.4.3? :) (still looking for a Canadarm ).

And I decided the goal will be a space station on LKO, at 120KM high. This thing will have 2 labs, a bunch of crew dependencies for scientists, operational crew, some tourists (space tourism!) and also as a stopgap transfer point for another station on Mün. Let's call it SkyLab, for fond memories from my childhood. :)

Due economics, the program need to be the most cost efficient as possible - but not cheap. So I need to measure cost/benefits of unlocking science nodes, as I want to run the Station as soon as possible even if by using lower tech.

So, the first requirement is cost efficient crew and cargo vehicles. So kiss baby byebye Space Shuttle. :)

This is what I came as a Crew Rotation Vehicle:

  • MK1 Drone Core
    • With a so small crew capacity, I can't spare a seat for a pilot on every mission!
  • 3 Crew
  • 3 Cheap Puff engines
  • 3 RCS Trusters
  • 2 Batteries and 2 Solar Panels
    • Since this thing is going to be stationed on the station (pun not intended!) for a long time, it's convenient to be useful and serve as a backup system for power.
  • Heat Shield
  • Shielded Clamp-O-Tron
    • Cheaper than an ordinary Clamp-O-Tron attached to a Nose Cone.

It ended up being a bit overkill, with a full tank it's able to reach the Mün and go back, but any extra propellant can be used to refill the station's reserves, helping savings on refuel missions.

The launch vehicle ended up coming to this, as I was trying to use the cheaper and lowest tech as possible, as I intend to reach a sustainable station as soon as possible - i.e., with the lowest investment on R&D as possible:

SkyLab-Crew-Rotation-Launcher.jpg#FullWi

However, all crafts are disposable. At the end of a mission, this is all I can get back:

SkyLab-Crew-Rotation-Vehicle-recoverable

Costing 13,280F (full tanks), or 31,606F (full stack) only about 6,650F is recoverable (assuming you splashdown on KSC shores!).

So each seat will cost me, at very best, (31,606 - 6,650) / 3 = ~8,318.66F .

Wondering if I could save some pennies by investing a bit more on R&D, I ended up getting inspiration on the Dream Chaser!

But, by the Krakens, I just could not managed to shove this thing on the top of a low tech, light and cheap Launcher Vehicle as it's done with Dream Chaser! So I ended up coming to this:

LKO-Crew-Shuttle-Launcher.jpg#FullWidth

I will save you from the gory details, but launching this thing is a nightmare. A real nightmare. I posted the details on my blog here.

But since this thing will land back on KSC, I will recover the full price of the vehicle (less consumables):

LKO-Crew-Shuttle-recoverables.jpg#FullWi

So, we have a cost per set at (47,769F - 23,074F) / 6 = ~4,115.83F.

Less than half, not bad! Once I have the SkyLab operational, unlocking the MK2 and the Big-S Delta Wing will be a priority!

With a service bay, this little bird can reach Mün and come back, but this will raise the seat toll a bit - she just can't land with a bay attached, so it will be disposable.

Full details and craft downloads here.

 

Edited by Lisias
Oh, damnit... Tyops as usulla. :)
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Launched a 5 meter diameter station

0aDDjDJ.png
mostly just aesthetic because I had to follow my 10 year old brother's sketch, doesn't have any fuel supply but does have a fish farm

Powerplant is an MX-1 Garnet fission reactor, propulsion is 2 fore/aft Far Future Tech large arcjet RCS and 8 small arcjet quads,  attitude control is by 4 International Space Station CMGs mounted above the (supposed) shadow shield

then docked a vertical launch SSTO to it (currently expendable, might be convertible into a reusable vehicle in future
suz4NoZ.png
catchup

6mhLJ3Q.png
rendezvous (brightness boosted 4x)

HCne0Qt.png
maneuvering to starboard docking adapter

UQ0WgP6.png
ready for lunge

jHYZgol.png
hard dock

jAbjZIB.png
centrifuge deploy

Quote

bunch of photos:
zcPKSwr.png
ww0SqfV.png
LBZE7S5.png
DSD3NwO.png
8tx9lo4.png
1HqPhRm.pngotssYZq.png

 

Edited by OrdinaryKerman
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