space_otter Posted October 30 Share Posted October 30 (edited) I got bored of my heavily modded career - It took half an hour to load, and then ran with dismal performance. So, I decided to uninstall almost all of my mods (I kept restock and a few visual mods), and attempt some challenges that I haven't done before. My first attempt at a Jool V was a failure, I couldn't be bothered to design a laythe lander and I only made vall and tylo... So I scrapped that mission and attempted a new one, this time a proper Jool 5. so far I have built the ship and launched it into Kerbin orbit: https://i.imgur.com/2oHQilQ.jpeg Edited October 30 by space_otter Oh no I started a new page Quote Link to comment Share on other sites More sharing options...
Meecrob Posted October 31 Share Posted October 31 I tried to go to space... Quote Link to comment Share on other sites More sharing options...
N_Danger Posted November 2 Share Posted November 2 Drove around testing a rover Quote Link to comment Share on other sites More sharing options...
miklkit Posted November 2 Share Posted November 2 Delivered a new rover to Duna. Now working on getting the crews home. Quote Link to comment Share on other sites More sharing options...
KerbalOnKerbin Posted November 2 Share Posted November 2 I sent a probe out to Eve for communications reasons and also prepared another relay segment... Oh, and got some gorgeous screenies! (Sorry for having to make you click a link, I don't know how to embed things with images.) https://imgur.com/a/ksp-images-NdU7Fyp Quote Link to comment Share on other sites More sharing options...
N_Danger Posted November 2 Share Posted November 2 I sent my rover to Duna There was an anomaly Quote Link to comment Share on other sites More sharing options...
Vanamonde Posted November 2 Share Posted November 2 1 hour ago, N_Danger said: There was an anomaly Close enough. Quote Link to comment Share on other sites More sharing options...
NHunter Posted November 3 Share Posted November 3 Did Lond landing. And with this, the only place left for my kerbals to visit is Verna. Quote Link to comment Share on other sites More sharing options...
RocketPilot573 Posted November 3 Share Posted November 3 Rescue mission Quote Link to comment Share on other sites More sharing options...
Alpha_star Posted November 4 Share Posted November 4 The reentry effects mod by MirageDev is just awesome. https://www.youtube.com/watch?v=40GlhlkMYJk Quote Link to comment Share on other sites More sharing options...
RoninFrog Posted November 6 Share Posted November 6 Went biking. No reaction wheels, steers like an actual bike. It also weighs 278 kilograms and consumes only 0.05 EC/s. Quote Link to comment Share on other sites More sharing options...
Kimera Industries Posted November 7 Share Posted November 7 After the recent forums incident made me reevaluate my priorities for KSP, and since I've been learning a ton about missions to the outer planets (Cassini is now my favorite spacecraft, and Saturn my favorite planet, for partially unrelated reasons) in any new saves I will place a much higher priority on unkerbaled exploration, with missions like Pioneer and Voyager. Quote Link to comment Share on other sites More sharing options...
Scarecrow71 Posted November 7 Share Posted November 7 18 minutes ago, Kimera Industries said: After the recent forums incident made me reevaluate my priorities for KSP, and since I've been learning a ton about missions to the outer planets (Cassini is now my favorite spacecraft, and Saturn my favorite planet, for partially unrelated reasons) in any new saves I will place a much higher priority on unkerbaled exploration, with missions like Pioneer and Voyager. I need to do this as well. And I need to remind myself that sounding rockets and one-way satellite trips are not the death of a space program; not all launches are going to return science points. Quote Link to comment Share on other sites More sharing options...
Kimera Industries Posted November 7 Share Posted November 7 54 minutes ago, Scarecrow71 said: I need to do this as well. And I need to remind myself that sounding rockets and one-way satellite trips are not the death of a space program; not all launches are going to return science points. Amen to that. I got myself into the mindset that each mission had to spectacularly outdo the last. My first and so far only Jool mission was a Jool 5. That's a wee bit overkill. Quote Link to comment Share on other sites More sharing options...
kurgut Posted Friday at 01:51 PM Share Posted Friday at 01:51 PM (edited) On 11/6/2024 at 4:35 AM, RoninFrog said: No reaction wheels, steers like an actual bike That's sick On 11/6/2024 at 4:35 AM, RoninFrog said: and consumes only 0.05 EC/s. That'd be the most ecological and efficient means of transportation on Kerbin then ^^ On 11/7/2024 at 4:30 AM, Kimera Industries said: I will place a much higher priority on unkerbaled exploration, with missions like Pioneer and Voyager. Also, the joy of designing cool looking probes during hours is a blast, I love it : ) So, it's been a while, happy to see this thread so active, life has been busy for me, and I can finally enjoy some bits of KSP modding and playing time ! Speaking of probes, first probes that will be sent to explore Minmus in my IVA only career : Not shown here, but the tiny lander will be attached on top of the orbiter Cheers ! Edited Friday at 01:53 PM by kurgut Quote Link to comment Share on other sites More sharing options...
NHunter Posted Sunday at 01:15 PM Share Posted Sunday at 01:15 PM Completed the transfer of the kerbal'ed exploration ship from Janus/Lond to Verna. Since I still have a lot of dV to burn on that FFT engine, I didn't bother with efficiency and instead just burned for Verna for a near brachistochrone transfer. Thus, the transit took only 130 days instead of what might've been years. And I've once again miscalculated the arrival times of the relays and the mapping satellite, so they got to Verna whole two days after the crewed ship. And I'll need to wait a little bit longer still before I have a good enough map of the planet for a nice safe landing. Quote Link to comment Share on other sites More sharing options...
N_Danger Posted Sunday at 09:26 PM Share Posted Sunday at 09:26 PM Once more with feeling, A rover was launched to Duna Spoiler Booster Separation Second stage ignition Fairing Separation Transfer burn And coasting to Duna Arrival Spoiler Separation of the transfer stage before entry Entry heating Drogue chute deployment Heat shield separation and wheel deploy Engine start and then decent speed adjusted to 20 m/s for final approach Touchdown and Sky Crane fly away (no crash this time!) And the rover waits until dawn to set out after charging up Quote Link to comment Share on other sites More sharing options...
Lisias Posted Monday at 01:20 AM Share Posted Monday at 01:20 AM (edited) So... It's near Seasons again, and I'm recovering from a somewhat daring breakdown, and then I though "damn, it's time to do something fun for a change, or my next post will be on asylum...". So I started to plan a new Career on KSP. A Caveman style career, I will set up a goal and I will try to accomplish it with the lowest tech possible. And with good economics, for a good measure, the cheapest as possible as long I don't kill Kerbals - and some redundancy on the crafts, of course, as sheet happens. But I'm not a masochist neither, so some mods will be used. Making History (and Missing History!), TweakScale for fuel tanks, batteries, structures. wings and gears, MechJeb2 for launches and transfers. And did I mentioned I'll will use KSP 1.4.3? (still looking for a Canadarm ). And I decided the goal will be a space station on LKO, at 120KM high. This thing will have 2 labs, a bunch of crew dependencies for scientists, operational crew, some tourists (space tourism!) and also as a stopgap transfer point for another station on Mün. Let's call it SkyLab, for fond memories from my childhood. Due economics, the program need to be the most cost efficient as possible - but not cheap. So I need to measure cost/benefits of unlocking science nodes, as I want to run the Station as soon as possible even if by using lower tech. So, the first requirement is cost efficient crew and cargo vehicles. So kiss baby byebye Space Shuttle. This is what I came as a Crew Rotation Vehicle: MK1 Drone Core With a so small crew capacity, I can't spare a seat for a pilot on every mission! 3 Crew 3 Cheap Puff engines 3 RCS Trusters 2 Batteries and 2 Solar Panels Since this thing is going to be stationed on the station (pun not intended!) for a long time, it's convenient to be useful and serve as a backup system for power. Heat Shield Shielded Clamp-O-Tron Cheaper than an ordinary Clamp-O-Tron attached to a Nose Cone. It ended up being a bit overkill, with a full tank it's able to reach the Mün and go back, but any extra propellant can be used to refill the station's reserves, helping savings on refuel missions. The launch vehicle ended up coming to this, as I was trying to use the cheaper and lowest tech as possible, as I intend to reach a sustainable station as soon as possible - i.e., with the lowest investment on R&D as possible: However, all crafts are disposable. At the end of a mission, this is all I can get back: Costing 13,280F (full tanks), or 31,606F (full stack) only about 6,650F is recoverable (assuming you splashdown on KSC shores!). So each seat will cost me, at very best, (31,606 - 6,650) / 3 = ~8,318.66F . Wondering if I could save some pennies by investing a bit more on R&D, I ended up getting inspiration on the Dream Chaser! But, by the Krakens, I just could not managed to shove this thing on the top of a low tech, light and cheap Launcher Vehicle as it's done with Dream Chaser! So I ended up coming to this: I will save you from the gory details, but launching this thing is a nightmare. A real nightmare. I posted the details on my blog here. But since this thing will land back on KSC, I will recover the full price of the vehicle (less consumables): So, we have a cost per set at (47,769F - 23,074F) / 6 = ~4,115.83F. Less than half, not bad! Once I have the SkyLab operational, unlocking the MK2 and the Big-S Delta Wing will be a priority! With a service bay, this little bird can reach Mün and come back, but this will raise the seat toll a bit - she just can't land with a bay attached, so it will be disposable. Full details and craft downloads here. Edited Monday at 01:46 AM by Lisias Oh, damnit... Tyops as usulla. :) Quote Link to comment Share on other sites More sharing options...
JeDoesStuff Posted Tuesday at 03:07 AM Share Posted Tuesday at 03:07 AM This isn't today, but I didn't realize the forums were back up so ig its fair game lol https://youtu.be/osRjfheAwwA?si=CG3Qspwj3c7PS-HP Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted 19 hours ago Share Posted 19 hours ago (edited) Launched a 5 meter diameter station mostly just aesthetic because I had to follow my 10 year old brother's sketch, doesn't have any fuel supply but does have a fish farm Powerplant is an MX-1 Garnet fission reactor, propulsion is 2 fore/aft Far Future Tech large arcjet RCS and 8 small arcjet quads, attitude control is by 4 International Space Station CMGs mounted above the (supposed) shadow shield then docked a vertical launch SSTO to it (currently expendable, might be convertible into a reusable vehicle in future catchup rendezvous (brightness boosted 4x) maneuvering to starboard docking adapter ready for lunge hard dock centrifuge deploy Quote bunch of photos: Edited 18 hours ago by OrdinaryKerman Quote Link to comment Share on other sites More sharing options...
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