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About me



  1. How do you launch multiple craft from one pad at the same time ? Hi. I am an old ksp player and I am trying to play an 18 T / 30 Part stock career mode game. My 1st return probe mun lander involves 5 separate craft and to avoid the "Clear Launch Pad" problem I am currently driving them all to the crawler way. This is very time consuming and annoying. I have tried various different google searches but can not seam to find a simple solution. I have also had a good look in the settings/physics/save files but cant seam to find anything relevant. So i am also curious now as to where the defining values for the different levels of Pad & VAB are hiding ? (Size, Mass & Part limit values) It would be nice to upgrade the look of my pad whilst keeping the limits in place. Any mod ideas, setting names or thoughts of any kind would be much appreciated. Thanks very much.
  2. Welcome everyone! I opened this thread for the freedom of uploading the pictures of and discussing the space shuttles that you have made. Stable space shuttles are hard to build, especially if the 'Vector" nozzles are being used. So I thought of creating this thread for you to upload the pictures of your space shuttles or even .craft files to let others see how your shuttles look like. You have the freedom to post your own space shuttle designs, or replicas, mods are allowed, it's just important that you upload shuttle pictures. Screenshots can be taken by using the F1 key on your keyboard while in KSP. Using the F2 key before taking a screenshot is recommended to disable the UI and show the beauty of your picture. You can also link to a YouTube video for the whole mission with your craft. I can't wait to see your amazing space shuttles!
  3. I have had this problem for a while now. How do you name a ship thats not called "first ship" or BOOM other than online genorators? Thanks.
  4. I am atempthing to dock but the station wont show up I know that it wont until 2.4k but i am at 59.0m it is a 6 way rockomax docking pice with a probe core and the bigest rocomax tank. If i switch to it i cant see my other craft. if i cant solve this i gues i have to hyper eddit up the station. bummer because i wanted to learn how to dock
  5. So since 1.10 rolled arround I've been experiencing this issue that the "connect" button in the VAB load dialogue doesn't work, I've previously tried it without any mods but the issue persits. Steps to recreate: Load or build craft 1; open the load menu and click connect Versions: KSP 64 bit Mods: MechJeb 2 (V. Module Manager (V 4.1.3) Logs (I doubt they help but I can still give it a shot) https://www.dropbox.com/s/t5k8n2xlts6kvvr/Player.log?dl=0 I've also seen a lot of People complaining on Reddit and Twitter so I doubt I'm the only one, maybe there is a common solution?
  6. Please give me a better title for this topic Intro My goal for this challenge : Make the following idea a reality. The idea : Make a self-sustaining challenge, which means no monitoring is required. My solution : Crazy idea+++ -What? ... The basic concept for this challenge, is to create things to be use by other players and to use their things so that your things get used even more. -Again, WHAT? In most challenge you post your creation to maybe get people reaction on it, maybe get reviewed or maybe get added to a leaderboard and in the end it will be forgotten. Here your creation have a chance to stay around a bit longer. Your first task is to create something that will be used by the others for as long as possible. -Okay but it doesn't tell me what I'm supposed to do! An example: You post a stair truck, it is so well crafted that after 2 months you can still see it appears among the ground support equipment when a guy show us his new aircraft. -OOOOooooh!... Wait... But th... ...of course it doesn't make sense without a reason to use others creation, so there is your second task, use as many creations made by other player as possible while remaining coherent. We also need some guidelines... -Can you PLEASE summarize. ...FINE MENU (a.k.a. rules, read all) PICK A SCENARIO Airports: make all airport stuff, we should be able to do everything like loading/unloading cargo, crew, fuel without VAB and SPH once everything is spawned. Their will be more later if people participate. Likely some space program stuff with specific goal CHOOSE YOUR CHARACTER Gods: built this world for us to play with but then... King: sorry it's full, selected 1/1 (me) Hero: use blacksmiths and knights stuff to get the best outcome. By using MOSTLY (90%) creation made by others, you complete the scenario ex. fully equip and working airports. Knights: use blacksmiths stuff to complete his equipment and may work with other knights. Ex. to submit an airliner it needs its ground support equipment made MOSTLY (66%) by others. Ex2: a satellite and its rocket are made by two different person. Blacksmiths: create tools for knights and hero. Ex. ground support equipement. Noble: reserved to AI and hero mind control. (kerbals) Peasant: try again. (failed) Thief: possible outcome is ban(get ignored by the other). When using others creation give credit to its creator. Lone wolf: do hero and knights role by using only his own stuff. Wrong topic, go to the spacecraft exchange. CHANGE SETTINGS Easy: just do the best you can Normal: optimize your things more, go rp or realistic Hard: go rp and realistic, do contract with one or more player to use each other creation and/or reach a common goal Hardcore: things with a lot of parts to look great are cool but most player doesn't have powerful computer. Cheatmode: mod are cool too but you will greatly lower the accessibility of your creation. PLAY Give us picture or video, some stats, links to download (except hero but it would be nice to have the savefile) and some blah blah. Your creation can be a vehicle, a building, cargo,... but can't be an engine or a wing or... For those confused by hero, knights... scenario is the mission ex: go to the mun, knights make the main thing ex: , blakcsmiths the support stuff to make it rp and the hero take all that and show that it works. I want to see manufacturer, company, contracts, trust, betrayal, game of throne... maybe not. You build a very tall aircraft, you can't submit it without its ground support equipment but none of the available GSE submit on this topic can works with its height. You can't create all the equipment you need by yourself as it won't fit the 66% rule of others support creations. Then you'll need to ask someone to build some for you: make a contract. Use your imagination, have fun and share. WIP I need your feedback, maybe it's not clear enough...
  7. The official craft repository for SSTU (Shadow Space Technologies Unlimited) NOTE: Mage from the SSTU mod will be making a Github repository so that these files will be in a central location where other people can upload their stuff to as well via a Pull Request. I will be making a new forum thread with screenshots and links to each craft. Besides the real-scale replicas, there will also be craft files for the stock Kerbin system and contract missions. SSTU is an awesome mod by ShadowMage with modular parts to let you build a low parts count, high game performance, rocket with a number of highly configurable parts. See ShadowMage's topic on his SSTU mod here CLICK While it is still a Work in Progress [WIP], I and many other people, have been using it to make the most awesome rockets within KSP. Some players have even ported it through RO as is has a large variety of real world parts with ditto looks (not stock kerbal). I really recommend checking out this fabulous mod!!! I've asked the creator of SSTU, ShadowMage, if it might be an idea to make an official craft repository for current users of the mod to share their builds, and for new users to get some example rockets as there are so many options and parts that it can be overwhelming. To start off I will add some of my favorite builds, some real and some just very useful for careers mode. If other people would like to share their SSTU builds, that would be awesome!!! The builds below are ready to fly and contain action groups where applicable (see description texts). The intent of the rockets was to build realistic looking rockets, so some of them will quite OP for the task they originally had, but fun and easy to fly none the less. They also show off about every part in the SSTU mod to give a clear idea what is possible. Enjoy!!! note Download the latest version of SSTU for KSP 1.7.0 here: https://github.com/shadowmage45/SSTULabs/releases/tag/ note To download the craft files below, right click on the link and select "save link as...". These files need to go into your KSP directory under ../saves/"mygamename"/Ships/VAB Recommended "mods" The following mods are really recommended (not required) for career play-throughs combined with the SSTU mod, as they will really add some useful parts: Parts * Jimbodiah's Patches: Adds a few parts and tweaks that I use on my career builds like a smaller science box etc. Check below for more info. * Jimbodiah's SSTU Color Presets: Adds a lot of color presets for SSTU parts which have also been used in these builds (colors will show up with/without my presets).
  8. Sometimes there are builds that are so inspiring, so crazy, so innovative or just so Kerbal, that I think they should get a shout out. This week, for example, I have been running a challenge to get a rocket powered soley be Sepratrons to Orbit. @mystifeid came up with a rocket capable of a Mun flyby, with over 2000 sepratrons! Then there was @Brikoleur's rotary Eve ascent Seraph. And @AHHans's entry for the KSP Hype Train Challenge (not to mention his flying asteroid). I could go on and on. There are so many more cool things being posted in challenges, in craft sharing or simply in "What did you do in KSP today?" It would be nice to give a few a shout out. The stipulation is that the craft selected have to go above and beyond in the categories mentioned above: innovation, Kerbalness, creativity or the MOAR factor. So, moderators and forum gurus, this suggestion is not for Squad but for you: An official Craft of the Month to accompany "Thread of the Month". Perhaps it could be staggered by two weeks, and come out mid month, even.
  9. While I appreciate the mods closing this thread; as it no longer pertains to the current version of the game... It would also be helpful to know how to do it now? Edit: ah... I read thru to the bottom and see that the tilde "~" does still work!
  10. This is an idea I have been planning on doing for a while, very simply you post a craft in the replies(like Kerbal regional jets or dog-fighting tournaments) say if it is stock, vanilla or modded, give a version of the game, and explain a little bit about it. the craft posted here can be used by anyone and can be modified for free. kerbalx exists for craft sharing, but I just thought it would be cool to have a forum thread collecting ships that you are free to modify.
  11. Action Groups 1. Toggle 2x Reaction Wheels and enable 4x4 AWD 2. Toggle Gun Turret fire mode 3. Toggle Gun Turret turn mode 4. Place Gun Turret in loop mode (useful for cinematics) Video of Warthog in Action Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1889849503 KerbalX: https://kerbalx.com/InterstellarKev/M12-Warthog
  12. Hello and welcome. I'm Stephen, this is a challenge for good spacecrafts. Vote "It's good" if your craft works and perfect, If you vote "I don't know", then you don't know whether it is good or bad. Vote "It was bad" if your craft feels something bad or crashes (e.g wobbling, mistakes, engine not attached to fuel tank, etc.)
  13. Anyone interested in playing with flyback boosters I have shared a link to stock ones which I have made. They are designed to be able to lift adequate payloads to a parking orbit with equatorial apoapsis of 125km. Then your payload will circularise or you can use an upper stage to do this (taking out of your payload fraction). From there you circularise your payload before switching back to the booster and performing a course correction burn if necessary and then ignite the panther engines to extend your range back to the runway. The Twin Boar variant is great for small satelites. The variant built off the plane tanks can easily lift the Mark 2 capsule to space using a poodle kicker stage and plenty Delta-V to reach your station. the 3.75m variant has be glide tested only, but I figured larger payload options might be useful. I do recommend SRBs for larger paylaods to reserve some Delta-V for high altitude trajectory corrections. Very much interested on people's opinions on the crafts or if they have made fly backs of their own. https://kerbalx.com/Avo4Dayz/FlyBackhttps://kerbalx.com/Avo4Dayz/medium-fly-back-boosterhttps://kerbalx.com/Avo4Dayz/375-fbhttps://imgur.com/gallery/RmgQRJW
  14. A basic Podracer with a building tutorial. Craft File: https://kerbalx.com/GillyMonster/Tutorial-Building-a-Star-Wars-Podracer
  15. i've finally gotten back into the game after leaving my joystick to gather dust for WAY too long, and here are the designs that i've cobbled together so far! Number 1: The Wildebeest Transport! https://kerbalx.com/Heckspress/Wildebeest-Transport A simple, two-man transport. NOTE: since i'm dumb i used the gemini capsule from Making History as the throwaway crewpod. Will reupload the file when i fix that. FIXED as of 9/6/18 Number 2: The Horsefly! https://kerbalx.com/Heckspress/Horsefly A nimble and speedy 1-man vtol, inspired by Cupcake's many VTOLs. Number 3: The Sea Imp! https://kerbalx.com/Heckspress/Sea-Imp A plane inspired by the Convair Pogo VTOL. Has a few tricks up its sleeve. Absolute blast to fly.
  16. Is there any way I can get only the original craft files that came with ksp back because I have put in a lot of other crafts, and I'm not sure which are the original files. If I can't do it, then can anyone please tell me the names of the og files? Thanks in advance.
  17. Having been through some threads I've found some excellent craft from both World Wars scattered throughout. I thought it would be a good idea to make a thread for these craft to be shown off properly. Absolutely any plane, vehicle or ship designed and/or built between 1914 and 1950! Here are some of mine to start off: Hawker Typhoon IB Hawker Tempest II & V Vickers-Supermarine Spitfire, way too many marks
  18. Hello, Yesterday, I found out that about a week and a half prior, Realism Overhaul had (finally! ) been updated for 1.3.1. So, I did this sequence of events (I'm on Windows 10, BTW): Backed up saves and screenshots for safety, Deleted my copy of CKAN and the CKAN folder, as it was malfunctioning. Recalling the tumultuous experience I had with upgrading to 1.2.2, I uninstalled KSP and reinstalled it as 1.3.1. I reinstalled CKAN. CKAN recognized the mods that still existed in the Game Data folder, but (presumably because I deleted my CKAN folder), they were marked by 2 capital letters (which I can't recall) and I could not do anything with them. I permanently deleted all the Game Data, as I always have very little space on my computer. This took with it all of my custom engine configs, yaay... Now I could reinstall the mods. I attempted to do so, but it kept aborting the procedure as the mods were attempting to install a craft that was already in the Ships folder, which also strangely wasn't swept away by the reinstall. I sent the craft to the Recycle Bin. I tried again. This time a different craft showed up. What should I do? Should I delete my Ships folder or just the contents? What about the stock crafts or pre-made crafts that may not be provided in 1.3.1 RO?
  19. The following add-on is now available from Google Drive via this link: Kraft. Kraft is another very hokey tool from Hotel26. It must be run in a command terminal (Windows, Linux or Mac) See the README for full details. Briefly, you run Kraft in a command terminal as so: java -jar <path>/GameData/Kraft/Kraft. It produces a short-hand blueprint of your selected craft file, e.g.: must be located as ./GameData/Kraft/Kraft. Enter abbrev for craft: lady Reading /home/kmk/env/games/KSP/ 1 0 probeCoreOcto2_4294668150 2 1 solarPanels5_4294752592 3 1 batteryBankMini_4294660876 4 3 sasModule_4294653348 5 4 fuelTank4-2_4294607858 6 5 SurfaceScanner_4294627598 7 5 smallRadialEngine_4294599778 8 5 smallRadialEngine_4294538614 9 5 SurfAntenna_4294705612 10 5 seatExternalCmd_4294534850 (You can see the beautiful simplicity and elegance of this fine craft. You'd have to build it and fly it to discover how much fun it is, though!) Kraft is useful for guiding major refactoring efforts (some times, you just have to rebuild your machine over from scratch!), but, when run with the --diffs command-line option to suppress the part node/parent IDs, it is also useful to check what revisions have been made to a version of a craft. (Two Kraft reports, one for each version, can then be diffed.) It also diagnosed a problem for me in a craft file in which the Reroot tool had embedded a cycle in the part tree causing KSP to refuse to load *any* of my craft in the same directory! A future version of Kraft may conceivably report more useful information such as Action Group assignments, fuel loads, etc. I, Hotel26, am open to suggestions for enhancements. NB: Kraft reads your craft files but modifies nothing. Nor does it "phone home" with your brilliant craft designs (that wouldn't be ethical). Ideas/suggestions/requests/bugs/gripes here to this topic or to Hotel26 via PM... LICENSE: free, free, free. Enjoy. That is all.
  20. Is this the right place to ask specific questions about add on Spacecraft. For example ones downloaded from KerbalX?
  21. For me, personally, Motorized landing gear Scramjets A new R.A.P.I.E.R. - like engine The Stearwing D45 A realistic shuttle A new craft like Kerbal Y Or Kerbal Z SpaceX craft and parts, A stock Saturn V N1 Soyuz parts N-body physics Asteroids, parts, and Kerbals having gravity Being able to move entire things like planets or moons (Sometimes we want to push Gilly somewhere else), with other things with gravity, albeit not a lot. More radial engines More heatshields More parachutes Moar boosters! More capsules A built in DeltaV calculator How about you?
  22. A small utility I wrote for myself, but maybe someone else will find it useful too. Ever started a new game, and thought "Ah man, I wish I had saved that craft file from my old save, it would be perfect for this job"? Ever find yourself building the same craft over and over again when starting new careers? CraftSaver may be the mod for you! This little utility will allow you to backup craft files from your current save, and then automatically import them into any other saves you use. Instructions (images are spoilered as they are huge): We start by clicking the icon on the Stock Toolbar which brings up the CraftSaver Menu You can change the path the crafts are backed up to (in my case I want them on my OneDrive) - CraftSaver will remember your choice. If you want CraftSaver to automatically update its backed up craft file when you make changes, tick the box (this must be ticked before you click "Save Craft") You must save the craft first through the KSP button - if you forget to do this CraftSaver will warn you. Once your ready, click "Save Craft" and CraftSaver will move a copy of that craft file to the backup location you have specified. And if we start a new save, you will see that CraftSaver has automatically imported the craft files I backed up previously into this save, so I can use them. Warnings/Errata: CraftSaver doesn't care if you've unlocked the parts required to build that craft, it will just dump all of the backed up craft files into your Ships Directory. If you haven't unlocked the parts you'll get the "locked or invalid parts" message. Licence: MIT Download: Github
  23. So, I have a naming scheme for all the craft I make in my current career, kind of honoring the name sake. I think (or at least hope, so this thread isn't boring as excrements) that a lot of people probably like to do this, because hey, we gotta name this stuff. Since that is the case, I thought it might be fun to post our crafts and their names and see if our peers can guess what everyone is idolizing with their space programs. I can start, I have 4 craft here i've made and there is a 5th one but I feel like it would seriously give it away.
  24. We have the runway and the launchpad, but what about a third place to launch your crafts? This could sprout a whole new set of parts, crafts, and vessel types, and open even more possibilities. Maybe a dock for all your sea operations? Or the helipad on the VAB as a separate place for all your VTOL crafts? Maybe even a garage to test your rovers and cars! What do you think it should be, and do you support the idea of a third one?
  25. Welcome to the OrbitalBuzzsaw Master Thread This is the thread where I post all of my creations. I occasionally post crafts, lore and rants/statuses here. Feel free to ask questions about anything. If you like the stuff, why not follow the thread? Table of Contents Lore Super Detailed Border Map (OLD VERSION) Flag sample pack Super Detailed Border Map (New Version!) Craft My Plane for "Crosswise the Sea" Statuses/Rants Other Threads Links to my other stuff YT Channel - Please Subscribe My Twitter
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