Vl3d Posted January 13, 2023 Share Posted January 13, 2023 Has anyone tried to smash another arch? Is there a file change comparison for 1.12.5? Link to comment Share on other sites More sharing options...
GoldForest Posted January 13, 2023 Share Posted January 13, 2023 3 minutes ago, Vl3d said: Has anyone tried to smash another arch? Is there a file change comparison for 1.12.5? Smashing into the arches will do nothing. Destructible terrain was not added. You'd just be killing your rocket, and crew. Link to comment Share on other sites More sharing options...
Deddly Posted January 13, 2023 Share Posted January 13, 2023 5 hours ago, GoldForest said: You'd just be killing your rocket, and crew. You say that like it's a bad thing. Link to comment Share on other sites More sharing options...
SolarAdmiral Posted January 13, 2023 Share Posted January 13, 2023 1 hour ago, Deddly said: You say that like it's a bad thing. When you do it, at the very least, you have to scream, "For Science!" Link to comment Share on other sites More sharing options...
ArmchairGravy Posted January 13, 2023 Share Posted January 13, 2023 I'm back on a KSP hype train! Whhhheeeeee! Link to comment Share on other sites More sharing options...
Minmus Taster Posted January 13, 2023 Share Posted January 13, 2023 Oh would you look at that, 42 days Link to comment Share on other sites More sharing options...
Lisias Posted January 14, 2023 Share Posted January 14, 2023 On 1/13/2023 at 3:07 AM, Entropian said: Around 15ish fps. The 3 Daedaluses are a consequence of Tweakscale being buggy as usual xD. I wanted to use one large one, but Tweakscale wasn't having it, so I ended up using 3. I need to intervene and explain that TweakScale is not the cause of your problems. Lack of support for your preferred part is. TweakScale supports Stock and most of the DLCs (Robotics are not supported because they are terribly buggy themselves). If you want support for a 3rd party, you should check the TweakScale Companion Program, or install All Tweak. Thank you for your understanding. Link to comment Share on other sites More sharing options...
TheTennesseeFireman Posted January 14, 2023 Share Posted January 14, 2023 On the topic of HYPE, which planet/moon are you most excited to see revamped? Pol’s textures look incredible, and Eve looks like a worthy place to explore now, but there’s always something to be said for the Mun experience in HD. Link to comment Share on other sites More sharing options...
Entropian Posted January 14, 2023 Share Posted January 14, 2023 (edited) 1 hour ago, Lisias said: Lack of support for your preferred part is. TweakScale supports Stock and most of the DLCs (Robotics are not supported because they are terribly buggy themselves). If you want support for a 3rd party, you should check the TweakScale Companion Program, or install All Tweak. I'm aware of Tweakscale's lack of support for mods in general - I normally write my own configs based upon the Tweakscale documentation but in this case the Daedelus engines simply would ignore my configs. Even after repeatedly consulting the Tweakscale documentation and example configs, I was unable to find the issue. It doesn't really matter to me anyway, as I don't plan on playing much more KSP 1 before KSP 2 releases. Edited January 14, 2023 by Entropian Link to comment Share on other sites More sharing options...
Lisias Posted January 14, 2023 Share Posted January 14, 2023 4 hours ago, Entropian said: I'm aware of Tweakscale's lack of support for mods in general - I normally write my own configs based upon the Tweakscale documentation but in this case the Daedelus engines simply would ignore my configs. Even after repeatedly consulting the Tweakscale documentation and example configs, I was unable to find the issue. It doesn't really matter to me anyway, as I don't plan on playing much more KSP 1 before KSP 2 releases. Parts using custom PartModules (as B9PS) need specialised code to be handled, it's one of the reasons 3rd party support was delegated to the Companion Program. Only parts relying solely on Stock PartModules can be scaled your way. Link to comment Share on other sites More sharing options...
gussi111 Posted January 14, 2023 Share Posted January 14, 2023 5 hours ago, TheTennesseeFireman said: On the topic of HYPE, which planet/moon are you most excited to see revamped? Pol’s textures look incredible, and Eve looks like a worthy place to explore now, but there’s always something to be said for the Mun experience in HD. Probably Duna because it would feel like being on Mars. Link to comment Share on other sites More sharing options...
Minmus Taster Posted January 14, 2023 Share Posted January 14, 2023 6 hours ago, TheTennesseeFireman said: On the topic of HYPE, which planet/moon are you most excited to see revamped? Pol’s textures look incredible, and Eve looks like a worthy place to explore now, but there’s always something to be said for the Mun experience in HD. Looking forward to that new planet they added in between Duna and Jool. Curious to see how the less popular locations are improved (Moho, Eeloo, Bop, ETC). Also can't wait to see the atmospheric bodies with clouds finally. Kerbins moons are also something I hope to check out on day 1, Minmus looks the same and yet is so different in awesome ways! Can't wait to live up to my username and take a scoop of minty green glass. and The Mun is a totally new beast now, the seas must beautiful from Kerbin. Link to comment Share on other sites More sharing options...
zeekzeek22 Posted January 15, 2023 Share Posted January 15, 2023 Just can’t wait to find things! I want to build a lander and just high-speed skirt across the landscape of the Mun looking for new goodies! Who knows what we’ll find! Link to comment Share on other sites More sharing options...
The Aziz Posted January 15, 2023 Share Posted January 15, 2023 40 dayzzzzzz I don't like how Moho is underappreciated. I know it's a beast to get to, and any medium sized spacecraft requires an absolute behemoth of a launch vehicle, but one you pass these little inconveniences, the positives are all over the place. It's my favourite planet and chances are high that it will be still in KSP2. I can't wait to be surprised because as far as I'm concerned, we haven't seen how it looks yet. Link to comment Share on other sites More sharing options...
GoldForest Posted January 15, 2023 Share Posted January 15, 2023 32 minutes ago, The Aziz said: 40 dayzzzzzz I don't like how Moho is underappreciated. I know it's a beast to get to, and any medium sized spacecraft requires an absolute behemoth of a launch vehicle, but one you pass these little inconveniences, the positives are all over the place. It's my favourite planet and chances are high that it will be still in KSP2. I can't wait to be surprised because as far as I'm concerned, we haven't seen how it looks yet. Well, it's been confirmed that the entire KSP 1 Kerbolor system is in KSP 2, unchanged for the most part safe for face lifts and possibly some terrain changes like we've seen around the KSC. With Metallic Hydrogen and "Torch" engines, should make getting to Moho so much easier. Link to comment Share on other sites More sharing options...
The Aziz Posted January 15, 2023 Share Posted January 15, 2023 By the time I get access to these endgame technologies, I'll already have a thriving colony on Moho. Link to comment Share on other sites More sharing options...
GoldForest Posted January 15, 2023 Share Posted January 15, 2023 46 minutes ago, The Aziz said: By the time I get access to these endgame technologies, I'll already have a thriving colony on Moho. Ah, I was talking about exploring Moho at EA launch, before colonies. Link to comment Share on other sites More sharing options...
magnemoe Posted January 15, 2023 Share Posted January 15, 2023 1 hour ago, The Aziz said: 40 dayzzzzzz I don't like how Moho is underappreciated. I know it's a beast to get to, and any medium sized spacecraft requires an absolute behemoth of a launch vehicle, but one you pass these little inconveniences, the positives are all over the place. It's my favourite planet and chances are high that it will be still in KSP2. I can't wait to be surprised because as far as I'm concerned, we haven't seen how it looks yet. Moho is nice, main benefit is that its fast to get to and the mohole. Downside who I always forget is the stupid slow rotation rate. And yes with better engines it will be much easier to get to. Link to comment Share on other sites More sharing options...
The Aziz Posted January 15, 2023 Share Posted January 15, 2023 5 minutes ago, GoldForest said: Ah, I was talking about exploring Moho at EA launch, before colonies. We haven't seen anything pointing out that torch drive engines will be there on launch. MH, yes, but then again, exploring without reason to exploring isn't exploring. Oh great there's something cool on the other side of that crater-oh wait I can't do anything with it other stan stare at it. During sandbox phase I may travel to look at planets, but to actually do something on them other than to plant a flag (I probably won't bother doing that either for now, as I just planted the last remaining flags on Tylo and Laythe, first ever in my life, in KSP1), that's going to wait at least until science is reintroduced. 4 minutes ago, magnemoe said: Downside who I always forget is the stupid slow rotation rate. That's an interesting design challenge if you ask me, different from all others in the system. Plenty of sunlight, so you can set up your colony to work solely on solar power, but then have either an alternative source or plenty of batteries/other energy capacitors for long nights. Link to comment Share on other sites More sharing options...
tstein Posted January 15, 2023 Share Posted January 15, 2023 On 1/13/2023 at 5:26 AM, Vl3d said: Has anyone tried to smash another arch? Is there a file change comparison for 1.12.5? Everyoen knowsn thae arches are there as attachment parts .. I fyou make a ship big enough to hold on all of them you can pull the Mun. Link to comment Share on other sites More sharing options...
GoldForest Posted January 15, 2023 Share Posted January 15, 2023 7 minutes ago, The Aziz said: We haven't seen anything pointing out that torch drive engines will be there on launch. MH, yes, but then again, exploring without reason to exploring isn't exploring. Oh great there's something cool on the other side of that crater-oh wait I can't do anything with it other stan stare at it. During sandbox phase I may travel to look at planets, but to actually do something on them other than to plant a flag (I probably won't bother doing that either for now, as I just planted the last remaining flags on Tylo and Laythe, first ever in my life, in KSP1), that's going to wait at least until science is reintroduced. Ah, well, you won't have to wait long. Science is the very first major update, so probably 2 to 4 months after EA? Just guessing of course. 7 minutes ago, The Aziz said: That's an interesting design challenge if you ask me, different from all others in the system. Plenty of sunlight, so you can set up your colony to work solely on solar power, but then have either an alternative source or plenty of batteries/other energy capacitors for long nights. I thought Moho was tidally locked? Or is it just near tidally locked? If it isn't tidally locked, that means you got some long nights ahead of you. Yikes. Hmmm, I wonder if Intercept will give us beamed energy. If they did, you could setup solar arrays in orbit and just beam energy to the base when it's on the night side. Link to comment Share on other sites More sharing options...
Bej Kerman Posted January 15, 2023 Share Posted January 15, 2023 14 minutes ago, GoldForest said: I thought Moho was tidally locked? Was tidally locked. Now it's just unbearably slow Link to comment Share on other sites More sharing options...
GoldForest Posted January 15, 2023 Share Posted January 15, 2023 Just now, Bej Kerman said: Was tidally locked. Now it's just unbearably slow Huh. Wonder if they re-locked it in KSP 2. Link to comment Share on other sites More sharing options...
Drakenred65 Posted January 15, 2023 Share Posted January 15, 2023 Well if it’s a Mercury analog then probably no as Mercury has a spin orbit resonance of 3:2. Which makes powering a permanent colony with solar panels insane with realistic power management that includes accounting for long nights . Unless you use a mobile colony or an orbital + with landers to move from drilling outposts to drilling outpost, or maybee fuel cell energy banking of some kind. Never mind needing to get rid of that much heat. Link to comment Share on other sites More sharing options...
Minmus Taster Posted January 16, 2023 Share Posted January 16, 2023 40 days Link to comment Share on other sites More sharing options...
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