pandaman Posted May 15, 2021 Share Posted May 15, 2021 3 hours ago, Wubslin said: You should hire Nertea. The dude's a legend. Near future, far future... waterfall??? Come on. I would expect he (or she?) will apply if sufficiently interested. Link to comment Share on other sites More sharing options...
isdi0 Posted May 15, 2021 Share Posted May 15, 2021 22 hours ago, Awfulwaffle said: Are me and you the same person? I’m the same age and am doing the same thing. Recently I’ve been designing all the ships I plan on building for ksp 2 in blender. I would show a picture but I don’t have one right now. Lol Really? Wow Link to comment Share on other sites More sharing options...
TLTay Posted May 15, 2021 Share Posted May 15, 2021 (edited) 7 hours ago, Wubslin said: You should hire Nertea. The dude's a legend. Near future, far future... waterfall??? Come on. KSP1 isn't really "complete" without near future parts mods... KSP2 might not be "finished" without them too. It would be unfortunate to have to wait for the nf mods to be ported over... much better for them to be stock! @KSPStar Is there anything you are cleared to share yet about the potential differences between KSP1 and KSP2 parts, and how much effort it might take to port over some of the more popular part packs? I'm guessing that is probably too much specific info for this stage of development, but worth an ask. Edited May 15, 2021 by TLTay question Link to comment Share on other sites More sharing options...
AtomicTech Posted May 15, 2021 Share Posted May 15, 2021 @KSPStarDo you have anybody on the KSP 2 Dev team that works with Python relating to KSP 2? I'm curious to see where I could take my skills professionally after High School and College. Link to comment Share on other sites More sharing options...
justspace103 Posted May 16, 2021 Share Posted May 16, 2021 @Nertea is the person i think when it comes to this job. His parts and concepts for them are absolutly amazing, and his work on Restock as well as the other modders on that project have created a common art style which i hope will be a continuing theme for KSP2. Link to comment Share on other sites More sharing options...
Probro Posted May 16, 2021 Share Posted May 16, 2021 Neartea would be an amazing asset to your team i really hope near future parts are in ksp2 Link to comment Share on other sites More sharing options...
Pthigrivi Posted May 17, 2021 Share Posted May 17, 2021 "Hey, honey. Can I quit my architecture career so I can go work on KSP all day every day?" My wife is shaking her head no. I think she's saying no. Link to comment Share on other sites More sharing options...
AtomicTech Posted May 17, 2021 Share Posted May 17, 2021 22 minutes ago, Pthigrivi said: "Hey, honey. Can I quit my architecture career so I can go work on KSP all day every day?" My wife is shaking her head no. I think she's saying no. In the words of Emperor Papatine, "DO IT." Link to comment Share on other sites More sharing options...
Pthigrivi Posted May 17, 2021 Share Posted May 17, 2021 4 minutes ago, Atomic Engineer said: In the words of Emperor Papatine, "DO IT." Haha I would honestly love to but Im sure Im not qualified. Link to comment Share on other sites More sharing options...
AtomicTech Posted May 17, 2021 Share Posted May 17, 2021 1 hour ago, Pthigrivi said: Haha I would honestly love to but Im sure Im not qualified. Well, it never hurts to ask (In this case, Apply) and you wouldn't have to quit your job unless you got a yes, in that case, then go Kerboldly where (almost, I think) no forum user has gone before. Link to comment Share on other sites More sharing options...
Dientus Posted May 18, 2021 Share Posted May 18, 2021 4 hours ago, Pthigrivi said: Haha I would honestly love to but Im sure Im not qualified. Like @Atomic Engineer says... You don't know until you apply. So feel free to apply yourself to the application (buh dum tish) Link to comment Share on other sites More sharing options...
adriangm44 Posted May 18, 2021 Share Posted May 18, 2021 @Nertea Link to comment Share on other sites More sharing options...
Nate Simpson Posted May 18, 2021 Share Posted May 18, 2021 On 5/15/2021 at 4:19 PM, TLTay said: @KSPStar Is there anything you are cleared to share yet about the potential differences between KSP1 and KSP2 parts, and how much effort it might take to port over some of the more popular part packs? I'm guessing that is probably too much specific info for this stage of development, but worth an ask. I believe the lion's share of the challenge for porting part packs to KSP2 relates to remaking the assets for PBR. I know that a number of part modders are champing at the bit to get underway on building for KSP2, so we'll release more information regarding asset guidelines as soon as we can. Link to comment Share on other sites More sharing options...
Dr. Kerbal Posted May 19, 2021 Share Posted May 19, 2021 I knw some of the part modders have some pretty impressive skills. Whoever makes the parts like the Dedalus drive and such. The designs are really neat. 8 hours ago, Nate Simpson said: I believe the lion's share of the challenge for porting part packs to KSP2 relates to remaking the assets for PBR. I know that a number of part modders are champing at the bit to get underway on building for KSP2, so we'll release more information regarding asset guidelines as soon as we can. Hm. Link to comment Share on other sites More sharing options...
B.Riches2500 Posted May 19, 2021 Share Posted May 19, 2021 On 5/15/2021 at 1:44 AM, Wubslin said: Ha ha I don't know about my own credibility/experience but I love being an armchair part designer! This is fantastic! Link to comment Share on other sites More sharing options...
StarSlay3r Posted May 19, 2021 Author Share Posted May 19, 2021 14 hours ago, Dr. Kerbal said: I knw some of the part modders have some pretty impressive skills. Whoever makes the parts like the Dedalus drive and such. The designs are really neat. Please feel free to pass along the link to them if you think they may be interested in applying. Link to comment Share on other sites More sharing options...
Bej Kerman Posted May 19, 2021 Share Posted May 19, 2021 On 5/17/2021 at 9:39 PM, Pthigrivi said: "Hey, honey. Can I quit my architecture career so I can go work on KSP all day every day?" I'd probably rather work on the next big game than what's probably gonna be a prison or worse in 200 years. Link to comment Share on other sites More sharing options...
Pthigrivi Posted May 19, 2021 Share Posted May 19, 2021 (edited) 11 minutes ago, Bej Kerman said: I'd probably rather work on the next big game than what's probably gonna be a prison or worse in 200 years. 200 years of humanity's foibles is too much for me to wrap my mind around. I do my best that my buildings will still be standing then. Its all about carbon footprint--build out of low-carbon materials and build things to last. In all seriousness though it sounds like a great opportunity for someone but I have no software experience at all beyond tinkering in cfg files. Maybe I'll dive in to modding in my spare time and check back in a few years. Edited May 19, 2021 by Pthigrivi Link to comment Share on other sites More sharing options...
Dr. Kerbal Posted May 19, 2021 Share Posted May 19, 2021 @Nertea You might find this good. Link to comment Share on other sites More sharing options...
Nertea Posted May 19, 2021 Share Posted May 19, 2021 FYI for everyone, yes I have seen this, please stop telling me to look :P. Link to comment Share on other sites More sharing options...
Davi SDF Posted May 19, 2021 Share Posted May 19, 2021 Poor Nertea, having his notifications flooded Link to comment Share on other sites More sharing options...
Guest Posted May 19, 2021 Share Posted May 19, 2021 4 minutes ago, Nertea said: FYI for everyone, yes I have seen this, please stop telling me to look :P. It's just a sign that everyone loves your stuff. Including me Link to comment Share on other sites More sharing options...
SOXBLOX Posted May 20, 2021 Share Posted May 20, 2021 I made a rocket engine in Solidworks... Does that count? LOL Link to comment Share on other sites More sharing options...
Jamma368 Posted May 22, 2021 Share Posted May 22, 2021 maybe lancefoxcia made a big bda addon with a lot of parts Link to comment Share on other sites More sharing options...
magnemoe Posted May 23, 2021 Share Posted May 23, 2021 On 5/15/2021 at 2:44 AM, Wubslin said: Ha ha I don't know about my own credibility/experience but I love being an armchair part designer! Interesting design, has never seen anything like it anywhere, I assume the disk spin keep it it shape during trust? Now I think an traditional liquid loop radiator would be more efficient, and and droplet or dust one will be much more so. It might be relevant for warships as poking lots of small holes will not affect it much think shotgun style or proxy detonated shells. Link to comment Share on other sites More sharing options...
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