Tecorian Posted June 10 Share Posted June 10 4 hours ago, Angelo Kerman said: I created a prototype of a mod called Kerbal Statics: It works off-world too: The prototype mod is here: https://github.com/Angel-125/KerbalStatics/releases License is GPLV3. Oh, thats great - exactly what iu need to have - plz continue with development and hopefully release for the communtity! Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 10 Share Posted June 10 10 hours ago, Tecorian said: Oh, thats great - exactly what iu need to have - plz continue with development and hopefully release for the communtity! Thanks! Currently creating a runway doesn't work and I'm trying to figure out how Making History's Mission Builder does it. Such is the nature of a prototype, but it does integrate with the VAB/SPH launch site selector. Quote Link to comment Share on other sites More sharing options...
TheKspEngineer Posted June 11 Share Posted June 11 I built my first ever SSTO it is propelled by four 0.365 panther style jet engines from Airplane+ and one downsized bobcat. Quote Link to comment Share on other sites More sharing options...
Selective Genius Posted June 11 Share Posted June 11 (edited) A very busy day here at KSC, for the robotic probes and mission. I explored the WOLF resource gathering system from USI. I thought I could build an off world fuel refinery, but the cost involved were too great. I needed money, and I knew how i could get it. I researched the slope biome of Minmus, and set up a few ExoticMinerals extractors. I then sent a Hopper to collect these resources from the WOLF to the real world. I would then launch a Cargo Vehicle aimed at collecting the ExoticMinerals from the orbital hopper and delivering it back to Kerbin, In other news, the two Dunatian probes reached their destination! The first one was the Karbonite Hopper. It braked into a nice low Dunatian Orbit, and then entered the atmosphere. This is the Hopper's secret - 2 Karbonite collectors that work overtime in Duna's atmospere to collect the fuel and electricity source for the hopper. With a Karbonite electric generator, the hopper will work even during night times. The hopper uses the Karbonite it collected during its descent for the final leg of its landing process. The Duna Complex with it's relays and resource surveyor also arrived Spoiler Duna looks like a scary Eye Edited June 11 by Selective Genius embedding errors Quote Link to comment Share on other sites More sharing options...
Geonovast Posted June 11 Share Posted June 11 On 6/9/2024 at 8:24 PM, Angelo Kerman said: I created a prototype of a mod called Kerbal Statics: It works off-world too: Out of curiosity, what's the intended scope for this? Just launch pads or will it be possible to build colony buildings? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 11 Share Posted June 11 5 hours ago, Geonovast said: Out of curiosity, what's the intended scope for this? Just launch pads or will it be possible to build colony buildings? I'm not sure yet. Right now it's academic research to see how to add custom launchpads and runways. I'd like to have a statics editor that lets you place colony buildings and such, but one that works similarly to building vessels. If I can pull that off, then we'll see from there. I don't know if that means something completely new or possibly an update to Kerbal Konstructs- it's editor needs some help! Quote Link to comment Share on other sites More sharing options...
TomKerbal Posted June 11 Share Posted June 11 Fueling AMADEUS Earth Drive (Mars mission ship for RP-1) Quote Link to comment Share on other sites More sharing options...
Kimera Industries Posted June 12 Share Posted June 12 (edited) I saw a comet: I didn't know they were visible from so far away. I don't have Distant Object Enhancement installed, so this was a pleasant surprise. Oops The N0-RSK-1 leaves for deep space. It will leave Kerbin's sphere of influence and return with the science generated. I landed next to the KSC. I didn't plan this, but when Trajectories said I would get close, I maneuvered a little to bring it closer. On our way to the Mun. The RSK-7's abort system isn't ejected, because I don't have the .6m decoupler yet. Then, on my way home, I realized it came with a built-in decoupler system. Oh well. Edited June 12 by Kimera Industries Typo Quote Link to comment Share on other sites More sharing options...
Kimera Industries Posted June 12 Share Posted June 12 IT'S SR-71 TIME, BABY!!!! Both engines have flamed out... does this count as a dual unstart? Approaching the enemy silos now... (the white tail cone is from a bug in the KSP Dark Parts mod, I had to go into the config files and fix it) Success! Images captured in full resolution! I used a camera mod for this, it was fun to recreate a mostly functional mission. A most unusual landing It would not stop pitching up, so it flew up quite a ways, eventually pointing straight up before it stalled. I only barely recovered in time to just scrape off one engine. Looks at the kerbal's faces. They say it all. IT'S ALSO X-15 TIME!!! Why use an entire B-52 when you could bolt some wings on? Also a U-2 but it didn't perform as expected. IT'S ALSO SEAPLANE TIME!!! (apologies I am just excited by planes) I love seaplane time. It gives me a chance to remember KSP's water physics. Yes, those same water physics that make your plane fly into the air at 1500 m/s. But the pilot's OK. I think. He did just get yeeted at Mach 4, so he might need some snacks. Also intensive medical care for the next 5 years. Who knows. Isn't science fun? Quote Link to comment Share on other sites More sharing options...
dok_377 Posted June 12 Share Posted June 12 Did some testing on ground recovery and I just love how kerbals exit my HEMTT. They just jump out. Quote Link to comment Share on other sites More sharing options...
Tecorian Posted June 12 Share Posted June 12 On 6/11/2024 at 7:11 AM, TheKspEngineer said: I built my first ever SSTO it is propelled by four 0.365 panther style jet engines from Airplane+ and one downsized bobcat. Nice Cockpit, which mod? Quote Link to comment Share on other sites More sharing options...
TheKspEngineer Posted June 12 Share Posted June 12 3 hours ago, Tecorian said: Nice Cockpit, which mod? It's from Airplane plus Quote Link to comment Share on other sites More sharing options...
ColdJ Posted June 12 Share Posted June 12 8 hours ago, Kimera Industries said: IT'S SR-71 TIME, BABY!!!! Time to show off your hard work in here Quote Link to comment Share on other sites More sharing options...
Nightside Posted June 12 Share Posted June 12 On 6/9/2024 at 6:24 PM, Angelo Kerman said: I created a prototype of a mod called Kerbal Statics: It works off-world too: The prototype mod is here: https://github.com/Angel-125/KerbalStatics/releases License is GPLV3. Awesome! Ill give it a try! can the static be adjusted after placement? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 13 Share Posted June 13 7 hours ago, Nightside said: Awesome! Ill give it a try! can the static be adjusted after placement? No, it's fixed. Right now the DLC is handling static placement, and I don't have control over rotating or moving it. My next investigation is to figure out how I can move statics around as if moving parts around. Quote Link to comment Share on other sites More sharing options...
SolMonster3318 Posted June 13 Share Posted June 13 Well you did ask what i did in ksp today so what i did is got 3 kerbals stuck in a mun escape trajectory i did not intend for that i dont want my kerbals in a high kerbol orbit i want them on the mun Quote Link to comment Share on other sites More sharing options...
Vanamonde Posted June 13 Share Posted June 13 10 hours ago, SolMonster3318 said: Well you did ask what i did in ksp today so what i did is got 3 kerbals stuck in a mun escape trajectory i did not intend for that i dont want my kerbals in a high kerbol orbit i want them on the mun These things happen. Quote Link to comment Share on other sites More sharing options...
N_Danger Posted June 14 Share Posted June 14 15 hours ago, SolMonster3318 said: Well you did ask what i did in ksp today so what i did is got 3 kerbals stuck in a mun escape trajectory i did not intend for that i dont want my kerbals in a high kerbol orbit i want them on the mun I have done this at least once. Stranding your kerbels is a right of passage in KSP. Crashing the rescue ship while trying to rescue said kerbels is too. Quote Link to comment Share on other sites More sharing options...
SolMonster3318 Posted June 14 Share Posted June 14 (edited) 8 hours ago, N_Danger said: I have done this at least once. Stranding your kerbels is a right of passage in KSP. Crashing the rescue ship while trying to rescue said kerbels is too. Yeah when i sent the rescue ship i had to send another ship to go rescue the rescue ship because i did not stage or well i did not stage it very well Edited June 14 by SolMonster3318 Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted June 14 Share Posted June 14 (edited) On 6/11/2024 at 8:21 PM, Kimera Industries said: I didn't know they were visible from so far away. Comets are a nice addition to the game. If you can rendezvous with one inside Kerbin's orbit, the tail effects are worth the effort (at least once). I wish they worked with JNSQ. 9 hours ago, N_Danger said: I have done this at least once. Stranding your kerbels is a right of passage in KSP. Yeah... I once ran out of fuel, sent a rescue ship... without parachutes. Today I landed on Mun in the dark - not worth a picture. I overshot the landing a few km because I came from Minmus and still had 3/4 fuel left. So I'll have to hop back to pick up the deployed science equipment before departing for Dres. I had plenty of storage to launch with 2 sets of equipment... but no. Edited June 14 by Krazy1 Quote Link to comment Share on other sites More sharing options...
Kimera Industries Posted June 14 Share Posted June 14 On 6/12/2024 at 3:30 AM, Tecorian said: Nice Cockpit, which mod? As @TheKspEngineer said already, it is from Airplane Plus, but specifically it's the Bell X-1 cockpit. Quote Link to comment Share on other sites More sharing options...
TwoCalories Posted June 15 Share Posted June 15 On 6/11/2024 at 9:49 PM, Kimera Industries said: IT'S ALSO X-15 TIME!!! "X-15 taking off by itself isn't real, it can't hurt you." X-15 taking off by itself: Quote Link to comment Share on other sites More sharing options...
ColdJ Posted June 15 Share Posted June 15 43 minutes ago, TwoCalories said: "X-15 taking off by itself isn't real, it can't hurt you." That is why mine launches from under the wing of my B-52. One day I will get around to building the internals for them. Quote Link to comment Share on other sites More sharing options...
Fizzlebop Smith Posted June 15 Share Posted June 15 Set up a refueling depot on minmus with an optimal launch window to the munmus transfer station. Realized I Forgot the Converters... Tortuga II os sitting right next to Torgtuga One. ... ..... Which is Missing Ore Tanks.. I added the notepad from CKAN. Quote Link to comment Share on other sites More sharing options...
ColdJ Posted June 16 Share Posted June 16 Went for a night time Hot Air Balloon ride. It looks warm. With the burner at full the Mk1-3 command pod can maintain around 1.8km altitude, which is good for doing base jumping. Quote Link to comment Share on other sites More sharing options...
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