RealKerbal3x 5,751 Posted December 24, 2020 Share Posted December 24, 2020 15 minutes ago, Boyster said: I am curious to ask, except the concerning, weird acceleration/mass/kerbal bugs, hows the overall experience so far, i been away for a while and looking to get back into it. Performance wise etc its all good? Performance is good, and aside from the occasional annoying bug I've been having fun. Quote Link to post Share on other sites
Rakete 90 Posted December 24, 2020 Share Posted December 24, 2020 (edited) Can we please get the undock option back for the actiongroups for dockingports? The remaining uncouple-option does not separate in space docked vehicles. Please give us the option back. Alternatively: Fusion the both functionalities decouple and undock of dockingports into one function. See: https://bugs.kerbalspaceprogram.com/issues/26887 Edited December 24, 2020 by Rakete Quote Link to post Share on other sites
MR L A 334 Posted December 28, 2020 Share Posted December 28, 2020 On 12/18/2020 at 8:51 AM, Walker said: OH MY, OH MY! I can't believe this, I've been waiting for years for this! Is this true? Is flickering orbit lines bug finally gone in modded KSP?! If yes, I love you guys! Orbit lines are now less stable for me than before lol Quote Link to post Share on other sites
Serenity 397 Posted December 29, 2020 Share Posted December 29, 2020 23 hours ago, MR L A said: Orbit lines are now less stable for me than before lol Must be because of all the issues with extra mass and magic accelerations, the kraken is putting a Christmas reminder. Quote Link to post Share on other sites
Dr. Kerbal 514 Posted January 1 Share Posted January 1 I can’t believe you have this update PC players! Good for you! Look forward to playing it on consoles. I hope though that the Krkaen and bugs don’t get in the way of playing. Quote Link to post Share on other sites
MR L A 334 Posted January 2 Share Posted January 2 On 12/29/2020 at 12:32 PM, Boyster said: Must be because of all the issues with extra mass and magic accelerations, the kraken is putting a Christmas reminder. Funny thing is, the craft(s) with the unstable orbit lines are just geostationary relays (in perfect orbits to the meter and hudreth of a second) - which is a recipe for this behaviour, BUT they're worse than before the update - they were more stable before hand, but obviously not perfect. Quote Link to post Share on other sites
VoidSquid 1,446 Posted January 2 Share Posted January 2 On 1/1/2021 at 1:15 AM, Dr. Kerbal said: I can’t believe you have this update PC players! Good for you! Look forward to playing it on consoles Take a look here, might curb your enthusiasm https://bugs.kerbalspaceprogram.com/projects/ksp/issues Quote Link to post Share on other sites
fragtzack 54 Posted January 2 Share Posted January 2 I was and still excited for this release. After experiencing a contract to add a part to a satellite decided to hold off playing this. Lots of bugs still. Quote Link to post Share on other sites
Superfluous J 15,259 Posted January 2 Share Posted January 2 50 minutes ago, fragtzack said: I was and still excited for this release. After experiencing a contract to add a part to a satellite decided to hold off playing this. Lots of bugs still. What happened? Sounds like it may be a good story. Quote Link to post Share on other sites
Serenity 397 Posted January 2 Share Posted January 2 39 minutes ago, Superfluous J said: What happened? Sounds like it may be a good story. I think the contract needs a part that is too heavy to put in any storage or an engineer to handle it so its impossible to complete. Quote Link to post Share on other sites
fragtzack 54 Posted January 2 Share Posted January 2 3 hours ago, Superfluous J said: What happened? Sounds like it may be a good story. Contract was to put a heat radiator part on a satellite. Heat radiator part mass is to much for a kerbal. Figured could use the grabber to temp connect the spaceship and the satellite together. Then the Kerbal could attach the part using the spaceship cargo. However, every time trying to use the grabber at 0 m/s and the lowest values for the grabber, the satellite would either go flying off into space or there would be there this really weird connection between the spacecraft and the satellite where they would be too far apart and spinning. I was finally able to complete the contract by having the spacecraft just get close enough to the satellite and quickly attach the part before they drift apart or collide. Such a pain, never again. Think folks(I am for one) are expecting to use grabber for this types of contract/mission. However, even before this new release the grabber has always been buggy physics. Grabber works great for asteroids, but lesser mass object is kraken time. Quote Link to post Share on other sites
Serenity 397 Posted January 3 Share Posted January 3 2 hours ago, fragtzack said: Contract was to put a heat radiator part on a satellite. Heat radiator part mass is to much for a kerbal. Figured could use the grabber to temp connect the spaceship and the satellite together. Then the Kerbal could attach the part using the There is this post that might help you, might be a bit tricky but it seemed it helped. https://forum.kerbalspaceprogram.com/index.php?/topic/198946-received-a-mission-to-attached-stratus-v-cylindrified-monopropellant-tank-to-satellite/ Quote Link to post Share on other sites
Dr. Kerbal 514 Posted January 5 Share Posted January 5 I cant wait for this to come on consoles!!! I am know having ideas... Quote Link to post Share on other sites
Frank_G 1,731 Posted January 6 Share Posted January 6 I really took a long break from playing KSP, but all the cool new features in this update got me back into the game. Enjoying it again, so a big thanks to you, dev-team Quote Link to post Share on other sites
DaBakonAder 8 Posted January 15 Share Posted January 15 Looks like no more KAS. Ah Well. Quote Link to post Share on other sites
fragtzack 54 Posted January 15 Share Posted January 15 (edited) On 12/18/2020 at 1:51 AM, Walker said: OH MY, OH MY! I can't believe this, I've been waiting for years for this! Is this true? Is flickering orbit lines bug finally gone in modded KSP?! If yes, I love you guys! Now if Squad would only make the planet orbit lines filterable. Annoying trying to do interplanetary planning and having to visually fight through the planet orbit lines not part of the current mission planning. Please squad, add QOL improvement: Planet orbit lines should be a filterable selection. Not only at the solar level SOI orbits, but the moon level orbits with in a planet SOI. Edited January 15 by fragtzack Quote Link to post Share on other sites
VoidSquid 1,446 Posted January 19 Share Posted January 19 On 1/15/2021 at 11:23 PM, fragtzack said: Now if Squad would only make the planet orbit lines filterable. Annoying trying to do interplanetary planning and having to visually fight through the planet orbit lines not part of the current mission planning. Try this mod: Quote Link to post Share on other sites
Well 3,507 Posted January 28 Share Posted January 28 it's now January 28.... any news about a KSP 1.11.1 Fix update ? How many Dev actually work on it ? 1.11 is not really fun to play with so many issues Quote Link to post Share on other sites
Bej Kerman 737 Posted January 28 Share Posted January 28 On 1/15/2021 at 7:24 PM, DaBakonAder said: Looks like no more KAS. Ah Well. KAS is still superior compared to Squad's nerfed-to-Kell take on KAS. Quote Link to post Share on other sites
Burning Kan 237 Posted January 28 Share Posted January 28 @Wellthank you for asking Quote Link to post Share on other sites
Serenity 397 Posted January 29 Share Posted January 29 (edited) 17 hours ago, Well said: it's now January 28.... any news about a KSP 1.11.1 Fix update ? 7 hours ago, Burning Kan said: @Wellthank you for asking Edited January 29 by Boyster Quote Link to post Share on other sites
KerbMav 1,085 Posted January 29 Share Posted January 29 19 hours ago, Bej Kerman said: KAS is still superior compared to Squad's nerfed-to-Kell take on KAS. Those damned sexy ropes... Quote Link to post Share on other sites
Burning Kan 237 Posted January 29 Share Posted January 29 Sorry, we can't show this content because you do not have permission to see it. ??? ?WHATs happen there SQUAD Quote Link to post Share on other sites
Snark 14,343 Posted January 29 Share Posted January 29 4 hours ago, Burning Kan said: Sorry, we can't show this content because you do not have permission to see it. ??? ?WHATs happen there SQUAD Sorry, there was a bit of a technical problem with the forum. The actual 1.11.1 announcement thread is here: Quote Link to post Share on other sites
Burning Kan 237 Posted January 29 Share Posted January 29 Thanks. like ksp,the forum design getting better and better. thumbs up Quote Link to post Share on other sites
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.