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Cheesecake

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Everything posted by Cheesecake

  1. Your pictures do not work. Seems like they are private.
  2. Did you really attach it correctly? As you can see in a video on page 3, this is not actually the case.
  3. Is there a problem with SAF? The fairings are no longer transparent in the VAB.
  4. This thread is closed since 6 years. There is another thread.
  5. @theJesuit A while ago I found two typos in the BDB-config of the TETRIXTechTree: should be:
  6. They are in the Extras-Folder. Put this Extras-Folder into GameData/Hephaistos. The put the TankSwitch.cfg somewhere into GameData.
  7. There is a newer Vulcan-mod: https://spacedock.info/mod/3574/BREAD - Bruno's Rocket Emporium And Designs or https://github.com/nolifejordan/BREAD
  8. That's what I always do. However, it is much more convenient to simply clip them on, as is now the case with Atlas V.
  9. @CobaltWolf Now that I want to start deltas again, I noticed that there are no decouplers for the GEM-40/46. Are these planned? And could you attach nodes here, similar to the Atlas V revamp?
  10. @RodgerIs that an issue for you? I have now solved the problem with the SRB monitor. However, the Drainex should also work.
  11. @linuxgurugamer Especially with solid fuel boosters (e.g. the JA206 from BDB), I always have the problem that the Drainex 1 Fuel Sensor does not trigger the next stage when the fuel is empty. At least according to the display, there is no fuel left. I suspect that there is still fuel in some decimal place and therefore the sensor is not triggered. If I set 1 here on the sensor, the next stage is triggered. The problem here is that the booster still has thrust due to the remaining fuel and the probability of a collision with the rocket is high. Is there any solution here? Translated with DeepL.com (free version)
  12. Same way as all other mods: Go into the downloaded .zip and put the folder "SOCKrepainted" into your GameData. Please note the dependencies at page 1.
  13. What else do you expect from this mod? As far as I can tell, the mod is finished. So updates are not really necessary.
  14. Do you have the dependencies?
  15. This is because this mod is now old or is no longer being adapted. BDB now has new/revised parts and its own hypergolic patch. I recommend not using Sykhawk here. I had similar problems here.
  16. There is a new fork but nothing new there. https://github.com/zer0Kerbal/HL20
  17. The problem here is not Mechjeb but actually the design. If an engine is positioned above the center of gravity, the whole thing becomes unstable. So Mechjeb has to steer and do so permanently. This then builds up at some point. It's not for nothing that real rockets have the engine at the bottom and not at the top. With landers where the engines are at the top, the center of gravity is quite high up and therefore a rather short design is used here. Here you can take a helicopter as an example where the rotor is at the top. A helicopter is therefore always unstable and difficult to fly. If you let go of the control stick and pedals, it will fly somewhere. So you have to constantly steer. Nowadays, of course, this is not done by humans but by computers.
  18. This mod is 6 years old. However, there is already a newer version, which is even linked in your link in github. Here is the forum thread, where you can also find the current link to the github.
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