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Cheesecake
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KSP2 Release Notes
Everything posted by Cheesecake
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It needs Firespitter OR B9. Breaking Ground is a DLC and has nothing to do with Firespitter/B9.
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Curve - radial solar panels mods?
Cheesecake replied to Genry1stikman's topic in KSP1 Mods Discussions
If you need a HLS-Mod: https://spacedock.info/mod/3245/HLS project -
I did but there are some problems with the inflated parts not working.
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Curve - radial solar panels mods?
Cheesecake replied to Genry1stikman's topic in KSP1 Mods Discussions
Near Future Solar has such panels. -
Does anyone have a current config for Bluedog? A lot of the new parts don't work. Neither science gathering (at least not Kerbalism style) nor the animations.
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I think he is meaning nozels, not noses. That depends on whether the respective boosters have movable nozzles (gimbal) at all. You can't simply add this via mod. In the mod procedural parts there are boosters where you can adjust the angle of the nozzles. There is a mod where you can trim this. But only for engines that have movable nozzles. I think it was Gimbal Trim. But I don't know if it also works with boosters or only with normal engines.
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As far as I can see, 2 of the required mods are already missing: Firespitter and CommunityCategorieKit. Can you send a screenshot of your GameData folder? Or post the complete log. It looks like the mod might be installed incorrectly.
- 1,473 replies
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- parts
- construction
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A DIRECT Transition - If Jupiter DIRECT Took to the Skies
Cheesecake replied to Toaster355's topic in KSP1 Mission Reports
This seems to be a problem throughout the forum. Many more threads are affected, but not all.- 83 replies
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I used the HT-240B. Only for a testflight. It is docked to the shuttle via C-200 CBM. I have installed IR + DockingFunctions + IRConnectionSystem + PayloadRetentionSystem.
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Were switched on. Can try more if you like. Edit: The consumption of EC is so high that the batteries are drained very quickly. The Fuelcell cannot compensate for this. It works with more batteries. Another problem arises here. I docked a payload (Habtech module) to the arm and then detached it from the shuttle. I didn't move the arm but the whole thing immediately started to rock. After a while I had to disconnect the payload from the arm, otherwise it would have torn everything apart.
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I have now used IR again after a long time with SOCK and Benjee's robotic arm. I have switched speed and acceleration down completely. But whenever I use a joint, the whole shuttle turns around slowly. Is there any way to prevent this?
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So, what do you mean with "older Soyuz"? Tantares and Intercolor has the classic green, black and the mint one of Apollo-Soyuz. As far as I know there were no more colors in real. Tantares and Intercolor didn't have more colors before either.
- 22,698 replies
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- totm march 2020
- mod
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[1.12.x] Intercolor | CRE Recolors & Tantares Recolors
Cheesecake replied to Zarbon44's topic in KSP1 Mod Releases
In Tantares-thread you say "color", here you say "textures". The textures are set by tantares. Intercolor has only colors. -
The color-options are from this mod (tantares itself has only some basic Colors): It´s updated in December for the new Soyuz-parts.
- 22,698 replies
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- totm march 2020
- mod
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Are the craft-files outdated? For example: Tianwen can´t load because part KCDE_Tianwen1_ZhurongQXB is missing. There is only a part KCDE_Tianwen1_ZhurongXB (wirhout the Q in name) in KIU\KIU_Chinese_Deepspace_Exploration_pack\Parts\Tianwen1\ZhuRong. Other craft-files like all CZ-4 and CZ-11 are empty (crafts have 0kb).
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[1.12+] Shuttle Orbiter Construction Kit Repainted [v1.2]
Cheesecake replied to Arthurism's topic in KSP1 Mod Releases
They are there. However, not directly in the mod folder but in an Extras folder. There are also instructions on where to put which folder.- 77 replies
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- texture pack
- recolor
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It looks like you don't have the Community Categorie Pack installed. This is included. Please note (in the first post here): All required mods:
- 2,304 replies
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- launch pad
- saturn
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