OrbitalManeuvers Posted June 10, 2022 Share Posted June 10, 2022 (edited) 16 minutes ago, Grimmas said: There are indeed no issues between SystemHeat and JNSQ. Do you happen to know what happens when you install SystemHeat into a save where your craft are already using RTGs or reactors? edit: lol that sounded like a challenge but I am honestly wondering ... and nervous Edited June 10, 2022 by OrbitalManeuvers Quote Link to comment Share on other sites More sharing options...
Soviet_Velir Posted June 10, 2022 Share Posted June 10, 2022 (edited) Does anyone have a lunar module craft(or full Saturn V craft) in conjunction with a lunar rovng vehicle? Needed to recreate J-missions such as Apollo 15,16,17. Edited June 10, 2022 by Soviet_Velir Quote Link to comment Share on other sites More sharing options...
GoldForest Posted June 11, 2022 Share Posted June 11, 2022 5 hours ago, Zorg said: This is the much smaller NERVA I (also planned) Ah, came up when I googled Nerva II so got confused. Sorry. Quote Link to comment Share on other sites More sharing options...
Jcking Posted June 11, 2022 Share Posted June 11, 2022 (edited) 1 hour ago, GoldForest said: Ah, came up when I googled Nerva II so got confused. Sorry. Nerva II (known more commonly in period documentation as the 75k thrust full flow nerva) was from what I can find a later development after work was stopped on the heated bleed AJ31-6 and hot bleed AJ30-5 (though it seems that there was always work on or at least the idea of a big nerva as the nerva on Saturn C-2 nuclear has nearly identical performance as nerva II, but the switch to full flow was definitely a later thing). The engine compared to previous nervas has a thrust of 75,000lbs and specific impulse of 825 seconds compared to the 55,800lbs thrust and 757 seconds from AJ31-6 (30-5 is a slightly worse version of 31-6). Edited June 11, 2022 by Jcking Quote Link to comment Share on other sites More sharing options...
Zorg Posted June 11, 2022 Share Posted June 11, 2022 (edited) 4 hours ago, Jcking said: Nerva II (known more commonly in period documentation as the 75k thrust full flow nerva) was from what I can find a later development after work was stopped on the heated bleed AJ31-6 and hot bleed AJ30-5 (though it seems that there was always work on or at least the idea of a big nerva as the nerva on Saturn C-2 nuclear has nearly identical performance as nerva II, but the switch to full flow was definitely a later thing). The engine compared to previous nervas has a thrust of 75,000lbs and specific impulse of 825 seconds compared to the 55,800lbs thrust and 757 seconds from AJ31-6 (30-5 is a slightly worse version of 31-6). "NERVA II" as I modelled it though is from the Manned Interplanetary Spacecraft Concept study with 200-250k lbf thrust, 4000-5000MW reactor and 825-850s Isp. IMISC refers to it as just a NERVA but NTRS 19690000736 refers to it as NERVA II. That said the document also mentions "The NERVA II engine development program has been dropped in favor of a 1500-mW NERVA engine with a thrust level of about 75 000 Ib (333 600 N)." Could be the NERVA II designation was continued for that in other documents for the 75k model? little confused about all that. Anyways this is whats modelled. Edited June 11, 2022 by Zorg Quote Link to comment Share on other sites More sharing options...
Grimmas Posted June 11, 2022 Share Posted June 11, 2022 9 hours ago, OrbitalManeuvers said: Do you happen to know what happens when you install SystemHeat into a save where your craft are already using RTGs or reactors? edit: lol that sounded like a challenge but I am honestly wondering ... and nervous In theory nothing should happen to your crafts that are already in flight, as I see nothing in the SystemHeat code that would add modules to vessels in flight. But I didn't look that closely so I could be wrong. Quote Link to comment Share on other sites More sharing options...
DaveyJ576 Posted June 11, 2022 Share Posted June 11, 2022 I have been flight testing a J-class LM with a deployable LRV. After deploying the LRV, I ran into the old problem of surface drift. The LRV just slides all over the surface of the Moon unmanned like it is on ice. I know there is a fix for this because I ran into it before, but I can’t remember what it is. I don’t have this problem with other versions of the LRV or MOLEM, just this new foldable one. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted June 11, 2022 Author Share Posted June 11, 2022 Speak of the devil... Spoiler Big stuff happening on stream today https://www.twitch.tv/cobaltwolfy Spoiler Quote Link to comment Share on other sites More sharing options...
N3N Posted June 11, 2022 Share Posted June 11, 2022 (edited) On 6/9/2022 at 8:01 PM, CobaltWolf said: This is the first I'm hearing of it. Kerbalism, that makes sense that there might be an issue there. But what issue would it have for JNSQ? I believe the system basically ignores external factors like orientation or distance from the sun. On 6/9/2022 at 10:29 PM, septemberWaves said: Since when is it not compatible with these? I'm curious where you're getting this information. On 6/10/2022 at 3:16 PM, CDSlice said: I’ve used SystemHeat (via the FarFuture parts) in JNSQ for a while now and never had any problems with them. FarFuture itself had some issues with not being able to gather resources in space because their weren’t any resource configs but the heating system worked perfectly. 21 hours ago, Grimmas said: There are indeed no issues between SystemHeat and JNSQ. There are issues between SystemHeat and Kerbalism, this is true. There's also a bridge mod (KerbalismSystemHeat) that was recently updated, but it doesn't change the fact that out of the box those two mods don't play nice. Hey, sorry, it was my error, it was "Space Dust" (and so "FFT"), not "System Heat" with JNSQ (+RR): (Still a problem for me, I like "FFT" and "System Heat", but I want to try a (long-time) space colonizing Game with JNSQ+RR+Kerbalism...) On 10/30/2020 at 4:13 PM, JadeOfMaar said: @Big Katz @hemeac Space Dust's configs will work in JNSQ but since the measuring system uses meters from sea level and not fractions/multiples of the body radius, any atmosphere presences that are made need to be precisely measured per planet, and exosphere placements will become misfits (the wrong heights and spans) since the bodies are bigger. And JNSQ's added planets get no support at all since there's no means to magically place resources in every atmosphere with one node or switch. (For the experienced, "GLOBAL_RESOURCE{}" does not apply.) I'm working on support right now, to learn all that I need to touch, and fill out the stock planets. After that comes OPM...and JNSQ since you asked. But I read that "System Heat" still have problems with "Kerbalism"... > But if you got JNSQ+RR+Kerbalism to work with Space Dust+SystemHeat+FFT, I would be really pleased to hear about it! Edited June 11, 2022 by N3N Quote Link to comment Share on other sites More sharing options...
GoldForest Posted June 11, 2022 Share Posted June 11, 2022 3 hours ago, CobaltWolf said: Speak of the devil... Hide contents Big stuff happening on stream today https://www.twitch.tv/cobaltwolfy Hide contents Thank you! Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted June 11, 2022 Share Posted June 11, 2022 5 hours ago, CobaltWolf said: Speak of the devil... Hide contents Big stuff happening on stream today https://www.twitch.tv/cobaltwolfy Hide contents Glad to see this being added. Progress is looking great so far, from the image you posted. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted June 12, 2022 Author Share Posted June 12, 2022 Can't believe we've made it this far... Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted June 12, 2022 Share Posted June 12, 2022 Just now, CobaltWolf said: Can't believe we've made it this far... It’s inspirational to see a modder overcome their fear of wheels Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted June 12, 2022 Share Posted June 12, 2022 4 hours ago, SpaceFace545 said: It’s inspirational to see a modder overcome their fear of wheels "I will never make LRV parts because of how badly wheels are done" -Someone who will eventually break down and make LRV parts, including his own wheels Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted June 12, 2022 Share Posted June 12, 2022 (edited) 7 hours ago, CobaltWolf said: Can't believe we've made it this far... Progress on the model is looking excellent so far; I look forward to seeing it finished. I'm glad you decided to make the LRV in the end, it'll complete the Apollo parts nicely. By the way, were there any proposed variants of the LRV that may make it into BDB? Edited June 12, 2022 by septemberWaves Quote Link to comment Share on other sites More sharing options...
Sudragon Posted June 12, 2022 Share Posted June 12, 2022 Speaking of NERVA, Season 3 Episode 1 of For All Mankind shows the best place to test such things is... Spoiler at your moonbase. Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted June 12, 2022 Share Posted June 12, 2022 10 hours ago, CobaltWolf said: Can't believe we've made it this far... Beale: I HATE WHEELS >:C Cobalt: lol Wheels go brrrrr Quote Link to comment Share on other sites More sharing options...
rettter3 Posted June 12, 2022 Share Posted June 12, 2022 49 minutes ago, MashAndBangers said: Beale: I HATE WHEELS >:C Cobalt: lol Wheels go brrrrr Although Beale also made wheels... Quote Link to comment Share on other sites More sharing options...
TheLoneOne Posted June 12, 2022 Share Posted June 12, 2022 14 hours ago, CobaltWolf said: Can't believe we've made it this far... the mad man actually did it. this should be an inspiration to us all. we no longer have to fear wheels Quote Link to comment Share on other sites More sharing options...
Invaderchaos Posted June 12, 2022 Share Posted June 12, 2022 (edited) Got a start on Surveyor this weekend: I should note that the legs are also not done yet, I just made enough to do the animation. Edited June 12, 2022 by Invaderchaos Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted June 12, 2022 Share Posted June 12, 2022 Looking forward to seeing the Surveyor parts. Quote Link to comment Share on other sites More sharing options...
CAPFlyer Posted June 12, 2022 Share Posted June 12, 2022 1 hour ago, Invaderchaos said: Got a start on Surveyor this weekend... I should note that the legs are also not done yet, I just made enough to do the animation. While I enjoy the parts from Coatl Aerospace, I am looking forward to your interpretation of the Surveyor probes as well. There's good points to both addons and I tend to do mix-and-match at times as well. Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted June 13, 2022 Share Posted June 13, 2022 7 hours ago, Invaderchaos said: Got a start on Surveyor this weekend: YAAAAY!!! My SurveyoRanger finally retires in favor of actual Surveyor! (Please tell me you're making Viking after it. Please. Pretty please. Pretty please with cherry on top!!! AFAIK, there is no mods that add a proper Viking, so we kinda NEED it.) Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted June 13, 2022 Share Posted June 13, 2022 7 minutes ago, biohazard15 said: (Please tell me you're making Viking after it. Please. Pretty please. Pretty please with cherry on top!!! AFAIK, there is no mods that add a proper Viking, so we kinda NEED it.) Or team up with @akron to complete his Viking lander? Quote Link to comment Share on other sites More sharing options...
GoldForest Posted June 13, 2022 Share Posted June 13, 2022 Full album: Imgur: The magic of the Internet Random Satellite loaded up with Scansat stuff. Not in career or anything, and don't plan to utilize resources or anything. I just want to see the scansat map lit up fully. 3 hours ago, biohazard15 said: YAAAAY!!! My SurveyoRanger finally retires in favor of actual Surveyor! (Please tell me you're making Viking after it. Please. Pretty please. Pretty please with cherry on top!!! AFAIK, there is no mods that add a proper Viking, so we kinda NEED it.) While I agree having Viking would be great, I'm not so sure it will be easy. Viking's geometry is very unique to say the least, which is probably why so many modders are put off by it, imo. I mean, a triangle bus with two angled tanks, plus those engines with the 100 nozzles (Overly dramatic estimate)... I would be weary about tackling it too. On top of all that, the Viking Orbiter spacecraft and Viking descent capsule would also have to be made, since Viking itself can't make it to Mars on its own, which is more work in of itself. Quote Link to comment Share on other sites More sharing options...
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