Nightside Posted April 12, 2019 Share Posted April 12, 2019 On 4/10/2019 at 4:29 AM, infinite_monkey said: Then take into account that in KSP everything is scaled down by a factor of 1.5. Where is that written? I agree that stock sizes are about 5/8th (1/1.64) scale, but masses are typically greater than real rockets, especially payloads, pods, fuel tanks and engines. This is done for “balance “ because Kerbin is tiny. Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted April 12, 2019 Share Posted April 12, 2019 (edited) 6 hours ago, Nightside said: Where is that written? I agree that stock sizes are about 5/8th (1/1.64) scale, but masses are typically greater than real rockets, especially payloads, pods, fuel tanks and engines. This is done for “balance “ because Kerbin is tiny. Yeah I know, things are a little more complicated than my estimation. Anyway, 10 times the mass was a bit too much, it also was much more than the stock fairings. damonvv already changed the fairing's mass to essentially the same value a month ago, it just isn't released yet. @damonvv Did you notice Elon's new (?) profile picture on Twitter? Edited April 12, 2019 by infinite_monkey Quote Link to comment Share on other sites More sharing options...
Damon Posted April 12, 2019 Author Share Posted April 12, 2019 32 minutes ago, infinite_monkey said: Yeah I know, things are a little more complicated than my estimation. Anyway, 10 times the mass was a bit too much, it also was much more than the stock fairings. damonvv already changed the fairing's mass to essentially the same value a month ago, it just isn't released yet. @damonvv Did you notice Elon's new (?) profile picture on Twitter? Who didn’t. Also that pic is fan made Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted April 12, 2019 Share Posted April 12, 2019 Too bad Quote Link to comment Share on other sites More sharing options...
iplayksp Posted April 12, 2019 Share Posted April 12, 2019 What time do you think release will be tomorrow? Quote Link to comment Share on other sites More sharing options...
Barzon Posted April 12, 2019 Share Posted April 12, 2019 Sometime in the afternoon probably. Keep in mind Damon is in UTC+2 currently. Quote Link to comment Share on other sites More sharing options...
DylanSemrau Posted April 12, 2019 Share Posted April 12, 2019 Here's a few screenshots from a recent mission I did. It send a communication satellite to Medium Kerbin Orbit. That sat will slowly boost itself to the Mun. Inspired a little by how Beresheet got to the Moon. I'm excited for the update btw Quote Link to comment Share on other sites More sharing options...
iplayksp Posted April 12, 2019 Share Posted April 12, 2019 1 minute ago, DylanSemrau said: Here's a few screenshots from a recent mission I did. It send a communication satellite to Medium Kerbin Orbit. That sat will slowly boost itself to the Mun. Inspired a little by how Beresheet got to the Moon. I'm excited for the update btw Just have to hope it doesn't end like Beresheet Did. Quote Link to comment Share on other sites More sharing options...
DylanSemrau Posted April 12, 2019 Share Posted April 12, 2019 1 minute ago, iplayksp said: Just have to hope it doesn't end like Beresheet Did. Well It shouldn't be landing..... shouldn't... Quote Link to comment Share on other sites More sharing options...
iplayksp Posted April 12, 2019 Share Posted April 12, 2019 Just now, DylanSemrau said: Well It shouldn't be landing..... shouldn't... Well, yeah it is a satellite now, isn't it? Quote Link to comment Share on other sites More sharing options...
Kergarin Posted April 12, 2019 Share Posted April 12, 2019 This is great! but is there an easy way to make the F9 fit RSS and match its real world versions performance accurately? Quote Link to comment Share on other sites More sharing options...
VoidCosmos Posted April 13, 2019 Share Posted April 13, 2019 Finally!!! Quote Link to comment Share on other sites More sharing options...
Damon Posted April 13, 2019 Author Share Posted April 13, 2019 (edited) Tundra Exploration 1.4 is released! Whoop! This version includes the following! - Added new shader to solar panels - Added custom shader for soot change on Ghidorah (Thanks to @DMagic and @Shadowmage for the help!) - Added Revamped New Horizons (Paneer) parts - Added Iridium parts - Fixed fairing colliding with interstage - Fixed Ghidorah interstage not pushing second stage away - Cargo box adjustments - Updated CoL heatshield Gigan - Revamped Rodan IVA - Fixed fairing seam on Ghidorah - Revamp of Rapor plumes (By @JadeOfMaar @Nessus_) - Revamp of Merlin plumes (By @JadeOfMaar @Nessus_) - Fixed FH decoupler pushing boosters sideways almost into the core itselfDownload them on SpaceDock while it's hot!Read the OP to see which dependency you need, I reduced the amount and added as few more recommended for IVA stuff. Happy launches! Edited April 13, 2019 by damonvv Quote Link to comment Share on other sites More sharing options...
Zorg Posted April 13, 2019 Share Posted April 13, 2019 Amazing update Damon! Flabbergasted by those new plumes. Although I guess the release date was determined by 1.7 more than anything it's very aprops to see this drop soon on the heels of that epic Falcon Heavy launch. Quote Link to comment Share on other sites More sharing options...
TheRedTom Posted April 13, 2019 Share Posted April 13, 2019 1 hour ago, damonvv said: ~snip~ Amazing! A brilliant update. Out of interest where did you get the landing barge you use in the trailer? Quote Link to comment Share on other sites More sharing options...
Damon Posted April 13, 2019 Author Share Posted April 13, 2019 (edited) 7 minutes ago, TheRedTom said: Amazing! A brilliant update. Out of interest where did you get the landing barge you use in the trailer? It will be available on Tundra's Space Center mod today as well! Keep an eye on this one: Edited April 13, 2019 by damonvv Quote Link to comment Share on other sites More sharing options...
Sebas-chan Posted April 13, 2019 Share Posted April 13, 2019 Does anyone have a kos script for the boosters? Quote Link to comment Share on other sites More sharing options...
Cristy2017 Posted April 13, 2019 Share Posted April 13, 2019 Congrats on 1.4! Looks amazing! Quote Link to comment Share on other sites More sharing options...
Damon Posted April 13, 2019 Author Share Posted April 13, 2019 There seems to be a problem with having realplume installed... Going to take a look! Quote Link to comment Share on other sites More sharing options...
Puggonaut Posted April 13, 2019 Share Posted April 13, 2019 4 hours ago, damonvv said: Tundra Exploration 1.4 is released! Whoop! This version includes the following! - Added new shader to solar panels - Added custom shader for soot change on Ghidorah (Thanks to @DMagic and @Shadowmage for the help!) - Added Revamped New Horizons (Paneer) parts - Added Iridium parts - Fixed fairing colliding with interstage - Fixed Ghidorah interstage not pushing second stage away - Cargo box adjustments - Updated CoL heatshield Gigan - Revamped Rodan IVA - Fixed fairing seam on Ghidorah - Revamp of Rapor plumes (By @JadeOfMaar @Nessus_) - Revamp of Merlin plumes (By @JadeOfMaar @Nessus_) - Fixed FH decoupler pushing boosters sideways almost into the core itselfDownload them on SpaceDock while it's hot!Read the OP to see which dependency you need, I reduced the amount and added as few more recommended for IVA stuff. Happy launches! Naybe I missed something , but in the VAB and on the Pad the booster texures are flickering , Plumes are amazing . Quote Link to comment Share on other sites More sharing options...
Damon Posted April 13, 2019 Author Share Posted April 13, 2019 Just now, Puggonaut said: Naybe I missed something , but in the VAB and on the Pad the booster texures are flickering , Plumes are amazing . You didn't install B9PartSwitch properly! Quote Link to comment Share on other sites More sharing options...
Puggonaut Posted April 13, 2019 Share Posted April 13, 2019 15 hours ago, DylanSemrau said: Here's a few screenshots from a recent mission I did. It send a communication satellite to Medium Kerbin Orbit. That sat will slowly boost itself to the Mun. Inspired a little by how Beresheet got to the Moon. I'm excited for the update btw Where did you get all that Launch Tower assmebly from please ? Just now, damonvv said: You didn't install B9PartSwitch properly! Aha okidoki will sort that out , thanks for the prompt reply . Quote Link to comment Share on other sites More sharing options...
SofieBrink Posted April 13, 2019 Share Posted April 13, 2019 Hey Damon, First of. Congrats on the release of 1.4 I'm wondering where the 3 Engine mode for the octopus has gone. Last time i tried (which was today) i couldn’t switch to it only the 1 and 9 engine modes were working. Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted April 13, 2019 Share Posted April 13, 2019 15 minutes ago, SofieBrink said: Hey Damon, First of. Congrats on the release of 1.4 I'm wondering where the 3 Engine mode for the octopus has gone. Last time i tried (which was today) i couldn’t switch to it only the 1 and 9 engine modes were working. You need Kerbal Actuators for the three-engine mode Quote Link to comment Share on other sites More sharing options...
Damon Posted April 13, 2019 Author Share Posted April 13, 2019 1 hour ago, SofieBrink said: Hey Damon, First of. Congrats on the release of 1.4 I'm wondering where the 3 Engine mode for the octopus has gone. Last time i tried (which was today) i couldn’t switch to it only the 1 and 9 engine modes were working. It's in the recommended tab. You need Kerbal Actuators in order for it to work This is an attempt at getting less required mods (for CKAN sake) and KA isn't on CKAN so that's why I moved it there! Quote Link to comment Share on other sites More sharing options...
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