Blufor878 Posted June 19, 2023 Share Posted June 19, 2023 2 hours ago, DaOPCreeper said: i get that, but how do i turn them on to do the deorbit burn, i cant figure that part out. also what about the parachutes, how do i activate those? i don't see an option when i right click on it Can't say I can help with the thrusters. But I don't think dragon comes with parachutes. I usually use the move tools to hide them inside the sides of the spacecraft's nose. You can actually fit three stock/restock chutes somewhat comfortably within the confines of the clamp-o-tron docking port. Quote Link to comment Share on other sites More sharing options...
DaOPCreeper Posted June 20, 2023 Share Posted June 20, 2023 15 hours ago, Damon said: You need the stock chutes. Currently, Rodan doesn't come with build in chutes. As for the deorbit burn, you can right click the command pod and activate the forward RCS. That will activate the four RCS ports on the front! im doing that and they arent staying on, they only fire if i press w,a,s,d, they arent tied the throttle. screen recording here https://imgur.com/a/Yi2UyTF Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted June 20, 2023 Share Posted June 20, 2023 53 minutes ago, DaOPCreeper said: im doing that and they arent staying on, they only fire if i press w,a,s,d, they arent tied the throttle. screen recording here https://imgur.com/a/Yi2UyTF I assume you need to use docking translation. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted June 20, 2023 Share Posted June 20, 2023 (edited) 1 hour ago, DaOPCreeper said: im doing that and they arent staying on, they only fire if i press w,a,s,d, they arent tied the throttle. screen recording here https://imgur.com/a/Yi2UyTF So there are two sets of RCS controls on the Dragon, and Show Actuation Toggles will allow you to set params for both sets. On my PAW, it's the 2nd Show Actuation Toggles that controls the docking port RCS jets. So make sure that has Fore/Aft enabled. You might want to disable the Fore/Aft setting on the other jets for the deorbit burn. Anyway, then use Control Point: Reversed. Then use normal throttle to control the (now backwards) facing RCS jets around the docking port. At least this is how it works for me. edited: make sure the superdracos are not enabled Edited June 20, 2023 by OrbitalManeuvers Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted June 20, 2023 Share Posted June 20, 2023 Hey @Damon i was wondering if you have started working on the rodan update yet in that update are you going to add chutes to rodan Quote Link to comment Share on other sites More sharing options...
Damon Posted June 22, 2023 Author Share Posted June 22, 2023 On 6/21/2023 at 1:26 AM, kspbutitscursed said: Hey @Damon i was wondering if you have started working on the rodan update yet in that update are you going to add chutes to rodan Will start once I finish Ghidorah, after that I will be starting on Rodan and yeah I plan on adding chutes! Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted June 22, 2023 Share Posted June 22, 2023 10 hours ago, Damon said: Will start once I finish Ghidorah, after that I will be starting on Rodan and yeah I plan on adding chutes! nice once you get rodan ingame i will update my version to the newer version also could add an optional extra with real logos please because i would like to do historical recreations of things Quote Link to comment Share on other sites More sharing options...
Damon Posted June 23, 2023 Author Share Posted June 23, 2023 7 hours ago, kspbutitscursed said: nice once you get rodan ingame i will update my version to the newer version also could add an optional extra with real logos please because i would like to do historical recreations of things There will be a separate download that includes the real logos with an MM patch. But its going to be a while before a full release is ready. Everything gets revamped! Quote Link to comment Share on other sites More sharing options...
AmateurAstronaut1969 Posted June 23, 2023 Share Posted June 23, 2023 9 hours ago, Damon said: There will be a separate download that includes the real logos with an MM patch. But its going to be a while before a full release is ready. Everything gets revamped! Do you think you could include an option to toggle the flags on the core stage? It's always had it, but the latest dev build (Soot) doesn't have it. I'm assuming that's to do with adding the soot though Quote Link to comment Share on other sites More sharing options...
Damon Posted June 24, 2023 Author Share Posted June 24, 2023 15 hours ago, AmateurAstronaut1969 said: Do you think you could include an option to toggle the flags on the core stage? It's always had it, but the latest dev build (Soot) doesn't have it. I'm assuming that's to do with adding the soot though As noted on github, the plugin is still a work in progress. A lot of features are still missing/unstable. So please use the git version at your own risk and don’t use it in your precious save game Quote Link to comment Share on other sites More sharing options...
Damon Posted July 16, 2023 Author Share Posted July 16, 2023 Work has started on the Haven-1 station! Parts are mostly done. IVA is next! Quote Link to comment Share on other sites More sharing options...
TomVorat Posted July 19, 2023 Share Posted July 19, 2023 I don't know if this has been asked before or is at all part of the goal of the mod, but is the vertical integration gantry/enclosed service tower planned for the future? Since the mod already has the extended fairing and Transporter Erector. And I don't know if it would fit Modular Launchpads as much as this mod. I mean this one: https://spaceflightnow.com/2020/01/03/spacex-drawing-up-plans-for-mobile-gantry-at-launch-pad-39a/ Quote Link to comment Share on other sites More sharing options...
AerospaceBricks Posted July 24, 2023 Share Posted July 24, 2023 Hey @Damon, I'm encountering some difficulties with the realism overhaul config file for the Tundra Exploration mod. Despite following the instructions on GitHub, I'm facing issues when opening my save file; the Falcon 1 and Falcon 9 rockets are no longer capable of reaching orbit. I'm also using the real solar system mod, and now their TWR is limited to 0.74 or lower. I' wondering if there's a simple adjustment I can make in the config file to resolve this problem. Any guidance or suggestions would be greatly appreciated! Quote Link to comment Share on other sites More sharing options...
Damon Posted July 24, 2023 Author Share Posted July 24, 2023 11 hours ago, AerospaceBricks said: Hey @Damon, I'm encountering some difficulties with the realism overhaul config file for the Tundra Exploration mod. Despite following the instructions on GitHub, I'm facing issues when opening my save file; the Falcon 1 and Falcon 9 rockets are no longer capable of reaching orbit. I'm also using the real solar system mod, and now their TWR is limited to 0.74 or lower. I' wondering if there's a simple adjustment I can make in the config file to resolve this problem. Any guidance or suggestions would be greatly appreciated! The RO configs are pretty old and I should probably remove the link for now. With Version 7 in the works, I hope someone will make it available for RO as well. I'm not good at making RO configs so any help would be appreciated as well! For now, I have to say that TE for RO is not fully supported Quote Link to comment Share on other sites More sharing options...
KSPGAMER1234 Posted August 9, 2023 Share Posted August 9, 2023 (edited) а On 7/24/2023 at 7:01 PM, Damon said: The RO configs are pretty old and I should probably remove the link for now. With Version 7 in the works, I hope someone will make it available for RO as well. I'm not good at making RO configs so any help would be appreciated as well! For now, I have to say that TE for RO is not fully supported Gojira ready??? The mod just doesn't make sense without it. Edited August 9, 2023 by KSPGAMER1234 Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted August 10, 2023 Share Posted August 10, 2023 9 hours ago, KSPGAMER1234 said: а Gojira ready??? The mod just doesn't make sense without it. gojira has been depracated but there s another mod called Starship Expansion Project by @Kari that does have starship link https://github.com/Kari1407/Starship-Expansion-Project/releases On 7/24/2023 at 11:31 PM, Damon said: The RO configs are pretty old and I should probably remove the link for now. With Version 7 in the works, I hope someone will make it available for RO as well. I'm not good at making RO configs so any help would be appreciated as well! For now, I have to say that TE for RO is not fully supported hey @Damon how is haven 1 and rodaan going keep up the good work hoping for a release sometime later this year Spoiler Hopefully in december so i can play sp with nice looking falcon 9 and dragon thank you for all you do KBIC Quote Link to comment Share on other sites More sharing options...
KSPGAMER1234 Posted August 10, 2023 Share Posted August 10, 2023 (edited) Just now, kspbutitscursed said: gojira has been depracated but there s another mod called Starship Expansion Project by @Kari that does have starship link https://github.com/Kari1407/Starship-Expansion-Project/releases hey @Damon how is haven 1 and rodaan going keep up the good work hoping for a release sometime later this year Reveal hidden contents Hopefully in december so i can play sp with nice looking falcon 9 and dragon thank you for all you do KBIC SEP is too big and realistic, my PC won't pull, but Gojira is just right. =) Edited August 10, 2023 by KSPGAMER1234 Edit Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted August 10, 2023 Share Posted August 10, 2023 1 hour ago, KSPGAMER1234 said: SEP is too big and realistic, my PC won't pull, but Gojira is just right. =) OK go to realeases and downoad 1.5.1 that has gojira and it works in 1.12.5 fine. Quote Link to comment Share on other sites More sharing options...
Damon Posted August 10, 2023 Author Share Posted August 10, 2023 16 hours ago, kspbutitscursed said: gojira has been depracated but there s another mod called Starship Expansion Project by @Kari that does have starship link https://github.com/Kari1407/Starship-Expansion-Project/releases hey @Damon how is haven 1 and rodaan going keep up the good work hoping for a release sometime later this year Reveal hidden contents Hopefully in december so i can play sp with nice looking falcon 9 and dragon thank you for all you do KBIC Currently working on the IVA for Haven-1. Should be done in a week or two. Then all eyes on Rodan. Still planning on releasing version 7 in september! Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted August 10, 2023 Share Posted August 10, 2023 5 hours ago, Damon said: Currently working on the IVA for Haven-1. Should be done in a week or two. Then all eyes on Rodan. Still planning on releasing version 7 in september! Ahead if ift 2 yay Quote Link to comment Share on other sites More sharing options...
Damon Posted August 23, 2023 Author Share Posted August 23, 2023 More work done! Haven-1 IVA is getting along pretty nicely. Really fun to fly around using the FreeIVA mod! Also, work has started on Dragon, with a new trunk and heatshield done! Quote Link to comment Share on other sites More sharing options...
BlackDinoShadows Posted August 23, 2023 Share Posted August 23, 2023 17 minutes ago, Damon said: More work done! Haven-1 IVA is getting along pretty nicely. Really fun to fly around using the FreeIVA mod! Also, work has started on Dragon, with a new trunk and heatshield done! Beautifully done ! and a question is tundra exploration compatible with x1 or X2.5 system cause when i try to reuse a booster (on KSRSS Reborn) I never have the right amount of fuel so will the new dragons and falcons be a little bit more compatible with KSRSS Reborn ? Quote Link to comment Share on other sites More sharing options...
Damon Posted August 23, 2023 Author Share Posted August 23, 2023 Just now, BlackDinoShadows said: Beautifully done ! and a question is tundra exploration compatible with x1 or X2.5 system cause when i try to reuse a booster (on KSRSS Reborn) I never have the right amount of fuel so will the new dragons and falcons be a little bit more compatible with KSRSS Reborn ? Tundra Exploration is fully balanced for 2.5/2.7x systems! Quote Link to comment Share on other sites More sharing options...
BlackDinoShadows Posted August 23, 2023 Share Posted August 23, 2023 4 minutes ago, Damon said: Tundra Exploration is fully balanced for 2.5/2.7x systems! oh ok ,so I surly do something wrong when I reuse my ghidorah ,thank you ! Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted August 24, 2023 Share Posted August 24, 2023 3 hours ago, Damon said: More work done! Haven-1 IVA is getting along pretty nicely. Really fun to fly around using the FreeIVA mod! Also, work has started on Dragon, with a new trunk and heatshield done! gorgeous cannot wait. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.