Pthigrivi Posted November 26, 2022 Share Posted November 26, 2022 (edited) On 11/24/2022 at 11:12 AM, Scarecrow71 said: One thing I really dislike about KSP1 is the complete inability to find smooth terrain to land on, whether that's on Mun, Duna, Laythe, or even back on Kerbin. We have the ability to planet-hop at will...but we can't scan the surface and find a decent, flat spot to land on? It's all guesswork in spite of the computing power? Are you honestly telling me that there is nothing available in the technology Kerbals have come up with to find a nice spot to set up for a picnic? This bothers me to no end. What Im hoping for is the ability to scan for altitude and slope maps the way you can in SCANsat, maybe even scatter density. If you could see these as overlays you could either mark a smooth area in map mode or even guide your descent more intuitively toward safe ground. Same with biome and resource maps—these should really be overlays both in map and flight mode. Edited November 26, 2022 by Pthigrivi Link to comment Share on other sites More sharing options...
Wheehaw Kerman Posted November 26, 2022 Share Posted November 26, 2022 On 11/23/2022 at 4:47 PM, Vl3d said: Another important thing Nate mentioned is that the liquid hydrogen fuel, because of its low density, will create storage challenges and will require big tanks (high volume). I wonder if this is a reference to boil-off. I hope so! Link to comment Share on other sites More sharing options...
Sky Kerman Posted November 26, 2022 Share Posted November 26, 2022 (edited) https://countingdownto.com/?c=4433938 [[Date Fixed]] Here is the clock! Have fun waiting, and have fun! This thread is for NO HATE, only excitement, and to have fun! God Speed Kerbonats, and good luck on your missions to the stars! Edited November 26, 2022 by Sky Kerman Link to comment Share on other sites More sharing options...
TheTennesseeFireman Posted November 26, 2022 Share Posted November 26, 2022 (edited) Incredibly excited for the game. 90 days is not a long time at all. There was a time where KSP2 was just a distant hope and curiosity in my mind, and here we are with a playable starting point that’s coming before the end of winter. I also think we’re vastly underestimating how cool just the new Kerbolar system alone will be, even if some elements are still in the works. We get to see what a ring is like! Weather! Maybe volcanism! New surface textures and features to visit! Collidable scatter! Cool atmospheric effects! Some bodies that have been redesigned from the ground up! Even just a KSP remastered would have been the bees knees, and that’s essentially what we’re getting here. Edited November 26, 2022 by TheTennesseeFireman Link to comment Share on other sites More sharing options...
GoldForest Posted November 26, 2022 Share Posted November 26, 2022 @Sky Kerman Wrong date. Feb 24th, 2023 @ 11am/12pm cst/est Link to comment Share on other sites More sharing options...
JoeSchmuckatelli Posted November 26, 2022 Share Posted November 26, 2022 Isn't this just another hype thread? We've got one of those Link to comment Share on other sites More sharing options...
GoldForest Posted November 26, 2022 Share Posted November 26, 2022 12 minutes ago, JoeSchmuckatelli said: Isn't this just another hype thread? We've got one of those That's my thoughts too, but I was going to leave it up to the mods/admins to decide. Link to comment Share on other sites More sharing options...
Sky Kerman Posted November 26, 2022 Share Posted November 26, 2022 52 minutes ago, GoldForest said: @Sky Kerman Wrong date. Feb 24th, 2023 @ 11am/12pm cst/est Whoops! Thanks I’ll change that! Link to comment Share on other sites More sharing options...
Gargamel Posted November 26, 2022 Share Posted November 26, 2022 Overlapping hype has been merged. Link to comment Share on other sites More sharing options...
GoldForest Posted November 27, 2022 Share Posted November 27, 2022 (edited) We crossed the 3 months to go mark! Whoo! Get more coal on that fire! This train needs some fuel! Edited November 27, 2022 by GoldForest Link to comment Share on other sites More sharing options...
Emanuel01 Posted November 27, 2022 Share Posted November 27, 2022 We're almost at 100 pages of hype. The trains is on fire Link to comment Share on other sites More sharing options...
kerbiloid Posted November 27, 2022 Share Posted November 27, 2022 The train is running at the hyperdrive. But what's that "rdrive"? Link to comment Share on other sites More sharing options...
WelshSteW Posted November 27, 2022 Share Posted November 27, 2022 So, now that we know the early access date, what about the time I'm guessing it'll be US time, and the Dev Diaries and Show and Tell stuff used to come out at 4 or 5pm UK time. So will it likely be that time that the game is released? Link to comment Share on other sites More sharing options...
Xelo Posted November 27, 2022 Share Posted November 27, 2022 Felt it was appropriate to mark the occasion :p Link to comment Share on other sites More sharing options...
GoldForest Posted November 27, 2022 Share Posted November 27, 2022 25 minutes ago, WelshSteW said: So, now that we know the early access date, what about the time I'm guessing it'll be US time, and the Dev Diaries and Show and Tell stuff used to come out at 4 or 5pm UK time. So will it likely be that time that the game is released? It will most likely be 11AM/12PM CST/EST. Usually is. 17 minutes ago, Xelo said: Felt it was appropriate to mark the occasion :p Nice. Link to comment Share on other sites More sharing options...
The Aziz Posted November 27, 2022 Share Posted November 27, 2022 1 hour ago, WelshSteW said: So, now that we know the early access date, what about the time I'm guessing it'll be US time, and the Dev Diaries and Show and Tell stuff used to come out at 4 or 5pm UK time. So will it likely be that time that the game is released? Whatever is the release time in different storefronts. On steam it's usually 10AM PST, or so google says, dunno about others. If it was on consoles on day 1, it would release at midnight local time. 1 hour ago, Xelo said: Felt it was appropriate to mark the occasion :p You better add moar boosters as it gets closer Link to comment Share on other sites More sharing options...
Strawberry Posted November 27, 2022 Share Posted November 27, 2022 On 11/25/2022 at 3:13 PM, GoldForest said: Actually @Strawberry, thinking about it, NERV-US might be the scientific name and Swerv might be the nickname. NERVUS doesnt really fit with the other scientific names that we have seen, its possible but I think its really unlikely. Link to comment Share on other sites More sharing options...
obney kerman Posted November 27, 2022 Share Posted November 27, 2022 On 11/25/2022 at 10:12 AM, Strawberry said: it seems weird for there to be two nuclear thermal rockets of the same size where one is just NERV but tweakscaled and the other one is one with unique afterburning and nozzle mechanics, as the former will just be forgotten as the latter is way more versatile to use. Maybe if they're different engines, then the SWERV is a gas or liquid core NTR instead? That would add a level of difference where the NERV-US has the efficiency of the NERV but larger and with an afterburner, and the SWERV has higher efficiency but can't match the NERV-US in thrust or atmospheric performance. Link to comment Share on other sites More sharing options...
Strawberry Posted November 27, 2022 Share Posted November 27, 2022 (edited) Its possible but SWERV was specifically listed as the NERVs big brother and similar story for NERVUS, and it seems weird to have two separate engines that both are intended to be an upscaled NERV engine. Edited November 27, 2022 by Strawberry Link to comment Share on other sites More sharing options...
magnemoe Posted November 27, 2022 Share Posted November 27, 2022 On 11/24/2022 at 5:12 PM, Scarecrow71 said: So, I didn't see or find a topic asking what everyone wants to see in KSP2, even though I know one has to exist somewhere (and where I've probably posted at some point). So lacking the ability to find that this morning, I'm posting this here. One thing I really dislike about KSP1 is the complete inability to find smooth terrain to land on, whether that's on Mun, Duna, Laythe, or even back on Kerbin. We have the ability to planet-hop at will...but we can't scan the surface and find a decent, flat spot to land on? It's all guesswork in spite of the computing power? Are you honestly telling me that there is nothing available in the technology Kerbals have come up with to find a nice spot to set up for a picnic? This bothers me to no end. With that said, I hope that in KSP2 we get the ability to scan the surface of a celestial body and get a list of possible landing sites. No more landing sideways, or on an incline. No more guessing if you'll hit land or water. Even the most basic of landers in the early days of Earth spaceflight had the ability to look out the cockpit windows and go "Yeah, that looks pretty flat there". And if this isn't in the base game, I sure hope someone builds a mod for it. Ok, I'll get off my soapbox now! I agree, one tricks I learned was to use mechjeb landing autopilot and jump landing position 10 meter in any direction and see if elevation changed much. But that is pretty clunky. An much better tool would be an derivation of height map changes, preferable with an metrics of surface roughness as in large rocks in the landing zone. Talking about large rocks, its known surface deformation is not in but the ability to remove large rocks would be nice for making an road or landing field. Link to comment Share on other sites More sharing options...
Rutabaga22 Posted November 27, 2022 Share Posted November 27, 2022 On 11/25/2022 at 5:10 PM, Deddly said: Couldn't Swerv be a gimballed variant? I think that is the best bet. Swerv wouldn't make sense for the low gimbal nerv and nerv-us. Maybe it's a sea level NTR with gimbal? Link to comment Share on other sites More sharing options...
JoeSchmuckatelli Posted November 28, 2022 Share Posted November 28, 2022 (edited) This is a test. Next post should get us to 100 hype. Edited November 28, 2022 by JoeSchmuckatelli Link to comment Share on other sites More sharing options...
JoeSchmuckatelli Posted November 28, 2022 Share Posted November 28, 2022 (edited) Just gonna leave this here: 100 Edited November 28, 2022 by JoeSchmuckatelli Link to comment Share on other sites More sharing options...
t_v Posted November 28, 2022 Share Posted November 28, 2022 Woohoo! We have evolved from a train to a rocket! Now we need to find a good spot to build more trains in space… Link to comment Share on other sites More sharing options...
The Aziz Posted November 28, 2022 Share Posted November 28, 2022 You better do because according to some users here, building hype trains should be strictly prohibited in KSP2. Link to comment Share on other sites More sharing options...
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