Nate Simpson Posted March 10, 2023 Share Posted March 10, 2023 Good afternoon, fellow Kerbonauts! We continue to make good headway on performance improvements and bug squashing. In fact, we managed to sneak a few additional fixes into the first patch, including a fairly high-impact resource flow optimization. We also fixed the "Kraken drive" bug that created insane reverse thrust when an engine’s nozzle was obstructed - so if you’re working on a Kraken ship, the "unique" physics on which it depends are about to go away forever. We may not in fact have killed the Kraken yet, but we have definitely stubbed its tentacle. As to the timing of Patch One... QA is thoroughly testing the build right now, and as soon as they give us a thumbs-up, we’ll release it. Right now, our goal is to release that patch next Thursday (March 16th). Provided QA does not uncover any show-stopping bugs over the next few days, that date should hold. If they do run into something unexpected that needs to be fixed, that date will slip. We have done a fair amount of hand-wringing around whether we should announce the target date for this patch when there is a non-zero chance of a delay, but we know this topic is very important to you all, so we're doing our best to keep you all in the loop. We’ve also already completed a nice queue of fixes to go into the second patch, but we’ll talk more about that after we’ve got the first one out the door. To help tide you over until then, we’ve got a new performance-focused dev blog post from Mortoc, our senior graphics engineer. If you’ve been wondering how we test performance and what we’re doing to improve it, this one’s definitely worth a read. Finally, I just wanted to give a holler of support to the many people who have undertaken the weekly challenges - last week’s air-launched rocket challenge was a sight to behold, and we’re on the edges of our seats to see what mayhem will take place during this week’s Minmus challenge. If you want to take part (or just bask in the ingenuity and/or madness of our community), check out the Weekly Challenge Discord channel. Our Community Team has also picked out a few choice gems from the last week and added them to a Community Highlights post here. Yes, the shopping cart is in there. The shopping cart that flies. See you on Minmus! Link to comment Share on other sites More sharing options...
sweatbox Posted March 10, 2023 Share Posted March 10, 2023 thanks for the update! Link to comment Share on other sites More sharing options...
hidearimjosh Posted March 10, 2023 Share Posted March 10, 2023 glad to hear you guys are making progress! Link to comment Share on other sites More sharing options...
RayneCloud Posted March 10, 2023 Share Posted March 10, 2023 Today was lots of good comms Nate, thanks so much. Link to comment Share on other sites More sharing options...
SpaceExplorerW Posted March 10, 2023 Share Posted March 10, 2023 Thank you for the update ! Link to comment Share on other sites More sharing options...
the_tunnel Posted March 10, 2023 Share Posted March 10, 2023 Wow that's awesome news thanks. Link to comment Share on other sites More sharing options...
JoeSchmuckatelli Posted March 10, 2023 Share Posted March 10, 2023 (edited) 13 minutes ago, Nate Simpson said: If they do run into something unexpected that needs to be fixed, that date will slip. Please - for the love of the tentacled monstrosity, read this. Remember this. If Thursday is not the day - there are reasonsTM (thanks Nate) Edited March 10, 2023 by JoeSchmuckatelli Link to comment Share on other sites More sharing options...
Datau03 Posted March 10, 2023 Share Posted March 10, 2023 (edited) Thanks for the update Nate and in general thanks to the whole team, you are amazing! Glad to see progress happening Edited March 11, 2023 by Datau03 Link to comment Share on other sites More sharing options...
juanml82 Posted March 10, 2023 Share Posted March 10, 2023 13 minutes ago, Nate Simpson said: including a fairly high-impact resource flow optimization Yay! Any news on savegame bloat/corruption? Link to comment Share on other sites More sharing options...
cybraxpunker Posted March 11, 2023 Share Posted March 11, 2023 Thanks you Nate, thanks to all of the team ! Link to comment Share on other sites More sharing options...
ShadowDev Posted March 11, 2023 Share Posted March 11, 2023 One thing that would be nice is some documentation for us modders. having to read through and guess what does what is creating issues. Even though we are using an unofficial loader, having something to explain the details more would go a long way for us. Link to comment Share on other sites More sharing options...
The Aziz Posted March 11, 2023 Share Posted March 11, 2023 15 minutes ago, Nate Simpson said: We may not in fact have killed the Kraken yet, but we have definitely stubbed its tentacle. Careful with that Link to comment Share on other sites More sharing options...
Vallius Posted March 11, 2023 Share Posted March 11, 2023 I'm looking forward to this patch. Link to comment Share on other sites More sharing options...
DeltaDave Posted March 11, 2023 Share Posted March 11, 2023 This is fantastic news! Thank you for your continued hard work. Progress, not perfection! Link to comment Share on other sites More sharing options...
MARL_Mk1 Posted March 11, 2023 Share Posted March 11, 2023 Please keep this comms level on a bi-weekly basis if possible! Thanks! Link to comment Share on other sites More sharing options...
Bombaatu Posted March 11, 2023 Share Posted March 11, 2023 Thanks to Nate and all the devs for all their hard work! Link to comment Share on other sites More sharing options...
Vinhero100 Posted March 11, 2023 Share Posted March 11, 2023 will we get to see the full patch notes before it releases on Thursday (assuming the date doesn't slip?) Link to comment Share on other sites More sharing options...
Scarecrow71 Posted March 11, 2023 Share Posted March 11, 2023 Right on! Looking forward to the patch, and looking forward to what we can do with the fixes therein! Link to comment Share on other sites More sharing options...
RaBDawG Posted March 11, 2023 Share Posted March 11, 2023 (edited) 38 minutes ago, Nate Simpson said: Good afternoon, fellow Kerbonauts! We continue to make good headway on performance improvements and bug squashing. In fact, we managed to sneak a few additional fixes into the first patch, including a fairly high-impact resource flow optimization. We also fixed the "Kraken drive" bug that created insane reverse thrust when an engine’s nozzle was obstructed - so if you’re working on a Kraken ship, the "unique" physics on which it depends are about to go away forever. We may not in fact have killed the Kraken yet, but we have definitely stubbed its tentacle. As to the timing of Patch One... QA is thoroughly testing the build right now, and as soon as they give us a thumbs-up, we’ll release it. Right now, our goal is to release that patch next Thursday (March 16th). Provided QA does not uncover any show-stopping bugs over the next few days, that date should hold. If they do run into something unexpected that needs to be fixed, that date will slip. We have done a fair amount of hand-wringing around whether we should announce the target date for this patch when there is a non-zero chance of a delay, but we know this topic is very important to you all, so we're doing our best to keep you all in the loop. We’ve also already completed a nice queue of fixes to go into the second patch, but we’ll talk more about that after we’ve got the first one out the door. To help tide you over until then, we’ve got a new performance-focused dev blog post from Mortoc, our senior graphics engineer. If you’ve been wondering how we test performance and what we’re doing to improve it, this one’s definitely worth a read. Finally, I just wanted to give a holler of support to the many people who have undertaken the weekly challenges - last week’s air-launched rocket challenge was a sight to behold, and we’re on the edges of our seats to see what mayhem will take place during this week’s Minmus challenge. If you want to take part (or just bask in the ingenuity and/or madness of our community), check out the Weekly Challenge Discord channel. Our Community Team has also picked out a few choice gems from the last week and added them to a Community Highlights post here. Yes, the shopping cart is in there. The shopping cart that flies. See you on Minmus! I'm genuinely curious, Nate. How did the Team play this game and think: 1. It was ready for EA. 2. It should carry a $50 price tag. A honest letter to fans just cutting through the BS and laying out exactly what happened, why we are dealing with this unacceptable, by any studios standards, launch. And how the Team is going to change to adapt and move forward would go a long way. Edited March 11, 2023 by RaBDawG Link to comment Share on other sites More sharing options...
MrDiver Posted March 11, 2023 Share Posted March 11, 2023 Happy to have some News, Keep up the good work <3 Link to comment Share on other sites More sharing options...
Astr0Guy5 Posted March 11, 2023 Share Posted March 11, 2023 Thanks for the open communication Nate and co.! My PC isn't beefy enough to play now, but I'm excited to try again after each new patch. Looks like I'll get to try again very soon! Link to comment Share on other sites More sharing options...
thewhitemetroid Posted March 11, 2023 Share Posted March 11, 2023 Thanks for the update. I can handle a date slip, but feeling around in the dark is painful. It's much preferred and easier to manage my own thoughts and expectations when the team is willing to be more open and share what they hope will happen and when. Rooting for you! Link to comment Share on other sites More sharing options...
Profugo Barbatus Posted March 11, 2023 Share Posted March 11, 2023 Good stuff - Glad to see the rolling patch cycle is starting to pick up, with patch 2 already in the oven. Is 2/2 for Dev/QA the dream goal, or is the hope to slide out to a 4/4 once the immediate fires are out, make room for some meatier works. Understanding that its all planning and speculation, and not commitment, of course. Link to comment Share on other sites More sharing options...
MechBFP Posted March 11, 2023 Share Posted March 11, 2023 I don't expect I will want to play until at least patch 2 (maybe 3), but still curious what the fixes will be. Link to comment Share on other sites More sharing options...
Nate Simpson Posted March 11, 2023 Author Share Posted March 11, 2023 29 minutes ago, Vinhero100 said: will we get to see the full patch notes before it releases on Thursday (assuming the date doesn't slip?) I think the plan is to release the patch notes on the day it goes out, but if I discover otherwise I'll update you here. Link to comment Share on other sites More sharing options...
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