KSP2 Alumni Dakota Posted August 22, 2023 KSP2 Alumni Share Posted August 22, 2023 Last week, our team identified a critical performance issue with our candidate build for Patch v0.1.4.0 for KSP2 that was planned to release today. At that time, we ultimately decided to delay the patch until we could fix said issue. We have implemented a fix and are verifying the changes. We are targeting early next week for the release of v0.1.4.0. Link to comment Share on other sites More sharing options...
moeggz Posted August 22, 2023 Share Posted August 22, 2023 Glad to hear! Link to comment Share on other sites More sharing options...
Stephensan Posted August 22, 2023 Share Posted August 22, 2023 (edited) 15 minutes ago, Dakota said: Last week, our team identified a critical performance issue with our candidate build for Patch v0.1.4.0 for KSP2 that was planned to release today. We ultimately decided to delay the patch until we could fix said issue. We have implemented a fix and are verifying the changes. We are targeting early next week for the release of v0.1.4.0. Also Additional Infomation. I would have loved to hear this on the day of the delay even just "Heavy loss of framerate on different PC configs, don't know the amount". also from discord.. Edited August 22, 2023 by Stephensan :3 Link to comment Share on other sites More sharing options...
Alexoff Posted August 23, 2023 Share Posted August 23, 2023 I hope fixing this problem will not lead to some other breakdown. Link to comment Share on other sites More sharing options...
DunaManiac Posted August 23, 2023 Share Posted August 23, 2023 Good to know. My one question is how come this post was released today, rather than on the day that the delay was announced on twitter? Link to comment Share on other sites More sharing options...
Kerbart Posted August 23, 2023 Share Posted August 23, 2023 1 hour ago, DunaManiac said: Good to know. My one question is how come this post was released today, rather than on the day that the delay was announced on twitter? Because claiming in advance that it will take x days to fix a bug will cause disappointment if it takes longer. Link to comment Share on other sites More sharing options...
Superfluous J Posted August 23, 2023 Share Posted August 23, 2023 2 hours ago, Stephensan said: I would have loved to hear this on the day of the delay even just "Heavy loss of framerate on different PC configs, don't know the amount". It's possible that yesterday they didn't know the amount. 2 hours ago, Alexoff said: I hope fixing this problem will not lead to some other breakdown. I mean does that not go without saying? If someone hoped otherwise that would be pretty weird. Link to comment Share on other sites More sharing options...
PicoSpace Posted August 23, 2023 Share Posted August 23, 2023 It gets here when it gets here. I'd rather it work a few days later then crash my PC. Link to comment Share on other sites More sharing options...
kennyc222 Posted August 23, 2023 Share Posted August 23, 2023 Good ot hear! Do you know what type of bugs are fixed? Link to comment Share on other sites More sharing options...
Ultimate Steve Posted August 23, 2023 Share Posted August 23, 2023 5 hours ago, Kerbart said: Because claiming in advance that it will take x days to fix a bug will cause disappointment if it takes longer. Extrapolating this to the wider goings on with KSP 2 and it becomes very obvious why KSP 1 almost never announced release dates beforehand. You'd wake up one day and be like "Oh, 0.22 is out! Nice!" Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted August 23, 2023 Share Posted August 23, 2023 Pretty minor delay in the grand scheme of things. Link to comment Share on other sites More sharing options...
jebycheek Posted August 23, 2023 Share Posted August 23, 2023 Half year, no new content. on yeah, "things will only get better" Link to comment Share on other sites More sharing options...
cocoscacao Posted August 23, 2023 Share Posted August 23, 2023 Unless I've missed something, it's still unclear if this issue is/was related to thermal system or not. Are we getting performance boost for those (again unspecified) areas of gameplay available so far, or something that'll come along later? Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted August 23, 2023 Share Posted August 23, 2023 9 minutes ago, jebycheek said: Half year, no new content. on yeah, "things will only get better" Don't worry that's something that bothers at least some people here. I still can't believe the total silence regarding science and progression. 5 minutes ago, cocoscacao said: Unless I've missed something, it's still unclear if this issue is/was related to thermal system or not. Are we getting performance boost for those (again unspecified) areas of gameplay available so far, or something that'll come along later? Don't think there's anything with regard to thermal system being implemented. As far as I was aware it's purely bug fixing. Link to comment Share on other sites More sharing options...
rebel-1 Posted August 23, 2023 Share Posted August 23, 2023 Half a year has passed since the release of the game, and it is still in the early pre-alpha version, with the absence of absolutely all basic mechanics and features. Link to comment Share on other sites More sharing options...
Stephensan Posted August 23, 2023 Share Posted August 23, 2023 10 hours ago, Superfluous J said: It's possible that yesterday they didn't know the amount. I mean does that not go without saying? If someone hoped otherwise that would be pretty weird. they still can say that there was heavy fps loss on certain computer configs and they don't know the extent of performance loss and machines effected.. instead of delaying it and saying nothing until the date of release. then by 22nd they could do more detailed of 15-20% performance loss and that amount of fps loss in unacceptable and that is the reason they delayed it. Link to comment Share on other sites More sharing options...
Nicrose Posted August 23, 2023 Share Posted August 23, 2023 I feel like a week to test one fix is a bit of a long time unless new stuff is getting worked into the update. I understand not wanting to introduce new problems but at what point is it a bit overcautious? Link to comment Share on other sites More sharing options...
Spicat Posted August 23, 2023 Share Posted August 23, 2023 1 hour ago, Stephensan said: they still can say that there was heavy fps loss on certain computer configs and they don't know the extent of performance loss and machines effected.. Wasn't that implied by "performance issue"? Performance issue means loss of fps. Link to comment Share on other sites More sharing options...
The Aziz Posted August 23, 2023 Share Posted August 23, 2023 25% performance loss can turn a playable game to nearly unplayable. And that's only average, doesn't cover extreme cases. Link to comment Share on other sites More sharing options...
regex Posted August 23, 2023 Share Posted August 23, 2023 3 hours ago, Nicrose said: I feel like a week to test one fix is a bit of a long time unless new stuff is getting worked into the update. I understand not wanting to introduce new problems but at what point is it a bit overcautious? Players: "Why does QA take so long? Couldn't this have been done quicker?" Also Players: "Was this game even QA'd? This bug is obvious." QA takes time, especially in a game as complex as KSP. And yes, of course development continues and other fixes may be added but those need to be QA'd as well, and in conjunction with the new fixes, and so on. Link to comment Share on other sites More sharing options...
VlonaldKerman Posted August 23, 2023 Share Posted August 23, 2023 9 hours ago, Ultimate Steve said: Extrapolating this to the wider goings on with KSP 2 and it becomes very obvious why KSP 1 almost never announced release dates beforehand. You'd wake up one day and be like "Oh, 0.22 is out! Nice!" I think that communication style was more socially acceptable because HarvestR didn’t hype up the full release of KSP 1 for 4 years before releasing an alpha EA for $50. 46 minutes ago, regex said: Players: "Why does QA take so long? Couldn't this have been done quicker?" Also Players: "Was this game even QA'd? This bug is obvious." QA takes time, especially in a game as complex as KSP. And yes, of course development continues and other fixes may be added but those need to be QA'd as well, and in conjunction with the new fixes, and so on. I think when players make the point that bugs are game breaking and obvious and ask about QA they’re really asking why the game needed to be released in its current state, given that they don’t really need much player feedback yet. Also, I would be supportive of a stable and unstable build. Or just an unstable build, because let’s call a duck a duck, this is an EARLY EARLY ACCESS not a polished experience, even with extensive QA testing. You might think, “Well, for $50 I would expect some QA testing,” but that’s more of an indication that the price is wrong, not the QA. Link to comment Share on other sites More sharing options...
regex Posted August 23, 2023 Share Posted August 23, 2023 Just now, VlonaldKerman said: they’re really asking why the game needed to be released in its current state That's not even in my rearview anymore, I have no idea why people are still going on about it because clearly Intercept aren't going to be giving us an answer if they haven't already. Link to comment Share on other sites More sharing options...
Nicrose Posted August 23, 2023 Share Posted August 23, 2023 58 minutes ago, regex said: Players: "Why does QA take so long? Couldn't this have been done quicker?" Also Players: "Was this game even QA'd? This bug is obvious." QA takes time, especially in a game as complex as KSP. And yes, of course development continues and other fixes may be added but those need to be QA'd as well, and in conjunction with the new fixes, and so on. Honestly I feel like I was a lot more polite about the issue and that this is boiling what I originally said down to an opinion of your own about how other people on here feel. I’m just saying that if a game patch ALMOST makes it to release but something holds it up, one whole week seems like a lot of time to test the implemented fix. I’m not trying to come off as whiney like your interpretation and I’m sorry if that’s how you read it. Link to comment Share on other sites More sharing options...
HebaruSan Posted August 23, 2023 Share Posted August 23, 2023 2 minutes ago, Nicrose said: one whole week seems like a lot of time Looking back at KSP1 v0.25, would the world be much different today if it had been released on October 7, 2014, instead of October 14, 2014? Spoiler Trick question, October 7, 2014 was the real release date. If you didn't remember that, that's the point. Link to comment Share on other sites More sharing options...
Pyritin Posted August 23, 2023 Share Posted August 23, 2023 Unfortunately sometimes QA uncovers issues far later in the process than is ideal. I understand the frustrations regarding the fact that here is yet another delay being provided by the team, but given the history this title has had regarding how terrible previous patches have been about introducing new bugs that in some ways worse than the bugs squashed I feel like the team probably made the right call here. They have to work on rebuilding trust that they can release a patch or upgrade with quality that doesn't make an already terrible experience even worse. They can't begin to do this rushing more patches they know to be bad... It's sucks that once again the delay was required, but at least the team is starting to correctly assess the situation they are in and how best to maneuver within it. Is it a perfect situation, no. Could they do worse? I think we've all seen the answer to that question several times now. Link to comment Share on other sites More sharing options...
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