Taco Salad Posted April 11 Share Posted April 11 On 4/9/2024 at 12:45 PM, AdrianDogmeat said: Comet HLLV - First Lunar Outpost Oh that looks great. How did you make the tanks and engine mounts all white though? Looks really slick without the markings. Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted April 11 Share Posted April 11 1 hour ago, Taco Salad said: Oh that looks great. How did you make the tanks and engine mounts all white though? Looks really slick without the markings. Yeah I agree, @CobaltWolf pretty please could we have at least a white color variation for Saturn parts? Quote Link to comment Share on other sites More sharing options...
Taco Salad Posted April 11 Share Posted April 11 Also, I can't tell if this is just a bug on my end, or if it's an oversight. But the Kane-11-MSM payload bay cover weighs about 700 kg, which is rather substantial in my opinion. Tested both in the VAB and in the pad, 700kg lost on it being jettisoned. Quote Link to comment Share on other sites More sharing options...
AdrianDogmeat Posted April 11 Share Posted April 11 6 hours ago, Taco Salad said: Oh that looks great. How did you make the tanks and engine mounts all white though? Looks really slick without the markings. It's from a patch someone made on discord Quote Link to comment Share on other sites More sharing options...
DaveyJ576 Posted April 11 Share Posted April 11 For those of you interested in the X-15 (who isn’t???), I can highly recommend the book Hypersonic: The Story of the North American X-15 by Dennis R. Jenkins and Tony Landis. It is THE authoritative reference to the aircraft and program, no other book on the subject is necessary, except perhaps for their companion book, the X-15 Photo Scrapbook, a collection of photographs that they weren’t able to fit into the book. Both books are out of print, but copies can be found for reasonable prices. Jenkins is also the author of the three volume magnum opus Space Shuttle: Developing an Icon 1972-2013. The X-15 book has an exhausting amount of detail, but is well written and readable. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted April 11 Author Share Posted April 11 23 hours ago, OrbitalManeuvers said: Can this not still be done via the Extras patch? It's actually a tag applied to the individual collider objects in Unity, and can't be changed from cfg or in game at all. 20 hours ago, Legolas5533 said: The payload bay behind the cockpit would be very useful for general experiment storage, especially if it's a cargo bay of sorts (satelite deployment comes to mind too). Same goes for the rear. The wingtips would be very good mounting points for missiles weather experiments and are especially easy to access and possibly replace on EVA on the ground (or even maybe in space). Just a thought. You do what you think is best, all of the options are great. I should clarify - I'm making experiments for each location, I'm just not sure how many or specifically what. 8 hours ago, Taco Salad said: Oh that looks great. How did you make the tanks and engine mounts all white though? Looks really slick without the markings. 7 hours ago, Entr8899 said: Yeah I agree, @CobaltWolf pretty please could we have at least a white color variation for Saturn parts? Ehhhhhhhhhhhhhhhhhhhhhhhhhhh if I have any productive time in the near future it's going to be getting X-15 stuff in game. Which seems like it will be wayyyyy more work than I expected. 6 hours ago, Taco Salad said: Also, I can't tell if this is just a bug on my end, or if it's an oversight. But the Kane-11-MSM payload bay cover weighs about 700 kg, which is rather substantial in my opinion. Tested both in the VAB and in the pad, 700kg lost on it being jettisoned. That's... interesting. I'll have to take a look. 1 hour ago, DaveyJ576 said: For those of you interested in the X-15 (who isn’t???), I can highly recommend the book Hypersonic: The Story of the North American X-15 by Dennis R. Jenkins and Tony Landis. It is THE authoritative reference to the aircraft and program, no other book on the subject is necessary, except perhaps for their companion book, the X-15 Photo Scrapbook, a collection of photographs that they weren’t able to fit into the book. Both books are out of print, but copies can be found for reasonable prices. Jenkins is also the author of the three volume magnum opus Space Shuttle: Developing an Icon 1972-2013. The X-15 book has an exhausting amount of detail, but is well written and readable. Thanks for the tip - managed to snag a copy for $16. I also have a copy of The X-15 Rocket Plane: Flying the First Wings into Space by Michelle Evans. I tried reading a few pages in bed before I turned off the lights, next thing I knew it was 1am. It's much more focused on the people involved in the program than the technical details. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted April 11 Share Posted April 11 @CobaltWolf The X-15 will no doubt have high heat tolerance, but will it have optional ablative shielding? If not, can it be requested? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted April 11 Author Share Posted April 11 48 minutes ago, GoldForest said: @CobaltWolf The X-15 will no doubt have high heat tolerance, but will it have optional ablative shielding? If not, can it be requested? What, like, on everything? Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted April 11 Share Posted April 11 3 hours ago, CobaltWolf said: It's actually a tag applied to the individual collider objects in Unity, and can't be changed from cfg or in game at all. Ohh, whoops then I've misunderstood what Extras\AtlasSurfaceAttach\AtlasSurfaceAttach.cfg does ... likely because I've never used it. Changing attachRules values seemed plausible. Quote Link to comment Share on other sites More sharing options...
The Dressian Exploder Posted April 11 Share Posted April 11 Is it likely that you'll be doing other X-Planes in the future or is X-15 going to be a one-off? Quote Link to comment Share on other sites More sharing options...
ra4nd0m Posted April 11 Share Posted April 11 (edited) 5 hours ago, CobaltWolf said: I should clarify - I'm making experiments for each location, I'm just not sure how many or specifically what. That russglish... I should repost it to some of my friends. It's like a new peak for twisting russian language. It hurts physically and should be banned as psychoweapon Edited April 11 by ra4nd0m Quote Link to comment Share on other sites More sharing options...
Zorg Posted April 11 Share Posted April 11 (edited) 1 hour ago, OrbitalManeuvers said: Ohh, whoops then I've misunderstood what Extras\AtlasSurfaceAttach\AtlasSurfaceAttach.cfg does ... likely because I've never used it. Changing attachRules values seemed plausible. The unity tag is used only on the base tank to prevent surface attach on most of it while allowing it where the LR101 attaches. The other extension tanks all use the regular config rules. Edited April 11 by Zorg Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted April 11 Share Posted April 11 (edited) 2 hours ago, ra4nd0m said: That russglish... I should repost it to some of my friends. It's like a new peak for twisting russian language. It hurts physically and should be banned as psychoweapon You don't like the «APU Yekhnaust»? @CobaltWolf If you wanna be really accurate with your Russglish, you could use the obsolete early-Cyrillic letter Ksi Ѯ to represent the English "ks" sound. Edited April 11 by Entr8899 Quote Link to comment Share on other sites More sharing options...
Richmountain112 Posted April 12 Share Posted April 12 6 hours ago, CobaltWolf said: What, like, on everything? I want optional ablative heatshielding on everything so that it can be sent to Laythe and beyond. Quote Link to comment Share on other sites More sharing options...
hellothere___ Posted April 12 Share Posted April 12 On 4/4/2024 at 11:49 PM, Rodger said: Seems like it might be due to some other mod, as it’s unlikely to be something BDB would be affecting. Would need a full ksp.log to look into it either way. how do i send a ksp log to you? i found it, i just dont know how to send it. Quote Link to comment Share on other sites More sharing options...
hellothere___ Posted April 12 Share Posted April 12 On 4/4/2024 at 11:49 PM, Rodger said: Seems like it might be due to some other mod, as it’s unlikely to be something BDB would be affecting. Would need a full ksp.log to look into it either way. also, its happening with non bdb cockpits Quote Link to comment Share on other sites More sharing options...
Pudgemountain Posted April 12 Share Posted April 12 Wasn't gonna take screencaps of the unmanned Gemini test but this one is I could not resist. Quote Link to comment Share on other sites More sharing options...
Taco Salad Posted April 12 Share Posted April 12 15 hours ago, AdrianDogmeat said: It's from a patch someone made on discord Ahhh makes sense. Are they inclined on sharing the patch? Quote Link to comment Share on other sites More sharing options...
Rodger Posted April 12 Share Posted April 12 7 hours ago, hellothere___ said: also, its happening with non bdb cockpits You can zip the log and upload to something like Dropbox or google drive. However first, this is possibly just an issue with Tweakscale - if you have it, I’d suggest fully uninstalling it (and ksp recall) and installing Tweakscale Rescaled instead, it is much more stable than the other version. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted April 12 Share Posted April 12 17 hours ago, CobaltWolf said: What, like, on everything? Yes please. I'd like to use X-15 like a space shuttle. Or at the bare minimum, a sub-orbital (100+ KM AP) glider Quote Link to comment Share on other sites More sharing options...
bigyihsuan Posted April 12 Share Posted April 12 On 4/11/2024 at 8:39 AM, AdrianDogmeat said: It's from a patch someone made on discord Can you post it? Or at least link to the Discord message that has the patch? Quote Link to comment Share on other sites More sharing options...
AdrianDogmeat Posted April 12 Share Posted April 12 46 minutes ago, bigyihsuan said: Can you post it? Or at least link to the Discord message that has the patch? I need to talk to the config's owner and ask for permission Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted April 12 Author Share Posted April 12 (edited) 20 hours ago, The Dressian Exploder said: Is it likely that you'll be doing other X-Planes in the future or is X-15 going to be a one-off? I didn't really plan to make X-15, it just... came out of me one day. The thought of making an updated X-1 is kind of appealing, as is the family of cute little lifting bodies, but there's always lots I want to make and each thing takes more time than I'd like. Committing to making something means several months of dedication so I have to prioritize what I choose to work on. Once X-15 is done, I really think I owe you all a Viking. 17 hours ago, Entr8899 said: You don't like the «APU Yekhnaust»? @CobaltWolf If you wanna be really accurate with your Russglish, you could use the obsolete early-Cyrillic letter Ksi Ѯ to represent the English "ks" sound. At this point my specific process feels like such a tradition I can't change it: I go to this page, type what it should say in english, and copy whatever gets put on the other side. The fact that it results in gibberish is kind of the point - for one, you don't know what kerbal writing looks like! and two, it means any text that's baked into the textures is as meaningless for English readers as it is for everyone else. 5 hours ago, GoldForest said: Yes please. I'd like to use X-15 like a space shuttle. Or at the bare minimum, a sub-orbital (100+ KM AP) glider I'm not sure the X-15 is really... up to that task. But I'm sure people will make it happen regardless. I'd rather not make every part have an ablator module though. Among other things that would add... many tons to the weight of the craft. If someone really wanted to make an extras patch they could. Spoiler Made... some progress getting things in game? I can't promise anything but I'd hope to have something flyable in a week or two. This weekend is already shot for me unfortunately. Edited April 12 by CobaltWolf Forgot to link URL Quote Link to comment Share on other sites More sharing options...
Pappystein Posted April 12 Share Posted April 12 18 minutes ago, CobaltWolf said: I didn't really plan to make X-15, it just... came out of me one day. The thought of making an updated X-1 is kind of appealing, as is the family of cute little lifting bodies, but there's always lots I want to make and each thing takes more time than I'd like. Committing to making something means several months of dedication so I have to prioritize what I choose to work on. Once X-15 is done, I really think I owe you all a Viking. But but but.... Bwanananananananaaaa *6 Million dollar man sounds* 19 minutes ago, CobaltWolf said: At this point my specific process feels like such a tradition I can't change it: I go to this page, type what it should say in english, and copy whatever gets put on the other side. The fact that it results in gibberish is kind of the point - for one, you don't know what kerbal writing looks like! and two, it means any text that's baked into the textures is as meaningless for English readers as it is for everyone else. Agreed, it would actually break the feel of the whole mod and require EVERY texture be redone.. Given your IRL work and life takes much more of your time today then it did when you were a slacker getting a degree in Uni, there is no need to waste the time. And having some things in pure "American" (sorry we don't speak English in the US... or my former work vehicle would be a Lorry not a Van, I would put the groceries in the boot instead of the trunk.) Or Russian... well it would break immersion for me. Quote Link to comment Share on other sites More sharing options...
AdrianDogmeat Posted April 12 Share Posted April 12 On 4/11/2024 at 7:17 AM, Taco Salad said: Oh that looks great. How did you make the tanks and engine mounts all white though? Looks really slick without the markings. 3 hours ago, bigyihsuan said: Can you post it? Or at least link to the Discord message that has the patch? Saturn "allWhite" Switch (from @sam25544 on discord, reuploaded with permission) Place inside GameData\Bluedog_DB\Parts\Saturn\Paint Quote Link to comment Share on other sites More sharing options...
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