KeaKaka Posted October 13, 2022 Share Posted October 13, 2022 (edited) On 10/12/2022 at 11:44 PM, Blufor878 said: This is a beautiful picture. I love the Saturn series in general. Also what is that payload? Expand Thanks! It's an AARDVark tug carrying another module for my EOSS Skylab station Edited October 13, 2022 by KeaKaka oh llok nwe page Quote Link to comment Share on other sites More sharing options...
Sanchez_1 Posted October 13, 2022 Share Posted October 13, 2022 When the Altas update comes out will we be getting both the copper and silver CCB? (as seen below) Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 13, 2022 Author Share Posted October 13, 2022 On 10/13/2022 at 2:36 PM, Sanchez_1 said: When the Altas update comes out will we be getting both the copper and silver CCB? (as seen below) Expand That's actually all the same - the coating turns from green to silver to copper as it's exposed to sunlight+oxygen (as I understand it) Testing going poorly. Question - we're almost ready for 1.11 release. Do we hold it off for a week to make sure these parts are included? Or save it for a point release/hotfix. Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted October 13, 2022 Share Posted October 13, 2022 I'd say wait until these parts are done. Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted October 13, 2022 Share Posted October 13, 2022 On 10/13/2022 at 2:43 PM, CobaltWolf said: Testing going poorly. Expand And here I hoped that it would be less problematic than LRV As for release, I'd say delay it. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted October 13, 2022 Share Posted October 13, 2022 On 10/13/2022 at 2:43 PM, CobaltWolf said: That's actually all the same - the coating turns from green to silver to copper as it's exposed to sunlight+oxygen (as I understand it) Expand Great! We can have 4 color schemes! Green, silver, copper and Delta Blue. Quote Link to comment Share on other sites More sharing options...
Sanchez_1 Posted October 13, 2022 Share Posted October 13, 2022 On 10/13/2022 at 2:43 PM, CobaltWolf said: That's actually all the same - the coating turns from green to silver to copper as it's exposed to sunlight+oxygen (as I understand it) Testing going poorly. Question - we're almost ready for 1.11 release. Do we hold it off for a week to make sure these parts are included? Or save it for a point release/hotfix. Expand I see, so could it still get its own separate color switch? Like the Delta IV tanks have the weathered variant, if not that's fine. Quote Link to comment Share on other sites More sharing options...
Pudgemountain Posted October 13, 2022 Share Posted October 13, 2022 On 10/13/2022 at 2:43 PM, CobaltWolf said: Question - we're almost ready for 1.11 release. Do we hold it off for a week to make sure these parts are included? Or save it for a point release/hotfix. Expand I say hold it off. Rome wasn't built in a day. Quote Link to comment Share on other sites More sharing options...
USKnight Posted October 13, 2022 Share Posted October 13, 2022 On 10/13/2022 at 2:43 PM, CobaltWolf said: Question - we're almost ready for 1.11 release. Do we hold it off for a week to make sure these parts are included? Or save it for a point release/hotfix. Expand I'd vote to wait a week to conclude your testing. I was going to post a bug report last night, but I've been resolving most of my own minor issues with 1.11 dev over time (Version Update October 12th). Such as the fuel change for the Able, Ablestar, and Juno engines. At first I couldn't figure out why my designs (Vanguard, anything with an AJ10) suddenly had zero thrust. Or why I can't even get Vanguard to orbit anymore (Aerozine is weak and I apparently cannot launch correctly). I also wanted to experiment with the Metholox Extras, but it gives a laundry list of errors and I removed them for now. I'm still getting B9 errors on startup about texture issues with some parts and color palette changes, but I presume these will be ironed out by release and/or they are from mod conflicts (because, I have a dozen part mods, the same as all of us! The error could be a coincidence and not from updating to 1.11 dev). It doesn't and didn't stop me from making Viking, Vanguard, and Jupiter-C rockets last night. Overall I look forward to playing with the new LEM configurations. Is that Skylab "LEM" @KeaKaka was using one of the new parts of something of his design? As always, thanks BDB Team for all your excellent work. Quote Link to comment Share on other sites More sharing options...
Blufor878 Posted October 13, 2022 Share Posted October 13, 2022 On 10/13/2022 at 4:34 PM, Pudgemountain said: I say hold it off. Rome wasn't built in a day. Expand I’ve gotten used to using the devbranch anyway. I need my rollout solar wings! Quote Link to comment Share on other sites More sharing options...
Pappystein Posted October 13, 2022 Share Posted October 13, 2022 On 10/13/2022 at 4:34 PM, Pudgemountain said: I say hold it off. Rome wasn't built in a day. Expand GAh! Angry Ring noises! (You just try setting up 26 Ring devices in one home and as each devices goes through it's setup hear "remember, Rome wasn't built in a day") Quote Link to comment Share on other sites More sharing options...
Rodger Posted October 13, 2022 Share Posted October 13, 2022 (edited) On 10/13/2022 at 4:36 PM, USKnight said: I'd vote to wait a week to conclude your testing. I was going to post a bug report last night, but I've been resolving most of my own minor issues with 1.11 dev over time (Version Update October 12th). Such as the fuel change for the Able, Ablestar, and Juno engines. At first I couldn't figure out why my designs (Vanguard, anything with an AJ10) suddenly had zero thrust. Or why I can't even get Vanguard to orbit anymore (Aerozine is weak and I apparently cannot launch correctly). I also wanted to experiment with the Metholox Extras, but it gives a laundry list of errors and I removed them for now. I'm still getting B9 errors on startup about texture issues with some parts and color palette changes, but I presume these will be ironed out by release and/or they are from mod conflicts (because, I have a dozen part mods, the same as all of us! The error could be a coincidence and not from updating to 1.11 dev). It doesn't and didn't stop me from making Viking, Vanguard, and Jupiter-C rockets last night. Expand That fuel change is an optional patch, you don’t need to install it, like everything else in bdb-extras. if you can post a github issue with your ksp.log with the errors you’re getting though, I can take a look. It does seem like it’d be some mod-interaction or installation issue, as I don’t have any of those issues using any of those patches. Edited October 13, 2022 by Rodger Quote Link to comment Share on other sites More sharing options...
DaveyJ576 Posted October 13, 2022 Share Posted October 13, 2022 On 10/13/2022 at 2:43 PM, CobaltWolf said: That's actually all the same - the coating turns from green to silver to copper as it's exposed to sunlight+oxygen (as I understand it) Testing going poorly. Question - we're almost ready for 1.11 release. Do we hold it off for a week to make sure these parts are included? Or save it for a point release/hotfix. Expand I would say to hold off. Get it to the point where you are comfortable with it. The only thing that takes longer than work is rework. Quote Link to comment Share on other sites More sharing options...
guest10985 Posted October 13, 2022 Share Posted October 13, 2022 On 10/13/2022 at 4:34 PM, Pudgemountain said: I say hold it off. Rome wasn't built in a day. Expand same here Quote Link to comment Share on other sites More sharing options...
DaveyJ576 Posted October 13, 2022 Share Posted October 13, 2022 @GoldForest, Mercury Titan I to orbit from LC-15: Reveal hidden contents Not perfectly circular at 100 km, but pretty close. I even short fueled the first stage a little. For fans of fictional astronauts, you may recognize the Kerbal's name... Quote Link to comment Share on other sites More sharing options...
Alpha512 Posted October 13, 2022 Share Posted October 13, 2022 On 10/13/2022 at 7:58 PM, DaveyJ576 said: @GoldForest, Mercury Titan I to orbit from LC-15: Reveal hidden contents Not perfectly circular at 100 km, but pretty close. I even short fueled the first stage a little. For fans of fictional astronauts, you may recognize the Kerbal's name... Expand You missed the chance to get bonus points for E-1 powered Titan ;< Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted October 13, 2022 Share Posted October 13, 2022 <gulp> Quote Link to comment Share on other sites More sharing options...
Pappystein Posted October 13, 2022 Share Posted October 13, 2022 On 10/13/2022 at 5:37 PM, Rodger said: That fuel change is an optional patch, you don’t need to install it, like everything else in bdb-extras. if you can post a github issue with your ksp.log with the errors you’re getting though, I can take a look. It does seem like it’d be some mod-interaction or installation issue, as I don’t have any of those issues using any of those patches. Expand It ***SHOULD*** be required not kidding Kidding! On 10/13/2022 at 9:06 PM, Alpha512 said: You missed the chance to get bonus points for E-1 powered Titan ;< Expand I really need to make a Hypergolic version of this engine (just the base variant not the enhanced variant as that was completely for Saturn.) Also Hypergolic H-1 powered Saturn I would be lower performance than H-1 powered I think Quote Link to comment Share on other sites More sharing options...
GoldForest Posted October 13, 2022 Share Posted October 13, 2022 On 10/13/2022 at 7:58 PM, DaveyJ576 said: @GoldForest, Mercury Titan I to orbit from LC-15: Not perfectly circular at 100 km, but pretty close. I even short fueled the first stage a little. For fans of fictional astronauts, you may recognize the Kerbal's name... Expand Is that 2.5X or stock scale? I'm playing on 2.5x Quote Link to comment Share on other sites More sharing options...
DaveyJ576 Posted October 14, 2022 Share Posted October 14, 2022 On 10/13/2022 at 11:22 PM, GoldForest said: Is that 2.5X or stock scale? I'm playing on 2.5x Expand 2.5x scale. I held it to 100 km due to the limitations of the retro pack. But I am confident that I could get it higher. Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted October 14, 2022 Share Posted October 14, 2022 (edited) On 10/12/2022 at 10:58 AM, GoldForest said: Full album: Imgur: The magic of the Internet Wanted to launch Mercury with something other than Atlas. Tried Titan I first, that didn't work. Titan I upper with Titan II lower didn't work either. Tried a Ablestar on top of a Castor boosted Redstone, that didn't work, so fully decided to put some power behind it and go with Delta 900. Finally made it into a low 110 x 100 km orbit. Expand Fun, but have you done mercury-atlas-able? I have more cursed designs... Maybe I could share them. Edited October 14, 2022 by Rutabaga22 Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 14, 2022 Author Share Posted October 14, 2022 Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted October 14, 2022 Share Posted October 14, 2022 I think I'm really pushing the limit with what I can launch on a mostly unmodified Saturn IB Today's module for EOSS Skylab is ESA's Columbus Laboratory with a whole load of science Quote Link to comment Share on other sites More sharing options...
ballisticfox0 Posted October 14, 2022 Share Posted October 14, 2022 Quote Link to comment Share on other sites More sharing options...
Adiri Posted October 14, 2022 Share Posted October 14, 2022 On 10/14/2022 at 2:44 AM, KeaKaka said: I think I'm really pushing the limit with what I can launch on a mostly unmodified Saturn IB Today's module for EOSS Skylab is ESA's Columbus Laboratory with a whole load of science Expand This looks great! What TUFX profile are you using? Quote Link to comment Share on other sites More sharing options...
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