kspbutitscursed Posted December 27, 2023 Share Posted December 27, 2023 Hey how do you get the real logos to work? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted December 28, 2023 Share Posted December 28, 2023 21 hours ago, kspbutitscursed said: Hey how do you get the real logos to work? Conformal Decals. Quote Link to comment Share on other sites More sharing options...
Elro2k Posted February 5 Share Posted February 5 (edited) So I noticed this the other day when playing with TAC Life Support. For the cargo dragon 2 capsule, I have to choose between monopropellant and supplies. Is there a plan to change this so that the monopropellant is always included, and is separated from the optional cargo selection? @Damon Additionally, I'm having trouble with docking. I'm not sure how the actuation toggles work on dragon, but any translation I give seems to fire off more than one set of thrusters. IE, if I'm translating left, it also fires the RCS for forward and backward. I'd change the toggles myself but I can't tell how they're labeled on the capsule part. Edited February 5 by Elro2k Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted February 20 Share Posted February 20 On 10/27/2017 at 11:33 PM, Damon said: Tundra Exploration RO compatibility patch TBD Hi damon @Emperor of Ilve has made some configs for RO Link Quote Link to comment Share on other sites More sharing options...
olek100000 Posted March 22 Share Posted March 22 (edited) hello, is there a way to launch a falcon without logos? it was available before falcon rework, but this option disappeared for me after i updated to the newest version edit: okay i have found it, it was just lower in the part options Edited March 22 by olek100000 mistake Quote Link to comment Share on other sites More sharing options...
Awes3 Posted April 5 Share Posted April 5 (edited) Hello, I've been having some major issues when trying to land my falcon heavy boosters, mainly with the RCS thrusters I have fuel, power, control, basically everything for them to work, they even work on the pad. But once I decouple them, they don't work at all, which prevents my craft from turning quickly with out using engines. I can't tell if it's an issue with Tundra or just decoupling, maybe even FMRS, but I thought I post here for a solution while I try to find other ones would be greatly appreciated. Update: I think it's a FMRS issue, so I'll probably go and ask there. Edited April 6 by Awes3 Quote Link to comment Share on other sites More sharing options...
KerbalKos Posted April 21 Share Posted April 21 On 11/9/2017 at 9:46 PM, Damon said: Quick update, I've been working on some new parts. Here's a sneak peak. Not done by any means, but progress is made. WHEN IS GOJIRA COMING BACK? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted April 22 Share Posted April 22 17 hours ago, KerbalKos said: WHEN IS GOJIRA COMING BACK? Not at all. There is another mod. Quote Link to comment Share on other sites More sharing options...
Cjd Posted April 26 Share Posted April 26 On 11/16/2017 at 10:33 PM, Damon said: I have some pics I can show you Could you make a mod like this except it’s boeing starliner and it has free Iva support or to phrase it in a question for the maker of this mod is it possible and would you consider making it? Quote Link to comment Share on other sites More sharing options...
darthvader15001 Posted May 10 Share Posted May 10 (edited) @Damon next update when? Also, I took a look at the roadmap and saw the strongback, which sounds great! Edited May 10 by darthvader15001 WHY DO I DO A TYPO EVERY POST?!?! Quote Link to comment Share on other sites More sharing options...
The Dressian Exploder Posted May 13 Share Posted May 13 On 4/26/2024 at 11:28 AM, Cjd said: Could you make a mod like this except it’s boeing starliner and it has free Iva support or to phrase it in a question for the maker of this mod is it possible and would you consider making it? For Starliner, Boring Crew Services already exists having been made by the elusive DylanSemrau. It's proper good stuff, though I don't know about the IVA. Quote Link to comment Share on other sites More sharing options...
TonyT Posted May 17 Share Posted May 17 First stage waterfall plume on F9 is not showing, only the second stage works. Any clue what causes this? I haven't added mods that should interfere with waterfall or Tundra. Quote Link to comment Share on other sites More sharing options...
SofieBrink Posted May 19 Share Posted May 19 On 5/18/2024 at 12:37 AM, TonyT said: First stage waterfall plume on F9 is not showing, only the second stage works. Any clue what causes this? I haven't added mods that should interfere with waterfall or Tundra. The first stage does not use waterfall, it requires smokescreen On 5/13/2024 at 8:22 AM, The Dressian Exploder said: For Starliner, Boring Crew Services already exists having been made by the elusive DylanSemrau. It's proper good stuff, though I don't know about the IVA. Sadly its unfinished and does not have an IVA let alone freeIVA support Quote Link to comment Share on other sites More sharing options...
Kakub Posted May 23 Share Posted May 23 anybody have a SpaceX flags to be used for decals ? Quote Link to comment Share on other sites More sharing options...
darthvader15001 Posted May 25 Share Posted May 25 (edited) None of the parts are showing up. my log Edit: I had it installed wrong. However, now for the ghidorah first stage, there are no plume, but there is thrust and smoke. (I have waterfall) edit edit: I got realplume, and it works now. Edited June 2 by darthvader15001 Quote Link to comment Share on other sites More sharing options...
Damon Posted June 23 Author Share Posted June 23 (edited) I'm back! First of all, I've been away for some time. A lot happened in the first half of this year but things are finally settling in. I've received the Gigan update files from @DylanSemrau which I will put all my love in the coming weeks and release a new Gigan version soon! I've also done some bug fixes that were still left. Including the orientation fix for the B4 Heavy logo: Edited June 23 by Damon Quote Link to comment Share on other sites More sharing options...
GoldForest Posted June 23 Share Posted June 23 12 minutes ago, Damon said: I'm back! First of all, I've been away for some time. A lot happened in the first half of this year but things are finally settling in. I've received the Gigan update files from @DylanSemrau which I will put all my love in the coming weeks and release a new Gigan version soon! I've also done some bug fixes that were still left. Including the orientation fix for the B4 Heavy logo: Welcome back! Quote Link to comment Share on other sites More sharing options...
TomVorat Posted July 1 Share Posted July 1 Has anyone had this problem before? Is there a quick fix? Quote Link to comment Share on other sites More sharing options...
SofieBrink Posted July 7 Share Posted July 7 On 7/1/2024 at 4:23 PM, TomVorat said: Has anyone had this problem before? Is there a quick fix? Going to have to explain the issue you’re having Quote Link to comment Share on other sites More sharing options...
guest10985 Posted July 11 Share Posted July 11 I've been having troubles with new Dragonv2 even since it came out, I haven't had to use it up to this point, but i would like to now. For some reason it's using the old models on all the parts that where in the older versions. Screenshots of the issue: https://imgur.com/a/RpszVnX Google Drive link to my KSP.log: https://drive.google.com/file/d/1TwOsrhmpl6gNS9QXvUdUtZVYYjXy0Jiw/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted July 12 Share Posted July 12 4 hours ago, guest10985 said: I've been having troubles with ... yeah you have several issues in this install. Though you might think these aren't related to Tundra, when things aren't installed correctly there's sort of no telling what can go wrong - so this is at least a couple starting points ... These folders are incorrectly installed: Kiwi-Orbital-Designs-Systems-main Shabby-master You also have BoulderCo which doesn't belong in a JNSQ install. You also have a later scatterer version that's not compatible with JNSQ, unless you have another folder called JNQS_Tweaks (usually - maybe you've worked out something else). You have a folder called Source which probably doesn't belong in GameData, but not sure what's in it. Also I'm fairly certain that 000WildBlueTools belongs as a subfolder of WildBlueIndistries. I'd suggest fixing these things and seeing how Tundra behaves after. Quote Link to comment Share on other sites More sharing options...
guest10985 Posted July 12 Share Posted July 12 2 hours ago, OrbitalManeuvers said: yeah you have several issues in this install. Though you might think these aren't related to Tundra, when things aren't installed correctly there's sort of no telling what can go wrong - so this is at least a couple starting points ... These folders are incorrectly installed: Kiwi-Orbital-Designs-Systems-main Shabby-master You also have BoulderCo which doesn't belong in a JNSQ install. You also have a later scatterer version that's not compatible with JNSQ, unless you have another folder called JNQS_Tweaks (usually - maybe you've worked out something else). You have a folder called Source which probably doesn't belong in GameData, but not sure what's in it. Also I'm fairly certain that 000WildBlueTools belongs as a subfolder of WildBlueIndistries. I'd suggest fixing these things and seeing how Tundra behaves after. 1. none of those things have caused me any troubles 2. i fixed the issue by fully deleting Tundra and reintalling Quote Link to comment Share on other sites More sharing options...
jacks Posted July 20 Share Posted July 20 hello i have been having an issue with the c-100 docking port where if i have it attached to rodan where the second stage flips right after booster sep Quote Link to comment Share on other sites More sharing options...
jacks Posted July 20 Share Posted July 20 nvm i am just stupid and sep while still pitching over Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted August 2 Share Posted August 2 Would you be open to making a space station mod? Your textures are amazing and lovely, what if you made one, example, adding internals to Dragon XL, and using it as a basis for station parts, maybe internals inspired by cxaerospace? Quote Link to comment Share on other sites More sharing options...
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