Wyzard Posted November 5, 2019 Share Posted November 5, 2019 (edited) On 11/2/2019 at 11:31 AM, Nertea said: People don't tend to read any resources, but.. https://github.com/PorktoberRevolution/ReStocked/wiki/Restoring-Stock-Parts It's good that there's documentation for this. However, having to edit the patch file means the customization will be lost when upgrading to a newer version of ReStock. As a variant of @Eridan's suggestion, it'd be handy to have a condition on each of the patches, that can be used to disable it — e.g. @PART[liquidEngine3_v2]:NEEDS[!ReStockDisableTerrier], so that someone who wants to use the stock model can make a little patch with :FOR[ReStockDisableTerrier], and ReStock's patch will turn off without having to edit the file. That'd make it upgrade-friendly. Edited November 5, 2019 by Wyzard Quote Link to comment Share on other sites More sharing options...
Jognt Posted November 5, 2019 Share Posted November 5, 2019 (edited) 16 minutes ago, Wyzard said: It's good that there's documentation for this. However, having to edit the patch file means the customization will be lost when upgrading to a newer version of ReStock. As a variant of @Eridan's suggestion, it'd be handy to have a condition on each of the patches, that can be used to disable it — e.g. @PART[liquidEngine3_v2]:NEEDS[!ReStockDisableTerrier], so that someone who wants to use the stock model can make a little patch with :FOR[ReStockDisableTerrier], and ReStock's patch will turn off without having to edit the file. That'd make it upgrade-friendly. The patches run in ReStock’s FOR MM pass so the easier way is to: +PART[whateverPartYouWant]:BEFORE[ReStock] { @name ^= :$:_Copy } !PART[originalPartModifiedByReStock]:AFTER[ReStock] {} @PART[whateverPartYouWant_Copy]:AFTER[ReStock] { @name ^= :_Copy:: } I probably botched the regex as I’m on mobile and thinking aloud, but this + a personal whitelist for the model/texture should keep working despite updates to ReStock and be portable across installs via a personal tweaks folder. In case I missed something obvious though, feel free to correct me. edit: It’s easier for end-users with no MM experience to do incorrectly though. That I do admit, but that risk is there regardless. Edited November 5, 2019 by Jognt Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 5, 2019 Author Share Posted November 5, 2019 1 hour ago, Wyzard said: It's good that there's documentation for this. However, having to edit the patch file means the customization will be lost when upgrading to a newer version of ReStock. As a variant of @Eridan's suggestion, it'd be handy to have a condition on each of the patches, that can be used to disable it — e.g. @PART[liquidEngine3_v2]:NEEDS[!ReStockDisableTerrier], so that someone who wants to use the stock model can make a little patch with :FOR[ReStockDisableTerrier], and ReStock's patch will turn off without having to edit the file. That'd make it upgrade-friendly. There will be a new way of doing this in the next version. Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 5, 2019 Author Share Posted November 5, 2019 Full release album Restock 1.0.0 The team has been super hard at work for the last few months getting the mod to a state we could call 'almost complete'. That is, we've finished almost every planned revamp in the stock game - the real only exception is the wheels, which will come in a future update! A full set of beautiful, industrial resourcing parts, with drills, scanners and radiators included The base game's structural parts like trusses, girders and multicouplers Utility parts like landing legs and ladders Struts and fuel lines (check out the variants!) All the new parts from 1.8 The few remaining fins that were relics from old, old KSP days In addition, we took on replacing some of the Making History expansion's parts. More might come later, but we haven't committed to this. The entire suite of fuel tanks, couplers and the like for the 1.875m size class. Several engines (one for each role in the 1.875m size class) Lastly, there are a lot of fixes and improvements, I'll highlight a few here: Depth Masks added to many parts, which allow things like intakes, solar panel boxes and RCS engines to 'cut into' their parent part when clipped Repainted 1.25m engine boattails New variants for many parts, including colour variants for decouplers and some engines This isn't all - consult the changelog for a list of everything that was added. Restock+ 1.0.0 There is also a significant amount of work done in the RS+ department. We've been hard at work filling in gaps in the stock lineups, so expect the following and much more! An entire set of 1.875m size class parts including probe cores, reaction wheels, batteries and the like (if you have MH installed, overlapping parts will not show up) A 2.5m nuclear engine Hemispherical fuel tanks in all sizes A few more 0.625m and 3.75m parts that were missing A monopropellant fuel cell! Consult the changelog for a list of everything that was added. The usual thanks are due, particularly to @Poodmund, who did so much QA, @cineboxandrew, who did all sorts of great work with parts that actually work mechanically (seriously check out the Klaw up close), @blowfish who wrangled plugins and @DMagic who helped with aero consistency. Also a shoutout to this update's screenshot division which includes @Beale, @Omega482, @Zorg and @GregroxMun. Quote Link to comment Share on other sites More sharing options...
Psycho_zs Posted November 5, 2019 Share Posted November 5, 2019 Congrats with The Milestone! Right of the bat, my favorite killer features: depth masks and hemispherical tanks Quote Link to comment Share on other sites More sharing options...
Beale Posted November 5, 2019 Share Posted November 5, 2019 Second hand I know how difficult some of these parts in this update were to unpack, understand and revamp. Such an amazing job! It gives the appeal of making probes and structures a second life entirely. Quote Link to comment Share on other sites More sharing options...
Jognt Posted November 5, 2019 Share Posted November 5, 2019 It's here! It's finally here! OhMyGod christmas came early! Quote Link to comment Share on other sites More sharing options...
Poodmund Posted November 5, 2019 Share Posted November 5, 2019 Thanks to everyone involved, this release is an amazing milestone in the projects lifetime. I definitely owe Nertea and Cineboxandrew a drink for putting up with my nonsense and putting in a crazy amount of work and effort on getting this release done. With this release of ReStock v1.0.0, the project now replaces 65.15% of the Vanilla game assets and introduces many more part variants, it replaces 33.33% of the MH assets and ReStock Plus adds in a further 65 parts to the game. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted November 5, 2019 Share Posted November 5, 2019 hot Quote Link to comment Share on other sites More sharing options...
Elro2k Posted November 5, 2019 Share Posted November 5, 2019 Beautiful! Very well done Quote Link to comment Share on other sites More sharing options...
KerbalKore Posted November 5, 2019 Share Posted November 5, 2019 Simply incredible. ReStock is one of the best mods ever made for this game, and this update is stunning. This mod has been a mandatory in my installs since I discovered it. I love all of your work.@Nertea, @Poodmund, @cineboxandrew, @blowfish, and @DMagic; I salute you. Quote Link to comment Share on other sites More sharing options...
Poodmund Posted November 5, 2019 Share Posted November 5, 2019 (edited) For anyone interested, I also have a large Imgur album trying to showcase as many of the new parts as I possibly could: Imgur Album Link Enjoy! Edited November 5, 2019 by Poodmund Quote Link to comment Share on other sites More sharing options...
Well Posted November 5, 2019 Share Posted November 5, 2019 I know all the work and the love you put in this update I don't have enought word to said thank! Quote Link to comment Share on other sites More sharing options...
Friznit Posted November 5, 2019 Share Posted November 5, 2019 Shiny! Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 5, 2019 Author Share Posted November 5, 2019 (edited) Another fun fact - the Restock versions of the new Squad 1.8 boosters are between 12 and 20% of the size of the originals, depending on how you count it. That gave us a massive budget for additional variants without increasing the size of the mod vs stock at all. Edited November 5, 2019 by Nertea Quote Link to comment Share on other sites More sharing options...
Rocketology Posted November 5, 2019 Share Posted November 5, 2019 (edited) @Nertea This is an exemplary mod and one I can no longer play without! Tomorrow I will do a livestream highlight of it for you guys as it's too awesome not to share (and maybe get your team some much deserved donations)! Edited November 5, 2019 by Rocketology because my grammar sucked! Quote Link to comment Share on other sites More sharing options...
Logicsol Posted November 5, 2019 Share Posted November 5, 2019 (edited) After updating I seem to be missing quite a few engines. Old version is on the left, newest is on the right. The Spacely, Cogswell, Striker SRB and one other SRB are all missing. Something seems to have changed in the newest release that Unkerballed start doesn't like. Edited November 5, 2019 by Logicsol More info Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 5, 2019 Author Share Posted November 5, 2019 T 7 minutes ago, Logicsol said: After updating I seem to be missing quite a few engines. Old version is on the left, newest is on the right. The Spacely, Cogswell, Striker SRB and one other SRB are all missing. The Spacely and Cogswell are unfamiliar to me, I'm not sure where those would be from. The Striker and Mallet were soft-deprecated and now replace the Mite and the Shrimp (see the changelog for more info). Quote Link to comment Share on other sites More sharing options...
Logicsol Posted November 5, 2019 Share Posted November 5, 2019 (edited) 7 minutes ago, Nertea said: T The Spacely and Cogswell are unfamiliar to me, I'm not sure where those would be from. The Striker and Mallet were soft-deprecated and now replace the Mite and the Shrimp (see the changelog for more info). I originally thought they were restockplus parts, but it looks like they are from Unkerballed start. The soft-deprecation makes sense for the SRBs, as previously I had both sets. But the other two are pretty important heh. Something in the new version seems to have broken Unkerballed start(I can reproduce by switching versions), so I'll report this over there. Edited November 5, 2019 by Logicsol more info Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 5, 2019 Author Share Posted November 5, 2019 1 minute ago, Logicsol said: I originally thought they were restockplus parts, but it looks like they are from Unkerballed start. The soft-deprecation makes sense for the SRBs, as previously I had both sets. But the other two are pretty important heh. Something in the new version seems to have broken Unkerballed start, so I'll report this over there. It looks like in the picture the two engines are clones of the LV-T45 and LV-T30. We switched to a 'correct' way of MM patching, may have affected things negatively. Quote Link to comment Share on other sites More sharing options...
Cavscout74 Posted November 5, 2019 Share Posted November 5, 2019 Well now that Restock is updated, I'm gonna have to switch to 1.8.1. One thing I noticed from the list of bugfixes & tweaks: " Tweaked Nerv plume to be prettier " I'm really curious to see how the existing Restock NERV plume can get prettier - it was already so much better than the stock one, it was a good enough reason to use Restock even without the other improvements. Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted November 5, 2019 Share Posted November 5, 2019 As they say: "Hummina... Hummina!" Quote Link to comment Share on other sites More sharing options...
nwillard Posted November 6, 2019 Share Posted November 6, 2019 Whoa. The second-to-last pillar preventing my 1.8 update falls, and with gusto. Well done, all. Quote Link to comment Share on other sites More sharing options...
Dundrogen Posted November 6, 2019 Share Posted November 6, 2019 (edited) Ever since restock and restock+ were released, I can't play ksp without them. Absolutely amazing work. Suberb job by the restock team! Looking forward to trying the updated versions for 1.8.1 Edited November 6, 2019 by Dundrogen Typo Quote Link to comment Share on other sites More sharing options...
zakkpaz Posted November 6, 2019 Share Posted November 6, 2019 (edited) if i use the old plugin will this work on 1.7.3? EDIT: it loads and everything seems to be here, I’ll do some more tinkering and see EDIT: the fuel lines don't work ¯\_(ツ)_/¯ Edited November 6, 2019 by zakkpaz Quote Link to comment Share on other sites More sharing options...
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