KSP2 Alumni Intercept Games Posted December 1, 2023 KSP2 Alumni Share Posted December 1, 2023 Hiya Kerbonauts and welcome back to the K.E.R.B! Hope you're all doing well! Did you hear that For Science! releases on December 19th, 2023 - in less than 3 weeks?!? We can't wait for you all to get your hands on all the new features, and we're working hard to squash bugs just in-time for release. We've been digging through the bug report backlog and really appreciate all of the reports that have been sent in. Your contributions are directly helping KSP2's development and have been critical in identifying root causes for many many issues. From everyone on the team, thank you. Before we get started, as a treat, we have a short clip to share from QA that made us laugh of an issue that was thankfully identified and fixed before it ever reached you all: Loading Save with EVA.mp4 Let us know if you want us to share more little behind-the-scenes clips like this! And now, onto the K.E.R.B.!! Fundamental Feature Status Updates: Wobbly Rockets Improvements have been fully implemented and are ready to ship for For Science! Here is a look at the upcoming configurable options for joints: Calculating Physics of all parts of all Crafts Improvements are fully implemented and are ready to ship for For Science! Camera Resets Position Map View Partial fix to camera orientation flipping, but remaining issues require refactoring on the camera system post v0.2.0.0. Cannot create maneuver nodes with 0 deltaV (new) This issue actually is rooted in Delta-v calculations which require continued design/feature work post v0.2.0.0. Current Top Issues: # Bug Status 1 No trajectory lines in map view Unable to repeatedly reproduce, need more information 2 Phantom forces when deploying landing legs/gear Fix implemented and verified 3 Rovers are Hitting a Physics Glitch Every 1000m from the Location of Rover Being Loaded into the Game With Disastrous Results Fix implemented and verified 4 Black visual artefacts when passing through cloud layer (AMD) Fix implemented and verified 5 Moving a radially attached part with a strut on it, break the game Partial fix implemented and verified. Continued work on struts being done 6 Surface Collision not even with Terrain Mesh Fix implemented and verified 7 On Undocking in Low Orbit, Landing Legs are Causing Massive Force to be Applied in a Retrograde Direction Even When Retracted Extended Landing Legs are Causing a Massive Kick in the Retrograde Direction when in Low Orbit After Disengaging Time Warp If a craft with landing legs is saved in low orbit, when reloaded the craft will experience massive force in the retrograde direction Merged. Fix implemented and verified 8 Landing gear blocked when it is not [also happens with other deployable parts] Cannot reproduce, need more information. Potential workaround: quicksave -> quickload 9 Engine Plate Fairing Respawns after load or switching vessels Fix implemented and verified 10 Acceleration During Time Warp Doesn’t Work at Times Fix implemented and verified 11 Stage activation requires a double click / double spacebar pressing Reproducible 12 Timewarp under Acceleration stops Engaging Properly after a certain amount of years have passed Fix implemented and verified 13 Struts: ctrl+z in the VAB renders struts/fuel lines invisible, visual bug Fix implemented and verified 14 Inconsistent Framerate During Launch Need more post-v0.1.5 information 15 SAS does not hold orientation during time warp Reproducible, investigating alternatives 16 Control Surface Oscillation in Atmosphere Reproducible 17 Almost all of the Navball stuff disappears Investigating. Potential workaround: quicksave -> quickload 18 Elliptical Solar Orbits Cause Timewarp Under Acceleration to Stop Producing Thrust Fixed, needs verification 19 Cannot create/edit a maneuver node when game is paused Known issue, investigating solutions for this and other pause-related issues 20 More often than not parts are still blocked after fairings are jettisoned Investigating Note: this report is not fully representative of the work our team is focused on. This is just to provide insight into our progress on the most concerning issues to our community. Additionally, the lack of a status update does not imply a lack of importance or general progress - we just do not have anything to share at this time. Lastly, this will be the last K.E.R.B. report before For Science! releases. We'll share some more details about what the future is for the K.E.R.B. soon enough, just setting expectations for two weeks from now! See you in For Science! KSP Team Quote Link to comment Share on other sites More sharing options...
DibzNr Posted December 1, 2023 Share Posted December 1, 2023 Amazing job to the entire team! Quote Link to comment Share on other sites More sharing options...
Jaypeg Posted December 1, 2023 Share Posted December 1, 2023 Lesgooo Quote Link to comment Share on other sites More sharing options...
pk9sp Posted December 1, 2023 Share Posted December 1, 2023 Great job! Keep it up Quote Link to comment Share on other sites More sharing options...
Jaypeg Posted December 1, 2023 Share Posted December 1, 2023 Love the kerbal clip, you should show more of that stuff more often! Quote Link to comment Share on other sites More sharing options...
Meb Kat Posted December 1, 2023 Share Posted December 1, 2023 Nice! Props to the whole team! Quote Link to comment Share on other sites More sharing options...
hidearimjosh Posted December 1, 2023 Share Posted December 1, 2023 6 minutes ago, Intercept Games said: Let us know if you want us to share more little behind-the-scenes clips like this! yes please! Quote Link to comment Share on other sites More sharing options...
QwertyHpp Posted December 1, 2023 Share Posted December 1, 2023 More behind the scenes clips would be awesome Quote Link to comment Share on other sites More sharing options...
Datau03 Posted December 1, 2023 Share Posted December 1, 2023 Lots of great fixes in there! Looking forward to get to play For Science! in just 18 days! As always, thank you and continue the great work team. Quote Link to comment Share on other sites More sharing options...
MARL_Mk1 Posted December 1, 2023 Share Posted December 1, 2023 Thanks for these! And please, absolutely continue sharing some little clips Quote Link to comment Share on other sites More sharing options...
Stephensan Posted December 1, 2023 Share Posted December 1, 2023 Been cookin Quote Link to comment Share on other sites More sharing options...
Vortygont Posted December 1, 2023 Share Posted December 1, 2023 9th bug was very annoying, it every time damaged my crafts' look and had other uncomfortable issues. I'm glad to see that devs got rid of it Quote Link to comment Share on other sites More sharing options...
Pyritin Posted December 1, 2023 Share Posted December 1, 2023 Is SAS wobble going to be resolved by For Science? Seems weird the system that will most benefit new users may not be working at the same time the tech tree (which acts like a tutorial) for newbs is being introduced. Quote Link to comment Share on other sites More sharing options...
Bej Kerman Posted December 1, 2023 Share Posted December 1, 2023 (edited) 14 hours ago, Pyritin said: Is SAS wobble going to be resolved by For Science? Seems weird the system that will most benefit new users may not be working at the same time the tech tree (which acts like a tutorial) for newbs is being introduced. You can reduce the instability of vessels by placing a probe core on the engine plate the engines are on. Hopefully they revamp the SAS at some point to take into account the difference between the orientation of the rockets vs the orientation of the control point when trying to stabilise the rocket. Edited December 2, 2023 by Bej Kerman Quote Link to comment Share on other sites More sharing options...
doge203 Posted December 1, 2023 Share Posted December 1, 2023 looks like a lot of bugs are going to be fixed in the for science update. keep up the good work guys. Quote Link to comment Share on other sites More sharing options...
regex Posted December 1, 2023 Share Posted December 1, 2023 (edited) 3 Rovers are Hitting a Physics Glitch Every 1000m from the Location of Rover Being Loaded into the Game With Disastrous Results Fix implemented and verified I'm holding you guys to this. If I can't drive north at a hundred and ten per I'm gonna be pretty mad. Please do something about the wheel torque too, we're in dire need of some actually drivable large rovers that can climb a > 10 degree grade. Edited December 1, 2023 by regex Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted December 1, 2023 Share Posted December 1, 2023 Lotta fixed bugs on there. Great job all! Quote Link to comment Share on other sites More sharing options...
HammerTyme Posted December 1, 2023 Share Posted December 1, 2023 I REALLY hope docking/undocking physics gets improved soon. This is the number 1 biggest issue for me personally and the reason I’ve stopped playing a couple months ago. Undocking a vessel and having it blast off at an angle all weirdly or causing the other vessel to move out of control in a strange behavior is a huge bummer. Once this is fixed I will definitely jump back into the game. Quote Link to comment Share on other sites More sharing options...
KerbalTheFrog Posted December 1, 2023 Share Posted December 1, 2023 Great work on the bugs! Can’t wait for 0.2.0 Quote Link to comment Share on other sites More sharing options...
whatsEJstandfor Posted December 1, 2023 Share Posted December 1, 2023 Is this the most "Fix implemented and verified"s we've seen in a KERB? Stokeddddd Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted December 1, 2023 Share Posted December 1, 2023 1 hour ago, HammerTyme said: I REALLY hope docking/undocking physics gets improved soon. This is the number 1 biggest issue for me personally and the reason I’ve stopped playing a couple months ago. Undocking a vessel and having it blast off at an angle all weirdly or causing the other vessel to move out of control in a strange behavior is a huge bummer. Once this is fixed I will definitely jump back into the game. Seems that's listed above as "Fix implemented and verified" so I think you're good once 0.2 comes out. Quote Link to comment Share on other sites More sharing options...
Astroneer08 Posted December 1, 2023 Share Posted December 1, 2023 I would love to see the things that have popped up! More clips! Quote Link to comment Share on other sites More sharing options...
PicoSpace Posted December 2, 2023 Share Posted December 2, 2023 For #1, what additional things would you like tested or stats you need? I get it often enough I hopefully can provide some additional data for a fix as its quite annoying. #8 the save and reload (or quit game and come back) solution works, not ideal but a work around none the less. Quote Link to comment Share on other sites More sharing options...
TFA3393 Posted December 2, 2023 Share Posted December 2, 2023 Beautifully full Kerb report! On a side note I need more Tom Vinita in my life! ”I’m alive I promise” Quote Link to comment Share on other sites More sharing options...
Scarecrow71 Posted December 2, 2023 Share Posted December 2, 2023 First, wow what a list of bug fixes! Second, more clips please! That was hilarious! Quote Link to comment Share on other sites More sharing options...
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