SQUAD

KSP Loading... The KSP franchise expands

Recommended Posts

8b99875376a97ad55dc46e5b1fa9b15377b92a18

Welcome to our official newsletter, KSP Loading…!  If you want to learn about all the current developments of the KSP franchise, then this is the place to be!

Kerbal Space Program 2

Last week at the opening night of Gamescom we announced the forthcoming sequel and newest addition to our franchise, Kerbal Space Program 2! This sequel will be expanding upon what makes Kerbal Space Program great and will bring space exploration to the next generation with exciting new features that will delight veteran and new players alike. 

We’re excited to introduce you to Star Theory Games, the developer studio behind Kerbal Space Program 2!

Learn about the new development team joining the franchise by watching the Developer Story Trailer. Watch our Cinematic Trailer below to see what we’ll be bringing to KSP2!

So what can you expect in 2020, when Kerbal Space Program 2 comes out of the VAB? These are just some of the features, you’ll be able to enjoy:

565d7b330296e7d48bb5331dec9f081a26a0b30d

Improved Onboarding

Rocket science can be a bit overwhelming sometimes and one of the things that Star Theory has set their minds towards is helping facilitate newcomers on their journey to become space explorers. With new animated tutorials, improved UI, and fully revamped assembly and flight instructions, it will be easier than ever to put your creativity to the test, all without sacrificing any of the challenge from the original game.

98a544f14cfae39c5572baa03e3c0f498b18c948

Next Generation Technology

Kerbal technology is taking major steps forward in Kerbal Space Program 2. With next-generation engines, parts, fuel, and much more, prepare to venture farther within and beyond the original star system!

acdd99d4592d2fc50160227f10210c5790dff167
8a1aca3cac3d19418fc52bd80ab21825dc1952ce

Colonies

Long term colonization of celestial bodies has become a priority for Kerbalkind. Gather resources to construct buildings, space stations, and habitations, as well as find and process unique fuel types. Eventually, these colonies become advanced enough for vehicle construction, propelling them towards deep space and beyond. It’s time for Kerbals to become a type 2 civilization!

b59dbe5f650c37d08c8a55d1ba5ea738d73ae1b5

Interstellar Travel

With their next-gen tech, colonies, and resource gathering, Kerbals will reach new levels of exploration: interstellar travel. That’s right, in Kerbal Space Program 2, you’ll be able to discover extrasolar systems with whole new celestial bodies to explore. Among them: Charr, a heat-blasted world of iron; Ovin, a ringed super-Earth with relentless gravity; Rask and Rusk, a binary pair locked in a dance of death; and many more to reward exploration. What mysteries await in these alien worlds? It will be up to you to find out!

23599dc69d519093b9b14dfa3cce90056d388dc8
fda7d2849ccb73b6c119d38c87e1d7601e1871f4

Multiplayer/Modding

Modding has always been an essential part of KSP and with Kerbal Space Program 2 it will continue to be so. The technological developments made to the foundations of Kerbal Space Program 2 will build on the beloved modding capabilities of the original game, as well as deliver on the long-requested addition of multiplayer. Soon players will be able to share the challenges of deep space exploration. We’ll reveal more details on these and more features at a later time, so stay tuned!

19d5779f0b05de289a791ea54a7f3626e6a14961

Click here to see these and more screenshots in high-res.

PAX West 2019

Want to see the behind-closed-doors presentation of KSP 2 gameplay? Come by booth 1909 during normal show hours to chat with the developers, take a photo with the Jeb statue, see the presentation, and grab a PAX West exclusive KSP Flag! If you take a photo there be sure to tag @KerbalSpaceP and use #BuildFlyDream.

Kerbal Space Program Update 1.8

We are all very excited for what’s coming in 2020, but until then, there is still plenty of KSP for everyone to enjoy! Squad will continue to support the current game, and as some of you may have seen, there is some really cool stuff coming in the next update for the game Click here to read Squad’s statement in regard to the KSP 2 announcement.

Squad’s goal will always be to provide the best experience for all KSP players. The gameplay experience will be improved even further for KSP 1 with the 1.8 update. Here are some more details of what you can look forward to in this latest update.

Celestial Body Visual Improvements 

If you’ve been following KSP on social media, you might have already learned that new high-quality texture maps & graphic shaders are being implemented for various celestial bodies. In update 1.8 you’ll find high quality texture maps for Mun, Duna and a few other Celestial Bodies that will be revealed along the way. 

If there are any concerns that the update might hinder the game’s performance on your computers, rest easy knowing you’ll be able to select the celestial bodies’ shader quality in the settings to low (legacy), medium or high. Even for the legacy option, you can expect texture stretching errors to be vastly improved.  With the high-quality option, pixel density will be maintained regardless of camera distance to the celestial body, as well as a lack of tiling problems. All in all, celestial bodies will look sharper and more realistic. Take a look for yourself:

Unity Upgrade

Update 1.8 brings an improvement that Squad has wanted to introduce for some time now - an upgrade to the underlying engine of the game to Unity 2019.2

With this upgrade there are some long-desired performance and graphic improvements, some of which come out of the box, and some which will allow further enhancements down the road.  

These include:

  • KSP will now run under DX11 on the Windows platform (DX9 will no longer be supported) which allows many graphical improvements, such as those on the planetary textures.
  • A new PhysX version with the associated performance and precision improvements.
  • GPU instancing to improve rendering performance.
  • Incremental garbage collection to reduce frame rate stutters, particularly in modded installs.

And many others.

While this version will have a larger impact on many mods, more than 1.6 or 1.7, the process has been tested and is relatively fast.  Still, there will be several changes, due to the introduction of the Roslyn compiler, which brings full C#7 support and moving to full .NET 4.x API (.NET 3.5 support is deprecated). There will be continued efforts to reduce significant impact for Modders, but the belief is this time around the benefits of this upgrade far outweigh the drawbacks. 

New Parts for Breaking Ground

Update 1.8 will also include some exclusive treats for owners of the Breaking Ground Expansion. A new set of fan blades and shrouds will continue to push the creativity of KSP players even further. By combining these fan blades with small electrical rotors and the new shrouds, you’ll be able to increase the performance and thrust of your propellers. Use them to create drones, ducted fan jets, or anything you can imagine. 

32e3fea6d273f02d00632f20eea05ff5c01d50f0

Improvements are also being made to robotic part resource consumption, with better info on consumption and new improved options for power-out situations.

Remember, you can share and download crafts and missions on Curse, KerbalX, the KSP Forum and the KSP Steam Workshop.

That’s it for this edition. Be sure to join us on our official forums, and don’t forget to follow us on Twitter, Instagram and Facebook. Stay tuned for more exciting and upcoming news and development updates!

Happy launchings!

Share this post


Link to post
Share on other sites
15 minutes ago, SQUAD said:

an upgrade to the underlying engine of the game to Unity 2019.2

It’s happening.gif

What an amazing time to be alive.

Share this post


Link to post
Share on other sites
Just now, The Aziz said:

Systems. They said systems. With s at the end. Plural.

As in, more than one?!

Share this post


Link to post
Share on other sites
Posted (edited)

Every bit of this Daily Kerbal makes me happy!

Thank you Squad for still supporting so much this great game!

Also Star Theory for KSP2!
Feels good to have something worthy in my steam library and in my steam wishlist :D .

Edited by Boyster

Share this post


Link to post
Share on other sites

When KSP 2 and KSP Unity upgrade gets announced

oh-yeah-its-all-coming-together-when-you

Share this post


Link to post
Share on other sites

Unity upgrade!!!
DX11 support!!

Man, I am as hyped for KSP2 as KSP1 v1.8!

Share this post


Link to post
Share on other sites

Finally, we’re up to DX11! I’m so excited for those ducted fans too! 

:D:D

Share this post


Link to post
Share on other sites
Posted (edited)

Tears appear in my eyes because of pure pleasure! ^_^

EDIT:

ALL SPACE ARE BELONG TO SQUAD!

Edited by Mikki
pleasure:D

Share this post


Link to post
Share on other sites
44 minutes ago, SQUAD said:
  • KSP will now run under DX11 on the Windows platform (DX9 will no longer be supported) which allows many graphical improvements, such as those on the planetary textures.
  • A new PhysX version with the associated performance and precision improvements.
  • GPU instancing to improve rendering performance.
  • Incremental garbage collection to reduce frame rate stutters, particularly in modded installs.

Did Squad learn a few things from working with star theory?

Nice! Updating to a more updated version of Unity was long overdue!

Share this post


Link to post
Share on other sites

Awesome! I'll be at PAX all four days, so I hope I get a chance to say hello to some of you at the booth!

Share this post


Link to post
Share on other sites

Woah, is this the week of huge news or something? Starhoopper hopping, KSP 2 announced for next year, Unity and general under-the-hood improvements to KSP coming in 1.8 (I assume before then!!!)... Somebody pinch me!

 

Rune. It was enough to take me out of my posting slumber, at the very least.

Share this post


Link to post
Share on other sites

 

2 minutes ago, Rune said:

Somebody pinch me!

*pinching you* :) 

Share this post


Link to post
Share on other sites
Posted (edited)
1 hour ago, SQUAD said:

These include:

  • KSP will now run under DX11 on the Windows platform (DX9 will no longer be supported) which allows many graphical improvements, such as those on the planetary textures.
  • A new PhysX version with the associated performance and precision improvements.
  • GPU instancing to improve rendering performance.
  • Incremental garbage collection to reduce frame rate stutters, particularly in modded installs.

Is there any chance that Bug #21234 will be fixed? (Or another bug with similar effects)

Edited by The_8_Bit_Zombie

Share this post


Link to post
Share on other sites
2 minutes ago, Rudolf Meier said:

do we have a release time estimation for 1.8?

We don't have a release date yet to announce. 

Share this post


Link to post
Share on other sites
Just now, nestor said:

We don't have a release date yet to announce. 

ok... that's good... so, modders will have some time until the work starts again :wink:

Share this post


Link to post
Share on other sites

Exciting times. Looking so much forward to 2020 :)

 

Share this post


Link to post
Share on other sites

@SQUAD 1.8 looks like it is bringing some great improvements. The plugin changes will be a pain, but not the first time it’s happened nor likely the last. It does look like the benefits will offset the pain points.

The new ducted fans look interesting. In regards to robotics, are there any plans to tighten the joints to make servos less bendy?

Share this post


Link to post
Share on other sites
43 minutes ago, Rune said:

Woah, is this the week of huge news or something? Starhoopper hopping, KSP 2 announced for next year, Unity and general under-the-hood improvements to KSP coming in 1.8 (I assume before then!!!)... Somebody pinch me!

 

Rune. It was enough to take me out of my posting slumber, at the very least.

Good to see you online again dude.

Share this post


Link to post
Share on other sites

Nice. I hope that it won't be hard to integrate the new shader system into Kopernicus. 

Ducted fans sound interesting, too, if kind of gimmicky.

Share this post


Link to post
Share on other sites

oh, by the way... I like the 1.8 idea... even more than the 2.0 :) ... just wanted to make this clear

Share this post


Link to post
Share on other sites

I'm still just happy that you support MacOS.

It's not that I can't use Windows for KSP1 or KSP2. But KSP1 is a masterpiece of joy for me, no matter where or what I play it with.

Thank you SQUAD for this and for many more updates to come.

In the end, I look forward to what improvements come to those games I'm currently playing, not about features on games that aren't released and may not support my platform of choice..

Anyone who knows the story of "Duke Nukem Forever" can understand how I might feel (and I wasn't going to be playing it).

Perhaps, since Star.Theory doesn't seem to know anything about Macs or Linux, they'll ask your team to make the KSP2 port since, well, you do.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.