Damon Posted January 8, 2021 Author Share Posted January 8, 2021 23 minutes ago, ninthninja05 said: What mod are you using for that launch mount? Modular Launch Pad! Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted January 8, 2021 Share Posted January 8, 2021 Is that a Waterfall plume? Quote Link to comment Share on other sites More sharing options...
KIMCHI Posted January 9, 2021 Share Posted January 9, 2021 Hey yall will the RO patches work with the current version or whats the max version, still 1.6? Quote Link to comment Share on other sites More sharing options...
JEBEDIAH KERBAL PLAYER Posted January 9, 2021 Share Posted January 9, 2021 On 10/27/2017 at 11:03 AM, damonvv said: Tundra Exploration RO compatibility patchThe time is here! Tundra Exploration finally has its own RO config pack made by @Nessus_. Features Realistic part sizes, fuel types/capacities and (mostly) masses for Gojira (Starship), Ghidorah (Falcon 9/FH), Bagorah (Falcon 9 v1.0), Mothra (Falcon 1), Gigan (Dragon 1), Rodan (Dragon 2) and Strongbacks Realistic names for all parts Falcon 9 versions of the RCS thrusters (using Nitrogen) and Landing Legs from KRE SpaceX logos for all Falcon rockets Adjustments for all SmokeScreen plumes from Tundra Exploration for the new part sizes. Installation Install Tundra Exploration and all of its dependecies Copy the contents of GameData into the GameData folder of your KSP RO install Copy the contents of Extras/SpaceXDecals/GameData into the GameData folder of your KSP RO install (and override files if asked) TODOs Better mass-values for Dragon 1 and 2 Realistic maximum temperatures Download: Please report anything that looks off or wrong on the github repo. Updates will go through there. Happy launches! is possible to get only the real logos and names? Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted January 9, 2021 Share Posted January 9, 2021 So @damonvv bit of an issue, The Gojira test pod RCS does not work because It is only set as liquid fuel + oxidiser and there is no way to change it (B9 partswitcher). Quote Link to comment Share on other sites More sharing options...
Damon Posted January 10, 2021 Author Share Posted January 10, 2021 19 hours ago, SpaceFace545 said: So @damonvv bit of an issue, The Gojira test pod RCS does not work because It is only set as liquid fuel + oxidiser and there is no way to change it (B9 partswitcher). I see, I probably forgot to add the new part to the B9PS fuel patches. Will do that! I am planning on another small update later this week with some more fixes. Quote Link to comment Share on other sites More sharing options...
kevinhagandude Posted January 12, 2021 Share Posted January 12, 2021 On 10/27/2017 at 7:47 AM, damonvv said: Including Iridium Next, New Horizons and soon many more! (Check roadmap for what is coming) Join me on Discord! (DEV talk only) (Special Gojira Guide HERE) Reveal hidden contents Tundra Exploration pics: Reveal hidden contents Tundra Technologies pics: Reveal hidden contents Planned features Roadmap Known issues IVAs are weird. The next update will be focused on IVAs! If your Mk4 is black. Make sure your KSP settings have shaders enabled (settings on the homescreen). Required Mods Kerbal Reusability Expansion (For the F9 legs and grid fins) B9 Part Switch (For part switching) Animated Decouplers (For FH sideboosters decoupler) RetractableLiftingSurface (For actuating fins on Gojira Mk3) Module manager (For all your module manager needs) Not required but highly recommended: Textures Unlimited (For a shiny Gojira Mk4) Recommended Mods MAS Interactive IVA (For big screens inside Rodan command pod) Modular Launch Pads (For those awesome towers) Waterfall (For those amazing plumes) Near Future Props (for custom props inside IVAs) Smokescreen (Realplume NOT required!) Kerbal Actuators (For multiple engine modes on F9) Flight Manager for Reusable Stages (For landing your BFR/F9 first stage) Omega482's Stockalike Structures NTR (For your Ghidorah and Gojira landing needs) Basic DeltaV - Basic Orbit by DMagic (For better understanding of how much fuel you have to land all your crafts safely back) Tundra's Space Center (To launch from LC-40!) Near Future Solar (For the Solar Panel plugin if you want full 180 degree tracking) Not supported Mods Atmospheric autopilot FAR Beta versions on GitHub Realism overhaul config patches (Currently for TE v1.6 only) by @Nessus_ Video by @damonvv A very special thanks to @Beale, @CobaltWolf and @Nertea for the help and advise they give me to make something awesome. And @DiscoSlelge for creating those awesome patches! And a massive thanks to @Rock3tman_, @Nessus_, @JadeOfMaar, @Starwaster, @neistridlar and @Infinite Monkeys for the help of balancing some of the rockets for a better gameplay! Changelog: Reveal hidden contents Version 3.2.1 - Waterfall support for Gojira - Added Heatshieldless variants for Gojira - Removed glow on RPTR vac - Added steel legs Version 3.1.0 - KSP 1.11 support - Added new Inventory space to pods - Added more gimbal to the Raptor Engine - Removed Raptor glow - Fixed white version for Ghidorah Heavy Nosecone - Fixed Torque on Ghidorah Guidance Unit - Fixed hinge on D2 - Fixed Cargo Rodan colliders - Fixed mass pass on Gigan - Make all Ore-holding parts hold empty by default - Heat limit balance pass - Fixed octaweb symm, updated subcats - Snacks! configs updated Version 3.0.0 - Revamped Crew Rodan - Added Cargo Rodan - Remodeled Rodan Trunk - Remodeled Rodan Heatshield - Added Standalone Octaweb - Added Standalone Merlin 1D - Added Starlink Dish Version 2.1.0 - Added drag cubes to erectors - Fixed USI patches - Fixed drag cubes with B9PS modules - Fixed Ghidorah 9 Fairing texture - Fixed soot on Ghidorah nose cone - B9 LS switch to Gojira pods - Fixed CC tank volume - Added Configurable Containers support Version 2.0.0 - Revamped Ghidorah Octopus - Revamped Ghidorah stage 1 tank - Revamped Ghidorah Interstage - Revamped Ghidorah stage 2 engine - Revamped Ghidorah stage 2 tank - Revamped Ghidorah fairing - Revamped Rodan trunk - Revamped Command pod decoupler - Fixed fairing band on erectors - Added colors to B9PS switches - Fixed RCS thrust curves - Revamped Ghidorah Heavy parts - Revamped Ghidorah soot Version 1.7.2 - Updated to KSP 1.9.x - Removed 2 windows on Rodan - Added red Tundra logo on Ghidorah - Updated soot texture on Ghidorah - Added !RealFuels to the NEEDS.. Version 1.7.1 - Added umbilical to Rodan's trunk - Added missing Mk4 SH tank fuel types - Methalox mode engine nerf for same launch TWR - Mk4 SL Raptors should be a little weaker - Control toggle for all the big command pods - Added stock subcats - Fixed CGT links - Fixed Rodan inventory where the command pod would dissapear in the VAB Version 1.7.0 - Updated to KSP 1.8.x - Renamed 2018 Gojira as "Mk3" - Added Mk4 Gojira parts (2019 Starship) - Updated textures for Unity 2019 Version 1.6.0 - Fixed Gimbal issue on Ghidorah Octopus engine - Added configs to support Tundra Exploration RO configs - Updated B9Tanks config Version 1.5.0 - Added Bagorah 9 parts (Falcon 9 v1.0) - Added Bagorah 9 strongback - Added Ghidorah 9 LC-40 strongback - Fixed Gigan rotation in VAB - Fixed Gigans heatshield rotation in VAB - Fixed Gigans Solar panel shield rotation in VAB - Fixed Gigans Solar panel rotation in VAB - Fixed Agent images not linked correctly in TundraTech - More tweaks to plumes by @Nessus_ - Balance of all parts by @neistridlar (Make sure to use/make new .craft files) Version 1.4 - Added new shader to solar panels - Added custom shader for soot change on Ghidorah - Added Revamped New Horizons (Paneer) parts - Added Iridium parts - Fixed fairing colliding with interstage - Fixed Ghidorah interstage not pushing second stage away - Cargo box adjustments - Updated CoL heatshield Gigan - Revamped Rodan IVA - Fixed fairing seam on Ghidorah - Revamp of Rapor plumes (By Nessus_ and JadeOfMaar) - Revamp of Merlin plumes (By Nessus_ and JadeOfMaar) - Fixed FH decoupler pushing boosters sideways almost into the core itself Version 1.3 - Revamped Mothra 1 launcher - Revamped Ghidorah 9 launcher - Revamped Gigan parts - Updated sounds/patches - Expandable plumes by Nessus_ (needs Smokescreen) - Added strongback (Needs Advanced Textures) - Added CCK support Version 1.2.2 - Fixed Rodan re-entry - Fixed Mothra One fueltanks (Thanks Jade) - Fixed cryo tank types - Fixed tank volume for Mothra upper stage - Added placeholder IVA for Starship Version 1.2.1 - Added Gojira Tanker version - Fixed Shielding on parts (Thanks @JadeOfMaar) - Fixed craft files - Removed hatch inside cargo bay on Gojira Command Pod - Revamp Ghidorah sound Version 1.2.0 - Added new Gojira parts (2018 BFR) - Added new Rodan parts (2018 Crew Dragon) - Added more new plumes (By @JadeOfMaar and @Nessus_) - Changed Ghidorah 9 textures slightly - Balanced some parts - Cleanup configs - Fixed SMURFF support - Fixed Ghidorah Heavy decoupler (now uses Animated Decouplers) - Fixed Ghidorah 9 interstage being wobbly - Fixed antenna being in wrong tab - Fixed Ghidorah fairing Version 1.1.4 - Added new Ghidorah 9 plumes by @JadeOfMaar - Added new Gigan RCS FX (plume by @Beale - Added 3 engine modes for Ghidorah 9 (all 9, 3 engines and center only) You need Kerbal Actuators for it to work! - Added black nosecones for Ghidorah Heavy Block 5 - Fixed Gojira crew pod antenna - Fixed fairing colliding with upper stage - Fixed texture slightly off landed Ghidorah versionVersion 1.1.3.1 - Fixed Gigan RCS FX - Fixed fairing colliding with 2nd stage - Updated .craft files - Added version checker to Tundra Technologies for the future. Version 1.1.3 - Added new Block 5 textures - Added new `Block 4` textures - Added new fairing adapter - Added new fairings - Revamped the Ghidorah Heavy nosecone - Fixed a small bug with Gojira - Updated the .craft files - Updated B9PS and NFS + Added Tundra Technologies back in! Version 1.1.2 - KSP 1.4.x - Added indentations within some part configs - separated resource defaults without B9PS into patch with same name - Deleted entries that made KSP think RealPlume is always installed with this mod. - Merged RealPlume configs into one file - Added title field to agency and updated scaled logo. Tundra Exploration now appears in Manufacturers filter in VAB. - Added B9 Part Switch integration to all tanks: - Provides fuel options where appropriate. - Supports CryoTanks with BoilOff. - Provides life support options for USI, TAC, Snacks in Gigan and Rodan command pods. - Reduced Ore units per volume due to its volume rating. - Added Wild Blue Industries integration: - WBI resource switching module instead of B9 (B9 option is still there for changing Ghidorah texture). - (Only activates when Pathfinder is installed). - Updated Near Future Solar - Added B9 Part Switch Many thanks to @JadeOfMaar for making these patches! Version 1.1.1 - ***CLEAN INSTALL - THIS UPDATE IS CRAFT BREAKING!*** - Updated for KSP 1.4.1 - Updated craft files - Fixed RCS on Rodan - Docking hatch moved from 95 degrees to 110 - Added antenna on Gigan pod and Gojiras first stage probe - Added Falcon Heavy side decouplers (use action groups to decouple and animate the arms) - Combined interstage with normal decoupler (use B9 part switch) - Removed satellite parts (Moved to Tundra Technologies) - Fixed BFR docking port staging - Fixed RealPlume and SmokeScreen patches (Thank you @macktruck6666 - New Ghidorah 9 Block 5 textures Version 1.1 - Added Falcon 1 (Mothra) - Added Rodan lights! - Added Pathfinder config by @Space Kadet - Fixed BFR Balancing - Thank you @Rock3tman_ - Added Probe Core to Ghidorah (No more stock probes needed!) Version 1.0.2 - Fixed .craft files - Fixed USI LS issues with BFR Version 1.0.1 - Balanced Gojira in some way - Added Block 5 versions (texture only) - Revamp texture on Ghidorah landing stage - Added Snacks! configs by @debaker02 - Fixed Tech Tree (I am sorry you have to buy all the parts again if you play on hard difficulty) - Added a Ghidorah Heavy .craft file - Better search tags done by @SwGustav Version 1.0 - Gojira command pod with fuel tank, engine shroud and engines (SpaceX's BFS) - Gojira BFT-9000 Fuel Tank, engines and probe core (SpaceX's BFR) - Revamp Ghidorah 9 textures (includes a brand new version as well as a landed/reused one) (Needs B9 Part Switch) - Revamp Rodan and Gigan pod - Balancing parts - No IVA on Gojira, but coming in future update Version 0.9.3 - Updated to 1.3.1 - Added SAS control for Gigan Pod for better control Version 0.9.2 -Fixed Rodan Airlock -Added gimbals to the Ghidorah 9 -Some other fixes that I can't remember Version 0.9 -Redone Rodan (Dragon V2) -Redone Ghidorah 9 (Falcon 9) -Updated to 1.2.2 -Added parts to 1.2 catagories -Fixed some things Version 0.8.6 -Some hotfixes Version 0.8.5 -Added Rosetta parts -Added Philae parts -Updated for 1.1(hopefully) -Updated NearFuture Solar plugin Version 0.8.1 -Fixed USI configs Version 0.8 -Added Paneer probe (New Horizons) -Added KIS, TAC, and USI configs -Rebalanced Rodan Version 0.7.2 -Added Igel probe (Hedgehog thing) -Fixes for 1.0.5 Version 0.7 -Added Rodan IVA Version 0.6 -Added Gigan parts (Cargo Dragon) -Changed some of the stats to heatshields (they don't ablate as much anymore) Version 0.5.2 -Added Flag Decals -Balanced Octopus engine -Updated NearFutureSolar plugin Version 0.5.1 -Fixed issue with the trunk Version 0.5 -Added Ghidorah 9 parts (Falcon 9) Version 0.4.1 -Fixed scaling issues Version 0.4 -Added LADEE parts called Staub -Changed the solar panels to use the modules from NearFuture (thanks Nertea!) -Some other bug fixes that I can't remember Version 0.3.1 -Lowered amount of Monoprop -Fixed Trunk attach node Version 0.3 -Complete revamp of the Rodan! -Fixed for 1.0.2 Version 0.2.3 -Hopefully fixed for 1.0 (not tested). Version 0.2.2 -Fixed bugs with Ven-Patch and RCS Version 0.2.1 -Optimized Rodan -Changed folder layout to save RAM Version 0.2 -Rodan IVA added. -New folder layout -Buffed thrust up to 150 Version 0.1.2 -Quick fix to NREs with the VenPatch. Version 0.1.1 -Changed crew capacity from 6 to 5. -Added a patch for Ven's Stock Revamp -Changed License Version 0.1 -Initial Release Any of the configs are distributed under CC-NC-SA-4.0 License. All Textures/models are distributed under All Right Reserved License. SootyShaderLoader is based on the custom shader importer by shadowmage and modyfied by DMagic with custom modules and settings. CKAN is NOT supported by me, any problems with it is not on me. (kinda) Follow me on Reddit! /u/damonvv Donate a stroopwafel to support what I do! My starship is black and glitchy looking. I tried enabling shaders, but I can't seem to find the option to do that. that in the graphics settings right? does it have different terminology? btw I cannot stop playing with this mod, it's amazing! Quote Link to comment Share on other sites More sharing options...
kevinhagandude Posted January 12, 2021 Share Posted January 12, 2021 Is there a different term for shaders in the game options or something? i cant seem to find where to enable shaders in the graphics menu. trying to get starship to not be black Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted January 13, 2021 Share Posted January 13, 2021 (edited) 2 hours ago, kevinhagandude said: Is there a different term for shaders in the game options or something? i cant seem to find where to enable shaders in the graphics menu. trying to get starship to not be black You might want to check if you have 'reflection refresh' on in graphics settings. Edited January 13, 2021 by OrdinaryKerman Quote Link to comment Share on other sites More sharing options...
IsaQuest Posted January 14, 2021 Share Posted January 14, 2021 On 1/12/2021 at 1:51 AM, kevinhagandude said: My starship is black and glitchy looking. I tried enabling shaders, but I can't seem to find the option to do that. that in the graphics settings right? does it have different terminology? btw I cannot stop playing with this mod, it's amazing! Do you have Textures unlimited installed? If so, you need to change the render quality to a higher setting to make it reflect the surroundings. Quote Link to comment Share on other sites More sharing options...
G4l4xee Posted January 14, 2021 Share Posted January 14, 2021 Hi! My starship flaps aren't working properly. They seem to pivot around 5 degrees only, and will move either down or up (with the perspective of starship belly flopping), rather than just up like what it should do. Have I done something wrong with installation? Quote Link to comment Share on other sites More sharing options...
Damon Posted January 14, 2021 Author Share Posted January 14, 2021 5 hours ago, G4l4xee said: Hi! My starship flaps aren't working properly. They seem to pivot around 5 degrees only, and will move either down or up (with the perspective of starship belly flopping), rather than just up like what it should do. Have I done something wrong with installation? Check out the craft file that comes with it to see how the flaps work with the action groups. It is a complex system that needs a lot of understanding. Quote Link to comment Share on other sites More sharing options...
alberro+ Posted January 14, 2021 Share Posted January 14, 2021 2 hours ago, damonvv said: Check out the craft file that comes with it to see how the flaps work with the action groups. It is a complex system that needs a lot of understanding. I wouldn't put it that far, it's pretty easy to fly once you get the hang of it. Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted January 14, 2021 Share Posted January 14, 2021 8 hours ago, G4l4xee said: Hi! My starship flaps aren't working properly. They seem to pivot around 5 degrees only, and will move either down or up (with the perspective of starship belly flopping), rather than just up like what it should do. Have I done something wrong with installation? Right click on the command pod and change the control point to 'docking' during the bellyflop, it should allow you full flap control. Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted January 15, 2021 Share Posted January 15, 2021 It may be a bit soon and I know you have regards to make stuff for starship but could you make a tanker pod for gojira mk4. Quote Link to comment Share on other sites More sharing options...
GuessingEveryDay Posted January 15, 2021 Share Posted January 15, 2021 24 minutes ago, SpaceFace545 said: It may be a bit soon and I know you have regards to make stuff for starship but could you make a tanker pod for gojira mk4. You can just take the cargo pod, and pack it with as much fuel as possible, and then add docking ports to do the refueling. Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted January 15, 2021 Share Posted January 15, 2021 14 minutes ago, GuessingEveryDay said: You can just take the cargo pod, and pack it with as much fuel as possible, and then add docking ports to do the refueling. No need to add docking ports, they can already dock back to back. Quote Link to comment Share on other sites More sharing options...
Roman1234 Posted January 17, 2021 Share Posted January 17, 2021 Add Munar Gojira (Lunar Starship) please. Quote Link to comment Share on other sites More sharing options...
Jacktical Posted January 17, 2021 Share Posted January 17, 2021 Damon isn't planning on adding the lunar starship as far as I'm sure. Adding parts that are easily subject to change isn't really worth it (seeing how much Elon changes his mind on things) Quote Link to comment Share on other sites More sharing options...
Memes Posted January 17, 2021 Share Posted January 17, 2021 this mod is great, good work damon Quote Link to comment Share on other sites More sharing options...
Damon Posted January 17, 2021 Author Share Posted January 17, 2021 9 hours ago, Roman1234 said: Add Munar Gojira (Lunar Starship) please. Check my roadmap, linked in the OP. Quote Link to comment Share on other sites More sharing options...
PowSeaPea Posted January 17, 2021 Share Posted January 17, 2021 I’m having problems with the mod. When I’ve installed it and opened up the game, there is no parts but there is flags the mod has. I’ve installed countless mods before and can’t understand why this isn’t working. Can someone tell be the proper steps for installing it in case I’m doing it wrong? Quote Link to comment Share on other sites More sharing options...
vbrauber Posted January 18, 2021 Share Posted January 18, 2021 On 1/5/2021 at 7:20 AM, Patata_exe said: This happens when I run it Same thing here, Idk what to do. Quote Link to comment Share on other sites More sharing options...
Jacktical Posted January 19, 2021 Share Posted January 19, 2021 12 hours ago, vbrauber said: Same thing here, Idk what to do. Don't worry about it, does the same thing for me and it works just fine =D Quote Link to comment Share on other sites More sharing options...
vbrauber Posted January 19, 2021 Share Posted January 19, 2021 3 hours ago, Hatattack said: Don't worry about it, does the same thing for me and it works just fine =D But how? When I try to start the game I can't get rid of that warning unless I quit the game, and when I restart the game it just happens again. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.