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KSP2 Hype Train Thread


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38 minutes ago, Ahres said:

Knowing that the Hype Train thread will soon be coming to a close, I thought it best to say a few words on this KSP2 Eve.

I can't believe we're here, fellow Kerbonauts. While it's not how any of us envisioned it, it's still very exciting. Like @The Aziz, it may be awhile before I show up around the forums just so I can discover the Kerbolar system all by myself again just like I did all those years ago in KSP1. In the meantime,  @Pthigrivi, you're the man. And that's quite a compliment coming from a Civil Engineer. Your insights and opinions have always been level-headed while still saying it like it is. Kudos. @Vl3d, I don't know how many eye-rolls you initiated from the rest of us around the forums but it was entertaining nonetheless. Nothing wrong with sharing your wishes and desires. @Minmus Taster, I expect a new avatar picture real soon. You've got a fancy new Minmus to savor. @Bej Kerman, we clashed frequently for a while there, but I suspect we're actually quite similar. Perhaps a multiplayer session someday down the road is in order to see if I'm right. @Nirgal, I bet I can guess where you're headed first when you get to play. I hope it's everything you hoped for, if not now, then in the coming updates. And of course, gratitude and apologies to all the Mods that guarded over the Train for its years-long trek. What a ride, am I right? There are some other Hype Train passengers I could ping before we disembark, but I'll call it good for now because our first stop is rapidly approaching:

KSP2 0.1!

Who's cutting onions in here? I almost don't want this train to stop. Last minute release delay anyone?

I'll fly a starship across the universe divine, and when I reach the other side, I'll find a place to build a KSC with you guys if I can

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1 hour ago, Ahres said:

Knowing that the Hype Train thread will soon be coming to a close, I thought it best to say a few words on this KSP2 Eve.

I can't believe we're here, fellow Kerbonauts. While it's not how any of us envisioned it, it's still very exciting. Like @The Aziz, it may be awhile before I show up around the forums just so I can discover the Kerbolar system all by myself again just like I did all those years ago in KSP1. In the meantime,  @Pthigrivi, you're the man. And that's quite a compliment coming from a Civil Engineer. Your insights and opinions have always been level-headed while still saying it like it is. Kudos. @Vl3d, I don't know how many eye-rolls you initiated from the rest of us around the forums but it was entertaining nonetheless. Nothing wrong with sharing your wishes and desires. @Minmus Taster, I expect a new avatar picture real soon. You've got a fancy new Minmus to savor. @Bej Kerman, we clashed frequently for a while there, but I suspect we're actually quite similar. Perhaps a multiplayer session someday down the road is in order to see if I'm right. @Nirgal, I bet I can guess where you're headed first when you get to play. I hope it's everything you hoped for, if not now, then in the coming updates. And of course, gratitude and apologies to all the Mods that guarded over the Train for its years-long trek. What a ride, am I right? There are some other Hype Train passengers I could ping before we disembark, but I'll call it good for now because our first stop is rapidly approaching:

KSP2 0.1!

No, you're awesome! Haha thanks though. I've appreciated all your insights and so many others on this board. This is one of the best places on the internet and I couldn't begin to come up with a similarly thoughtful list of really great contributors here. I have a mac so... tomorrow we'll see what I can do. But one way or another Im sure I'll be discovering all this stuff soon. Im psyched. 

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24 minutes ago, jacksawild said:

I was  a rocket builder,
across the kerbolar system wide,
where the kraken did reside

And here I was going trying to come up with something like this for the statue of liberty inscription. Haha

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1 minute ago, DwightLee said:

y Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

WHAT THE DEVELOPERS HAVE TO SAY:

Why Early Access?

“More than anything else, we cannot wait for players to build, fly, crash, and fly again!

The core pillar of KSP2 is building and flying cool rockets. While we have additional features planned like colonies, interstellar travel, and multiplayer, we first want to hear back from players about the core fundamental experience.
We believe that going through early access for KSP2 will ultimately allow us to build a better game through a supportive dialogue with our community.”

Approximately how long will this game be in Early Access?

“KSP 2 will stay in Early Access until we feel that the game and its full feature set are at our desired level of quality. Check out our roadmap above for our planned feature releases and make sure to follow our social channels for further information on timing of updates.”

How is the full version planned to differ from the Early Access version?

“The 1.0 version of KSP 2 will include significantly more features than the Early Access version, such as what you see on the roadmap plus other items added along the way. This includes:
· More parts and the opportunity for more creative builds
· More star systems and hidden anomalies
· Improved quality of life and onboarding to open up the vast beauty of space to even more players
· Continued performance improvements and visual updates

We can’t wait for you to join us on this journey into the stars!”

What is the current state of the Early Access version?

“Initial release of Early Access will include:
• Remodeled and visually updated Kerbolar system with celestial secrets to uncover
• Hundreds of new and improved parts including engines, procedural wings, and more
• Customize your vehicles with creative paint jobs
• Improved experience for new and returning players:
o Animated Tutorials
o Improved User Interface
o Upgraded Map View
• Fully revamped assembly & flight interfaces
• More for players to discover (we don’t want to spoil everything)”

Will the game be priced differently during and after Early Access?

“Yes, KSP 2 will sell for $49.99 (SRP) during Early Access, and we expect that the price will be raised at 1.0 release.”

How are you planning on involving the Community in your development process?

“Your feedback will be crucial in helping to make KSP 2 the best it can be, and we want to hear about everything that is important to you. Are the tutorials effective and are there enough of them? Have the user interface changes made a meaningful impact? Is the localization accurate?

Most importantly, we want players to play for thousands of hours. What will keep you playing? During Early Access there will be a form on the KSP website to submit detailed feedback. It can also be accessed from the game’s launcher and the Steam page.

You can follow the development progress through our various social channels: the KSP subreddit, the official KSP forums, Instagram, Twitter, TikTok and Facebook.”
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Planned Release Date: Feb 24, 2023

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EARLY ACCESS

KSP2_Steam_About_ROADMAP_EN.jpg?t=1676901549

Kerbal Space Program 2 is the sequel to the acclaimed space-flight simulation game Kerbal Space Program. Enter the next generation of space adventure with exciting new parts, stunning visuals, fully revamped UI and Map View, and rich new environments to explore.

Releasing in Early Access as an homage to the original game’s launch, KSP 2 will allow players to see features as they are built and provide feedback to shape this exciting game through development. New features will periodically be added through Early Access that will captivate veteran and returning players, as well as usher in a whole new wave of Kerbonauts to the ingenious and comedic world that has entertained millions.

Key Features
 Major upgrades during Early Access: Get a front-row seat as major new systems come online, including the addition of new star systems, interstellar travel technologies, colonies , multiplayer, and more . Become part of the development process by contributing feedback throughout the Early Access period and be the first to play exciting updates the moment they are released.
 Improved onboarding: Kerbal Space Program 2 will create a whole new generation of spaceflight experts who will find themselves accidentally learning the fundamentals of rocket science . New animated tutorials, improved UI, and fully revamped assembly and flight interfaces allow both experienced and novice players to quickly put their creativity to the test without sacrificing any of the challenge from the original game.
 Customizable parts and new space-flight technology: In Kerbal Space Program 2, the astoundingly inventive creations that KSP is known for will be taken to a whole new level. Players will be delighted and challenged by a new generation of engines, parts, fuel, improved variants, procedural parts systems, and much more. The overhauled vehicle assembly interface includes part sorting and a blueprint view for making precise adjustments. And of course, new part coloring allows you to customize your creations like never before.
 Rich new environments to explore: Unprecedented detail, variety, and realism make each celestial body a rewarding destination. Clouds, atmospheric scattering, and an all-new terrain system combine to take your breath away, from ground level all the way to orbit!
 New tools to optimize your exploration of the universe: Along with other massive new UI/UX improvements, you can now use time warp while accelerating and plan complex maneuvers with ease using the new non-impulsive maneuver planner. New sphere of influence and atmosphere indicators take the guesswork out of interplanetary maneuvering!
 Immersive sound design and original score: KSP 2 takes audio immersion to the next level by utilizing live recordings of a real rocket launch, VAB construction and ambient noises, systems-heavy wind effects for flight, atmosphere (or lack thereof) driven effects, and much more. The KSP 2 soundtrack has also expanded dramatically with an original score by Howard Mostrom, recorded with live musicians.

READ MORE
 

ABOUT THIS GAME

KSP2_Steam_About_GIF_1.gif?t=1676901549

The original Kerbal Space Program is one of the most beloved games of all time and, years after its release, it's bigger than ever before. Its sequel, Kerbal Space Program 2, has been fully redesigned from the ground up to meet the demands of modern and next-generation space exploration, all while maintaining the monumental foundations of the first game. Build a space program, construct powerful spacecraft, and navigate expansive celestial bodies as you explore cosmic mysteries.

Key Features to come during Early Access
KSP2_Steam_About_GIF_4.gif?t=1676901549

Next Generation Technology

As the game updates progress, players will gain access to a whole new set of next generation tools and technology including new engines, parts, fuel, and much more. This new tech will not just create novel puzzles for players to solve, but will also enable new feats of space exploration within and beyond the original Kerbolar System.

Colonies

Brand new to Kerbal Space Program 2 are colonies. Colonies not only pose their own physics challenges, but also require resource gathering to build structures, space stations, habitations, and unique fuel types. Eventually, these colonies become advanced enough for vehicle construction, propelling deep space exploration and beyond.
KSP2_Steam_About_GIF_2.gif?t=1676901549

Interstellar Travel

Next-gen tech, colonies, and systematic resource gathering all lead to a whole new level of exploration: interstellar travel. In Kerbal Space Program 2, interstellar technologies pave the way to a host of new star systems and celestial bodies, each comprising novel challenges and harboring secret treasures. Among them: Charr, a heat-blasted world of iron; Ovin, a ringed super-Earth with relentless gravity; Rask and Rusk, a binary pair locked in a dance of death; and many more to reward exploration.

Multiplayer/Modding

The technological developments made to the foundations of Kerbal Space Program 2 will build on the beloved modding capabilities of the original game, as well as deliver on the long-requested addition of multiplayer. Soon players will be able to share the challenges of deep space exploration. More details on these features will be revealed at a later time.
KSP2_Steam_About_GIF_3.gif?t=1676901549
READ MORE

SYSTEM REQUIREMENTS

  • MINIMUM:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: AMD Athlon X4 845 @3.5 GHz or Intel Core i5 6400 @ 2.7 GHz
    • Memory: 12 GB RAM
    • Graphics: nVidia RTX 2060 w/ 6GB VRAM, nVidia GTX 1070 Ti w/8GB VRAM, AMD Radeon 5600XT w/ 6GB VRAM
    • DirectX: Version 11
    • Storage: 45 GB available space
  • RECOMMENDED:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel i5-11500 @ 2.7GHz or AMD Ryzen 5 3600 6-Core @ 3.6GHz
    • Memory: 16 GB RAM
    • Graphics: nVidia GeForce RTX 3080 or AMD Radeon RX 6800 XT
    • DirectX: Version 11
    • Storage: 60 GB available space
 

©2011- 2022 Take-Two Interactive Software, Inc. All rights reserved. Published by Private Division. Kerbal Space Program, Kerbal Space Program 2, Private Division, and respective logos are trademarks of Take-Two Interactive Software, Inc. All rights reserved. All other marks belong to their respective owners. The ratings icon is a trademark of the Entertainment Software Association. All other marks and trademarks are the property of their respective owners. All rights reserved.

 

WHAT CURATORS SAY

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NEWS
POSTED
Thu, February 23
KSP2 Performance
 
Hey Kerbonauts, KSP Community Lead Michael Loreno here. I’ve connected with multiple teams within Intercept after ingesting feedback from the community and I’d like to address some of the concerns that are circulating regarding KSP 2 performance and min spec.

First and foremost, we need to apologize for how the initial rollout of the hardware specs communication went. It was confusing and distressful for many of you, and we’re here to provide clarity.
 
TLDR:

The game is certainly playable on machines below our min spec, but because no two people play the game exactly the same way (and because a physics sandbox game of this kind creates literally limitless potential for players to build anything and go anywhere), it’s very challenging to predict the experience that any particular player will have on day 1. We’ve chosen to be conservative for the time being, in order to manage player expectations. We will update these spec recommendations as the game evolves.

Below is an updated graphic for 
recommended 
hardware specs:

331df72f9c358f77bda37ed914d3a68048c62260.jpg

I’d like to provide some details here about how we arrived at those specs and what we’re currently doing to improve them.

To address those who are worried that this spec will never change: KSP2’s performance is not set in stone. The game is undergoing continuous optimization, and performance will improve over the course of Early Access. We’ll do our best to communicate when future updates contain meaningful performance improvements, so watch this space.

Our determination of minimum and recommended specs for day 1 is based on our best understanding of what machinery will provide the best experience across the widest possible range of gameplay scenarios.

In general, every feature goes through the following steps:
  1. Get it working
  2. Get it stable
  3. Get it performant
  4. Get it moddable
As you may have already gathered, different features are living in different stages on this list right now. We’re confident that the game is now fun and full-featured enough to share with the public, but we are entering Early Access with the expectation that the community understands that this is a game in active development. That means that some features may be present in non-optimized forms in order to unblock other features or areas of gameplay that we want people to be able to experience today. Over the course of Early Access, you will see many features make their way from step 1 through step 4.

Here's what our engineers are working on right now to improve performance during Early Access:
  1. Terrain optimization.
     The current terrain implementation meets our main goal of displaying multiple octaves of detail at all altitudes, and across multiple biome types. We are now hard at work on a deep overhaul of this system that will not only further improve terrain fidelity and variety, but that will do so more efficiently.
  2. Fuel flow/Resource system optimization.
     Some of you may have noticed that adding a high number of engines noticeably impacts framerate. This has to do with CPU-intensive fuel flow and Delta-V update calculations that are exacerbated when multiple engines are pulling from a common fuel source. The current system is both working and stable, but there is clearly room for performance improvement. We are re-evaluating this system to improve its scalability.
As we move forward into Early Access, we expect to receive lots of feedback from our players, not only about the overall quality of their play experiences, but about whether their goals are being served by our game as it runs on their hardware. This input will give us a much better picture of how we’re tracking relative to the needs of our community.

With that, keep sending over the feedback, and thanks for helping us make this game as great as it can be!
 
 
 
 

Wow, please put that in a spoiler tab that is super long!

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From Steam:

 

Hey Kerbonauts, KSP Community Lead Michael Loreno here. I’ve connected with multiple teams within Intercept after ingesting feedback from the community and I’d like to address some of the concerns that are circulating regarding KSP 2 performance and min spec.

First and foremost, we need to apologize for how the initial rollout of the hardware specs communication went. It was confusing and distressful for many of you, and we’re here to provide clarity.

TLDR:


The game is certainly playable on machines below our min spec, but because no two people play the game exactly the same way (and because a physics sandbox game of this kind creates literally limitless potential for players to build anything and go anywhere), it’s very challenging to predict the experience that any particular player will have on day 1. We’ve chosen to be conservative for the time being, in order to manage player expectations. We will update these spec recommendations as the game evolves.

Below is an updated graphic for 

recommended 

hardware specs:



I’d like to provide some details here about how we arrived at those specs and what we’re currently doing to improve them.

To address those who are worried that this spec will never change: KSP2’s performance is not set in stone. The game is undergoing continuous optimization, and performance will improve over the course of Early Access. We’ll do our best to communicate when future updates contain meaningful performance improvements, so watch this space.

Our determination of minimum and recommended specs for day 1 is based on our best understanding of what machinery will provide the best experience across the widest possible range of gameplay scenarios.

In general, every feature goes through the following steps:
 

Get it working

Get it stable

Get it performant

Get it moddable

As you may have already gathered, different features are living in different stages on this list right now. We’re confident that the game is now fun and full-featured enough to share with the public, but we are entering Early Access with the expectation that the community understands that this is a game in active development. That means that some features may be present in non-optimized forms in order to unblock other features or areas of gameplay that we want people to be able to experience today. Over the course of Early Access, you will see many features make their way from step 1 through step 4.

Here's what our engineers are working on right now to improve performance during Early Access:
 

Terrain optimization.

 The current terrain implementation meets our main goal of displaying multiple octaves of detail at all altitudes, and across multiple biome types. We are now hard at work on a deep overhaul of this system that will not only further improve terrain fidelity and variety, but that will do so more efficiently.

Fuel flow/Resource system optimization.

 Some of you may have noticed that adding a high number of engines noticeably impacts framerate. This has to do with CPU-intensive fuel flow and Delta-V update calculations that are exacerbated when multiple engines are pulling from a common fuel source. The current system is both working and stable, but there is clearly room for performance improvement. We are re-evaluating this system to improve its scalability.

As we move forward into Early Access, we expect to receive lots of feedback from our players, not only about the overall quality of their play experiences, but about whether their goals are being served by our game as it runs on their hardware. This input will give us a much better picture of how we’re tracking relative to the needs of our community.

With that, keep sending over the feedback, and thanks for helping us make this game as great as it can be!

 

3 minutes ago, Minmus Taster said:

Wow, please put that in a spoiler tab that is super long!

sorry had trouble copying that, too excited

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25 minutes ago, DwightLee said:

From Steam:

 

Hey Kerbonauts, KSP Community Lead Michael Loreno here. I’ve connected with multiple teams within Intercept after ingesting feedback from the community and I’d like to address some of the concerns that are circulating regarding KSP 2 performance and min spec.

(...)

Well it's.. right here, the same thing. What goes on steam, goes on here within minutes (and it's been hours)

 

 

Edited by The Aziz
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Took some time to check out my first landing site in my save before saying goodbye. Took one final taste of that ice before I need to contend with organ damage from the changes:

Spoiler

jVIEjVd.png

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BZZeTMx.png

Forum downtime starts soon. And then we arrive at the station and enjoy this game together. See you on the 24th :) 

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