Jump to content

Shuttle Challenge v7 - The STS Thread [Stock and Mod Friendly]


OJT

Recommended Posts

SHUTTLE CHALLENGE v7 - THE 0.2.0+ STS THREAD

x2pdfyP.png

Incredible artwork by @HazelPine from the Screenshots Re-imagined thread

 

This heritage challenge is now in its seventh version, and for the first time in KSP2! A history:

 

The series of challenges below represent a sliding scale of difficulty ranging from relatively simple to highly complex.

 

Updates and Clarifications

  • Minor Adjustments to existing missions to accomodate the KSP 2 mechanics
  • Cleared up some descriptions due to having non-functional links
  • Brand New Series - Moho and Dres are now live! New additions coming soon
  • Minmus Series have been temporarily removed due to huge focus on resource mining and lack of Ore Mining mechanics in KSP2 (as of version 0.2.0.0). As soon as Ore Mining is introduced in KSP2, the missions will be reinstated!

Reference Materials

 

RULES - PLEASE READ THESE BEFORE ATTEMPTING THE CHALLENGES

Official definition of a shuttle for this challenge

A "reusable" winged Orbiter which carries kerbals (and cargo for any mission beyond STS-1a) to orbit and back and is capable of a horizontal landing. It's advisable to have OMS engine(s) for trajectory changes as well as an RCS system for maneuvering. The Orbiter must be lifted into space by a Launch System that decouples or undocks once expended, allowing the Orbiter to land entirely under its own power.

When in doubt about any of the following rules, please ask first.

  Reveal hidden contents

IMPORTANT NOTE: Certain missions at the time of writing this (KSP2 v.0.2.0.0) cannot be reliably completed without information provided by Micro Engineer. You might consider installing it to complete the challenges until future game updates add extended orbital info

 

Badge elements and their meanings

pWJV6N7.pngiS5yWtc.pngDc3rjei.pngJJgFfQb.pngfd5jbBj.png5rPWXBH.pngfwo5abk.png

Veteran shuttle builders know what all the elements mean, but it was never outright stated in the rules before. So now, an overdue explanation:

  • The colors of the planet indicate the mission series and which planet (or other body) the series centers around.
  • The number of stars indicates the mission rank (not necessarily the same as the mission designation number).
  • The color of the stars indicates the mission difficulty - silver for Pilot, gold for Commander.
  • The color of the laurels indicates what type of parts were used for mission crafts - silver for mod parts, gold for stock only (including DLC).
  • The color of the outer piping indicates the type of mission - silver for standard missions, other colors for bonus missions.
  • Missions completed with a planet mod have a royal purple border and ribbon, with the relevant mod shown.

 

MISSIONS

Kerbin Series (STS-1 through STS-8)

  Reveal hidden contents

 

YOU MUST HAVE COMPLETED THE ORIGINAL KERBIN SERIES MISSIONS STS-1 TO STS-3 IN ORDER TO PROGRESS TO THE KERBIN BONUS SERIES

Kerbin Bonus Series (STS-1B through STS-2B)

  Reveal hidden contents

 

YOU MUST HAVE COMPLETED THE ORIGINAL KERBIN SERIES IN ORDER TO PROGRESS TO THE MUN SERIES

Mun Series (MUN STS-1 through MUN STS-7)

  Reveal hidden contents

 

YOU MUST HAVE COMPLETED THE ORIGINAL KERBIN SERIES IN ORDER TO PROGRESS TO THE DUNA SERIES

Duna Series (DUNA STS-1 through DUNA STS-3)

  Reveal hidden contents



YOU MUST HAVE COMPLETED THE ORIGINAL KERBIN SERIES IN ORDER TO PROGRESS TO THE JOOL SERIES

Jool Series (JOOL STS-1)

  Reveal hidden contents

 

YOU MUST HAVE COMPLETED THE ORIGINAL KERBIN SERIES IN ORDER TO PROGRESS TO THE EVE SERIES

Eve Series (EVE STS-1)

  Reveal hidden contents

 

YOU MUST HAVE COMPLETED THE ORIGINAL KERBIN SERIES IN ORDER TO PROGRESS TO THE MOHO SERIES

Moho Series (MOHO STS-1)

  Reveal hidden contents

 

YOU MUST HAVE COMPLETED THE ORIGINAL KERBIN SERIES IN ORDER TO PROGRESS TO THE DRES SERIES

Dres Series (DRES STS-1)

  Reveal hidden contents

 

"TEST PILOT" MISSIONS - NO PREVIOUS MISSIONS REQUIRED

Test Pilot Series (STS-1T through STS-6T)

  Reveal hidden contents

 

HONORARY BADGES

fhlln1j.jpg?1

STS Engineer Award

Given by an STS Architect for developing a sub-assembly that ends up being a core part of this challenge, or for assisting heavily in the development of a Shuttle. If you have a sub-assembly you'd like to be reviewed, please post a detailed analysis and example mission report in the challenge thread.

 

W0Cdh2Y.jpg?1

Skunkworks Badge

This badge is given to people who have submitted especially unique and outstanding designs which abide by the given definition of a space shuttle. Skunkworks badge holders are still eligible for the above mission badges. The full list of Skunkworks badge holders is as follows:

  • @Alchemist - A full Jool-5 run in two shuttles completed on the Jool STS-1. Mission report here
  • @Ozelui - Two shuttles going on an adventure to Duna, building crazy stuff all over the place. STS Duna-2 report here
  • @Kerbolitto - An extensive trip through the inner solar system, including a Moho landing. Mission report here
  • @QF9E - A Grand Tour with a shuttle landing on every single body except for Eve, which instead used a specialized lander and a diving bell to reach the Explodium Sea floor. Mission report (Part I) here
  • @Entropian - RSS missions but with standard stock parts, making the difficulty insanely high. First mission report here
  • @Fulgora - A Mun STS-2-4 mission featuring 3 simultaneous shuttle launches and more cool stuff, made possible by a custom kOS script. Mission report here

 

Ryq82Zq.jpg?1

Architect Badge

To receive the Architect Badge is a rare honor. To be awarded at my discretion, or through nomination of michal.don, Speeding Mullet, sturmhauke, mythic_fci, or inigma for my consideration, and given for acts of invaluable contribution to the challenge above and beyond the call of duty. The full list of Architect badge holders is as follows:

  • @inigma - Original Challenge Creator/Manager, Builder of highly-capable STS Space Shuttle and numerous STS-related subassemblies
  • @mythic_fci - Version 2 Challenge Creator/Manager, builder of a highly capable shuttle, and excellent giver of advice
  • @Speeding Mullet - Version 3 and 4 Challenge Creator, temporary admin of Version 2 Challenge
  • @michal.don - Version 5 Challenge Creator, expanded the STS program to Eve and Minmus and many new missions
  • @sturmhauke - Version 6 Challenge Creator, reorganized and clarified rules, made new badges, added new missions including planet mods, co-author of numerous new missions for v7
  • @Artienia - Version 6 Challenge Moderator, co-author of numerous new missions for v7
  • @xoknight - Creator and maintainer of the venerable Hubble Space Telescope across 3 versions, requiring consistent updates
Link to comment
Share on other sites

Hello and welcome to STS Challenge Thread Number 7!

At long last, one of (if not the) longest running challenges for KSP is finally coming to KSP 2. It is a great honour to be the moderator/host of this version and continue the work of earlier hosts. I would like to thank both @sturmhauke and @Artienia for support during the preparations of version 7, which would basically be impossible without their direct input and additions. Round of applause for the lads :)

As you can see, there are some brand new additions in Moho and Dres Series, as well as the returning classics such as Kerbin and Mun Series, and there will be more missions coming both for the new and already existing Series, so stay tuned :ph34r:

You will also notice that the vast majority of the screenshots are still from KSP 1. They are perfect placeholders, but when submissions start coming in, I will happily insert your pictures in their stead, so that the thread is more inline with the new game ;)

There were, however, some omissions: KSP2, while in great shape after the latest updates, is still somewhat lacking in terms of parts/features available compared to KSP1. Because of that, some missions have undergone slight adjustments, with Minmus Series outright not included due to the heavy focus on resource scanning and mining :confused:. No worries, Minmus Series will come back as soon as the Mining Mechanics are reintroduced in KSP2 :ph34r:

As always, have fun and good luck on your Endeavours &)

Link to comment
Share on other sites

Oh, a v7? Congratulations, and thanks for keeping this one alive! :) I'm not too active on the forums now, and haven't really tried the KSP2 since the launch, but I guess it's time to check how it looks now, and if I remember how to build and fly shuttles..... :) 

Michal.don

Link to comment
Share on other sites

  On 1/25/2024 at 11:09 AM, Aeolica said:

If there is SSTO, why do we need a shuttle?

Expand  

Well, the point of these missions is to complete the tasks while flying a shuttle. You don't build a ropeway to cross a river when you were asked to build a bridge, even if you can cross the river on both

  On 1/24/2024 at 5:51 AM, tremonthedgehog said:

quick question, for the test pilot mission 1, do we just have to have one shuttle design tested in the atmosphere? Does that design have to be used on other missions? also, can this be in ksp 1 or 2?

Expand  

You can build as many Shuttle designs as you want. You can have a brand-new Shuttle for every single mission if you want to, as long as you complete the given tasks. No limitations on that part :)
As for the game, it's KSP2 only: we've had 6 Challenge threads spread over 9 years dedicated to KSP1, and seeing as KSP2 is the currently supported game, I thought releasing v7 on KSP2 will be the right choice looking ahead

  On 1/25/2024 at 9:29 PM, OrdinaryKerman said:

wouldn't a WSRL be closer to a telescope?

Expand  

Honestly, does it really make that much of a difference? The "telescope" is a placeholder anyway until we get an actual telescope part

  On 1/25/2024 at 11:52 AM, michal.don said:

Oh, a v7? Congratulations, and thanks for keeping this one alive! :) I'm not too active on the forums now, and haven't really tried the KSP2 since the launch, but I guess it's time to check how it looks now, and if I remember how to build and fly shuttles..... :) 

Michal.don

Expand  

Oh yea, we're still going. And I would be happy to review your submissions :)

Link to comment
Share on other sites

  • 2 weeks later...

This challenge really appeals to me. 99% of my KSP career has been focused on rocket style designs. Shuttles have always scared me away. I think I’m finally ready for the challenge. 
 

Few Questions: 

do I post my submission here, or do I start my own post and link back to this thread? I’ll be tackling this slowly, part by part. It won’t be one nice upload, so I’m thinking it’s best I make my own thread. 

I mostly play in exploration/career mode. In KSP2 a lot of the shuttle stuff is locked pretty deep in the tech tree. Are we allowed to post multiple shuttle builds? I’d like to tackle multiple missions while progressing exploration mode and unlocking tech trees. This will require a few shuttles and rebuilds of each. 
 

 

Link to comment
Share on other sites

  On 2/9/2024 at 5:55 AM, Icegrx said:

This challenge really appeals to me. 99% of my KSP career has been focused on rocket style designs. Shuttles have always scared me away. I think I’m finally ready for the challenge. 
 

Few Questions: 

do I post my submission here, or do I start my own post and link back to this thread? I’ll be tackling this slowly, part by part. It won’t be one nice upload, so I’m thinking it’s best I make my own thread. 

I mostly play in exploration/career mode. In KSP2 a lot of the shuttle stuff is locked pretty deep in the tech tree. Are we allowed to post multiple shuttle builds? I’d like to tackle multiple missions while progressing exploration mode and unlocking tech trees. This will require a few shuttles and rebuilds of each. 
 

 

Expand  

You can go either way, it's totally up to you. I personally created my own thread when I did my submissions and posted the links in the STS Thread, so yes you can do so if you want
If I understood your second question correctly, then yes. You can redesign the Shuttle inbetween the missions (you can even build an outright new design if you want to)

Link to comment
Share on other sites

  • 3 weeks later...

Are KSP 1 submissions still accepted? Because I had a cool mission planned for v6 of this challenge and don't want to do it in KSP 2 (at least not in it's current state of development).

Edit: I will probably do some KSP 2 missions, but that particular one is very complex so I'd prefer doing it in KSP 1.

Edited by s_gamer101
Link to comment
Share on other sites

  • 2 weeks later...
  On 1/17/2024 at 2:30 PM, OJT said:

Hello and welcome to STS Challenge Thread Number 7!

At long last, one of (if not the) longest running challenges for KSP is finally coming to KSP 2. It is a great honour to be the moderator/host of this version and continue the work of earlier hosts. I would like to thank both @sturmhauke and @Artienia for support during the preparations of version 7, which would basically be impossible without their direct input and additions. Round of applause for the lads :)

As you can see, there are some brand new additions in Moho and Dres Series, as well as the returning classics such as Kerbin and Mun Series, and there will be more missions coming both for the new and already existing Series, so stay tuned :ph34r:

You will also notice that the vast majority of the screenshots are still from KSP 1. They are perfect placeholders, but when submissions start coming in, I will happily insert your pictures in their stead, so that the thread is more inline with the new game ;)

There were, however, some omissions: KSP2, while in great shape after the latest updates, is still somewhat lacking in terms of parts/features available compared to KSP1. Because of that, some missions have undergone slight adjustments, with Minmus Series outright not included due to the heavy focus on resource scanning and mining :confused:. No worries, Minmus Series will come back as soon as the Mining Mechanics are reintroduced in KSP2 :ph34r:

As always, have fun and good luck on your Endeavours &)

Expand  

 

  On 1/18/2024 at 7:20 AM, sturmhauke said:

Thanks to @OJT and @Artienia for their help during the transition! I haven't been around as much lately due to various RL issues and generally feeling a bit burned out. But I'm still here as an advisor and Cool Badge Maker. :cool:

Expand  

I'm very much honored to recieve the high honor of the Architect badge, and I'm glad we could revive the shuttle challange for it's 7th iteration!

Link to comment
Share on other sites

  • 1 month later...
  On 5/6/2024 at 10:48 AM, Neptunium_69 said:

Sooo..... Judging by KSP2's current state, is this coming back for KSP1?

Expand  

We don't have any official information about potential dissolution of devteam from any higher ups, so at this point no. But if the push comes to shove, I'll do what's necessary

Link to comment
Share on other sites

The Epsilon-Class shuttle is a long range heavy shuttle designed to accomplish the next generation of interplanetary science and exploration

 

Design

The Epsilon-Class is a cross a shuttle and a rocket plane, utilizing 6 vector engines and built-in fuel to power them it is more flexible and independent the previous designs. This flexibility can be seen in its elongated cargo bay, rear engine mount, and spacious crew quarters.

Initial testing(Test pilot 1)jIYxnIP.jpgOne of the biggest challenges with the testing process for the Epsilon-Class is getting it into the air under conventional power.9QLUwZX.jpg

TTKKA9v.jpg

Once it reached 5000m above sea level the carrier aircraft made the turn back to the KSC and shortly after, released the test aircraft, the Stork, and began it’s holding pattern.9ApYCFF.jpg

t1RtQ8n.jpg

Due to it weight, Epsilon-Class has a very steep angle of approach and lands at a high speed to prevent a fatal gear collapse and to allow speed for altitude gain and subsequent bail-out(once the devs add personal parachutes)q5BBkZt.jpg

oPcobRT.jpg

Link to comment
Share on other sites

  • 2 weeks later...
  • 2 weeks later...

So.. it still counts as an orbiter if I just do away with the true-to-life asymmetrical orange tank and SRB’s, right? Balancing the thrust when trying to make a replica-adjacent shuttle is a fun engineering challenge, but I really just can’t seem to get it right, and it’d be much easier to just build a launch system underneath that has no asymmetric thrust.

Link to comment
Share on other sites

  • 2 weeks later...
  On 1/15/2024 at 11:38 PM, OJT said:

A "reusable" winged Orbiter which carries kerbals (and cargo for any mission beyond STS-1a) to orbit and back and is capable of a horizontal landing. It's advisable to have OMS engine(s) for trajectory changes as well as an RCS system for maneuvering. The Orbiter must be lifted into space by a Launch System that decouples or undocks once expended, allowing the Orbiter to land entirely under its own power.

Expand  

As long as it falls under this definition, it should be fine

My first shuttle had two orange tanks on each side

It just ended up being that the orange tank with SRBs worked for me because of the vectors gimbal 

Link to comment
Share on other sites

@OJT, are you still  maintaining this challenge? If so, I'd like to make some submissions based on the idea of creating a single orbiter/lifter design that is capable of doing as many of the most difficult missions above as possible without changing anything other than  what's inside the cargo bay and how full the various fuel tanks are at launch. In that vein, I have a question about this statement at the top of all the interplanetary missions:

  On 1/15/2024 at 11:38 PM, OJT said:

YOU MUST HAVE COMPLETED THE ORIGINAL KERBIN SERIES IN ORDER TO PROGRESS TO THE MUN SERIES

Expand  

Does that mean all of STS1-8, or even all of those plus the Kerbin bonus series, or does it refer to some subset of all the Kerbin missions posted that are the "original" series from some former version of the challenge? I looked at the first version from your history, and those challenges are obviously quite different from what's posted here, so that didn't really help.  Grinding through all of those Kerbin-based missions just looks like it might  get a bit ho-hum for me, so I want to know exactly how much of that is required before I can get on to the juicier interplanetary missions. Thanks!

 

 

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...