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Everything posted by RealKerbal3x
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[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
RealKerbal3x replied to Angelo Kerman's topic in KSP1 Mod Releases
@Angel-125 Not sure if this is PEBCAK or a bug, but when I put Cyclone engines on my airship and try to set up an action group for reverse thrust it doesn't work (the airship moves forward rather than backward). When I'm adding the engines to the airship, I have four facing backward, so I set those on reverse by default and have the action group 'Toggle Forward/Reverse Thrust' for all eight engines. Reverse thrust seems to work on your sample craft, but not if I build it from scratch, which is odd. Of course, I might be being stupid and it works absolutely fine. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
RealKerbal3x replied to Nertea's topic in KSP1 Mod Releases
Sorry, I might not have phrased my question correctly. I was wondering, if you have SSPXR and Restock installed together, are the Restock revamps automatically disabled or vice versa? -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
RealKerbal3x replied to Nertea's topic in KSP1 Mod Releases
Hey @Nertea I’m curious...If you have Restock installed alongside SSPXR, which mod’s revamps (for the Hitchhiker, MSL and 1.25m docking port) take priority? -
What Is Your Naming Theme For Your Spacecraft?
RealKerbal3x replied to Hotdiggitydog's topic in KSP1 Discussion
The Deep Purple isn't going to Eve, but it's going to be exploring Kerbin. I just got the idea to name airships after rock bands I'll probably do the Led Zeppelin for another airship. By the way, the mod I use for airships is Heisenberg. -
What Is Your Naming Theme For Your Spacecraft?
RealKerbal3x replied to Hotdiggitydog's topic in KSP1 Discussion
This isn't exactly a proper naming system, but I like having Star Trek style ship's registries for my ships. So I have the type of ship, for example LAV for Lighter Than Air Vessel (or airship) or DSV for Deep Space Vessel. Then I have the type number and the ship number - for example, 1701 would be ship type 17 vessel 1. You end up with names like Hermes DSV-0204 or Deep Purple LAV-0101. -
POLL: When did you start playing KSP?
RealKerbal3x replied to Pickelhaube808's topic in KSP1 Discussion
1.3.1. The last version with the horrible old Rockomax tank textures that looked like oil drums. -
Nice! I’ll be sure to give it a go!
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Fun with the JV-6 "Vito" VTOL Assist Jet
RealKerbal3x replied to Snark's topic in KSP1 The Spacecraft Exchange
@Snark I understand your reasoning...not everyone wants everything bundled together. Now that I think of it, having a bunch of random parts together in a single mod always annoys me, so I have to prune parts out. But, if you’re going to make more of these you could always do what other modders have done and release them as ‘modlets’ in a single thread, so people can pick and choose what they want. -
Fun with the JV-6 "Vito" VTOL Assist Jet
RealKerbal3x replied to Snark's topic in KSP1 The Spacecraft Exchange
@Snark That little VTOL jet looks amazing! I know you’re hesitant to turn this into a mod in its own right, but since you seem to specialise in the ‘why isn’t this stock?’ mods, maybe this little thruster could be included alongside some other useful and entirely config-based parts. Just a suggestion, and I’m not asking for this by any means, but there are certainly a lot of useful parts which could be relatively easily made by just rescaling stock parts via config. -
They’re too busy watching Star Trek.
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
RealKerbal3x replied to Pak's topic in KSP1 Mod Releases
There are most likely tutorial videos on YouTube that you can watch to learn how to do it, but it’s generally pretty intuitive and the act of adding your own names is very simple.- 2,351 replies
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- space shuttle
- parts
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No, take a close look at the image in the post above yours. Specifically, the rocket on the far right
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[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
RealKerbal3x replied to IgorZ's topic in KSP1 Mod Releases
Thanks @IgorZ! KAS is essential for my game and it’s good to see it compatible with 1.7. -
JacobTheFoxx's Mission Reports (IMAGE HEAVY)
RealKerbal3x replied to JacobTheFoxx's topic in KSP1 Mission Reports
Don’t worry, nobody really posts on my thread either* but I keep making mission reports there because I like to document stuff. *With the notable exception of @Kerballing (Got Dunked On), who seems to frequent every thread in KSP Fan Works and Mission Reports -
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
RealKerbal3x replied to Pak's topic in KSP1 Mod Releases
Not as far as I know, but it’s as simple as putting a text box over one of the rectangles on the ‘CA_decals’ file and typing whatever name you want. I just used MS paint to do mine and it worked nicely. No need for anything more complicated or expensive.- 2,351 replies
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- space shuttle
- parts
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Objects to include in a comprehensive Solar System Suite?
RealKerbal3x replied to cubinator's topic in The Lounge
@cubinator You could probably expand on the edge of the Solar System by doing one on the Oort Cloud. -
Making History isn't showing up
RealKerbal3x replied to Flamerunners's topic in Making History Support
@Flamerunners The 'Add-ons' button on the main menu is just a web link to a site where you download mods. You need to click Start Game when you get to the main menu, and there should be two buttons: 'Play Missions' and 'Mission Builder' underneath the normal options. The other features of MH (the parts, launchsites and alternate spacesuit) should be available in your save games. You'll need to turn on the other launch sites as they're off by default. The option to turn them on isn't in the main settings, you'll need to enter your save and click the Settings button on the pause menu. Once you're there you can click the 'Difficulty' button and find the option that says something like 'Enable Other Launchsites'. -
[Airships in 1.12.3] HooliganLabs Mods
RealKerbal3x replied to JewelShisen's topic in KSP1 Mod Releases
At the moment, HL works fine in the current version of KSP. I’ve been using it with @Angel-125‘s Heisenberg parts pack without issues. -
[1.12.x] Near Future Technologies (September 6)
RealKerbal3x replied to Nertea's topic in KSP1 Mod Releases
Whoa there, I don’t think @Nertea has any time to marry you even if he wanted to -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Well, the engines are the most expensive part. At least STP-2 will have an FH-compatible octograbber so this won't happen again. -
@SiriusRocketry This is brilliant! I will be following along
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- ksp short story
- thank you
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What is preventing Kerny and co. from communicating with Kerbin? And why?
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- fan fiction
- sandbox game
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There's a slider next to the graphical manoeuvre editor that allows you to change the 'strength' (so to speak) of the editor. Also, you can enter numerical values to make it more accurate.
- 243 replies
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- release notes
- room to maneuver
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