Jso Posted July 5, 2020 Share Posted July 5, 2020 43 minutes ago, hikerchick29 said: Have you experienced a bug in the latest version of KSP? I think there's a problem specifically with non-electrical category parts that have solar panels, my game is now freezing on start-up on the courier core . was also freezing on the solar antenna There's a bug report on Github that sounds like what you're describing. I'm still on 1.8.1 myself. Quote Link to comment Share on other sites More sharing options...
davidy12 Posted July 5, 2020 Share Posted July 5, 2020 48 minutes ago, hikerchick29 said: Have you experienced a bug in the latest version of KSP? I think there's a problem specifically with non-electrical category parts that have solar panels, my game is now freezing on start-up on the courier core . was also freezing on the solar antenna Well... it’s not rated for 1.10 yet. Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted July 5, 2020 Share Posted July 5, 2020 (edited) sorry, this is probably unimportant, but the "Prometheus-IIIB 1.875m Adapter Interstage" is labeled as being for the Prometheus 23B and 33B variants, whereas it should be for the 23B and 24B variants. The "Prometheus-IIIB-FB 1.875m Adapter Faring Base" does have the correct description. Edited July 5, 2020 by Mountain Parrot Quote Link to comment Share on other sites More sharing options...
dtoxic Posted July 5, 2020 Share Posted July 5, 2020 43 minutes ago, Jso said: There's a bug report on Github that sounds like what you're describing. I'm still on 1.8.1 myself. there seems to be a problem with drag cubes or something made that report just for feature reference, that's on 1.7.0 dev will have to wait for that to be updated Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted July 6, 2020 Share Posted July 6, 2020 7 hours ago, hikerchick29 said: Have you experienced a bug in the latest version of KSP? I think there's a problem specifically with non-electrical category parts that have solar panels, my game is now freezing on start-up on the courier core . was also freezing on the solar antenna You can find and delete/hide that specific part, and the rest of the mod loads. Can't say how functional everything is, but it loads! Quote Link to comment Share on other sites More sharing options...
cxg2827 Posted July 7, 2020 Share Posted July 7, 2020 A Von Braun-inspired mission to Duna. I made a few custom CFGs to rescale a few parts. Full album: https://imgur.com/a/230O6qC Quote Link to comment Share on other sites More sharing options...
TranceaddicT Posted July 7, 2020 Share Posted July 7, 2020 1 hour ago, cxg2827 said: A Von Braun-inspired mission to Duna. I made a few custom CFGs to rescale a few parts. Full album: https://imgur.com/a/230O6qC Beautiful. Well done. Quote Link to comment Share on other sites More sharing options...
derega16 Posted July 7, 2020 Share Posted July 7, 2020 2 hours ago, cxg2827 said: A Von Braun-inspired mission to Duna. I made a few custom CFGs to rescale a few parts. Full album: https://imgur.com/a/230O6qC How do you deal with boil off for Nuclear shuttle? Quote Link to comment Share on other sites More sharing options...
cxg2827 Posted July 7, 2020 Share Posted July 7, 2020 55 minutes ago, derega16 said: How do you deal with boil off for Nuclear shuttle? The restock plus engine used the stock method of liquid fuel, so I took that route. I haven't installed Nert's atomic rockets or cryo engines pack yet. Quote Link to comment Share on other sites More sharing options...
Pudgemountain Posted July 8, 2020 Share Posted July 8, 2020 I found out the RN Sputnik 1 Nosecone fits very well with the BDB Prometheus/Titan II. Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted July 8, 2020 Share Posted July 8, 2020 3 hours ago, Pudgemountain said: I found out the RN Sputnik 1 Nosecone fits very well with the BDB Prometheus/Titan II. Blasphemy Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted July 9, 2020 Share Posted July 9, 2020 (edited) After installing Bluedog Design Bureau (1.6.2_hotfix_2 for KSP 1.8), I'm geting the following critical exception, halting KSP startup (KSP 1.10) [LOG 11:31:09.208] PartLoader: Part 'Bluedog_DB/Parts/Antennas/bluedog_solarAntenna/bluedog_solarAntenna' has no database record. Creating. [LOG 11:31:09.208] [DragCubeSystem]: Drag cubes not found or cannot be read for part Part. Generating New drag cubes. [LOG 11:31:09.210] DragCubeSystem: Creating drag cubes for part 'bluedog.solarAntenna' [EXC 11:31:09.241] NullReferenceException: Object reference not set to an instance of an object ModuleDeployablePart.AssumeDragCubePosition (System.String name) (at <c168e21ec56346b082f89043e76162e1>:0) DragCubeSystem+<RenderDragCubes>d__34.MoveNext () (at <c168e21ec56346b082f89043e76162e1>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <5aeafee3fea24f37abd1315553f2cfa6>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) any ideas how to fix? Edited July 9, 2020 by FreeThinker Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted July 9, 2020 Share Posted July 9, 2020 1 minute ago, FreeThinker said: After installing BDDB I'm geting the following critical exception, halting KSP startup (KSP 1.10) [LOG 11:31:09.208] PartLoader: Part 'Bluedog_DB/Parts/Antennas/bluedog_solarAntenna/bluedog_solarAntenna' has no database record. Creating. [LOG 11:31:09.208] [DragCubeSystem]: Drag cubes not found or cannot be read for part Part. Generating New drag cubes. [LOG 11:31:09.210] DragCubeSystem: Creating drag cubes for part 'bluedog.solarAntenna' [EXC 11:31:09.241] NullReferenceException: Object reference not set to an instance of an object ModuleDeployablePart.AssumeDragCubePosition (System.String name) (at <c168e21ec56346b082f89043e76162e1>:0) DragCubeSystem+<RenderDragCubes>d__34.MoveNext () (at <c168e21ec56346b082f89043e76162e1>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <5aeafee3fea24f37abd1315553f2cfa6>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) any ideas how to fix? Yep , it' s incompatible with 1.10 , as are most mods right now Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted July 10, 2020 Share Posted July 10, 2020 15 hours ago, sslaptnhablhat said: Yep , it' s incompatible with 1.10 , as are most mods right now The folks over at Kopernicus Continued have released a public beta. JNSQ has been running fine for me under 1.10 for several builds now. Hoping this has a snowball effect on mods Quote Link to comment Share on other sites More sharing options...
GoldForest Posted July 10, 2020 Share Posted July 10, 2020 (edited) 10 hours ago, OrbitalManeuvers said: The folks over at Kopernicus Continued have released a public beta. JNSQ has been running fine for me under 1.10 for several builds now. Hoping this has a snowball effect on mods Modders work at their own paces. Don't expect it to "snowball" because there's no reason for a snowball effect. On top of that, quite a few mods rely on other mods. BDB relies on B9partswitch for instance. So Cobalt has to wait for B9 to update before he can proceed for example. Edited July 10, 2020 by GoldForest Quote Link to comment Share on other sites More sharing options...
Zorg Posted July 10, 2020 Share Posted July 10, 2020 (edited) Just in anticipation of the new Centaur SLV3B/OAO shroud, SLV3B standalone (none historical), Atlas Centaur long shroud derived from SLV3B used for OAO 2 initially and then other stuff. Edited July 10, 2020 by Zorg Quote Link to comment Share on other sites More sharing options...
davidy12 Posted July 10, 2020 Share Posted July 10, 2020 LIFTOFF! WE HAVE A LIFTOFF!!! Man, it never gets old watching this liftoff. Quote Link to comment Share on other sites More sharing options...
BYTE.mp3 Posted July 10, 2020 Share Posted July 10, 2020 This still works for 1.10, but it gets stuck loading on the solar antenna part. I deleted it, and it loads perfectly fine. Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted July 10, 2020 Share Posted July 10, 2020 7 minutes ago, BYTE.mp3 said: This still works for 1.10, but it gets stuck loading on the solar antenna part. I deleted it, and it loads perfectly fine. BDB isn`t updatet yet for 1.10. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted July 10, 2020 Share Posted July 10, 2020 3 hours ago, BYTE.mp3 said: This still works for 1.10, but it gets stuck loading on the solar antenna part. I deleted it, and it loads perfectly fine. If a part won't load, that means BDB does not work. Yes, even if you found a workaround. Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted July 10, 2020 Share Posted July 10, 2020 Semantics aside... It's clear that the mod suite *itself* isn't ready for 1.10, but it's fun to play with the parts that do work in the meantime. Plus, it could slow down the "1.10 WHEN?" posts if gentle workarounds are offered. Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted July 11, 2020 Share Posted July 11, 2020 22 hours ago, davidy12 said: LIFTOFF! WE HAVE A LIFTOFF!!! Man, it never gets old watching this liftoff. I like to play a bass boosted version of the US national anthem at the launch Quote Link to comment Share on other sites More sharing options...
pmborg Posted July 11, 2020 Share Posted July 11, 2020 (edited) Hello @CobaltWolf Once my main rocks use this mod, and this mod is loved by the community, I was trying to understand the problem in KSP 1.10 that made it crash. A "cave man fix": (to avoid the crash and allow it to compile/run on KSP1.10) I have done a git clone (1minute) Setup the BDB.csproj and BDB.sln to compile (2minutes) Removed the problematic part (like a cave man): removing/renaming file: Kerbal Space Program\GameData\Bluedog_DB\Parts\Antennas\bluedog_solarAntenna.cfg_ (who knows if @linuxgurugamer can help it... ) ... and just work really fine at least apparently :) the last release was 9 months ago Hello @FreeThinker you also have done a similar question about this mod a few days ago, I hope this solution, helps. Edited July 11, 2020 by pmborg Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted July 12, 2020 Share Posted July 12, 2020 16 hours ago, pmborg said: Hello @CobaltWolf Once my main rocks use this mod, and this mod is loved by the community, I was trying to understand the problem in KSP 1.10 that made it crash. A "cave man fix": (to avoid the crash and allow it to compile/run on KSP1.10) I have done a git clone (1minute) Setup the BDB.csproj and BDB.sln to compile (2minutes) Removed the problematic part (like a cave man): removing/renaming file: Kerbal Space Program\GameData\Bluedog_DB\Parts\Antennas\bluedog_solarAntenna.cfg_ (who knows if @linuxgurugamer can help it... ) Wouldn 't it just be easier to just wait for BDB to update to 1.10 , or use a compatible version instead of 1.10 ? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 12, 2020 Share Posted July 12, 2020 (edited) On 7/10/2020 at 2:29 PM, BYTE.mp3 said: This still works for 1.10, but it gets stuck loading on the solar antenna part. I deleted it, and it loads perfectly fine. 22 hours ago, pmborg said: removing/renaming file: Kerbal Space Program\GameData\Bluedog_DB\Parts\Antennas\bluedog_solarAntenna.cfg_ (who knows if @linuxgurugamer can help it... ) Sorry, not going to touch this. I have quite enough on my plate, and @CobaltWolf is fully capable of fixing it, whatever is wrong. Usually when that happens it's because there is a missing resource of some sort, but for an antenna, I couldn't begin to guess. Without the log file either, it's just not worth guessing. At least with a log file, an educated guess might be made. Only exception would be if @CobaltWolf himself asked me to look into it. In that case, I'd make time. Edited July 12, 2020 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
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