xebx Posted February 23, 2021 Share Posted February 23, 2021 (edited) ROConfig file for the Flaps and the XXL Gridfins would be great. This is almost only what is missing for a realistic (physically) Starship in RSSRO. Edited February 23, 2021 by xebx Quote Link to comment Share on other sites More sharing options...
EndAllFilms Posted February 23, 2021 Share Posted February 23, 2021 10 hours ago, damonvv said: Check my roadmap. Currently I’m not planning to make those. I need more info as these things are still possible to change. Where can i find your roadmap? Quote Link to comment Share on other sites More sharing options...
Jacktical Posted February 23, 2021 Share Posted February 23, 2021 8 minutes ago, EndAllFilms said: Where can i find your roadmap? If you go to the first page you can find the roadmap, but I'll link it here for your ease https://trello.com/b/kIaopWmm/tundra-exploration-roatmap Quote Link to comment Share on other sites More sharing options...
Damon Posted February 26, 2021 Author Share Posted February 26, 2021 Some more Mothra progress: Quote Link to comment Share on other sites More sharing options...
Jacktical Posted February 27, 2021 Share Posted February 27, 2021 12 hours ago, damonvv said: Some more Mothra progress: Looks great so far! Will the fairing now be like the falcon 9 one instead of like the stock fairings? Because if so that will be so much better. Good job again Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted February 27, 2021 Share Posted February 27, 2021 13 hours ago, damonvv said: Some more Mothra progress: Will the fairings be SAF-compatible? Quote Link to comment Share on other sites More sharing options...
JEBEDIAH KERBAL PLAYER Posted February 28, 2021 Share Posted February 28, 2021 On 10/27/2017 at 10:47 AM, damonvv said: Including Iridium Next, New Horizons and soon many more! (Check roadmap for what is coming) Join me on Discord! (DEV talk only) (Special Gojira Guide HERE) Reveal hidden contents Tundra Exploration pics: Reveal hidden contents Tundra Technologies pics: Reveal hidden contents Planned features Roadmap Known issues IVAs are weird. The next update will be focused on IVAs! If your Mk4 is black. Make sure your KSP settings have shaders enabled (settings on the homescreen). Required Mods Kerbal Reusability Expansion (For the F9 legs and grid fins) B9 Part Switch (For part switching) Animated Decouplers (For FH sideboosters decoupler) Module manager (For all your module manager needs) Not required but highly recommended: Textures Unlimited (For a shiny Gojira Mk4) Recommended Mods MAS Interactive IVA (For big screens inside Rodan command pod) Modular Launch Pads (For those awesome towers) Waterfall (For those amazing plumes) Near Future Props (for custom props inside IVAs) Smokescreen (Realplume NOT required!) Kerbal Actuators (For multiple engine modes on F9) Flight Manager for Reusable Stages (For landing your BFR/F9 first stage) Omega482's Stockalike Structures NTR (For your Ghidorah and Gojira landing needs) Basic DeltaV - Basic Orbit by DMagic (For better understanding of how much fuel you have to land all your crafts safely back) Tundra's Space Center (To launch from LC-40!) Near Future Solar (For the Solar Panel plugin if you want full 180 degree tracking) Not supported Mods Atmospheric autopilot FAR Beta versions on GitHub Realism overhaul config patches (Currently for TE v1.6 only) by @Nessus_ Video by @damonvv A very special thanks to @Beale, @CobaltWolf and @Nertea for the help and advise they give me to make something awesome. And @DiscoSlelge for creating those awesome patches! And a massive thanks to @Rock3tman_, @Nessus_, @JadeOfMaar, @Starwaster, @neistridlar and @Infinite Monkeys for the help of balancing some of the rockets for a better gameplay! Changelog: Reveal hidden contents Version 3.2.1 - Waterfall support for Gojira - Added Heatshieldless variants for Gojira - Removed glow on RPTR vac - Added steel legs Version 3.1.0 - KSP 1.11 support - Added new Inventory space to pods - Added more gimbal to the Raptor Engine - Removed Raptor glow - Fixed white version for Ghidorah Heavy Nosecone - Fixed Torque on Ghidorah Guidance Unit - Fixed hinge on D2 - Fixed Cargo Rodan colliders - Fixed mass pass on Gigan - Make all Ore-holding parts hold empty by default - Heat limit balance pass - Fixed octaweb symm, updated subcats - Snacks! configs updated Version 3.0.0 - Revamped Crew Rodan - Added Cargo Rodan - Remodeled Rodan Trunk - Remodeled Rodan Heatshield - Added Standalone Octaweb - Added Standalone Merlin 1D - Added Starlink Dish Version 2.1.0 - Added drag cubes to erectors - Fixed USI patches - Fixed drag cubes with B9PS modules - Fixed Ghidorah 9 Fairing texture - Fixed soot on Ghidorah nose cone - B9 LS switch to Gojira pods - Fixed CC tank volume - Added Configurable Containers support Version 2.0.0 - Revamped Ghidorah Octopus - Revamped Ghidorah stage 1 tank - Revamped Ghidorah Interstage - Revamped Ghidorah stage 2 engine - Revamped Ghidorah stage 2 tank - Revamped Ghidorah fairing - Revamped Rodan trunk - Revamped Command pod decoupler - Fixed fairing band on erectors - Added colors to B9PS switches - Fixed RCS thrust curves - Revamped Ghidorah Heavy parts - Revamped Ghidorah soot Version 1.7.2 - Updated to KSP 1.9.x - Removed 2 windows on Rodan - Added red Tundra logo on Ghidorah - Updated soot texture on Ghidorah - Added !RealFuels to the NEEDS.. Version 1.7.1 - Added umbilical to Rodan's trunk - Added missing Mk4 SH tank fuel types - Methalox mode engine nerf for same launch TWR - Mk4 SL Raptors should be a little weaker - Control toggle for all the big command pods - Added stock subcats - Fixed CGT links - Fixed Rodan inventory where the command pod would dissapear in the VAB Version 1.7.0 - Updated to KSP 1.8.x - Renamed 2018 Gojira as "Mk3" - Added Mk4 Gojira parts (2019 Starship) - Updated textures for Unity 2019 Version 1.6.0 - Fixed Gimbal issue on Ghidorah Octopus engine - Added configs to support Tundra Exploration RO configs - Updated B9Tanks config Version 1.5.0 - Added Bagorah 9 parts (Falcon 9 v1.0) - Added Bagorah 9 strongback - Added Ghidorah 9 LC-40 strongback - Fixed Gigan rotation in VAB - Fixed Gigans heatshield rotation in VAB - Fixed Gigans Solar panel shield rotation in VAB - Fixed Gigans Solar panel rotation in VAB - Fixed Agent images not linked correctly in TundraTech - More tweaks to plumes by @Nessus_ - Balance of all parts by @neistridlar (Make sure to use/make new .craft files) Version 1.4 - Added new shader to solar panels - Added custom shader for soot change on Ghidorah - Added Revamped New Horizons (Paneer) parts - Added Iridium parts - Fixed fairing colliding with interstage - Fixed Ghidorah interstage not pushing second stage away - Cargo box adjustments - Updated CoL heatshield Gigan - Revamped Rodan IVA - Fixed fairing seam on Ghidorah - Revamp of Rapor plumes (By Nessus_ and JadeOfMaar) - Revamp of Merlin plumes (By Nessus_ and JadeOfMaar) - Fixed FH decoupler pushing boosters sideways almost into the core itself Version 1.3 - Revamped Mothra 1 launcher - Revamped Ghidorah 9 launcher - Revamped Gigan parts - Updated sounds/patches - Expandable plumes by Nessus_ (needs Smokescreen) - Added strongback (Needs Advanced Textures) - Added CCK support Version 1.2.2 - Fixed Rodan re-entry - Fixed Mothra One fueltanks (Thanks Jade) - Fixed cryo tank types - Fixed tank volume for Mothra upper stage - Added placeholder IVA for Starship Version 1.2.1 - Added Gojira Tanker version - Fixed Shielding on parts (Thanks @JadeOfMaar) - Fixed craft files - Removed hatch inside cargo bay on Gojira Command Pod - Revamp Ghidorah sound Version 1.2.0 - Added new Gojira parts (2018 BFR) - Added new Rodan parts (2018 Crew Dragon) - Added more new plumes (By @JadeOfMaar and @Nessus_) - Changed Ghidorah 9 textures slightly - Balanced some parts - Cleanup configs - Fixed SMURFF support - Fixed Ghidorah Heavy decoupler (now uses Animated Decouplers) - Fixed Ghidorah 9 interstage being wobbly - Fixed antenna being in wrong tab - Fixed Ghidorah fairing Version 1.1.4 - Added new Ghidorah 9 plumes by @JadeOfMaar - Added new Gigan RCS FX (plume by @Beale - Added 3 engine modes for Ghidorah 9 (all 9, 3 engines and center only) You need Kerbal Actuators for it to work! - Added black nosecones for Ghidorah Heavy Block 5 - Fixed Gojira crew pod antenna - Fixed fairing colliding with upper stage - Fixed texture slightly off landed Ghidorah versionVersion 1.1.3.1 - Fixed Gigan RCS FX - Fixed fairing colliding with 2nd stage - Updated .craft files - Added version checker to Tundra Technologies for the future. Version 1.1.3 - Added new Block 5 textures - Added new `Block 4` textures - Added new fairing adapter - Added new fairings - Revamped the Ghidorah Heavy nosecone - Fixed a small bug with Gojira - Updated the .craft files - Updated B9PS and NFS + Added Tundra Technologies back in! Version 1.1.2 - KSP 1.4.x - Added indentations within some part configs - separated resource defaults without B9PS into patch with same name - Deleted entries that made KSP think RealPlume is always installed with this mod. - Merged RealPlume configs into one file - Added title field to agency and updated scaled logo. Tundra Exploration now appears in Manufacturers filter in VAB. - Added B9 Part Switch integration to all tanks: - Provides fuel options where appropriate. - Supports CryoTanks with BoilOff. - Provides life support options for USI, TAC, Snacks in Gigan and Rodan command pods. - Reduced Ore units per volume due to its volume rating. - Added Wild Blue Industries integration: - WBI resource switching module instead of B9 (B9 option is still there for changing Ghidorah texture). - (Only activates when Pathfinder is installed). - Updated Near Future Solar - Added B9 Part Switch Many thanks to @JadeOfMaar for making these patches! Version 1.1.1 - ***CLEAN INSTALL - THIS UPDATE IS CRAFT BREAKING!*** - Updated for KSP 1.4.1 - Updated craft files - Fixed RCS on Rodan - Docking hatch moved from 95 degrees to 110 - Added antenna on Gigan pod and Gojiras first stage probe - Added Falcon Heavy side decouplers (use action groups to decouple and animate the arms) - Combined interstage with normal decoupler (use B9 part switch) - Removed satellite parts (Moved to Tundra Technologies) - Fixed BFR docking port staging - Fixed RealPlume and SmokeScreen patches (Thank you @macktruck6666 - New Ghidorah 9 Block 5 textures Version 1.1 - Added Falcon 1 (Mothra) - Added Rodan lights! - Added Pathfinder config by @Space Kadet - Fixed BFR Balancing - Thank you @Rock3tman_ - Added Probe Core to Ghidorah (No more stock probes needed!) Version 1.0.2 - Fixed .craft files - Fixed USI LS issues with BFR Version 1.0.1 - Balanced Gojira in some way - Added Block 5 versions (texture only) - Revamp texture on Ghidorah landing stage - Added Snacks! configs by @debaker02 - Fixed Tech Tree (I am sorry you have to buy all the parts again if you play on hard difficulty) - Added a Ghidorah Heavy .craft file - Better search tags done by @SwGustav Version 1.0 - Gojira command pod with fuel tank, engine shroud and engines (SpaceX's BFS) - Gojira BFT-9000 Fuel Tank, engines and probe core (SpaceX's BFR) - Revamp Ghidorah 9 textures (includes a brand new version as well as a landed/reused one) (Needs B9 Part Switch) - Revamp Rodan and Gigan pod - Balancing parts - No IVA on Gojira, but coming in future update Version 0.9.3 - Updated to 1.3.1 - Added SAS control for Gigan Pod for better control Version 0.9.2 -Fixed Rodan Airlock -Added gimbals to the Ghidorah 9 -Some other fixes that I can't remember Version 0.9 -Redone Rodan (Dragon V2) -Redone Ghidorah 9 (Falcon 9) -Updated to 1.2.2 -Added parts to 1.2 catagories -Fixed some things Version 0.8.6 -Some hotfixes Version 0.8.5 -Added Rosetta parts -Added Philae parts -Updated for 1.1(hopefully) -Updated NearFuture Solar plugin Version 0.8.1 -Fixed USI configs Version 0.8 -Added Paneer probe (New Horizons) -Added KIS, TAC, and USI configs -Rebalanced Rodan Version 0.7.2 -Added Igel probe (Hedgehog thing) -Fixes for 1.0.5 Version 0.7 -Added Rodan IVA Version 0.6 -Added Gigan parts (Cargo Dragon) -Changed some of the stats to heatshields (they don't ablate as much anymore) Version 0.5.2 -Added Flag Decals -Balanced Octopus engine -Updated NearFutureSolar plugin Version 0.5.1 -Fixed issue with the trunk Version 0.5 -Added Ghidorah 9 parts (Falcon 9) Version 0.4.1 -Fixed scaling issues Version 0.4 -Added LADEE parts called Staub -Changed the solar panels to use the modules from NearFuture (thanks Nertea!) -Some other bug fixes that I can't remember Version 0.3.1 -Lowered amount of Monoprop -Fixed Trunk attach node Version 0.3 -Complete revamp of the Rodan! -Fixed for 1.0.2 Version 0.2.3 -Hopefully fixed for 1.0 (not tested). Version 0.2.2 -Fixed bugs with Ven-Patch and RCS Version 0.2.1 -Optimized Rodan -Changed folder layout to save RAM Version 0.2 -Rodan IVA added. -New folder layout -Buffed thrust up to 150 Version 0.1.2 -Quick fix to NREs with the VenPatch. Version 0.1.1 -Changed crew capacity from 6 to 5. -Added a patch for Ven's Stock Revamp -Changed License Version 0.1 -Initial Release Any of the configs are distributed under CC-NC-SA-4.0 License. All Textures/models are distributed under All Right Reserved License. SootyShaderLoader is based on the custom shader importer by shadowmage and modyfied by DMagic with custom modules and settings. CKAN is NOT supported by me, any problems with it is not on me. (kinda) Follow me on Reddit! /u/damonvv Donate a stroopwafel to support what I do! How do i activate shaders to my mk4 do not get black? Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted February 28, 2021 Share Posted February 28, 2021 (edited) Just now, JEBEDIAH KERBAL PLAYER said: How do i activate shaders to my mk4 do not get black? Game settings/Graphics/Reflection Refresh On Also make sure that you render quality is Good or above How many more kerbs need this explained to them? Edited February 28, 2021 by OrdinaryKerman Quote Link to comment Share on other sites More sharing options...
RomanIsaev1904 Posted February 28, 2021 Share Posted February 28, 2021 Damonvv, you will make returnable fairings at Gridorah-9 / Heavy? And you can also make a Gojira tanker? Quote Link to comment Share on other sites More sharing options...
JEBEDIAH KERBAL PLAYER Posted February 28, 2021 Share Posted February 28, 2021 9 minutes ago, OrdinaryKerman said: Game settings/Graphics/Reflection Refresh On Also make sure that you render quality is Good or above How many more kerbs need this explained to them? It worked, Thanks! Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted February 28, 2021 Share Posted February 28, 2021 (edited) 22 minutes ago, RomanIsaev1904 said: returnable fairings at Gridorah-9 / Heavy? They already are 'returnable'. The fairing halves are separate, non-procedural parts. Use @NESD's Surface Attachable Control mod to add a probe core inside, add a parachute, done. 22 minutes ago, RomanIsaev1904 said: Gojira tanker? Just shove some fuel tanks into the nose of a Cargo Gojira. Edited February 28, 2021 by OrdinaryKerman Quote Link to comment Share on other sites More sharing options...
JEBEDIAH KERBAL PLAYER Posted February 28, 2021 Share Posted February 28, 2021 On 10/27/2017 at 10:47 AM, damonvv said: Including Iridium Next, New Horizons and soon many more! (Check roadmap for what is coming) Join me on Discord! (DEV talk only) (Special Gojira Guide HERE) Reveal hidden contents Tundra Exploration pics: Reveal hidden contents Tundra Technologies pics: Reveal hidden contents Planned features Roadmap Known issues IVAs are weird. The next update will be focused on IVAs! If your Mk4 is black. Make sure your KSP settings have shaders enabled (settings on the homescreen). Required Mods Kerbal Reusability Expansion (For the F9 legs and grid fins) B9 Part Switch (For part switching) Animated Decouplers (For FH sideboosters decoupler) Module manager (For all your module manager needs) Not required but highly recommended: Textures Unlimited (For a shiny Gojira Mk4) Recommended Mods MAS Interactive IVA (For big screens inside Rodan command pod) Modular Launch Pads (For those awesome towers) Waterfall (For those amazing plumes) Near Future Props (for custom props inside IVAs) Smokescreen (Realplume NOT required!) Kerbal Actuators (For multiple engine modes on F9) Flight Manager for Reusable Stages (For landing your BFR/F9 first stage) Omega482's Stockalike Structures NTR (For your Ghidorah and Gojira landing needs) Basic DeltaV - Basic Orbit by DMagic (For better understanding of how much fuel you have to land all your crafts safely back) Tundra's Space Center (To launch from LC-40!) Near Future Solar (For the Solar Panel plugin if you want full 180 degree tracking) Not supported Mods Atmospheric autopilot FAR Beta versions on GitHub Realism overhaul config patches (Currently for TE v1.6 only) by @Nessus_ Video by @damonvv A very special thanks to @Beale, @CobaltWolf and @Nertea for the help and advise they give me to make something awesome. And @DiscoSlelge for creating those awesome patches! And a massive thanks to @Rock3tman_, @Nessus_, @JadeOfMaar, @Starwaster, @neistridlar and @Infinite Monkeys for the help of balancing some of the rockets for a better gameplay! Changelog: Reveal hidden contents Version 3.2.1 - Waterfall support for Gojira - Added Heatshieldless variants for Gojira - Removed glow on RPTR vac - Added steel legs Version 3.1.0 - KSP 1.11 support - Added new Inventory space to pods - Added more gimbal to the Raptor Engine - Removed Raptor glow - Fixed white version for Ghidorah Heavy Nosecone - Fixed Torque on Ghidorah Guidance Unit - Fixed hinge on D2 - Fixed Cargo Rodan colliders - Fixed mass pass on Gigan - Make all Ore-holding parts hold empty by default - Heat limit balance pass - Fixed octaweb symm, updated subcats - Snacks! configs updated Version 3.0.0 - Revamped Crew Rodan - Added Cargo Rodan - Remodeled Rodan Trunk - Remodeled Rodan Heatshield - Added Standalone Octaweb - Added Standalone Merlin 1D - Added Starlink Dish Version 2.1.0 - Added drag cubes to erectors - Fixed USI patches - Fixed drag cubes with B9PS modules - Fixed Ghidorah 9 Fairing texture - Fixed soot on Ghidorah nose cone - B9 LS switch to Gojira pods - Fixed CC tank volume - Added Configurable Containers support Version 2.0.0 - Revamped Ghidorah Octopus - Revamped Ghidorah stage 1 tank - Revamped Ghidorah Interstage - Revamped Ghidorah stage 2 engine - Revamped Ghidorah stage 2 tank - Revamped Ghidorah fairing - Revamped Rodan trunk - Revamped Command pod decoupler - Fixed fairing band on erectors - Added colors to B9PS switches - Fixed RCS thrust curves - Revamped Ghidorah Heavy parts - Revamped Ghidorah soot Version 1.7.2 - Updated to KSP 1.9.x - Removed 2 windows on Rodan - Added red Tundra logo on Ghidorah - Updated soot texture on Ghidorah - Added !RealFuels to the NEEDS.. Version 1.7.1 - Added umbilical to Rodan's trunk - Added missing Mk4 SH tank fuel types - Methalox mode engine nerf for same launch TWR - Mk4 SL Raptors should be a little weaker - Control toggle for all the big command pods - Added stock subcats - Fixed CGT links - Fixed Rodan inventory where the command pod would dissapear in the VAB Version 1.7.0 - Updated to KSP 1.8.x - Renamed 2018 Gojira as "Mk3" - Added Mk4 Gojira parts (2019 Starship) - Updated textures for Unity 2019 Version 1.6.0 - Fixed Gimbal issue on Ghidorah Octopus engine - Added configs to support Tundra Exploration RO configs - Updated B9Tanks config Version 1.5.0 - Added Bagorah 9 parts (Falcon 9 v1.0) - Added Bagorah 9 strongback - Added Ghidorah 9 LC-40 strongback - Fixed Gigan rotation in VAB - Fixed Gigans heatshield rotation in VAB - Fixed Gigans Solar panel shield rotation in VAB - Fixed Gigans Solar panel rotation in VAB - Fixed Agent images not linked correctly in TundraTech - More tweaks to plumes by @Nessus_ - Balance of all parts by @neistridlar (Make sure to use/make new .craft files) Version 1.4 - Added new shader to solar panels - Added custom shader for soot change on Ghidorah - Added Revamped New Horizons (Paneer) parts - Added Iridium parts - Fixed fairing colliding with interstage - Fixed Ghidorah interstage not pushing second stage away - Cargo box adjustments - Updated CoL heatshield Gigan - Revamped Rodan IVA - Fixed fairing seam on Ghidorah - Revamp of Rapor plumes (By Nessus_ and JadeOfMaar) - Revamp of Merlin plumes (By Nessus_ and JadeOfMaar) - Fixed FH decoupler pushing boosters sideways almost into the core itself Version 1.3 - Revamped Mothra 1 launcher - Revamped Ghidorah 9 launcher - Revamped Gigan parts - Updated sounds/patches - Expandable plumes by Nessus_ (needs Smokescreen) - Added strongback (Needs Advanced Textures) - Added CCK support Version 1.2.2 - Fixed Rodan re-entry - Fixed Mothra One fueltanks (Thanks Jade) - Fixed cryo tank types - Fixed tank volume for Mothra upper stage - Added placeholder IVA for Starship Version 1.2.1 - Added Gojira Tanker version - Fixed Shielding on parts (Thanks @JadeOfMaar) - Fixed craft files - Removed hatch inside cargo bay on Gojira Command Pod - Revamp Ghidorah sound Version 1.2.0 - Added new Gojira parts (2018 BFR) - Added new Rodan parts (2018 Crew Dragon) - Added more new plumes (By @JadeOfMaar and @Nessus_) - Changed Ghidorah 9 textures slightly - Balanced some parts - Cleanup configs - Fixed SMURFF support - Fixed Ghidorah Heavy decoupler (now uses Animated Decouplers) - Fixed Ghidorah 9 interstage being wobbly - Fixed antenna being in wrong tab - Fixed Ghidorah fairing Version 1.1.4 - Added new Ghidorah 9 plumes by @JadeOfMaar - Added new Gigan RCS FX (plume by @Beale - Added 3 engine modes for Ghidorah 9 (all 9, 3 engines and center only) You need Kerbal Actuators for it to work! - Added black nosecones for Ghidorah Heavy Block 5 - Fixed Gojira crew pod antenna - Fixed fairing colliding with upper stage - Fixed texture slightly off landed Ghidorah versionVersion 1.1.3.1 - Fixed Gigan RCS FX - Fixed fairing colliding with 2nd stage - Updated .craft files - Added version checker to Tundra Technologies for the future. Version 1.1.3 - Added new Block 5 textures - Added new `Block 4` textures - Added new fairing adapter - Added new fairings - Revamped the Ghidorah Heavy nosecone - Fixed a small bug with Gojira - Updated the .craft files - Updated B9PS and NFS + Added Tundra Technologies back in! Version 1.1.2 - KSP 1.4.x - Added indentations within some part configs - separated resource defaults without B9PS into patch with same name - Deleted entries that made KSP think RealPlume is always installed with this mod. - Merged RealPlume configs into one file - Added title field to agency and updated scaled logo. Tundra Exploration now appears in Manufacturers filter in VAB. - Added B9 Part Switch integration to all tanks: - Provides fuel options where appropriate. - Supports CryoTanks with BoilOff. - Provides life support options for USI, TAC, Snacks in Gigan and Rodan command pods. - Reduced Ore units per volume due to its volume rating. - Added Wild Blue Industries integration: - WBI resource switching module instead of B9 (B9 option is still there for changing Ghidorah texture). - (Only activates when Pathfinder is installed). - Updated Near Future Solar - Added B9 Part Switch Many thanks to @JadeOfMaar for making these patches! Version 1.1.1 - ***CLEAN INSTALL - THIS UPDATE IS CRAFT BREAKING!*** - Updated for KSP 1.4.1 - Updated craft files - Fixed RCS on Rodan - Docking hatch moved from 95 degrees to 110 - Added antenna on Gigan pod and Gojiras first stage probe - Added Falcon Heavy side decouplers (use action groups to decouple and animate the arms) - Combined interstage with normal decoupler (use B9 part switch) - Removed satellite parts (Moved to Tundra Technologies) - Fixed BFR docking port staging - Fixed RealPlume and SmokeScreen patches (Thank you @macktruck6666 - New Ghidorah 9 Block 5 textures Version 1.1 - Added Falcon 1 (Mothra) - Added Rodan lights! - Added Pathfinder config by @Space Kadet - Fixed BFR Balancing - Thank you @Rock3tman_ - Added Probe Core to Ghidorah (No more stock probes needed!) Version 1.0.2 - Fixed .craft files - Fixed USI LS issues with BFR Version 1.0.1 - Balanced Gojira in some way - Added Block 5 versions (texture only) - Revamp texture on Ghidorah landing stage - Added Snacks! configs by @debaker02 - Fixed Tech Tree (I am sorry you have to buy all the parts again if you play on hard difficulty) - Added a Ghidorah Heavy .craft file - Better search tags done by @SwGustav Version 1.0 - Gojira command pod with fuel tank, engine shroud and engines (SpaceX's BFS) - Gojira BFT-9000 Fuel Tank, engines and probe core (SpaceX's BFR) - Revamp Ghidorah 9 textures (includes a brand new version as well as a landed/reused one) (Needs B9 Part Switch) - Revamp Rodan and Gigan pod - Balancing parts - No IVA on Gojira, but coming in future update Version 0.9.3 - Updated to 1.3.1 - Added SAS control for Gigan Pod for better control Version 0.9.2 -Fixed Rodan Airlock -Added gimbals to the Ghidorah 9 -Some other fixes that I can't remember Version 0.9 -Redone Rodan (Dragon V2) -Redone Ghidorah 9 (Falcon 9) -Updated to 1.2.2 -Added parts to 1.2 catagories -Fixed some things Version 0.8.6 -Some hotfixes Version 0.8.5 -Added Rosetta parts -Added Philae parts -Updated for 1.1(hopefully) -Updated NearFuture Solar plugin Version 0.8.1 -Fixed USI configs Version 0.8 -Added Paneer probe (New Horizons) -Added KIS, TAC, and USI configs -Rebalanced Rodan Version 0.7.2 -Added Igel probe (Hedgehog thing) -Fixes for 1.0.5 Version 0.7 -Added Rodan IVA Version 0.6 -Added Gigan parts (Cargo Dragon) -Changed some of the stats to heatshields (they don't ablate as much anymore) Version 0.5.2 -Added Flag Decals -Balanced Octopus engine -Updated NearFutureSolar plugin Version 0.5.1 -Fixed issue with the trunk Version 0.5 -Added Ghidorah 9 parts (Falcon 9) Version 0.4.1 -Fixed scaling issues Version 0.4 -Added LADEE parts called Staub -Changed the solar panels to use the modules from NearFuture (thanks Nertea!) -Some other bug fixes that I can't remember Version 0.3.1 -Lowered amount of Monoprop -Fixed Trunk attach node Version 0.3 -Complete revamp of the Rodan! -Fixed for 1.0.2 Version 0.2.3 -Hopefully fixed for 1.0 (not tested). Version 0.2.2 -Fixed bugs with Ven-Patch and RCS Version 0.2.1 -Optimized Rodan -Changed folder layout to save RAM Version 0.2 -Rodan IVA added. -New folder layout -Buffed thrust up to 150 Version 0.1.2 -Quick fix to NREs with the VenPatch. Version 0.1.1 -Changed crew capacity from 6 to 5. -Added a patch for Ven's Stock Revamp -Changed License Version 0.1 -Initial Release Any of the configs are distributed under CC-NC-SA-4.0 License. All Textures/models are distributed under All Right Reserved License. SootyShaderLoader is based on the custom shader importer by shadowmage and modyfied by DMagic with custom modules and settings. CKAN is NOT supported by me, any problems with it is not on me. (kinda) Follow me on Reddit! /u/damonvv Donate a stroopwafel to support what I do! Is there any mod that adds the launchpad/tower of the starship? Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted February 28, 2021 Share Posted February 28, 2021 (edited) 36 minutes ago, JEBEDIAH KERBAL PLAYER said: Is there any mod that adds the launchpad/tower of the starship? AFAIK none yet, since we don't actually have any good diagrams of it, but you can approximate one with It also has the Shuttle and Crew Dragon Fixed Service Structure, Shuttle/Saturn MLP, Soyuz launch pad, and generic launch bases and towers. Edited February 28, 2021 by OrdinaryKerman Quote Link to comment Share on other sites More sharing options...
IsaQuest Posted March 1, 2021 Share Posted March 1, 2021 On 2/23/2021 at 8:25 AM, furnace3dgaming said: Why is it that my starship creates lift when i try to bellyflop and works like an airplane? Is there a way to fix that? do you have flags on it? I realized that flags cause it to have wayy too much lift and i couldn’t land it. Quote Link to comment Share on other sites More sharing options...
Guest Posted March 1, 2021 Share Posted March 1, 2021 (edited) On 2/28/2021 at 8:46 PM, IsaQuest said: do you have flags on it? I realized that flags cause it to have wayy too much lift and i couldn’t land it. Flags aren't the problem. In fact, like @Spaceman.Spiff said, it isn't a problem at all. That's just the natural way that Starship behaves in the game. If your problem is that during re-entry, you try to keep going down, put since you're pitched up a little, you AP will come down to you, and then start going up? If it is, just do what the Space Shuttle would do. Try turning Starship by rolling and yawing to where you would like. This can kind of mess with your inclination, but you can turn the other way if you have to. Then if you want to kill your horizontal velocity entirely, just pitch up as much as you can, so the belly kills your speed, reducing the chance of you ascending again. Just don't do this when your going super fast in the thicker parts of the atmosphere, because it will cause some pretty big G's on your ship and Kerbals. And by the way, if you don't like your profile picture, you can change it in your profile, since you have posted over 5 posts Edited March 2, 2021 by SpaceX_Boi Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted March 1, 2021 Share Posted March 1, 2021 So the raptors aren’t producing any thrust for me. This happened before I just forgot how to fix it Quote Link to comment Share on other sites More sharing options...
Guest Posted March 2, 2021 Share Posted March 2, 2021 2 hours ago, SpaceFace545 said: So the raptors aren’t producing any thrust for me. ...Do you have fuel in your tanks lol? Are you using a mod like real fuels, or the cryo tanks core methane option? Do you have the right optimized engines for the environment you're in? Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted March 2, 2021 Share Posted March 2, 2021 15 minutes ago, SpaceX_Boi said: ...Do you have fuel in your tanks lol? Are you using a mod like real fuels, or the cryo tanks core methane option? Do you have the right optimized engines for the environment you're in? yep, yep, and yep. I my engines are making plumes an heat up other objects but no fuel is being used and no thrust is being created. Quote Link to comment Share on other sites More sharing options...
AMS_ Posted March 2, 2021 Share Posted March 2, 2021 Can someone tell me how to custom capacity of fuels part without Real Fuels??? I use RSS and never reach an orbit :'( Quote Link to comment Share on other sites More sharing options...
Guest Posted March 2, 2021 Share Posted March 2, 2021 3 hours ago, AMS_ said: I use RSS and never reach an orbit :'( If you want to reach orbit in RSS, you should probably get realism overhaul, because it balances all of the stock parts to their real sizes, masses, etc. If you want to reach orbit in RSS with this mod, downgrade to KSP 1.6.1, install realism overhaul for that version (CKAN would be helpful), and get this mod and it's RO configs. What would you like to do? Quote Link to comment Share on other sites More sharing options...
Guest Posted March 2, 2021 Share Posted March 2, 2021 16 hours ago, SpaceFace545 said: yep, yep, and yep. I my engines are making plumes an heat up other objects but no fuel is being used and no thrust is being created. Ok, I can't really help with that then. That has never happened to me before Quote Link to comment Share on other sites More sharing options...
Guest Posted March 2, 2021 Share Posted March 2, 2021 On 2/27/2021 at 9:55 PM, OrdinaryKerman said: Just shove some fuel tanks into the nose of a Cargo Gojira. I hate doing that Like I said in an earlier post, I really wish there will someday be a tanker variant/part. Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted March 3, 2021 Share Posted March 3, 2021 18 hours ago, SpaceX_Boi said: I hate doing that Like I said in an earlier post, I really wish there will someday be a tanker variant/part. yeah same, it wouldn't even be that hard to implement, just hte cargo variant without the door and a solid part. Quote Link to comment Share on other sites More sharing options...
Guest Posted March 3, 2021 Share Posted March 3, 2021 (edited) 1 hour ago, SpaceFace545 said: yeah same, it wouldn't even be that hard to implement, just hte cargo variant without the door and a solid part. Ya. @damonvv, pls hear us! Edited March 3, 2021 by SpaceX_Boi Quote Link to comment Share on other sites More sharing options...
alberro+ Posted March 3, 2021 Share Posted March 3, 2021 58 minutes ago, SpaceX_Boi said: Ya. @damonvv, pls hear us! Quote Link to comment Share on other sites More sharing options...
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