jwenting Posted April 12, 2023 Share Posted April 12, 2023 no fix for the deteriorating orbit when circling Minmus? Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted April 12, 2023 Share Posted April 12, 2023 26 minutes ago, Intercept Games said: Other Removed Kapybaras ah shucks, they could have stayed! Quote Link to comment Share on other sites More sharing options...
TickleMyMary Posted April 12, 2023 Share Posted April 12, 2023 That is one boat load of data you want to collect... Think I'll skip it until there's actually a game to play and a reason to surrender my data to you. Quote Link to comment Share on other sites More sharing options...
The Aziz Posted April 12, 2023 Share Posted April 12, 2023 Chonky update. Now I'm going to check if my return trajectories are correct or not because I haven't seen it in the patch notes. Quote Link to comment Share on other sites More sharing options...
Kerballlistic07 Posted April 12, 2023 Share Posted April 12, 2023 23 minutes ago, EpicRaisin said: Watch "removed capybaras" become KSP2's equivalent of "removed Herobrine" Yes please! Quote Link to comment Share on other sites More sharing options...
LameLefty Posted April 12, 2023 Share Posted April 12, 2023 I don't see a fix for this. Quote Link to comment Share on other sites More sharing options...
CptScience Posted April 12, 2023 Share Posted April 12, 2023 (edited) Has direct download been removed from the site? The patch isn't available through the Private Division download portal - Never mind. PSA: clear your browser's cache before attempting to download a new patch through the Private Division website Edited April 13, 2023 by CptScience Update to reflect that the error was not on the part of Private Division Quote Link to comment Share on other sites More sharing options...
Scarecrow71 Posted April 12, 2023 Share Posted April 12, 2023 (edited) Perhaps I missed it, but I don't see a fix in there for incorrect trajectories when returning to Kerbin from an interplanetary mission. 5 minutes ago, LameLefty said: I don't see a fix for this. And ninja'ed by Lefty. Glad to see I'm not the only person who noticed this didn't get fixed. Shame as it makes the game unplayable. Edited April 12, 2023 by Scarecrow71 Quote Link to comment Share on other sites More sharing options...
B15hop Posted April 12, 2023 Share Posted April 12, 2023 Vehicle stuck in VAB floor fixed! SWEET!!! Tons of great stuff in here! Hope... Returning... Grerat job everyone! Quote Link to comment Share on other sites More sharing options...
Astr0Guy5 Posted April 12, 2023 Share Posted April 12, 2023 Phew that was a doozy to read. I'm glad to see that the VAB floor is no longer quicksand! I ran into that bug several times working on an Eve lander and it was really frustrating. Time to put this patch to the test tonight! Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted April 12, 2023 Share Posted April 12, 2023 Things can only get better. Quote Link to comment Share on other sites More sharing options...
LameLefty Posted April 12, 2023 Share Posted April 12, 2023 2 minutes ago, Scarecrow71 said: Shame as it makes the game unplayable. I wouldn’t go so far as to say “unplayable” but it’s definitely a bug and if you want to play despite the bug, you have to massively over-build your craft in terms of dV. Optimized, KSP1-style missions are untenable. Quote Link to comment Share on other sites More sharing options...
gussi111 Posted April 12, 2023 Share Posted April 12, 2023 Asparagus staging seems to be working now! Quote Link to comment Share on other sites More sharing options...
JoeSchmuckatelli Posted April 12, 2023 Share Posted April 12, 2023 You guys are not going to be happy when you try to build a spaceplane. Quote Link to comment Share on other sites More sharing options...
机械主教71号 Posted April 12, 2023 Share Posted April 12, 2023 (edited) The pitch control of MD size wings problem is fixed. Great. Edited April 13, 2023 by 机械主教71号 Quote Link to comment Share on other sites More sharing options...
KnutG Posted April 12, 2023 Share Posted April 12, 2023 Now on F2 hide user interface - we see a staging scrollbar on the right side ... Quote Link to comment Share on other sites More sharing options...
nestor Posted April 12, 2023 Share Posted April 12, 2023 22 minutes ago, jwenting said: no fix for the deteriorating orbit when circling Minmus? Not yet, we do have that one on our list though. Quote Link to comment Share on other sites More sharing options...
ShadowZone Posted April 12, 2023 Share Posted April 12, 2023 Quick statistics: 108 fixes less than with the previous patch. Similar share of "rocket logo bugs". Largest amount of fixes is "UI/UX". Patch 1 Patch 2 Fixes 281 173 Rocket logos 42 27 Rocket logo share 14,95% 15,61% Flight & Map 50 22 Optimizations 18 21 Saving & Loading 6 8 Parts & Stock Vessels 39 12 UI/UX 59 35 Construction 14 11 Environments 37 28 EVA 15 0 FX & Audio 19 10 Tutorials 17 5 Localization 7 21 Quote Link to comment Share on other sites More sharing options...
whatsEJstandfor Posted April 12, 2023 Share Posted April 12, 2023 Just now, ShadowZone said: Quick statistics: 108 fixes less than with the previous patch. Similar share of "rocket logo bugs". Largest amount of fixes is "UI/UX". Patch 1 Patch 2 Fixes 281 173 Rocket logos 42 27 Rocket logo share 14,95% 15,61% Flight & Map 50 22 Optimizations 18 21 Saving & Loading 6 8 Parts & Stock Vessels 39 12 UI/UX 59 35 Construction 14 11 Environments 37 28 EVA 15 0 FX & Audio 19 10 Tutorials 17 5 Localization 7 21 Looking forward to when this spreadsheet is 50 columns wide Quote Link to comment Share on other sites More sharing options...
Scarecrow71 Posted April 12, 2023 Share Posted April 12, 2023 (edited) And confirmed that the trajectory bug is NOT fixed. In the first two screenshots, I plotted a course burning prograde to Duna's orbit and I'm showing an intercept with Kerbin. In the second 2 shots, I burn retrograde to Duna's orbit, and I get a flight path going outwards towards Eeloo. This is NOT correct; these should be the opposite of what they are. Spoiler I am left wondering if @Nate Simpson can address why this bug was not fixed when it's been reported since initial launch of the game? Also, there is no longer a delete icon near the burn timer? We have to use the delete icon on the maneuver node itself now? 5 hours ago, Little 908 said: you have no idea what “unplayable” feels and looks like… [snip] Interplanetary missions are not playable due to the bug as you cannot accurately plan for, plot, or fly the right trajectory. That makes most of the game unplayable...unless you prefer to stay within Kerbin's SOI. Which I don't. I want to see the rest of the planets, and I'd like to be able to plan appropriately. [snip] Edited April 12, 2023 by Starhawk Redacted by moderator Quote Link to comment Share on other sites More sharing options...
Little 908 Posted April 12, 2023 Share Posted April 12, 2023 3 minutes ago, KnutG said: Now on F2 hide user interface - we see a staging scrollbar on the right side ... NO WAY Quote Link to comment Share on other sites More sharing options...
Filip Hudak Posted April 12, 2023 Share Posted April 12, 2023 That's a lot of updates! Well done Quote Link to comment Share on other sites More sharing options...
Streetwind Posted April 12, 2023 Share Posted April 12, 2023 Some very pleasing developments on the performance front. I mean, it is immediately, visually obvious how the extra performance is obtained when you play on low settings. The reduction in visual fidelity is very significant. ...But then again, that is precisely what "low settings" are for. Previously, they barely did anything. Now they do a lot. And the impact on video memory is dramatic. Previously, even 1080p on low settings was all but maxing out an 8GB buffer; now, I encountered some situations where it only needed ~5. This disables the brutal memory bottleneck that made a bunch of perfectly serviceable video cards with 6GB VRAM borderline unplayable at any resolution. I'm seeing FPS gains of 50% and more, depending on the scene. Heck, I can switch up to 1440p and get slightly more FPS than I got on 1080p before, and because that's my native resolution, the image is no longer blurry from interpolation. Perhaps someone else can comment on performance differences at medium or high settings - I'm still stuck on old hardware for now, pending a full new PC build in the next month or two But I can guarantee that a lot of people with low-end hardware will appreciate these changes. Quote Link to comment Share on other sites More sharing options...
twich22 Posted April 12, 2023 Share Posted April 12, 2023 MASSIVE PERFORMANCE IMPROVEMENTS!!!! Great work!!! The game is finally playable for me. Prior to this patch I couldnt even launch a stock plane because the game ran so slow. Now I can launch it and play at full speed no problem! Really great work in a short period of time!!! Quote Link to comment Share on other sites More sharing options...
BLINGMW Posted April 12, 2023 Share Posted April 12, 2023 4 minutes ago, Streetwind said: Some very pleasing developments on the performance front. Is KSC still surrounded by a thousand trees even when scatter is turned off? That's the only thing that was murdering my GTX 1650 Quote Link to comment Share on other sites More sharing options...
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