Jump to content

[1.12.x] Tundra Exploration - v7.1.1 (Dec 26th, 2024) - (Re)Stockalike SpaceX Falcon 9, (Crew) Dragon (XL) & Haven-1!


Damon

Recommended Posts

  On 10/27/2017 at 12:47 PM, damonvv said:

e8zHyIN.jpg      Thread of the Month: February 2019

J64z4jg.jpg

Xd1y5Vv.jpg

N9YbC3S.png
Including Iridium Next, New Horizons and soon many more! (Check roadmap for what is coming)

Join me on Discord! (DEV talk only)
8rZotE7.png

(Special Gojira Guide HERE)

  Reveal hidden contents

Tundra Exploration pics:

  Reveal hidden contents


Tundra Technologies pics:

  Reveal hidden contents



Planned features

 

Known issues

  • IVAs are weird. A future update will be focused on IVAs!
  • Is your Starship black? Go to the main menu > Settings > Graphics > Make sure the Reflection Refresh Mode is on.
  • "No tank type named 'RR_CryoMLOX' exists" means you have RR but not CRP, or you have RR, CRP, and WBI classic stock, and the WBI feature isn't working right.  Make sure you have RR 1.16!

 

Required Mods

Not required but highly recommended:

 

Recommended Mods


Not supported Mods

  • Atmospheric autopilot
  • FAR


uvBNCsF.png
Beta versions on GitHub

 

Realism overhaul config patches (Currently for TE v1.6 only) by @Nessus_

A very special thanks to @Beale, @CobaltWolf and @Nertea for the help and advise they give me to make something awesome. And @DiscoSlelge for creating those awesome patches!
And a massive thanks to @ValiZockt@Rock3tman_@Nessus_, @JadeOfMaar, @Starwaster, @neistridlar and @Infinite Monkeys for the help of balancing some of the rockets for a better gameplay!

Changelog:

  Reveal hidden contents

Any of the configs are distributed under CC-NC-SA-4.0 License.
All Textures/models/plugins are distributed under All Right Reserved License. 

SootyShaderLoader is based on the custom shader importer by shadowmage and modyfied by DMagic with custom modules and settings.

CKAN is NOT supported by me, any problems with it is not on me. (kinda)

Follow me on Reddit! 
/u/damonvv

Consider buying me a coffee or a rocket ticket!

Donation link

Expand  

Is there any configuration for Real Solar System? I know there is one for RO, but I was wondering if there are some configurations without having to install RO

Link to comment
Share on other sites

  On 6/20/2021 at 8:45 PM, adriangm44 said:

Yeah just put some fuel tanks inside, even if they don’t fit, you can still drag them inside through the fairing bottom.

PS: You’re English was perfect, you don’t have to say sorry about that cause you’re at least trying. Most of us are from different countries and English isn’t our first language. I even had to google how to say PS (post script) myself. So don’t worry, we all make mistakes. Keep up!

Expand  

As a person with English as my first language I can confirm both of your messages are perfect. 

  On 6/20/2021 at 11:31 PM, Nootnootyt said:

Is there any configuration for Real Solar System? I know there is one for RO, but I was wondering if there are some configurations without having to install RO

Expand  

Try this it works universally somehow (I used when I played RSS and it work perfectly): https://forum.kerbalspaceprogram.com/index.php?/topic/169534-simple-rss-patch-all-ksp-versions/

Link to comment
Share on other sites

  On 6/20/2021 at 8:45 PM, adriangm44 said:

Yeah just put some fuel tanks inside, even if they don’t fit, you can still drag them inside through the fairing bottom.

PS: You’re English was perfect, you don’t have to say sorry about that cause you’re at least trying. Most of us are from different countries and English isn’t our first language. I even had to google how to say PS (post script) myself. So don’t worry, we all make mistakes. Keep up!

Expand  
Thanks for the tip, I'll try to do that. How do you advise me to do this for dock ? I place a Clamp-O-Tron Docking Port on the side of the ?
And thank you very much for your support on my English, that makes me happy.
Btw, I saw your video on your elevator, it is really very well done. Do you have a .craft to share so that I can enjoy it please ?  
Thank you !
Link to comment
Share on other sites

  On 6/21/2021 at 1:50 AM, Kreator2312 said:

How do you advise me to do this for dock ? I place a Clamp-O-Tron Docking Port on the side of the ?

Expand  

Floating Spaceports For Future Rockets | HackadayThere's no need for one. Starship already has a docking port on the engine ring. Use mechjeb, point anti-target and make sure they align 180º rolled upside down.

 

  On 6/21/2021 at 1:50 AM, Kreator2312 said:

I saw your video on your elevator, it is really very well done. Do you have a .craft to share so that I can enjoy it please ?

Expand  

Thank you! It isn't perfect but it does the job:sticktongue:. It's a bit tricky to use, you have to be very slow if you want to avoid kraken attacks... I could try to share it with you, although the problem is that I use a ton of mods, so it might not work in your game when you try it.

The mods used for the vessel are: Stowaway from @benjee10Infernal Robotics - Next from @Rudolf Meier (You need to tweak all parts' cfg files chanching the values regarding force lines to 999999, and the ones saying breaking force and similar to avoid kraken mess ups, that ones to 999999999. Like so in every IR part.), TweakScale from @pellinor & @Lisias, KAS from @IgorZ and FullAutoStrut from @Xyphos.

Those are just the mods that the craft has parts from, I've got plenty more that cause stock and Tundra's parts to have extra modules that if you don't have them installed in your game, it ain't going to detect them. So it might break your save.

If after doing all that your're still willing to take the risk then yes, I will share it with you in a dm ;).

Link to comment
Share on other sites

  On 6/21/2021 at 5:40 PM, adriangm44 said:

Floating Spaceports For Future Rockets | HackadayThere's no need for one. Starship already has a docking port on the engine ring. Use mechjeb, point anti-target and make sure they align 180º rolled upside down.

Expand  
Oh okay, I didn't know that there was already a docking port on the current starship. That's great ! Thank you very much for the advice . 
Mechjeb seems difficult to use, I'm afraid I won't know how to use it. I will try without before 
  On 6/21/2021 at 5:40 PM, adriangm44 said:

Thank you! It isn't perfect but it does the job:sticktongue:. It's a bit tricky to use, you have to be very slow if you want to avoid kraken attacks... I could try to share it with you, although the problem is that I use a ton of mods, so it might not work in your game when you try it.

The mods used for the vessel are: Stowaway from @benjee10Infernal Robotics - Next from @Rudolf Meier (You need to tweak all parts' cfg files chanching the values regarding force lines to 999999, and the ones saying breaking force and similar to avoid kraken mess ups, that ones to 999999999. Like so in every IR part.), TweakScale from @pellinor & @Lisias, KAS from @IgorZ and FullAutoStrut from @Xyphos.

Those are just the mods that the craft has parts from, I've got plenty more that cause stock and Tundra's parts to have extra modules that if you don't have them installed in your game, it ain't going to detect them. So it might break your save.

If after doing all that your're still willing to take the risk then yes, I will share it with you in a dm ;).

Expand  
Oh, indeed it is not easy to do. I give up suddenly (yes it was quick to convince me haha). I would wait for a simpler version to get, hoping it's in future projects (because the lack of elevator is quite annoying on some planets )

 

Thank you very much for your answers, the KSP community is really great !
Link to comment
Share on other sites

  On 6/21/2021 at 9:14 PM, Kreator2312 said:
  On 6/21/2021 at 9:14 PM, Kreator2312 said:

Thank you very much for your answers, the KSP community is really great !

Expand  

 

Expand  

Yeah the KSP community is actually pretty awesome, when i was first getting into KSP, i didnt know many things, so when i asked questions in the forums or on reddit, i would get amazingly helpful answers

Link to comment
Share on other sites

  On 6/19/2021 at 3:34 PM, adriangm44 said:

Thank you! It's not perfect but that's all I can do for now.

I honestly don't know how things work on a scaled Kerbol system, I should probably need more details about the descent, what's your reentry path?  Send a video so I can have a better look of what you're doing.

Also this could be helpful if you're playing in a scaled version: 

The part you look for is in minute 25:10 but it would be interesting for you towatch the most part of the video.

Modifying the CFG files? You could try, in my opinion, reaction wheels are just a bit too low for them to push a vessel within the atmosphere, but that's up to you, I would recommend pitch and yaw to 10 and roll to 6

Expand  

Hello, I've managed the problem by tweaking the CFG increasing the reaction wheels, but now in orbit when I go from retrograde to prograde...the capsule moves too fast and I think that that's not realistic how can I solve?

Link to comment
Share on other sites

  On 6/23/2021 at 2:51 PM, davide96 said:

Hello, I've managed the problem by tweaking the CFG increasing the reaction wheels, but now in orbit when I go from retrograde to prograde...the capsule moves too fast and I think that that's not realistic how can I solve?

Expand  

You put a too high value for the mass of the capsule itself, I'd recommend only a 10 for pitch and yaw and a 6 for roll strenght, that will do.

Link to comment
Share on other sites

  On 10/27/2017 at 1:03 PM, damonvv said:

Tundra Exploration RO compatibility patch

The time is here!
Tundra Exploration finally has its own RO config pack made by @Nessus_.

Features

  • Realistic part sizes, fuel types/capacities and (mostly) masses for Gojira (Starship), Ghidorah (Falcon 9/FH), Bagorah (Falcon 9 v1.0), Mothra (Falcon 1), Gigan (Dragon 1), Rodan (Dragon 2) and Strongbacks
  • Realistic names for all parts
  • Falcon 9 versions of the RCS thrusters (using Nitrogen) and Landing Legs from KRE
  • SpaceX logos for all Falcon rockets
  • Adjustments for all SmokeScreen plumes from Tundra Exploration for the new part sizes.

Installation

  • Install Tundra Exploration and all of its dependecies
  • Copy the contents of GameData into the GameData folder of your KSP RO install
  • Copy the contents of Extras/SpaceXDecals/GameData into the GameData folder of your KSP RO install (and override files if asked)

TODOs

  • Better mass-values for Dragon 1 and 2
  • Realistic maximum temperatures


Download:

  • GitHub-Logo.png

 

 

Please report anything that looks off or wrong on the github repo. Updates will go through there.
Happy launches!


da8SEVf.png

Expand  

Where is the ''GameData'' folder inside RO? , I don’t see it

Link to comment
Share on other sites

  On 6/17/2021 at 3:31 PM, FDAUT said:

ok am nub. i cant get the flaps on gojira to work properly. they only move a few degrees unless I deploy them. changing authority limter and angle do nothing for normal control just change how they deploy. how does one get full range of motion?

 

Expand  

I have the craft file for Gojira Mk4 with working flaps. Obviously you can change the action groups, I have configured them like this because it is how I am most comfortable with them.

https://drive.google.com/file/d/1QbNQmXEIxDcrs405W-v6zfuOb2XymRVv/view?usp=sharing

Edited by Nootnootyt
Link to comment
Share on other sites

I just picked this mod back up after not using it for a while and I noticed that the SuperDracos in the Crew Rodan seem to have a lot less deltaV then i remember, did I miss a nerf?  I'm only getting a couple hundred m/s in vac, when I could have sworn the thing had over a km/s before.

Link to comment
Share on other sites

  On 6/25/2021 at 6:02 AM, Capt. Hunt said:

I just picked this mod back up after not using it for a while and I noticed that the SuperDracos in the Crew Rodan seem to have a lot less deltaV then i remember, did I miss a nerf?  I'm only getting a couple hundred m/s in vac, when I could have sworn the thing had over a km/s before.

Expand  

because you may have played RSS

Link to comment
Share on other sites

Hi all !
I am experiencing an issue that has occurred since update 1.12 (at least I think). I had no problem with the starship before the update
It is as if the starship launcher was not properly attached to the starship and suddenly during takeoff it moves in all directions as if it was going to come off.

RQDaG0G2.jpg

Does anyone also have this problem and if so is there a solution to fix it ?
Thank you in advance for your answers 
Edited by Kreator2312
Link to comment
Share on other sites

  On 6/27/2021 at 12:04 AM, Kreator2312 said:
Hi all !
I am experiencing an issue that has occurred since update 1.12 (at least I think). I had no problem with the starship before the update
It is as if the starship launcher was not properly attached to the starship and suddenly during takeoff it moves in all directions as if it was going to come off.

RQDaG0G2.jpg

Does anyone also have this problem and if so is there a solution to fix it ?
Thank you in advance for your answers 
Expand  

thats the kraken. autostruct the vessel to fix 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...