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[1.12.5] Bluedog Design Bureau - Stockalike Saturn, Apollo, and more! (v1.14.0 "металл" 30/Sep/2024)


CobaltWolf

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2 minutes ago, septemberWaves said:

How about the N1-L3 stack on a Saturn C rocket?

That reminds me, I actually have a craft file of an N1 refitted with BDB F1 engines on the first stage. I believe I also have a Delta II style center stage with R7 style boosters.

Yeah, I have a weird thing with F1 engines and R7 boosters. And SRB's. And Delta family rockets. And Atlas, you know what you see where this is going...

2 minutes ago, GoldForest said:

I just did "little joe"

Huh, I thought I tried that. Is this the current dev build by chance?

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15 minutes ago, Blufor878 said:

That reminds me, I actually have a craft file of an N1 refitted with BDB F1 engines on the first stage. I believe I also have a Delta II style center stage with R7 style boosters.

Yeah, I have a weird thing with F1 engines and R7 boosters. And SRB's. And Delta family rockets. And Atlas, you know what you see where this is going...

Huh, I thought I tried that. Is this the current dev build by chance?

Yeah, the latest dev build. Did you make sure to put a space and not an underscore? 

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1 hour ago, ra4nd0m said:

Does anybody know where I can get spherical habitat. Like mission module proposed for Oryol spacecraft. 

The Soyuz one is too small.

I wanted to make some ETS Apollo Soyuz chimera and spherical living compartment would be icing on the cake.

SSPX inflatable modules?

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7 hours ago, GoldForest said:

Nimbus family!

Full album: Imgur: The magic of the Internet

Nimbus 1:

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Nimbus 3:

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Nimbus 5:

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Nimbus 7:

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And a bonus image of my cluttered map view, because why not. :P

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I love Kessler Syndrome :sticktongue:

Jokes aside how is your pc not burning?

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10 minutes ago, Royalswissarmyknife said:

I love Kessler Syndrome :sticktongue:

Jokes aside how is your pc not burning?

When vessels are "on rails" in orbits like that, it's basically just the orbital parameters being loaded. The crafts themselves are basically just text files waiting to be opened.

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@Rodger,

May I ask you for some assistance? I am trying to write a patch that will add MonoPropellant and ElectricCharge to the Enhanced version of the Mercury retropack, to enable an MA-10 style 3 day mission. I have written some very small patches before, but I am gooning this one up somehow. I suspect that it is due to too much, not enough, or misplaced white space or brackets.

https://www.dropbox.com/s/6okuwdv52b7v5hy/bluedog_Mercury_Retropack.cfg?dl=0

Thank you. BTW, I have seen the actual Mercury 15B spacecraft (the one earmarked for MA-10) at the Smithsonian. The model in game for the retropack is very good visually.

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18 minutes ago, Stone Blue said:

@DaveyJ576 youre getting there.. just need one more braket at the very end of the cfg... should have four there, not just three ;)

Thanks! I tried your other suggestion but no go. I didn't want to clutter up the B9PS thread.

Right now when I hover over the Enhanced button I can see the Resources listed, but they both say zero for quantity. Also, I do not yet have the green sliders for quantity when I right click the part. I will try your new suggestion. :)

 

Update: Nope, that didn't work.

Edited by DaveyJ576
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24 minutes ago, DaveyJ576 said:

Thanks! I tried your other suggestion but no go. I didn't want to clutter up the B9PS thread.

Right now when I hover over the Enhanced button I can see the Resources listed, but they both say zero for quantity. Also, I do not yet have the green sliders for quantity when I right click the part. I will try your new suggestion. :))

 

Update: Nope, that didn't work.

Can you repost the .cfg file here? (Just copy and paste :) )

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1 hour ago, AtomicTech said:

Can you repost the .cfg file here? (Just copy and paste :) )

PART
{

    name = bluedog_Mercury_Retropack
    module = Part
    author = CobaltWolf

    MODEL
    {
        model = Bluedog_DB/Parts/Mercury/bluedog_Mercury_Retropack
        rotation = 0, 180, 0
        position = 0, -0.233, 0
    }
    rescaleFactor = 1
    scale = 1
//    node_stack_top    = 0.0,  0.1375107, 0.0, 0.0, 1.0, 0.0, 1
//    node_stack_bottom = 0.0, -0.12527, 0.0, 0.0, -1.0, 0.0, 1
//    node_stack_decoupler = 0.0, 0.2325447, 0.0, 0.0, -1.0, 0.0, 1
    node_stack_top    = 0.0,  -0.095, 0.0, 0.0, 1.0, 0.0, 1
    node_stack_bottom = 0.0, -0.358, 0.0, 0.0, -1.0, 0.0, 1
    node_stack_decoupler = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 1
    CoMOffset = 0, -0.233, 0
    fx_gasBurst_white = 0.0, 0.1875, 0.0, 0.0, 1.0, 0.0, decouple
    sound_vent_large = decouple
    TechRequired = engineering101
    entryCost = 400
    cost = 100
    category     = Propulsion
    subcategory  = 0
    title        = Hermes M-RPS Retro Pack
    manufacturer = Bloeting Areospace Corporation
    description  = This metal tub attaches to the bottom of the Hermes heatshield, allowing retro solids to be mounted. Decoupling will release the straps to separate from the capsule for reentry. Note that this is purely a structural unit - no propulsion is included. <#ef7b06> AUTHOR'S NOTE: The retro pack has a hidden attach node. Attach the decoupler to this node after placing the solid motors.</color>
    real_title = Mercury Retropack
    real_manufacturer = McDonnell Aircraft
    real_description = This metal tub attaches to the bottom of the Mercury heatshield, allowing retro solids to be mounted. Decoupling will release the straps to separate from the capsule for reentry. Note that this is purely a structural unit - no propulsion is included. <#ef7b06> AUTHOR'S NOTE: The retro pack has a hidden attach node. Attach the decoupler to this node after placing the solid motors.</color>
    attachRules = 1,0,1,1,0
    mass = 0.02
    dragModelType  = default
    maximum_drag   = 0.20
    minimum_drag   = 0.15
    angularDrag    = 2
    crashTolerance = 7
    maxTemp        = 2000
    skinMaxTemp    = 3400
    emissiveConstant = 0.8
    stagingIcon = DECOUPLER_VERT
    stageOffset = 1
    childStageOffset = 1
    bulkheadProfiles = size1

    tags = shepherd hermes solid booster decent retro motor engine mercury

    techtag = mercury

    MODULE
    {
        name = ModuleBdbDecouplerAnimation
        animationName = deploy
        waitForAnimation = 0.2
        waitDuringAbort = true
        layer = 1
        stagingEnabled = True
        stagingToggleEnabledEditor = True
        stagingEnableText = Decoupler: Enable Staging
        stagingDisableText = Decoupler: Disable Staging
        decouplerNodeID = top
    }

    MODULE
    {
        name = ModuleBdbDefAGHelper
        actionModuleName = ModuleBdbDecouplerAnimation
        actionModuleIndex = 0 // Index if more than one module with same name
        actionName = DecoupleAction
        actionDefaultActionGroup = Abort
    }

    MODULE
    {
        name = ModuleDecouple
        ejectionForce = -15
        explosiveNodeID = top
        stagingEnabled = False
    }

    MODULE
    {
        name = ModuleToggleCrossfeed
        crossfeedStatus = false
        toggleEditor = true
        toggleFlight = true
    }

    MODULE
        {
        name = ModuleB9PartSwitch
        moduleID = meshSwitchStyle
        switcherDescription = Style
        switcherDescriptionPlural = Styles
        affectDragCubes = True
        affectFARVoxels = True

        SUBTYPE
        {
            name = Basic
            transform = Basic
        }

        SUBTYPE
        {
            name = Enhanced
            transform = Enhanced
            ResourceName = MonoPropellant
            ResourceName = ElectricCharge

            RESOURCE
            {
                name = MonoPropellant
                amount = 8
                maxAmount = 8
            }

            RESOURCE
            {
                name = ElectricCharge
                amount = 80
                maxAmount = 80
            }
        }
    }    
}
 

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Hey guys. I've seen so many posts recently with very reflective apollo capsule just like in real life. Not just shiny but reflective. Stock TU configs that comes with BDB just makes it shiny. Can anyone point me to the direction of proper reflective configs?

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9 minutes ago, ra4nd0m said:

Hey guys. I've seen so many posts recently with very reflective apollo capsule just like in real life. Not just shiny but reflective. Stock TU configs that comes with BDB just makes it shiny. Can anyone point me to the direction of proper reflective configs?

Maybe this? From space center, ESC for menu, Settings, scroll down to Reflection Refresh Mode and Reflection Texture Resolution. I have heard that mode Low is no different than Every Frame in terms of quality, only performance, ymmv. I have Resolution set to 1k.

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The shroud on my "Hokulani-EFB-WS Interplanetary Wet Workshop" staged away correctly, but then reappeared later after a restart of the game. The PAW and my staging menu don't give me a way to stage it again, and even if they did I now have deployed unretractable solar panels passing through the shroud that might get torn off.

I suspect I need to edit my savefile. Spoiler has a small portion of my savefile that might be relevant. "isJettisoned = True" hints that the shroud is already gone but I still see it.

Spoiler

                MODULE
                {
                    name = ModuleBdbJettison
                    isEnabled = True
                    isJettisoned = True
                    autoDeploy = True
                    deployAltitude = 70
                    stagingEnabled = True
                    EVENTS
                    {
                    }
                    ACTIONS
                    {
                        JettisonAction
                        {
                            actionGroup = None
                            active = False
                            wasActiveBeforePartWasAdjusted = False
                        }
                    }
                    UPGRADESAPPLIED
                    {
                    }
                }

 

 

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1 hour ago, DeadJohn said:

The shroud on my "Hokulani-EFB-WS Interplanetary Wet Workshop" staged away correctly, but then reappeared later after a restart of the game. The PAW and my staging menu don't give me a way to stage it again, and even if they did I now have deployed unretractable solar panels passing through the shroud that might get torn off.

I suspect I need to edit my savefile. Spoiler has a small portion of my savefile that might be relevant. "isJettisoned = True" hints that the shroud is already gone but I still see it.

  Reveal hidden contents

                MODULE
                {
                    name = ModuleBdbJettison
                    isEnabled = True
                    isJettisoned = True
                    autoDeploy = True
                    deployAltitude = 70
                    stagingEnabled = True
                    EVENTS
                    {
                    }
                    ACTIONS
                    {
                        JettisonAction
                        {
                            actionGroup = None
                            active = False
                            wasActiveBeforePartWasAdjusted = False
                        }
                    }
                    UPGRADESAPPLIED
                    {
                    }
                }

 

 

Sounds like you built it (the Skylab) wrong.  If you use the wrong Core part for your rocket construction this is a known issue to happen.   I just do not remember what part you CAN'T start out with right at this moment

I think starting with the IU is fine (and build up and down from that)

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Decided to build an enlarged Delta 3. I call it, Delta 3L(arge)

It goes from 3.125m at the top to 1.875 at the bottom. It uses 16 total Gem-46s, 12 in ground mode, 4 in air mode. (Technically it should have only 15, but I wanted 16 for a good even round number.) It has two RS-27s. 

The payload is a dummy one weighing 5 tons. 

It was able to get this dummy payload up to 100.5 km x 99.5 km at a 110 degree inclination. Yep, that's a near polar retrograde orbit. 

It has a bit of DeltaV left. About 1,273 m/s, so it can push the payload into a slightly higher orbit if need be.

I also played around with Hullcams.

Edit: I took it to 2.03 Mm x 2.02 Mm and still have 107 DeltaV left.

Full album: Imgur: The magic of the Internet

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Edited by GoldForest
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I decided to send a Juno guidance unit to flyby Sarnus and (Accidentally) Eeloo.

Also welcome the Titan IV-Delta.

20221216132226_1_by_pudgemountain_dfkfxaf-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NzIwIiwicGF0aCI6IlwvZlwvNWNlZDA4NmItYTUwYy00YjFkLWJmZmItYmRhOWYxOTgyNzVmXC9kZmtmeGFmLTkyN2UzMzU4LTFjNGQtNDdhMC1iMjY1LWFlMTRmMzdjNGQyYS5qcGciLCJ3aWR0aCI6Ijw9MTI4MCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.BE6lJDoYbD0nGWirxSXYOH8dkOzaU854PpXKC58Nbjo

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20221216132312_1_by_pudgemountain_dfkfxab-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NzIwIiwicGF0aCI6IlwvZlwvNWNlZDA4NmItYTUwYy00YjFkLWJmZmItYmRhOWYxOTgyNzVmXC9kZmtmeGFiLTBlMGI4YmE3LThmMTEtNDZmYi04MzU2LTNjNDk0MWI5MGIxMS5qcGciLCJ3aWR0aCI6Ijw9MTI4MCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19._GFYKcKb2ZQtKQI_qkLQHfK074WMq-Uk4r7dwaigbBg

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The pictures of the Sarnus and Eeloo flybys.

Spoiler

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Look how Small Kerbol is.

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Final image of Sarnus.

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The only picture the probe took of Eeloo due to running out of Monopropellant however Tekto is seen in the background.

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Am I insane for doing things a Juno guidance unit was not meant to do.

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12 hours ago, ra4nd0m said:

Hey guys. I've seen so many posts recently with very reflective apollo capsule just like in real life. Not just shiny but reflective. Stock TU configs that comes with BDB just makes it shiny. Can anyone point me to the direction of proper reflective configs?

It's probably these:

https://github.com/Bellabong/Bella_TU

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On 12/16/2022 at 5:14 AM, DaveyJ576 said:

@Rodger,

May I ask you for some assistance? I am trying to write a patch that will add MonoPropellant and ElectricCharge to the Enhanced version of the Mercury retropack, to enable an MA-10 style 3 day mission. I have written some very small patches before, but I am gooning this one up somehow. I suspect that it is due to too much, not enough, or misplaced white space or brackets.

https://www.dropbox.com/s/6okuwdv52b7v5hy/bluedog_Mercury_Retropack.cfg?dl=0

Thank you. BTW, I have seen the actual Mercury 15B spacecraft (the one earmarked for MA-10) at the Smithsonian. The model in game for the retropack is very good visually.

Just adding some resources to a subtype? It's probably due to B9PS not being the same as normal part resource definitions. Try this for the enhanced subtype :

Spoiler

        SUBTYPE
        {
            name = Enhanced
            transform = Enhanced
            volumeAdded = 1
            addedMass = 0.004
            RESOURCE
            {
                name = MonoPropellant
                unitsPerVolume = 8
            }

            RESOURCE
            {
                name = ElectricCharge
                unitsPerVolume = 80
            }
        }

B9PS has very good documentation here: https://github.com/blowfishpro/B9PartSwitch/wiki/ModuleB9PartSwitch

And it seems like a sensible thing to add, I can add it to the dev branch if you're happy with it?

14 hours ago, ra4nd0m said:

Hey guys. I've seen so many posts recently with very reflective apollo capsule just like in real life. Not just shiny but reflective. Stock TU configs that comes with BDB just makes it shiny. Can anyone point me to the direction of proper reflective configs?

I believe it's a custom WIP texture/cfg by @ballisticfox0, and it's unreleased.

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