Blufor878 Posted December 13, 2022 Share Posted December 13, 2022 2 minutes ago, septemberWaves said: How about the N1-L3 stack on a Saturn C rocket? That reminds me, I actually have a craft file of an N1 refitted with BDB F1 engines on the first stage. I believe I also have a Delta II style center stage with R7 style boosters. Yeah, I have a weird thing with F1 engines and R7 boosters. And SRB's. And Delta family rockets. And Atlas, you know what you see where this is going... 2 minutes ago, GoldForest said: I just did "little joe" Huh, I thought I tried that. Is this the current dev build by chance? Quote Link to comment Share on other sites More sharing options...
GoldForest Posted December 13, 2022 Share Posted December 13, 2022 15 minutes ago, Blufor878 said: That reminds me, I actually have a craft file of an N1 refitted with BDB F1 engines on the first stage. I believe I also have a Delta II style center stage with R7 style boosters. Yeah, I have a weird thing with F1 engines and R7 boosters. And SRB's. And Delta family rockets. And Atlas, you know what you see where this is going... Huh, I thought I tried that. Is this the current dev build by chance? Yeah, the latest dev build. Did you make sure to put a space and not an underscore? Quote Link to comment Share on other sites More sharing options...
Blufor878 Posted December 13, 2022 Share Posted December 13, 2022 43 minutes ago, GoldForest said: Yeah, the latest dev build. Did you make sure to put a space and not an underscore? I'm not using the latest dev build. Never mind. Moot point. Quote Link to comment Share on other sites More sharing options...
ra4nd0m Posted December 13, 2022 Share Posted December 13, 2022 Does anybody know where I can get spherical habitat. Like mission module proposed for Oryol spacecraft. The Soyuz one is too small. I wanted to make some ETS Apollo Soyuz chimera and spherical living compartment would be icing on the cake. Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted December 13, 2022 Share Posted December 13, 2022 1 hour ago, ra4nd0m said: Does anybody know where I can get spherical habitat. Like mission module proposed for Oryol spacecraft. The Soyuz one is too small. I wanted to make some ETS Apollo Soyuz chimera and spherical living compartment would be icing on the cake. SSPX inflatable modules? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted December 13, 2022 Author Share Posted December 13, 2022 12 hours ago, GoldForest said: I just did "little joe" "LJ" works too. Quote Link to comment Share on other sites More sharing options...
Royalswissarmyknife Posted December 13, 2022 Share Posted December 13, 2022 Cant wait for the Mercury boilerplate in 2028 Quote Link to comment Share on other sites More sharing options...
GoldForest Posted December 14, 2022 Share Posted December 14, 2022 Nimbus family! Full album: Imgur: The magic of the Internet Nimbus 1: Spoiler Nimbus 3: Spoiler Nimbus 5: Spoiler Nimbus 7: Spoiler And a bonus image of my cluttered map view, because why not. Quote Link to comment Share on other sites More sharing options...
Royalswissarmyknife Posted December 14, 2022 Share Posted December 14, 2022 7 hours ago, GoldForest said: Nimbus family! Full album: Imgur: The magic of the Internet Nimbus 1: Hide contents Nimbus 3: Hide contents Nimbus 5: Hide contents Nimbus 7: Hide contents And a bonus image of my cluttered map view, because why not. I love Kessler Syndrome Jokes aside how is your pc not burning? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted December 14, 2022 Author Share Posted December 14, 2022 10 minutes ago, Royalswissarmyknife said: I love Kessler Syndrome Jokes aside how is your pc not burning? When vessels are "on rails" in orbits like that, it's basically just the orbital parameters being loaded. The crafts themselves are basically just text files waiting to be opened. Quote Link to comment Share on other sites More sharing options...
DaveyJ576 Posted December 15, 2022 Share Posted December 15, 2022 @Rodger, May I ask you for some assistance? I am trying to write a patch that will add MonoPropellant and ElectricCharge to the Enhanced version of the Mercury retropack, to enable an MA-10 style 3 day mission. I have written some very small patches before, but I am gooning this one up somehow. I suspect that it is due to too much, not enough, or misplaced white space or brackets. https://www.dropbox.com/s/6okuwdv52b7v5hy/bluedog_Mercury_Retropack.cfg?dl=0 Thank you. BTW, I have seen the actual Mercury 15B spacecraft (the one earmarked for MA-10) at the Smithsonian. The model in game for the retropack is very good visually. Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted December 15, 2022 Share Posted December 15, 2022 @DaveyJ576 youre getting there.. just need one more braket at the very end of the cfg... should have four there, not just three Quote Link to comment Share on other sites More sharing options...
DaveyJ576 Posted December 15, 2022 Share Posted December 15, 2022 (edited) 18 minutes ago, Stone Blue said: @DaveyJ576 youre getting there.. just need one more braket at the very end of the cfg... should have four there, not just three Thanks! I tried your other suggestion but no go. I didn't want to clutter up the B9PS thread. Right now when I hover over the Enhanced button I can see the Resources listed, but they both say zero for quantity. Also, I do not yet have the green sliders for quantity when I right click the part. I will try your new suggestion. Update: Nope, that didn't work. Edited December 15, 2022 by DaveyJ576 Addition Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted December 15, 2022 Share Posted December 15, 2022 24 minutes ago, DaveyJ576 said: Thanks! I tried your other suggestion but no go. I didn't want to clutter up the B9PS thread. Right now when I hover over the Enhanced button I can see the Resources listed, but they both say zero for quantity. Also, I do not yet have the green sliders for quantity when I right click the part. I will try your new suggestion. ) Update: Nope, that didn't work. Can you repost the .cfg file here? (Just copy and paste ) Quote Link to comment Share on other sites More sharing options...
DaveyJ576 Posted December 15, 2022 Share Posted December 15, 2022 1 hour ago, AtomicTech said: Can you repost the .cfg file here? (Just copy and paste ) PART { name = bluedog_Mercury_Retropack module = Part author = CobaltWolf MODEL { model = Bluedog_DB/Parts/Mercury/bluedog_Mercury_Retropack rotation = 0, 180, 0 position = 0, -0.233, 0 } rescaleFactor = 1 scale = 1 // node_stack_top = 0.0, 0.1375107, 0.0, 0.0, 1.0, 0.0, 1 // node_stack_bottom = 0.0, -0.12527, 0.0, 0.0, -1.0, 0.0, 1 // node_stack_decoupler = 0.0, 0.2325447, 0.0, 0.0, -1.0, 0.0, 1 node_stack_top = 0.0, -0.095, 0.0, 0.0, 1.0, 0.0, 1 node_stack_bottom = 0.0, -0.358, 0.0, 0.0, -1.0, 0.0, 1 node_stack_decoupler = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 1 CoMOffset = 0, -0.233, 0 fx_gasBurst_white = 0.0, 0.1875, 0.0, 0.0, 1.0, 0.0, decouple sound_vent_large = decouple TechRequired = engineering101 entryCost = 400 cost = 100 category = Propulsion subcategory = 0 title = Hermes M-RPS Retro Pack manufacturer = Bloeting Areospace Corporation description = This metal tub attaches to the bottom of the Hermes heatshield, allowing retro solids to be mounted. Decoupling will release the straps to separate from the capsule for reentry. Note that this is purely a structural unit - no propulsion is included. <#ef7b06> AUTHOR'S NOTE: The retro pack has a hidden attach node. Attach the decoupler to this node after placing the solid motors.</color> real_title = Mercury Retropack real_manufacturer = McDonnell Aircraft real_description = This metal tub attaches to the bottom of the Mercury heatshield, allowing retro solids to be mounted. Decoupling will release the straps to separate from the capsule for reentry. Note that this is purely a structural unit - no propulsion is included. <#ef7b06> AUTHOR'S NOTE: The retro pack has a hidden attach node. Attach the decoupler to this node after placing the solid motors.</color> attachRules = 1,0,1,1,0 mass = 0.02 dragModelType = default maximum_drag = 0.20 minimum_drag = 0.15 angularDrag = 2 crashTolerance = 7 maxTemp = 2000 skinMaxTemp = 3400 emissiveConstant = 0.8 stagingIcon = DECOUPLER_VERT stageOffset = 1 childStageOffset = 1 bulkheadProfiles = size1 tags = shepherd hermes solid booster decent retro motor engine mercury techtag = mercury MODULE { name = ModuleBdbDecouplerAnimation animationName = deploy waitForAnimation = 0.2 waitDuringAbort = true layer = 1 stagingEnabled = True stagingToggleEnabledEditor = True stagingEnableText = Decoupler: Enable Staging stagingDisableText = Decoupler: Disable Staging decouplerNodeID = top } MODULE { name = ModuleBdbDefAGHelper actionModuleName = ModuleBdbDecouplerAnimation actionModuleIndex = 0 // Index if more than one module with same name actionName = DecoupleAction actionDefaultActionGroup = Abort } MODULE { name = ModuleDecouple ejectionForce = -15 explosiveNodeID = top stagingEnabled = False } MODULE { name = ModuleToggleCrossfeed crossfeedStatus = false toggleEditor = true toggleFlight = true } MODULE { name = ModuleB9PartSwitch moduleID = meshSwitchStyle switcherDescription = Style switcherDescriptionPlural = Styles affectDragCubes = True affectFARVoxels = True SUBTYPE { name = Basic transform = Basic } SUBTYPE { name = Enhanced transform = Enhanced ResourceName = MonoPropellant ResourceName = ElectricCharge RESOURCE { name = MonoPropellant amount = 8 maxAmount = 8 } RESOURCE { name = ElectricCharge amount = 80 maxAmount = 80 } } } } Quote Link to comment Share on other sites More sharing options...
ra4nd0m Posted December 16, 2022 Share Posted December 16, 2022 Hey guys. I've seen so many posts recently with very reflective apollo capsule just like in real life. Not just shiny but reflective. Stock TU configs that comes with BDB just makes it shiny. Can anyone point me to the direction of proper reflective configs? Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted December 16, 2022 Share Posted December 16, 2022 9 minutes ago, ra4nd0m said: Hey guys. I've seen so many posts recently with very reflective apollo capsule just like in real life. Not just shiny but reflective. Stock TU configs that comes with BDB just makes it shiny. Can anyone point me to the direction of proper reflective configs? Maybe this? From space center, ESC for menu, Settings, scroll down to Reflection Refresh Mode and Reflection Texture Resolution. I have heard that mode Low is no different than Every Frame in terms of quality, only performance, ymmv. I have Resolution set to 1k. Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted December 16, 2022 Share Posted December 16, 2022 The shroud on my "Hokulani-EFB-WS Interplanetary Wet Workshop" staged away correctly, but then reappeared later after a restart of the game. The PAW and my staging menu don't give me a way to stage it again, and even if they did I now have deployed unretractable solar panels passing through the shroud that might get torn off. I suspect I need to edit my savefile. Spoiler has a small portion of my savefile that might be relevant. "isJettisoned = True" hints that the shroud is already gone but I still see it. Spoiler MODULE { name = ModuleBdbJettison isEnabled = True isJettisoned = True autoDeploy = True deployAltitude = 70 stagingEnabled = True EVENTS { } ACTIONS { JettisonAction { actionGroup = None active = False wasActiveBeforePartWasAdjusted = False } } UPGRADESAPPLIED { } } Quote Link to comment Share on other sites More sharing options...
Pappystein Posted December 16, 2022 Share Posted December 16, 2022 1 hour ago, DeadJohn said: The shroud on my "Hokulani-EFB-WS Interplanetary Wet Workshop" staged away correctly, but then reappeared later after a restart of the game. The PAW and my staging menu don't give me a way to stage it again, and even if they did I now have deployed unretractable solar panels passing through the shroud that might get torn off. I suspect I need to edit my savefile. Spoiler has a small portion of my savefile that might be relevant. "isJettisoned = True" hints that the shroud is already gone but I still see it. Reveal hidden contents MODULE { name = ModuleBdbJettison isEnabled = True isJettisoned = True autoDeploy = True deployAltitude = 70 stagingEnabled = True EVENTS { } ACTIONS { JettisonAction { actionGroup = None active = False wasActiveBeforePartWasAdjusted = False } } UPGRADESAPPLIED { } } Sounds like you built it (the Skylab) wrong. If you use the wrong Core part for your rocket construction this is a known issue to happen. I just do not remember what part you CAN'T start out with right at this moment I think starting with the IU is fine (and build up and down from that) Quote Link to comment Share on other sites More sharing options...
GoldForest Posted December 16, 2022 Share Posted December 16, 2022 (edited) Decided to build an enlarged Delta 3. I call it, Delta 3L(arge) It goes from 3.125m at the top to 1.875 at the bottom. It uses 16 total Gem-46s, 12 in ground mode, 4 in air mode. (Technically it should have only 15, but I wanted 16 for a good even round number.) It has two RS-27s. The payload is a dummy one weighing 5 tons. It was able to get this dummy payload up to 100.5 km x 99.5 km at a 110 degree inclination. Yep, that's a near polar retrograde orbit. It has a bit of DeltaV left. About 1,273 m/s, so it can push the payload into a slightly higher orbit if need be. I also played around with Hullcams. Edit: I took it to 2.03 Mm x 2.02 Mm and still have 107 DeltaV left. Full album: Imgur: The magic of the Internet Edited December 16, 2022 by GoldForest Quote Link to comment Share on other sites More sharing options...
Pudgemountain Posted December 17, 2022 Share Posted December 17, 2022 I decided to send a Juno guidance unit to flyby Sarnus and (Accidentally) Eeloo. Also welcome the Titan IV-Delta. The pictures of the Sarnus and Eeloo flybys. Spoiler Look how Small Kerbol is. Final image of Sarnus. The only picture the probe took of Eeloo due to running out of Monopropellant however Tekto is seen in the background. Am I insane for doing things a Juno guidance unit was not meant to do. Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted December 17, 2022 Share Posted December 17, 2022 12 hours ago, ra4nd0m said: Hey guys. I've seen so many posts recently with very reflective apollo capsule just like in real life. Not just shiny but reflective. Stock TU configs that comes with BDB just makes it shiny. Can anyone point me to the direction of proper reflective configs? It's probably these: https://github.com/Bellabong/Bella_TU Quote Link to comment Share on other sites More sharing options...
TORCHFORMANKIND Posted December 17, 2022 Share Posted December 17, 2022 On 12/11/2022 at 12:06 PM, ballisticfox0 said: May I ask what PC hardware you used. I want to upgrade my PC. ( •̀ ω •́ )✧ Quote Link to comment Share on other sites More sharing options...
Rodger Posted December 17, 2022 Share Posted December 17, 2022 On 12/16/2022 at 5:14 AM, DaveyJ576 said: @Rodger, May I ask you for some assistance? I am trying to write a patch that will add MonoPropellant and ElectricCharge to the Enhanced version of the Mercury retropack, to enable an MA-10 style 3 day mission. I have written some very small patches before, but I am gooning this one up somehow. I suspect that it is due to too much, not enough, or misplaced white space or brackets. https://www.dropbox.com/s/6okuwdv52b7v5hy/bluedog_Mercury_Retropack.cfg?dl=0 Thank you. BTW, I have seen the actual Mercury 15B spacecraft (the one earmarked for MA-10) at the Smithsonian. The model in game for the retropack is very good visually. Just adding some resources to a subtype? It's probably due to B9PS not being the same as normal part resource definitions. Try this for the enhanced subtype : Spoiler SUBTYPE { name = Enhanced transform = Enhanced volumeAdded = 1 addedMass = 0.004 RESOURCE { name = MonoPropellant unitsPerVolume = 8 } RESOURCE { name = ElectricCharge unitsPerVolume = 80 } } B9PS has very good documentation here: https://github.com/blowfishpro/B9PartSwitch/wiki/ModuleB9PartSwitch And it seems like a sensible thing to add, I can add it to the dev branch if you're happy with it? 14 hours ago, ra4nd0m said: Hey guys. I've seen so many posts recently with very reflective apollo capsule just like in real life. Not just shiny but reflective. Stock TU configs that comes with BDB just makes it shiny. Can anyone point me to the direction of proper reflective configs? I believe it's a custom WIP texture/cfg by @ballisticfox0, and it's unreleased. Quote Link to comment Share on other sites More sharing options...
Alpha512 Posted December 17, 2022 Share Posted December 17, 2022 Is there an up to date Tweakscale patch for BDB? The one i have still has old Saturn names and sizes, i.e. 5.625 and 3.75m Quote Link to comment Share on other sites More sharing options...
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