Pthigrivi Posted January 19, 2023 Share Posted January 19, 2023 56 minutes ago, Nazalassa said: Oh no I should preface that I was joking. There is a snacks emoji tho. Link to comment Share on other sites More sharing options...
GoldForest Posted January 19, 2023 Share Posted January 19, 2023 (edited) We are 62 days away from release! Edited January 19, 2023 by GoldForest Link to comment Share on other sites More sharing options...
The Aziz Posted January 19, 2023 Share Posted January 19, 2023 ² here, use that Link to comment Share on other sites More sharing options...
GoldForest Posted January 19, 2023 Share Posted January 19, 2023 3 minutes ago, The Aziz said: ² here, use that I forgot the superscript existed. Link to comment Share on other sites More sharing options...
Nirgal Posted January 20, 2023 Share Posted January 20, 2023 Just gonna leave this here. Thank you for the video @ShadowZone Link to comment Share on other sites More sharing options...
Vl3d Posted January 20, 2023 Share Posted January 20, 2023 17 minutes ago, Nirgal said: Just gonna leave this here. Thank you for the video @ShadowZone @blackracks' clouds are peerless. Very high bar. Link to comment Share on other sites More sharing options...
MechBFP Posted January 20, 2023 Share Posted January 20, 2023 Some people don’t understand the balance needed between playability VS fidelity across multiple hardware platforms. They will learn one day. Link to comment Share on other sites More sharing options...
Pthigrivi Posted January 20, 2023 Share Posted January 20, 2023 Supposedly some tickytockies coming today? Link to comment Share on other sites More sharing options...
magnemoe Posted January 20, 2023 Share Posted January 20, 2023 13 minutes ago, MechBFP said: Some people don’t understand the balance needed between playability VS fidelity across multiple hardware platforms. They will learn one day. With the benefit that it will be much easier to make KSP 2 look better I was a bit impressed with the dynamic cloud shadow, it made me realize the buildings in KSP 2 did not cast shadow, they had something but that is baked shadows. Now this would be pretty easy to fix, might even with settings for the models. But you probably want an lower resolution items to block sunlight. And perhaps add some light in windows during night in mission control, science and admin close down the mission control is always active. Link to comment Share on other sites More sharing options...
Stephensan Posted January 20, 2023 Share Posted January 20, 2023 37 minutes ago, MechBFP said: Some people don’t understand the balance needed between playability VS fidelity across multiple hardware platforms. They will learn one day. only if there was such things as a slider for these types of things to change the amount they want so they can play however they want smh. Link to comment Share on other sites More sharing options...
Pthigrivi Posted January 20, 2023 Share Posted January 20, 2023 Dicey little landing clip Some said Vall but maybe Minmus? Link to comment Share on other sites More sharing options...
Snafu225 Posted January 20, 2023 Share Posted January 20, 2023 (edited) 10 minutes ago, Pthigrivi said: Some said Vall but maybe Minmus? Where ever it is, you can enjoy a nice can of orange soda right there Spoiler Edited January 20, 2023 by Snafu225 Link to comment Share on other sites More sharing options...
Bej Kerman Posted January 20, 2023 Share Posted January 20, 2023 2 hours ago, Vl3d said: @blackracks' clouds are peerless. Very high bar. I think we are familiar with their clouds already. KSP 2's clouds are better if anything. Their softness and look matches the art direction we've seen the devs establish Link to comment Share on other sites More sharing options...
The Aziz Posted January 20, 2023 Share Posted January 20, 2023 There's no bar if you don't aim in its direction. Link to comment Share on other sites More sharing options...
gussi111 Posted January 20, 2023 Share Posted January 20, 2023 33 minutes ago, Pthigrivi said: Dicey little landing clip Some said Vall but maybe Minmus? I wonder if there will be a function to automatically level out the spacecraft on a slope. Link to comment Share on other sites More sharing options...
Bej Kerman Posted January 20, 2023 Share Posted January 20, 2023 4 minutes ago, gussi111 said: I wonder if there will be a function to automatically level out the spacecraft on a slope. Please clarify? Link to comment Share on other sites More sharing options...
The Aziz Posted January 20, 2023 Share Posted January 20, 2023 To keep the craft pointing directly up even if the ground is not level I guess. Link to comment Share on other sites More sharing options...
mcwaffles2003 Posted January 20, 2023 Share Posted January 20, 2023 5 fridays to go Link to comment Share on other sites More sharing options...
Wheehaw Kerman Posted January 20, 2023 Share Posted January 20, 2023 11 minutes ago, Bej Kerman said: Please clarify? Tensioning the landing legs so that the vehicle points radial out even on slopes. I hope they do that too. I’ve put pistons with grip pads on bases and ISRU landers for levelling purposes because I would rapidly go crazy if my living space was on a slant. Link to comment Share on other sites More sharing options...
KalleHeHa Posted January 20, 2023 Share Posted January 20, 2023 1 hour ago, Pthigrivi said: those landing leg animations are sooooo goood Link to comment Share on other sites More sharing options...
Drakenred65 Posted January 20, 2023 Share Posted January 20, 2023 3 hours ago, MechBFP said: Some people don’t understand the balance needed between playability VS fidelity across multiple hardware platforms. They will learn one day. I have yet to see that happen though. Link to comment Share on other sites More sharing options...
JoeSchmuckatelli Posted January 20, 2023 Share Posted January 20, 2023 Sounds were great, too. I like the 'grunting machine whirr' thing as it finished the landing! Link to comment Share on other sites More sharing options...
Pthigrivi Posted January 21, 2023 Share Posted January 21, 2023 Link to comment Share on other sites More sharing options...
Minmus Taster Posted January 21, 2023 Share Posted January 21, 2023 (edited) 18 minutes ago, Pthigrivi said: That place is the chaos you get when a rocket hits the astronaut complex Fitting image of Walt Kerman, head of PR at the KSC. Edited January 21, 2023 by Minmus Taster Link to comment Share on other sites More sharing options...
MechBFP Posted January 21, 2023 Share Posted January 21, 2023 10 hours ago, Stephensan said: only if there was such things as a slider for these types of things to change the amount they want so they can play however they want smh. There could be numerous reasons why the appearance of a lack of atmospheric scattering is present. From gameplay reasons, to multiplayer performance issues, to artistic direction choices. The abhorrent amount of aliasing in all their screenshots should be receiving a thousand times more scrutiny than this is because there is no alternative explanation to that other than the game is so under baked at the moment that we are going to get a lethal dose of salmonella on Feb 24th. I hope that isn’t true but… I am preparing for the worst. Link to comment Share on other sites More sharing options...
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