KSP2 Alumni Intercept Games Posted October 24, 2023 KSP2 Alumni Share Posted October 24, 2023 KSP2 Update v0.1.5.0 Release Notes <-- This rocket denotes an issue or change that community members directly helped by sharing or suggesting it to our dev team. Thanks to all of you who send in bug reports and suggestions! Bug Fixes Construction Re-enabled ALT to disable stack attach Increased timeout for Fairing and Wing edit icons Fixed: A.I.R.B.R.A.K.E.S do not open when selecting Deploy in the parts manager in the VAB Fixed: vessels with changed assembly roots cause failure of surface attached parts, as well as broken save behavior Fixed: triangle panels placed with mirror symmetry are not oriented correctly Fixed: the "RA-15" antenna appears inverted when placed in mirror symmetry mode on a vessel in the VAB Fixed: the "DTS-M1" antenna is not oriented correctly when placed in mirror symmetry mode on a vessel in the VAB Fixed: the "Pegasus 1" ladder appears inverted when placed in mirror symmetry mode on a vessel in the VAB Fixed: the "Communotron 16-S" antenna appears inverted when placed in mirror symmetry mode on a vessel in the VAB Fixed: Max Impact statistic shows twice in part info tooltip [Original Bug Report] Environments Cloud lighting and shading improvements, including: application of atmosphere transmittance to cloud lighting, unification of ambient light calculation for raymarched, baked, and scaled clouds, recalculation of average position for clouds to accomodate density, updating scattering to use average/weighted position estimated from density samples, moving some code into functions, and separating cloud shadows out of scaled cloud shader and into a new shader that renders below the atmosphere Changed lighting at sunsets by using atmospheric scattering to soften lighting - sunsets are now realistically red on Kerbin, blue on Duna, etc. Improved atmospheric scattering integration on terrain and clouds to make atmospheres softer and horizons smoother Improved cloud blending with the atmosphere Implementation of biome and triplanar mesh bucketing for terrain rendering Optimized cloud shadows Adjusted dynamic resolution calculation for clouds Increased Eve's atmosphere scatter height Fixed: wrong scale on KSC light colliders creating log spam Fixed: decals not visible at higher altitudes above Eeloo Fixed: water is invisible when landing at a specific location on the surface of Eve Fixed: Bop's polar crater appears distorted in map and tracking station Fixed: terrain spikes at Bop's south pole Fixed: lighting is not consistent from all camera angles when viewing the surface near the poles of several celestial bodies [Original Bug Report] Fixed: lighting is inconsistent at Laythe’s north pole [Original Bug Report] Fixed: lighting is inconsistent at Vall’s north pole [Original Bug Report] Updated mipmap settings for scaled planet textures to improve appearance Fixed: seen from orbit, Jool's surface disappears while medium quality clouds are enabled EVA Fixed: attaching a decoupler that creates a fairing too close to the Mk1 command pod prevents Kerbals from exiting vessel Improved self shadowing on kerbal skin materials Improved smoothness of the blink animation Flight & Map Implemented conic section highlighting when cursor hovers over trajectories in Map view Fixed: orbital decay fix causes vessels to travel sideways above Eeloo at certain altitudes [Original Bug Report] Fixed: EVA Kerbals are unable to move along vessels via magboots or ladders while in Orbit [Original Bug Report] Fixed: discarded stage's orbit changes when timewarping with acceleration Fixed: joints break when decoupling parts on vessels with physicsless parts. Fixed: loading screen soft locks after a revert to launch while game is paused [Original Bug Report] Fixed: EC drains at the rate used by active reaction wheel even after torque is disabled and no actual torque is being applied Fixed: A.I.R.B.R.A.K.E.S. mirror symmetry clones deploy backwards [Original Bug Report] Fixed: fairings fly towards celestial bodies after being jettisoned [Original Bug Report] Fixed: vessel stage deploys after the Go button is pressed while time warp is above 1x and then dropped down to 1x Fixed: vessel focus behavior is wrong when using stack separators [Original Bug Report] Fixed: kerbals in non-launch assemblies are lost when launching the vessel [Original Bug Report] Fixed: LY-99 XL gear sometimes hover above runway upon landing Fixed: celestial body trajectories are a solid color when viewed in the Map or Tracking Station Fixed: light tree shows all green lights earlier than intended on maneuver burn timer Fixed: decoupled stage without probe core/pod is controllable FX and Audio Adjusted Logitech Lighting FX when vehicle crashes Adjusted Logitech Lighting colors when reaching some celestial bodies Fixed: wingtip vortices jump when entering celestial frame of reference Fixed: incorrect key colors during docking control for Logitech Lighting FX Fixed: booster engine VFX spawn to the side when flying past ~21.5k altitude on Kerbin Localization Text updated for antialiasing options in Settings Modding Upgraded Unity to version 2022.3.5f1 Optimization Optimized CPU use for cloud rendering Improved GPU performance at KSC by rendering KSC ground during terrain prepass Improved CommandBuffer performance by delaying execution until end of frame, avoiding unnecessary UpdateRenderBounds work Fixed: Drastic loss of performance during a specific time of day in Kerbin's atmosphere Fixed: vessel splashed-down behavior causes performance to drop Optimized MessageCenter to improve performance in flight scene Fixed: water and cloud render textures cause memory leak Fixed: stranded references in the Simulation Update code Fixed: ParametricLineGenerator leaks memory Fixed: memory leaks from VegatationSystem Removed unnecesary code when returning to main menu Removed unnecessary calls in SetOceanMaterial code Removed unnecesary planet textures to reduce GPU memory Removed unnecesary calls in GetLiftVector code Reduced memory usage on water rendering Reduced unnecesary calls in the IVAPortraits code Parts and Stock Vessels Added gridfin parts "GRFN-125" and "GRFN-250" Updated mesh generation code for fairings Fixed: extended engine bells load from save in wrong state for Cornet, Trumpet and Tuba engines [Original Bug Report] Fixed: LY-60 and LY-90 landing legs wheels are missaligned or flipped when extended Fixed: separating any part from ST-Micro-1 truss causes all remaining child joints connected to any other ST-Micro-1 truss on the active vessel to break Fixed: Docking ports cannot always be targeted Fixed: "LT-1" landing leg does not align to the ground when extended Fixed: Ground parts under compression fully extend during timewarp in game Fixed: Antenna ranges for fixed antennas not calculated correctly Fixed: rover wheels lose steering at low velocity Fixed: drag system errors when loading a vessel in atmospheric flight Saving and Loading Fixed: unable to launch a vessel under the Workspaces folder from the Launchpad menu at KSC Tutorials Fixed: reverting after using the Tutorial Menu to return to flight causes soft lock UI/UX Updated UI for Kerbal Manager Updated Part Manager UI style Fixed: Part Tooltip Info in the VAB shrinks or enlarges until it disappears on cursor hover [Original Bug Report] Known Issues Gridfins GRFN-125 and GRFN-250 are not affected by SAS This is due to a problem with control surfaces and how they interact with SAS that was recently identified. SAS is intended to work with Gridfins in the future, but for now they are manual control only. PF-AD-XL 2500 Fueled Adapter is invisible when viewed in VAB and Flight Aware of issue, investigating First Time User Experience Prompt does not appear when vessel loses power for the first time in Flight New to v0.1.5.0, investigating SUBMITTING BUG REPORTS AND FEEDBACK If you'd like to provide feedback about this build, there are many different ways to do so: Submit Feedback through the Game Launcher Suggest a Change on the Forums Join us on Discord to discuss potential changes Bug reports should be shared to: KSP Forums Bug Reports Quote Link to comment Share on other sites More sharing options...
Moredice Posted October 25, 2023 Share Posted October 25, 2023 Quote Link to comment Share on other sites More sharing options...
DibzNr Posted October 25, 2023 Share Posted October 25, 2023 Another great update, good job! Quote Link to comment Share on other sites More sharing options...
Vortygont Posted October 25, 2023 Share Posted October 25, 2023 Epic update before Science milestone! Quote Link to comment Share on other sites More sharing options...
whatsEJstandfor Posted October 25, 2023 Share Posted October 25, 2023 Oh mannnnnnnn, just based on these patch notes, this might be the most impactful patch since 0.1.1.0 or 0.1.2.0. I'm extremely excited to try it out! AND ATMOSPHERIC SCATTERING, I'M GONNA CRY Quote Link to comment Share on other sites More sharing options...
PoloKornel Posted October 25, 2023 Share Posted October 25, 2023 Thank you! Quote Link to comment Share on other sites More sharing options...
Socraticat Posted October 25, 2023 Share Posted October 25, 2023 Wow. Just WOW! Thanks! Quote Link to comment Share on other sites More sharing options...
cocoscacao Posted October 25, 2023 Share Posted October 25, 2023 Yessss! Quote Link to comment Share on other sites More sharing options...
Datau03 Posted October 25, 2023 Share Posted October 25, 2023 (edited) Amazing, keep up the great work! Next stop is FOR SCIENCE! Edited October 25, 2023 by Datau03 Quote Link to comment Share on other sites More sharing options...
gussi111 Posted October 25, 2023 Share Posted October 25, 2023 (edited) Someone please take screenshots of sunsets on Duna and Kerbin! Edited October 25, 2023 by gussi111 Quote Link to comment Share on other sites More sharing options...
gluckez Posted October 25, 2023 Share Posted October 25, 2023 oh, wow, I was expecting this on friday nice job dev team! Quote Link to comment Share on other sites More sharing options...
the_tunnel Posted October 25, 2023 Share Posted October 25, 2023 wow this update is great everyone should be proud of what they have done. the game is now ready for science and heat simulation to be added. cant wait to see what you do in the future past the .2 update Quote Link to comment Share on other sites More sharing options...
N9 Gaming Posted October 25, 2023 Share Posted October 25, 2023 Hats off to the people working hard to squash these bugs for all of us, thank you! I really appreciate the improvements here! ♥ Quote Link to comment Share on other sites More sharing options...
3Cents Posted October 25, 2023 Share Posted October 25, 2023 Great news! Quote Link to comment Share on other sites More sharing options...
Royalswissarmyknife Posted October 25, 2023 Share Posted October 25, 2023 Gonna have to try this out when I have time! Spoiler GRID FINS!!!! Quote Link to comment Share on other sites More sharing options...
Clayel Posted October 25, 2023 Share Posted October 25, 2023 Oh wow, only 4 days after the For Science! update (and this patch) was announced! Good timing. Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted October 25, 2023 Share Posted October 25, 2023 20 hours ago, Intercept Games said: KSP2 Update v0.1.5.0 Release Notes <-- This rocket denotes an issue or change that community members directly helped by sharing or suggesting it to our dev team. Thanks to all of you who send in bug reports and suggestions! Bug Fixes Construction Re-enabled ALT to disable stack attach Increased timeout for Fairing and Wing edit icons Fixed: A.I.R.B.R.A.K.E.S do not open when selecting Deploy in the parts manager in the VAB Fixed: vessels with changed assembly roots cause failure of surface attached parts, as well as broken save behavior Fixed: triangle panels placed with mirror symmetry are not oriented correctly Fixed: the "RA-15" antenna appears inverted when placed in mirror symmetry mode on a vessel in the VAB Fixed: the "DTS-M1" antenna is not oriented correctly when placed in mirror symmetry mode on a vessel in the VAB Fixed: the "Pegasus 1" ladder appears inverted when placed in mirror symmetry mode on a vessel in the VAB Fixed: the "Communotron 16-S" antenna appears inverted when placed in mirror symmetry mode on a vessel in the VAB Fixed: Max Impact statistic shows twice in part info tooltip [Original Bug Report] Environments Cloud lighting and shading improvements, including: application of atmosphere transmittance to cloud lighting, unification of ambient light calculation for raymarched, baked, and scaled clouds, recalculation of average position for clouds to accomodate density, updating scattering to use average/weighted position estimated from density samples, moving some code into functions, and separating cloud shadows out of scaled cloud shader and into a new shader that renders below the atmosphere Changed lighting at sunsets by using atmospheric scattering to soften lighting - sunsets are now realistically red on Kerbin, blue on Duna, etc. Improved atmospheric scattering integration on terrain and clouds to make atmospheres softer and horizons smoother Improved cloud blending with the atmosphere Implementation of biome and triplanar mesh bucketing for terrain rendering Optimized cloud shadows Adjusted dynamic resolution calculation for clouds Increased Eve's atmosphere scatter height Fixed: wrong scale on KSC light colliders creating log spam Fixed: decals not visible at higher altitudes above Eeloo Fixed: water is invisible when landing at a specific location on the surface of Eve Fixed: Bop's polar crater appears distorted in map and tracking station Fixed: terrain spikes at Bop's south pole Fixed: lighting is not consistent from all camera angles when viewing the surface near the poles of several celestial bodies [Original Bug Report] Fixed: lighting is inconsistent at Laythe’s north pole [Original Bug Report] Fixed: lighting is inconsistent at Vall’s north pole [Original Bug Report] Updated mipmap settings for scaled planet textures to improve appearance Fixed: seen from orbit, Jool's surface disappears while medium quality clouds are enabled EVA Fixed: attaching a decoupler that creates a fairing too close to the Mk1 command pod prevents Kerbals from exiting vessel Improved self shadowing on kerbal skin materials Improved smoothness of the blink animation Flight & Map Implemented conic section highlighting when cursor hovers over trajectories in Map view Fixed: orbital decay fix causes vessels to travel sideways above Eeloo at certain altitudes [Original Bug Report] Fixed: EVA Kerbals are unable to move along vessels via magboots or ladders while in Orbit [Original Bug Report] Fixed: discarded stage's orbit changes when timewarping with acceleration Fixed: joints break when decoupling parts on vessels with physicsless parts. Fixed: loading screen soft locks after a revert to launch while game is paused [Original Bug Report] Fixed: EC drains at the rate used by active reaction wheel even after torque is disabled and no actual torque is being applied Fixed: A.I.R.B.R.A.K.E.S. mirror symmetry clones deploy backwards [Original Bug Report] Fixed: fairings fly towards celestial bodies after being jettisoned [Original Bug Report] Fixed: vessel stage deploys after the Go button is pressed while time warp is above 1x and then dropped down to 1x Fixed: vessel focus behavior is wrong when using stack separators [Original Bug Report] Fixed: kerbals in non-launch assemblies are lost when launching the vessel [Original Bug Report] Fixed: LY-99 XL gear sometimes hover above runway upon landing Fixed: celestial body trajectories are a solid color when viewed in the Map or Tracking Station Fixed: light tree shows all green lights earlier than intended on maneuver burn timer Fixed: decoupled stage without probe core/pod is controllable FX and Audio Adjusted Logitech Lighting FX when vehicle crashes Adjusted Logitech Lighting colors when reaching some celestial bodies Fixed: wingtip vortices jump when entering celestial frame of reference Fixed: incorrect key colors during docking control for Logitech Lighting FX Fixed: booster engine VFX spawn to the side when flying past ~21.5k altitude on Kerbin Localization Text updated for antialiasing options in Settings Modding Upgraded Unity to version 2022.3.5f1 Optimization Optimized CPU use for cloud rendering Improved GPU performance at KSC by rendering KSC ground during terrain prepass Improved CommandBuffer performance by delaying execution until end of frame, avoiding unnecessary UpdateRenderBounds work Fixed: Drastic loss of performance during a specific time of day in Kerbin's atmosphere Fixed: vessel splashed-down behavior causes performance to drop Optimized MessageCenter to improve performance in flight scene Fixed: water and cloud render textures cause memory leak Fixed: stranded references in the Simulation Update code Fixed: ParametricLineGenerator leaks memory Fixed: memory leaks from VegatationSystem Removed unnecesary code when returning to main menu Removed unnecessary calls in SetOceanMaterial code Removed unnecesary planet textures to reduce GPU memory Removed unnecesary calls in GetLiftVector code Reduced memory usage on water rendering Reduced unnecesary calls in the IVAPortraits code Parts and Stock Vessels Added gridfin parts "GRFN-125" and "GRFN-250" Updated mesh generation code for fairings Fixed: extended engine bells load from save in wrong state for Cornet, Trumpet and Tuba engines [Original Bug Report] Fixed: LY-60 and LY-90 landing legs wheels are missaligned or flipped when extended Fixed: separating any part from ST-Micro-1 truss causes all remaining child joints connected to any other ST-Micro-1 truss on the active vessel to break Fixed: Docking ports cannot always be targeted Fixed: "LT-1" landing leg does not align to the ground when extended Fixed: Ground parts under compression fully extend during timewarp in game Fixed: Antenna ranges for fixed antennas not calculated correctly Fixed: rover wheels lose steering at low velocity Fixed: drag system errors when loading a vessel in atmospheric flight Saving and Loading Fixed: unable to launch a vessel under the Workspaces folder from the Launchpad menu at KSC Tutorials Fixed: reverting after using the Tutorial Menu to return to flight causes soft lock UI/UX Updated UI for Kerbal Manager Updated Part Manager UI style Fixed: Part Tooltip Info in the VAB shrinks or enlarges until it disappears on cursor hover [Original Bug Report] Known Issues Gridfins GRFN-125 and GRFN-250 are not affected by SAS This is due to a problem with control surfaces and how they interact with SAS that was recently identified. SAS is intended to work with Gridfins in the future, but for now they are manual control only. PF-AD-XL 2500 Fueled Adapter is invisible when viewed in VAB and Flight Aware of issue, investigating First Time User Experience Prompt does not appear when vessel loses power for the first time in Flight New to v0.1.5.0, investigating SUBMITTING BUG REPORTS AND FEEDBACK If you'd like to provide feedback about this build, there are many different ways to do so: Submit Feedback through the Game Launcher Suggest a Change on the Forums Join us on Discord to discuss potential changes Bug reports should be shared to: KSP Forums Bug Reports WOOOOOOOOOOO HOOOOOOOOOOOOOOOOOOO 20 hours ago, Intercept Games said: Blue on Duna WOAH! I didn't know that was possible! Spoiler I'm almost embarrassed Quote Link to comment Share on other sites More sharing options...
Pyritin Posted October 25, 2023 Share Posted October 25, 2023 20 hours ago, Intercept Games said: This is due to a problem with control surfaces and how they interact with SAS that was recently identified. This issue the same as the one causing SAS wobble? I assume that's still a thing within this version as well? 20 hours ago, Intercept Games said: Fixed: lighting is inconsistent at Laythe’s north pole [Original Bug Report] Fixed: lighting is inconsistent at Vall’s north pole [Original Bug Report] I'd assume this is a just a typo, but aren't these missing the rocket image ( @Dakota, tagging because I've seen you be the one to correct things like this in the past)? Not sure how something with a bug report WASN'T brought to you by a community member lol Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted October 25, 2023 Share Posted October 25, 2023 21 hours ago, Intercept Games said: SUBMITTING BUG REPORTS AND FEEDBACK If you'd like to provide feedback about this build, there are many different ways to do so: Submit Feedback through the Game Launcher Suggest a Change on the Forums Join us on Discord to discuss potential changes Bug reports should be shared to: KSP Forums Bug Reports What's the process for un-archiving an existing bug report? I just confirmed that this one is not fixed, but it has been moved to the 0.1.4.1 archive section and can no longer be upvoted: https://forum.kerbalspaceprogram.com/topic/219775-in-the-settings-the-auto-hide-navball-in-mapview-does-the-opposite-on-is-off-off-is-on/ Maybe this is @Anth's domain now? Quote Link to comment Share on other sites More sharing options...
ShadowZone Posted October 25, 2023 Share Posted October 25, 2023 As usual, I took the liberty to compile some statistics. And here they are: Total items Community % of total 0.1.1 281 42 15% 0.1.2 173 36 21% 0.1.3 165 17 10% 0.1.4 81 9 11% 0.1.5 86 11 13% Community column is calculated based on how many items in the list have a rocket icon. Thanks to the devs for the release! Let's see how many fly swatter creations we can see in the coming days thanks to those grid fins Quote Link to comment Share on other sites More sharing options...
Vl3d Posted October 25, 2023 Share Posted October 25, 2023 There seem to be some impactful bug fixes in this patch. I'm going in to test. Thank you dev team! 21 hours ago, Intercept Games said: Fixed: decoupled stage without probe core/pod is controllable This also had a community bug report. Might be others on the list. 21 hours ago, Intercept Games said: Fixed: rover wheels lose steering at low velocity Really curious about this fix. The wheel bugs really break gameplay. Quote Link to comment Share on other sites More sharing options...
KSP2 Alumni Dakota Posted October 25, 2023 KSP2 Alumni Share Posted October 25, 2023 28 minutes ago, HebaruSan said: What's the process for un-archiving an existing bug report? I just confirmed that this one is not fixed, but it has been moved to the 0.1.4.1 archive section and can no longer be upvoted: https://forum.kerbalspaceprogram.com/topic/219775-in-the-settings-the-auto-hide-navball-in-mapview-does-the-opposite-on-is-off-off-is-on/ Maybe this is @Anth's domain now? If you experience a bug, fill out the bug report forum. Anth and I will merge new reports that already have archived threads and bring them back out. For now this is the best way for this workflow to work, though we know it's a headache. Hopefully will have news about new K.E.R.B. processes soon. 9 minutes ago, Vl3d said: This also had a community bug report. Might be others on the list! If you can find it, I'll add it to the notes! Quote Link to comment Share on other sites More sharing options...
Stoup Posted October 25, 2023 Share Posted October 25, 2023 Was definitely not expecting the midweek drop! Eager to test this one out Quote Link to comment Share on other sites More sharing options...
Vl3d Posted October 25, 2023 Share Posted October 25, 2023 16 minutes ago, Vl3d said: Really curious about this fix. The wheel bugs really break gameplay. Nope, wheel colliders are still broken and there still are physics kicks when going in a straight line on the runway. Quote Link to comment Share on other sites More sharing options...
Mikki Posted October 25, 2023 Share Posted October 25, 2023 (edited) "It just works! "Thank you so muc h! Spoiler Edited October 25, 2023 by Mikki " and " Quote Link to comment Share on other sites More sharing options...
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